UI.Viewports.js 9.9 KB

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  1. UI.Viewports = function () {
  2. var _width, _height;
  3. var _xhalf = 0.5, _yhalf = 0.5;
  4. var _HOVERED, _SELECTED;
  5. var _offset = new THREE.Vector3();
  6. //
  7. var _domElement = document.createElement( 'div' );
  8. _domElement.style.position = 'absolute';
  9. _domElement.style.backgroundColor = '#808080';
  10. //
  11. var _views = [
  12. { x: null, y: null, width: null, height: null, camera: null },
  13. { x: null, y: null, width: null, height: null, camera: null },
  14. { x: null, y: null, width: null, height: null, camera: null },
  15. { x: null, y: null, width: null, height: null, camera: null }
  16. ];
  17. _views[ 0 ].camera = new THREE.PerspectiveCamera( 50, 1, 1, 5000 ); // top
  18. _views[ 0 ].camera.position.y = 1000;
  19. _views[ 0 ].camera.rotation.x = - Math.PI / 2;
  20. _views[ 1 ].camera = new THREE.PerspectiveCamera( 50, 1, 1, 5000 ); // front
  21. _views[ 1 ].camera.position.z = 1000;
  22. _views[ 2 ].camera = new THREE.PerspectiveCamera( 50, 1, 1, 5000 ); // left
  23. _views[ 2 ].camera.position.x = - 1000;
  24. _views[ 2 ].camera.rotation.y = - Math.PI / 2;
  25. _views[ 3 ].camera = new THREE.PerspectiveCamera( 50, 1, 1, 5000 ); // perspective
  26. _views[ 3 ].camera.position.x = 1000;
  27. _views[ 3 ].camera.position.y = 1000;
  28. _views[ 3 ].camera.position.z = 1000;
  29. // guides
  30. var _sceneHelpers = new THREE.Scene();
  31. var _grid = new THREE.Mesh( new THREE.PlaneGeometry( 1000, 1000, 20, 20 ), new THREE.MeshBasicMaterial( { color: 0x606060, wireframe: true, transparent: true } ) );
  32. _grid.rotation.x = Math.PI / 2;
  33. _sceneHelpers.add( _grid );
  34. //
  35. var _scene = new THREE.Scene();
  36. /*
  37. var light = new THREE.AmbientLight( 0x404040 );
  38. _scene.add( light );
  39. var light = new THREE.DirectionalLight( 0xffffff );
  40. light.position.set( 1000, 1000, - 1000 );
  41. light.position.normalize();
  42. _scene.add( light );
  43. */
  44. var _plane = new THREE.Mesh( new THREE.PlaneGeometry( 2000, 2000, 8, 8 ), new THREE.MeshBasicMaterial( { color: 0x000000, opacity: 0.25, transparent: true, wireframe: true } ) );
  45. _plane.visible = false;
  46. _sceneHelpers.add( _plane );
  47. var _projector = new THREE.Projector();
  48. var _renderer = new THREE.WebGLRenderer( { antialias: true } );
  49. _renderer.autoClear = false;
  50. _renderer.domElement.addEventListener( 'mousedown', function ( event ) {
  51. event.preventDefault();
  52. var mouse = getViewportMouse( event.clientX, event.clientY );
  53. var camera = _views[ mouse.view ].camera;
  54. var vector = new THREE.Vector3( mouse.x * 2 - 1, - mouse.y * 2 + 1, 0.5 );
  55. _projector.unprojectVector( vector, camera );
  56. var ray = new THREE.Ray( camera.position, vector.subSelf( camera.position ).normalize() );
  57. var intersects = ray.intersectScene( _scene );
  58. if ( intersects.length ) {
  59. _SELECTED = intersects[ 0 ].object;
  60. var intersects = ray.intersectObject( _plane );
  61. _offset.copy( intersects[ 0 ].point ).subSelf( _plane.position );
  62. }
  63. }, false );
  64. _renderer.domElement.addEventListener( 'mousemove', function ( event ) {
  65. event.preventDefault();
  66. var mouse = getViewportMouse( event.clientX, event.clientY );
  67. var camera = _views[ mouse.view ].camera;
  68. var vector = new THREE.Vector3( mouse.x * 2 - 1, - mouse.y * 2 + 1, 0.5 );
  69. _projector.unprojectVector( vector, camera );
  70. var ray = new THREE.Ray( camera.position, vector.subSelf( camera.position ).normalize() );
  71. var intersects = ray.intersectScene( _scene );
  72. if ( _SELECTED ) {
  73. var intersects = ray.intersectObject( _plane );
