Jay Weeks 7eac0a724b Add depth of field post-process with bokeh shader 11 سال پیش
..
controls 04a61cf89b Removed unnecessary Vector3 clone's in update loop in TrackballControls. 11 سال پیش
core a6929f1489 Replaced TypedArray experiments. 12 سال پیش
crossfade e20332a8b6 Slowing the animation and using more contrasting colors 11 سال پیش
curves 40cec1eb64 Moving NURBS code to /examples/js/curves for now. 12 سال پیش
effects e1bf2be936 Changed ParallaxBarrier to use rows as it seems to be more common. Fixes #4077. 11 سال پیش
exporters 600c22929c Editor: Added Sprite support. 11 سال پیش
geometries af8c8471c1 Moved ConvexGeometry out of the lib. 12 سال پیش
libs 57869dda2f Editor: Added forgotten system.js. 12 سال پیش
loaders 7211281df0 Add the layer attribute to a node element 11 سال پیش
math a6929f1489 Replaced TypedArray experiments. 12 سال پیش
modifiers c8781fae6c Fix for Face4-less SubdivisionModifier 12 سال پیش
postprocessing 7eac0a724b Add depth of field post-process with bokeh shader 11 سال پیش
renderers bb31515d6b Vector3.get*FromMatrix() -> Vector3.setFromMatrix*() 11 سال پیش
shaders 7dabc9274d More compatible lens flare shader code as suggested by @ajstubbs in #3603. 12 سال پیش
AudioObject.js bb31515d6b Vector3.get*FromMatrix() -> Vector3.setFromMatrix*() 11 سال پیش
BufferGeometryUtils.js dfffcb5f5e BufferGeometryUtils: Return BufferGeometry if it is already the type. 12 سال پیش
Car.js b062fee866 Removed Vector* add() to addVectors() and addSelf() to add(). Same with sub, cross, min, max, lerp... Renamed Matrix* and Quaternion multiply() to multiplyMatrices(), multiplyQuaternions() and multiplySelf() to multiply(). See #2860. 12 سال پیش
Cloth.js db6a79a730 Fixed some more sub(a,b) to subVectors(a,b). 12 سال پیش
CurveExtras.js 6660e155d5 More Closure compile warnings / errors fixing in examples/js. 13 سال پیش
Detector.js 58e46224b8 Fixed Detector code. See #3871. 12 سال پیش
ImprovedNoise.js 2a8abb5531 Implemented gero3 Rectangle optimisations. 14 سال پیش
MD2Character.js ae79c901eb Changed MeshPhongMaterial perPixel parameter default to true. 13 سال پیش
MD2CharacterComplex.js ae79c901eb Changed MeshPhongMaterial perPixel parameter default to true. 13 سال پیش
MarchingCubes.js cdfc4f3b8a Implemented Object.create( *.prototype ) pattern as per discussion in #2080. 13 سال پیش
Mirror.js bb31515d6b Vector3.get*FromMatrix() -> Vector3.setFromMatrix*() 11 سال پیش
Octree.js bb31515d6b Vector3.get*FromMatrix() -> Vector3.setFromMatrix*() 11 سال پیش
PRNG.js 041054283a Messing with a new terrain generator demo. 14 سال پیش
ParametricGeometries.js 6660e155d5 More Closure compile warnings / errors fixing in examples/js. 13 سال پیش
ShaderDeferred.js 060b294a12 WebGLDeferredRenderer: added tonemapping. 12 سال پیش
ShaderGodRays.js 774fa4ae04 Added workaround for ANGLE bug in godrays example. 13 سال پیش
ShaderSkin.js 88604b4a0a Testing the impact of normalization of transformed normals in vertex shaders (phong, normal, normalmap, skin simple). 12 سال پیش
ShaderTerrain.js 886ba4de3e Renamed mPosition => worldPosition in shaders. 12 سال پیش
ShaderToon.js 36d2494d59 Renamed nWorld => worldNormal in shaders. 12 سال پیش
SimplexNoise.js 9ad6e5445e fixes for dot operations in SimplexNoise. #1993 13 سال پیش
SimulatorRenderer.js 0441c29058 Examples: Refactoring gpgpu renderer based on @WestLangley suggestion #4069 11 سال پیش
Sparks.js b062fee866 Removed Vector* add() to addVectors() and addSelf() to add(). Same with sub, cross, min, max, lerp... Renamed Matrix* and Quaternion multiply() to multiplyMatrices(), multiplyQuaternions() and multiplySelf() to multiply(). See #2860. 12 سال پیش
TypedArrayUtils.js 21322b785f Added performance improvement ideas 11 سال پیش
UVsUtils.js 602fcd0415 Added wrapping support and canvas size parameter to UVsDebug 12 سال پیش