webgl_effects_stereo.html 3.6 KB

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  1. <!DOCTYPE html>
  2. <html lang="en">
  3. <head>
  4. <title>three.js webgl - effects - stereo</title>
  5. <meta charset="utf-8">
  6. <meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0">
  7. <link type="text/css" rel="stylesheet" href="main.css">
  8. </head>
  9. <body>
  10. <div id="info">
  11. <a href="http://threejs.org" target="_blank" rel="noopener">three.js</a> - effects - stereo. skybox by <a href="http://www.zfight.com/" target="_blank" rel="noopener">Jochum Skoglund</a>
  12. </div>
  13. <script type="module">
  14. import {
  15. CubeRefractionMapping,
  16. CubeTextureLoader,
  17. Mesh,
  18. MeshBasicMaterial,
  19. PerspectiveCamera,
  20. Scene,
  21. SphereBufferGeometry,
  22. WebGLRenderer
  23. } from "../build/three.module.js";
  24. import { StereoEffect } from './jsm/effects/StereoEffect.js';
  25. var container, camera, scene, renderer, effect;
  26. var spheres = [];
  27. var mouseX = 0, mouseY = 0;
  28. var windowHalfX = window.innerWidth / 2;
  29. var windowHalfY = window.innerHeight / 2;
  30. document.addEventListener( 'mousemove', onDocumentMouseMove, false );
  31. init();
  32. animate();
  33. function init() {
  34. container = document.createElement( 'div' );
  35. document.body.appendChild( container );
  36. camera = new PerspectiveCamera( 60, window.innerWidth / window.innerHeight, 1, 100000 );
  37. camera.position.z = 3200;
  38. scene = new Scene();
  39. scene.background = new CubeTextureLoader()
  40. .setPath( 'textures/cube/Park3Med/' )
  41. .load( [ 'px.jpg', 'nx.jpg', 'py.jpg', 'ny.jpg', 'pz.jpg', 'nz.jpg' ] );
  42. var geometry = new SphereBufferGeometry( 100, 32, 16 );
  43. var textureCube = new CubeTextureLoader()
  44. .setPath( 'textures/cube/Park3Med/' )
  45. .load( [ 'px.jpg', 'nx.jpg', 'py.jpg', 'ny.jpg', 'pz.jpg', 'nz.jpg' ] );
  46. textureCube.mapping = CubeRefractionMapping;
  47. var material = new MeshBasicMaterial( { color: 0xffffff, envMap: textureCube, refractionRatio: 0.95 } );
  48. for ( var i = 0; i < 500; i ++ ) {
  49. var mesh = new Mesh( geometry, material );
  50. mesh.position.x = Math.random() * 10000 - 5000;
  51. mesh.position.y = Math.random() * 10000 - 5000;
  52. mesh.position.z = Math.random() * 10000 - 5000;
  53. mesh.scale.x = mesh.scale.y = mesh.scale.z = Math.random() * 3 + 1;
  54. scene.add( mesh );
  55. spheres.push( mesh );
  56. }
  57. //
  58. renderer = new WebGLRenderer();
  59. renderer.setPixelRatio( window.devicePixelRatio );
  60. container.appendChild( renderer.domElement );
  61. effect = new StereoEffect( renderer );
  62. effect.setSize( window.innerWidth, window.innerHeight );
  63. //
  64. window.addEventListener( 'resize', onWindowResize, false );
  65. }
  66. function onWindowResize() {
  67. windowHalfX = window.innerWidth / 2;
  68. windowHalfY = window.innerHeight / 2;
  69. camera.aspect = window.innerWidth / window.innerHeight;
  70. camera.updateProjectionMatrix();
  71. effect.setSize( window.innerWidth, window.innerHeight );
  72. }
  73. function onDocumentMouseMove( event ) {
  74. mouseX = ( event.clientX - windowHalfX ) * 10;
  75. mouseY = ( event.clientY - windowHalfY ) * 10;
  76. }
  77. //
  78. function animate() {
  79. requestAnimationFrame( animate );
  80. render();
  81. }
  82. function render() {
  83. var timer = 0.0001 * Date.now();
  84. camera.position.x += ( mouseX - camera.position.x ) * .05;
  85. camera.position.y += ( - mouseY - camera.position.y ) * .05;
  86. camera.lookAt( scene.position );
  87. for ( var i = 0, il = spheres.length; i < il; i ++ ) {
  88. var sphere = spheres[ i ];
  89. sphere.position.x = 5000 * Math.cos( timer + i );
  90. sphere.position.y = 5000 * Math.sin( timer + i * 1.1 );
  91. }
  92. effect.render( scene, camera );
  93. }
  94. </script>
  95. </body>
  96. </html>