  74. _SELECTED.position.copy( intersects[ 0 ].point.subSelf( _offset ) );
  75. _render();
  76. signals.updated.dispatch( _scene );
  77. return;
  78. }
  79. if ( intersects.length ) {
  80. _HOVERED = intersects[ 0 ].object;
  81. _plane.position.set( 0, 0, 0 );
  82. _plane.lookAt( camera.position );
  83. _plane.position.copy( _HOVERED.position );
  84. _render();
  85. } else {
  86. _HOVERED = null;
  87. }
  88. }, false );
  89. _renderer.domElement.addEventListener( 'mouseup', function ( event ) {
  90. event.preventDefault();
  91. if ( _SELECTED ) {
  92. _plane.position.copy( _SELECTED.position );
  93. _SELECTED = null;
  94. }
  95. }, false );
  96. _renderer.domElement.addEventListener( 'mousewheel', function ( event ) {
  97. if ( event.wheelDeltaY ) {
  98. event.preventDefault();
  99. var mouse = getViewportMouse( event.clientX, event.clientY );
  100. var camera = _views[ mouse.view ].camera;
  101. var vector = camera.position.clone();
  102. var amount = event.wheelDeltaY * 0.2;
  103. if ( vector.length() - amount < 10 ) return;
  104. vector.normalize().multiplyScalar( amount );
  105. camera.position.subSelf( vector );
  106. _render();
  107. }
  108. }, false );
  109. _domElement.appendChild( _renderer.domElement );
  110. //
  111. var _xr = document.createElement( 'div' );
  112. _xr.style.position = 'absolute';
  113. _xr.style.top = '0px';
  114. _xr.style.width = '1px';
  115. _xr.style.borderLeft = '1px solid #808080';
  116. _xr.style.borderRight = '1px solid #808080';
  117. _xr.style.backgroundColor = '#404040';
  118. _xr.style.cursor = 'col-resize';
  119. _xr.addEventListener( 'mousedown', function ( event ) {
  120. event.preventDefault();
  121. document.body.style.cursor = 'col-resize';
  122. document.addEventListener( 'mousemove', onMouseMove, false );
  123. document.addEventListener( 'mouseup', onMouseUp, false );
  124. function onMouseMove( event ) {
  125. event.preventDefault();
  126. _xhalf = Math.max( 0, Math.min( 1, event.clientX / _width ) );
  127. _updateViews();
  128. _updateCameras();
  129. _render();
  130. }
  131. function onMouseUp( event ) {
  132. document.body.style.cursor = 'auto';
  133. document.removeEventListener( 'mousemove', onMouseMove, false );
  134. document.removeEventListener( 'mouseup', onMouseUp, false );
  135. }
  136. }, false );
  137. _xr.addEventListener( 'dblclick', function ( event ) {
  138. _xhalf = 0.5;
  139. _updateViews();
  140. _updateCameras();
  141. _render();
  142. }, false );
  143. _domElement.appendChild( _xr );
  144. var _yr = document.createElement( 'div' );
  145. _yr.style.position = 'absolute';
  146. _yr.style.height = '1px';
  147. _yr.style.borderTop = '1px solid #808080';
  148. _yr.style.borderBottom = '1px solid #808080';
  149. _yr.style.backgroundColor = '#404040';
  150. _yr.style.cursor = 'row-resize';
  151. _yr.addEventListener( 'mousedown', function ( event ) {
  152. event.preventDefault();
  153. document.body.style.cursor = 'row-resize';
  154. document.addEventListener( 'mousemove', onMouseMove, false );
  155. document.addEventListener( 'mouseup', onMouseUp, false );
  156. function onMouseMove( event ) {
  157. event.preventDefault();
  158. _yhalf = Math.max( 0, Math.min( 1, event.clientY / _height ) );
  159. _updateViews();
  160. _updateCameras();
  161. _render();
  162. }
  163. function onMouseUp( event ) {
  164. document.body.style.cursor = 'auto';
  165. document.removeEventListener( 'mousemove', onMouseMove, false );
  166. document.removeEventListener( 'mouseup', onMouseUp, false );
  167. }
  168. }, false );
  169. _yr.addEventListener( 'dblclick', function ( event ) {
  170. _yhalf = 0.5;
  171. _updateViews();
  172. _updateCameras();
  173. _render();
  174. }, false );
