webgl_animation_node.html 4.6 KB

123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183184185186187188189190191192193194195196197198199200201202203204205206207208209210211212213214215216217
  1. <!doctype html>
  2. <html lang="en">
  3. <head>
  4. <title>three.js webgl - blendShapes + animation tracks [boxes]</title>
  5. <meta charset="utf-8">
  6. <meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0">
  7. <style>
  8. body {
  9. color: #000;
  10. font-family:Monospace;
  11. font-size:13px;
  12. text-align:center;
  13. background-color: #fff;
  14. margin: 0px;
  15. overflow: hidden;
  16. }
  17. #info {
  18. position: absolute;
  19. top: 0px; width: 100%;
  20. padding: 5px;
  21. }
  22. a {
  23. color: #0af;
  24. }
  25. #stats { position: absolute; top:0; left: 0 }
  26. #stats #fps { background: transparent !important }
  27. #stats #fps #fpsText { color: #777 !important }
  28. #stats #fps #fpsGraph { display: none }
  29. </style>
  30. </head>
  31. <body>
  32. <div id="container"></div>
  33. <div id="info">
  34. <a href="http://threejs.org" target="_blank">three.js</a> webgl - clip system
  35. - three gears
  36. </div>
  37. <script src="../build/three.min.js"></script>
  38. <script src="js/Detector.js"></script>
  39. <script src="js/libs/stats.min.js"></script>
  40. <script src="js/libs/dat.gui.min.js"></script>
  41. <script>
  42. var SCREEN_WIDTH = window.innerWidth;
  43. var SCREEN_HEIGHT = window.innerHeight;
  44. var FLOOR = -250;
  45. var container,stats;
  46. var camera, scene, sceneAnimationClip;
  47. var renderer;
  48. var mesh, helper;
  49. var mixer;
  50. var mouseX = 0, mouseY = 0;
  51. var windowHalfX = window.innerWidth / 2;
  52. var windowHalfY = window.innerHeight / 2;
  53. var clock = new THREE.Clock();
  54. document.addEventListener( 'mousemove', onDocumentMouseMove, false );
  55. init();
  56. animate();
  57. function init() {
  58. container = document.getElementById( 'container' );
  59. camera = new THREE.PerspectiveCamera( 30, SCREEN_WIDTH / SCREEN_HEIGHT, 1, 10000 );
  60. camera.position.z = 150;
  61. scene = new THREE.Scene();
  62. scene.fog = new THREE.Fog( 0x000000, 2000, 10000 );
  63. //scene.add( camera );
  64. // GROUND
  65. var geometry = new THREE.PlaneBufferGeometry( 16000, 16000 );
  66. var material = new THREE.MeshPhongMaterial( { emissive: 0x000000 } );
  67. var ground = new THREE.Mesh( geometry, material );
  68. ground.position.set( 0, FLOOR, 0 );
  69. ground.rotation.x = -Math.PI/2;
  70. /*scene.add( ground );*/
  71. ground.receiveShadow = true;
  72. // RENDERER
  73. renderer = new THREE.WebGLRenderer( { antialias: true } );
  74. renderer.setClearColor( scene.fog.color );
  75. renderer.setPixelRatio( window.devicePixelRatio );
  76. renderer.setSize( SCREEN_WIDTH, SCREEN_HEIGHT );
  77. renderer.domElement.style.position = "relative";
  78. container.appendChild( renderer.domElement );
  79. renderer.gammaInput = true;
  80. renderer.gammaOutput = true;
  81. renderer.shadowMap.enabled = true;
  82. // STATS
  83. stats = new Stats();
  84. container.appendChild( stats.domElement );
  85. //
  86. var loader = new THREE.ObjectLoader();
  87. loader.load( "models/json/node-animation.json", function ( loadedScene ) {
  88. sceneAnimationClip = loadedScene.clips[0];
  89. scene = loadedScene;
  90. scene.add( camera );
  91. console.log( 'creating animation mixer with clip: ', sceneAnimationClip );
  92. mixer = new THREE.AnimationMixer( scene );
  93. mixer.addAction( new THREE.AnimationAction( sceneAnimationClip, 0, 1, 1, true ) );
  94. } );
  95. // GUI
  96. initGUI();
  97. //
  98. window.addEventListener( 'resize', onWindowResize, false );
  99. }
  100. function onWindowResize() {
  101. windowHalfX = window.innerWidth / 2;
  102. windowHalfY = window.innerHeight / 2;
  103. camera.aspect = window.innerWidth / window.innerHeight;
  104. camera.updateProjectionMatrix();
  105. renderer.setSize( window.innerWidth, window.innerHeight );
  106. }
  107. function initGUI() {
  108. var API = {
  109. 'show model' : true,
  110. 'show skeleton' : false
  111. };
  112. var gui = new dat.GUI();
  113. gui.add( API, 'show model' ).onChange( function() { mesh.visible = API[ 'show model' ]; } );
  114. gui.add( API, 'show skeleton' ).onChange( function() { helper.visible = API[ 'show skeleton' ]; } );
  115. }
  116. function onDocumentMouseMove( event ) {
  117. mouseX = ( event.clientX - windowHalfX );
  118. mouseY = ( event.clientY - windowHalfY );
  119. }
  120. //
  121. function animate() {
  122. requestAnimationFrame( animate );
  123. render();
  124. stats.update();
  125. }
  126. function render() {
  127. var delta = 0.75 * clock.getDelta();
  128. camera.position.x += ( mouseX - camera.position.x ) * .05;
  129. camera.position.y = THREE.Math.clamp( camera.position.y + ( - mouseY - camera.position.y ) * .05, 0, 1000 );
  130. camera.lookAt( scene.position );
  131. if( mixer ) {
  132. //console.log( "updating mixer by " + delta );
  133. mixer.update( delta );
  134. }
  135. renderer.render( scene, camera );
  136. }
  137. </script>
  138. </body>
  139. </html>