webgl_geometries_parametric.html 4.3 KB

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  1. <!DOCTYPE html>
  2. <html lang="en">
  3. <head>
  4. <title>three.js webgl - parametric geometries</title>
  5. <meta charset="utf-8">
  6. <meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0">
  7. <link type="text/css" rel="stylesheet" href="main.css">
  8. </head>
  9. <body>
  10. <div id="container"></div>
  11. <div id="info"><a href="https://threejs.org" target="_blank" rel="noopener">three.js</a> webgl - parametric geometries</div>
  12. <script type="module">
  13. import {
  14. AmbientLight,
  15. BufferGeometry,
  16. DoubleSide,
  17. Mesh,
  18. MeshPhongMaterial,
  19. ParametricBufferGeometry,
  20. PerspectiveCamera,
  21. PointLight,
  22. RepeatWrapping,
  23. Scene,
  24. TextureLoader,
  25. WebGLRenderer
  26. } from "../build/three.module.js";
  27. import Stats from './jsm/libs/stats.module.js';
  28. import { Curves } from './jsm/curves/CurveExtras.js';
  29. import { ParametricGeometries } from './jsm/geometries/ParametricGeometries.js';
  30. var camera, scene, renderer, stats;
  31. init();
  32. animate();
  33. function init() {
  34. var container = document.getElementById( 'container' );
  35. camera = new PerspectiveCamera( 45, window.innerWidth / window.innerHeight, 1, 2000 );
  36. camera.position.y = 400;
  37. scene = new Scene();
  38. //
  39. var ambientLight = new AmbientLight( 0xcccccc, 0.4 );
  40. scene.add( ambientLight );
  41. var pointLight = new PointLight( 0xffffff, 0.8 );
  42. camera.add( pointLight );
  43. scene.add( camera );
  44. //
  45. var map = new TextureLoader().load( 'textures/UV_Grid_Sm.jpg' );
  46. map.wrapS = map.wrapT = RepeatWrapping;
  47. map.anisotropy = 16;
  48. var material = new MeshPhongMaterial( { map: map, side: DoubleSide } );
  49. //
  50. var geometry, object;
  51. geometry = new ParametricBufferGeometry( ParametricGeometries.plane( 100, 100 ), 10, 10 );
  52. geometry.center();
  53. object = new Mesh( geometry, material );
  54. object.position.set( - 200, 0, 200 );
  55. scene.add( object );
  56. geometry = new ParametricBufferGeometry( ParametricGeometries.klein, 20, 20 );
  57. object = new Mesh( geometry, material );
  58. object.position.set( 0, 0, 200 );
  59. object.scale.multiplyScalar( 5 );
  60. scene.add( object );
  61. geometry = new ParametricBufferGeometry( ParametricGeometries.mobius, 20, 20 );
  62. object = new Mesh( geometry, material );
  63. object.position.set( 200, 0, 200 );
  64. object.scale.multiplyScalar( 30 );
  65. scene.add( object );
  66. //
  67. var GrannyKnot = new Curves.GrannyKnot();
  68. var torus = new ParametricGeometries.TorusKnotGeometry( 50, 10, 50, 20, 2, 3 );
  69. var sphere = new ParametricGeometries.SphereGeometry( 50, 20, 10 );
  70. var tube = new ParametricGeometries.TubeGeometry( GrannyKnot, 100, 3, 8, true, false );
  71. torus = new BufferGeometry().fromGeometry( torus );
  72. sphere = new BufferGeometry().fromGeometry( sphere );
  73. tube = new BufferGeometry().fromGeometry( tube );
  74. object = new Mesh( torus, material );
  75. object.position.set( - 200, 0, - 200 );
  76. scene.add( object );
  77. object = new Mesh( sphere, material );
  78. object.position.set( 0, 0, - 200 );
  79. scene.add( object );
  80. object = new Mesh( tube, material );
  81. object.position.set( 200, 0, - 200 );
  82. object.scale.multiplyScalar( 2 );
  83. scene.add( object );
  84. //
  85. renderer = new WebGLRenderer( { antialias: true } );
  86. renderer.setPixelRatio( window.devicePixelRatio );
  87. renderer.setSize( window.innerWidth, window.innerHeight );
  88. container.appendChild( renderer.domElement );
  89. stats = new Stats();
  90. container.appendChild( stats.dom );
  91. window.addEventListener( 'resize', onWindowResize, false );
  92. }
  93. function onWindowResize() {
  94. camera.aspect = window.innerWidth / window.innerHeight;
  95. camera.updateProjectionMatrix();
  96. renderer.setSize( window.innerWidth, window.innerHeight );
  97. }
  98. function animate() {
  99. requestAnimationFrame( animate );
  100. render();
  101. stats.update();
  102. }
  103. function render() {
  104. var timer = Date.now() * 0.0001;
  105. camera.position.x = Math.cos( timer ) * 800;
  106. camera.position.z = Math.sin( timer ) * 800;
  107. camera.lookAt( scene.position );
  108. scene.traverse( function ( object ) {
  109. if ( object.isMesh === true ) {
  110. object.rotation.x = timer * 5;
  111. object.rotation.y = timer * 2.5;
  112. }
  113. } );
  114. renderer.render( scene, camera );
  115. }
  116. </script>
  117. </body>
  118. </html>