  175. _domElement.appendChild( _yr );
  176. function getViewportMouse( x, y ) {
  177. var width = _views[ 0 ].width;
  178. var height = _views[ 0 ].height;
  179. if ( x < width && y < height ) {
  180. return {
  181. view: 0,
  182. x: x / _views[ 0 ].width,
  183. y: y / _views[ 0 ].height
  184. };
  185. } else if ( x > width && y < height ) {
  186. return {
  187. view: 1,
  188. x: ( x - _views[ 1 ].x ) / _views[ 1 ].width,
  189. y: y / _views[ 1 ].height
  190. };
  191. } else if ( x < width && y > height ) {
  192. return {
  193. view: 2,
  194. x: x / _views[ 2 ].width,
  195. y: ( y - _views[ 2 ].y ) / _views[ 2 ].height
  196. };
  197. } else if ( x > width && y > height ) {
  198. return {
  199. view: 3,
  200. x: ( x - _views[ 3 ].x ) / _views[ 3 ].width,
  201. y: ( y - _views[ 3 ].y ) / _views[ 3 ].height
  202. };
  203. }
  204. }
  205. // signals
  206. signals.added.add( function ( object ) {
  207. _scene.add( object );
  208. _render();
  209. signals.updated.dispatch( _scene );
  210. } );
  211. //
  212. this.getDOMElement = function () {
  213. return _domElement;
  214. };
  215. this.setSize = function ( width, height ) {
  216. _width = width;
  217. _height = height;
  218. _updateViews();
  219. _updateCameras();
  220. _renderer.setSize( _width, _height );
  221. _render();
  222. };
  223. var _updateViews = function () {
  224. _views[ 0 ].x = 0;
  225. _views[ 0 ].y = 0;
  226. _views[ 0 ].width = _width * _xhalf;
  227. _views[ 0 ].height = _height * _yhalf;
  228. _views[ 1 ].x = _width * _xhalf;
  229. _views[ 1 ].y = 0;
  230. _views[ 1 ].width = _width - _width * _xhalf;
  231. _views[ 1 ].height = _height * _yhalf;
  232. _views[ 2 ].x = 0;
  233. _views[ 2 ].y = _height * _yhalf;
  234. _views[ 2 ].width = _width * _xhalf;
  235. _views[ 2 ].height = _height - _height * _yhalf;
  236. _views[ 3 ].x = _width * _xhalf;
  237. _views[ 3 ].y = _height * _yhalf;
  238. _views[ 3 ].width = _width - _width * _xhalf;
  239. _views[ 3 ].height = _height - _height * _yhalf;
  240. };
  241. var _updateCameras = function () {
  242. _views[ 0 ].camera.aspect = _views[ 0 ].width / _views[ 0 ].height;
  243. _views[ 0 ].camera.updateProjectionMatrix();
  244. _views[ 1 ].camera.aspect = _views[ 1 ].width / _views[ 1 ].height;
  245. _views[ 1 ].camera.updateProjectionMatrix();
  246. _views[ 2 ].camera.aspect = _views[ 2 ].width / _views[ 2 ].height;
  247. _views[ 2 ].camera.updateProjectionMatrix();
  248. _views[ 3 ].camera.aspect = _views[ 3 ].width / _views[ 3 ].height;
  249. _views[ 3 ].camera.updateProjectionMatrix();
  250. };
  251. var _render = function () {
  252. _xr.style.left = ( _width * _xhalf ) + 'px';
  253. _xr.style.height = _height + 'px';
  254. _yr.style.top = ( _height * _yhalf ) + 'px';
  255. _yr.style.width = _width + 'px';
  256. //
  257. _views[ 3 ].camera.lookAt( _scene.position );
  258. _renderer.clear();
  259. _renderer.setViewport( 0, _height - _height * _yhalf, _views[ 0 ].width, _views[ 0 ].height );
  260. _renderer.render( _sceneHelpers, _views[ 0 ].camera );
  261. _renderer.render( _scene, _views[ 0 ].camera );
  262. _renderer.setViewport( _width * _xhalf, _height - _height * _yhalf, _views[ 1 ].width, _views[ 1 ].height );
  263. _renderer.render( _sceneHelpers, _views[ 1 ].camera );
  264. _renderer.render( _scene, _views[ 1 ].camera );
  265. _renderer.setViewport( 0, 0, _views[ 2 ].width, _views[ 2 ].height );
  266. _renderer.render( _sceneHelpers, _views[ 2 ].camera );
  267. _renderer.render( _scene, _views[ 2 ].camera );
  268. _renderer.setViewport( _width * _xhalf, 0, _views[ 3 ].width, _views[ 3 ].height );
  269. _renderer.render( _sceneHelpers, _views[ 3 ].camera );
  270. _renderer.render( _scene, _views[ 3 ].camera );
  271. };
  272. }