webgl_geometries.html 4.7 KB

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  1. <!DOCTYPE html>
  2. <html lang="en">
  3. <head>
  4. <title>three.js webgl - geometries</title>
  5. <meta charset="utf-8">
  6. <meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0">
  7. <link type="text/css" rel="stylesheet" href="main.css">
  8. </head>
  9. <body>
  10. <div id="info"><a href="https://threejs.org" target="_blank" rel="noopener">three.js</a> webgl - geometries</div>
  11. <script type="module">
  12. import {
  13. AmbientLight,
  14. BoxBufferGeometry,
  15. CircleBufferGeometry,
  16. CylinderBufferGeometry,
  17. DoubleSide,
  18. IcosahedronBufferGeometry,
  19. LatheBufferGeometry,
  20. Mesh,
  21. MeshPhongMaterial,
  22. OctahedronBufferGeometry,
  23. PerspectiveCamera,
  24. PlaneBufferGeometry,
  25. PointLight,
  26. RepeatWrapping,
  27. RingBufferGeometry,
  28. Scene,
  29. SphereBufferGeometry,
  30. TetrahedronBufferGeometry,
  31. TextureLoader,
  32. TorusBufferGeometry,
  33. TorusKnotBufferGeometry,
  34. Vector2,
  35. WebGLRenderer
  36. } from "../build/three.module.js";
  37. import Stats from './jsm/libs/stats.module.js';
  38. var camera, scene, renderer, stats;
  39. init();
  40. animate();
  41. function init() {
  42. camera = new PerspectiveCamera( 45, window.innerWidth / window.innerHeight, 1, 2000 );
  43. camera.position.y = 400;
  44. scene = new Scene();
  45. var object;
  46. var ambientLight = new AmbientLight( 0xcccccc, 0.4 );
  47. scene.add( ambientLight );
  48. var pointLight = new PointLight( 0xffffff, 0.8 );
  49. camera.add( pointLight );
  50. scene.add( camera );
  51. var map = new TextureLoader().load( 'textures/UV_Grid_Sm.jpg' );
  52. map.wrapS = map.wrapT = RepeatWrapping;
  53. map.anisotropy = 16;
  54. var material = new MeshPhongMaterial( { map: map, side: DoubleSide } );
  55. //
  56. object = new Mesh( new SphereBufferGeometry( 75, 20, 10 ), material );
  57. object.position.set( - 300, 0, 200 );
  58. scene.add( object );
  59. object = new Mesh( new IcosahedronBufferGeometry( 75, 1 ), material );
  60. object.position.set( - 100, 0, 200 );
  61. scene.add( object );
  62. object = new Mesh( new OctahedronBufferGeometry( 75, 2 ), material );
  63. object.position.set( 100, 0, 200 );
  64. scene.add( object );
  65. object = new Mesh( new TetrahedronBufferGeometry( 75, 0 ), material );
  66. object.position.set( 300, 0, 200 );
  67. scene.add( object );
  68. //
  69. object = new Mesh( new PlaneBufferGeometry( 100, 100, 4, 4 ), material );
  70. object.position.set( - 300, 0, 0 );
  71. scene.add( object );
  72. object = new Mesh( new BoxBufferGeometry( 100, 100, 100, 4, 4, 4 ), material );
  73. object.position.set( - 100, 0, 0 );
  74. scene.add( object );
  75. object = new Mesh( new CircleBufferGeometry( 50, 20, 0, Math.PI * 2 ), material );
  76. object.position.set( 100, 0, 0 );
  77. scene.add( object );
  78. object = new Mesh( new RingBufferGeometry( 10, 50, 20, 5, 0, Math.PI * 2 ), material );
  79. object.position.set( 300, 0, 0 );
  80. scene.add( object );
  81. //
  82. object = new Mesh( new CylinderBufferGeometry( 25, 75, 100, 40, 5 ), material );
  83. object.position.set( - 300, 0, - 200 );
  84. scene.add( object );
  85. var points = [];
  86. for ( var i = 0; i < 50; i ++ ) {
  87. points.push( new Vector2( Math.sin( i * 0.2 ) * Math.sin( i * 0.1 ) * 15 + 50, ( i - 5 ) * 2 ) );
  88. }
  89. object = new Mesh( new LatheBufferGeometry( points, 20 ), material );
  90. object.position.set( - 100, 0, - 200 );
  91. scene.add( object );
  92. object = new Mesh( new TorusBufferGeometry( 50, 20, 20, 20 ), material );
  93. object.position.set( 100, 0, - 200 );
  94. scene.add( object );
  95. object = new Mesh( new TorusKnotBufferGeometry( 50, 10, 50, 20 ), material );
  96. object.position.set( 300, 0, - 200 );
  97. scene.add( object );
  98. //
  99. renderer = new WebGLRenderer( { antialias: true } );
  100. renderer.setPixelRatio( window.devicePixelRatio );
  101. renderer.setSize( window.innerWidth, window.innerHeight );
  102. document.body.appendChild( renderer.domElement );
  103. stats = new Stats();
  104. document.body.appendChild( stats.dom );
  105. //
  106. window.addEventListener( 'resize', onWindowResize, false );
  107. }
  108. function onWindowResize() {
  109. camera.aspect = window.innerWidth / window.innerHeight;
  110. camera.updateProjectionMatrix();
  111. renderer.setSize( window.innerWidth, window.innerHeight );
  112. }
  113. //
  114. function animate() {
  115. requestAnimationFrame( animate );
  116. render();
  117. stats.update();
  118. }
  119. function render() {
  120. var timer = Date.now() * 0.0001;
  121. camera.position.x = Math.cos( timer ) * 800;
  122. camera.position.z = Math.sin( timer ) * 800;
  123. camera.lookAt( scene.position );
  124. scene.traverse( function ( object ) {
  125. if ( object.isMesh === true ) {
  126. object.rotation.x = timer * 5;
  127. object.rotation.y = timer * 2.5;
  128. }
  129. } );
  130. renderer.render( scene, camera );
  131. }
  132. </script>
  133. </body>
  134. </html>