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- <!DOCTYPE html>
- <html lang="en">
- <head>
- <title>three.js webgl - convex geometry</title>
- <meta charset="utf-8">
- <meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0">
- <link type="text/css" rel="stylesheet" href="main.css">
- </head>
- <body>
- <div id="info"><a href="http://threejs.org" target="_blank" rel="noopener">three.js</a> - convex geometry</div>
- <script type="module">
- import {
- AmbientLight,
- AxesHelper,
- BackSide,
- BufferGeometry,
- DodecahedronGeometry,
- FrontSide,
- Group,
- Mesh,
- MeshLambertMaterial,
- PerspectiveCamera,
- PointLight,
- Points,
- PointsMaterial,
- Scene,
- TextureLoader,
- WebGLRenderer
- } from "../build/three.module.js";
- import { OrbitControls } from './jsm/controls/OrbitControls.js';
- import { ConvexBufferGeometry } from './jsm/geometries/ConvexGeometry.js';
- var group, camera, scene, renderer;
- init();
- animate();
- function init() {
- scene = new Scene();
- renderer = new WebGLRenderer( { antialias: true } );
- renderer.setPixelRatio( window.devicePixelRatio );
- renderer.setSize( window.innerWidth, window.innerHeight );
- document.body.appendChild( renderer.domElement );
- // camera
- camera = new PerspectiveCamera( 40, window.innerWidth / window.innerHeight, 1, 1000 );
- camera.position.set( 15, 20, 30 );
- scene.add( camera );
- // controls
- var controls = new OrbitControls( camera, renderer.domElement );
- controls.minDistance = 20;
- controls.maxDistance = 50;
- controls.maxPolarAngle = Math.PI / 2;
- scene.add( new AmbientLight( 0x222222 ) );
- // light
- var light = new PointLight( 0xffffff, 1 );
- camera.add( light );
- // helper
- scene.add( new AxesHelper( 20 ) );
- // textures
- var loader = new TextureLoader();
- var texture = loader.load( 'textures/sprites/disc.png' );
- group = new Group();
- scene.add( group );
- // points
- var vertices = new DodecahedronGeometry( 10 ).vertices;
- for ( var i = 0; i < vertices.length; i ++ ) {
- //vertices[ i ].add( randomPoint().multiplyScalar( 2 ) ); // wiggle the points
- }
- var pointsMaterial = new PointsMaterial( {
- color: 0x0080ff,
- map: texture,
- size: 1,
- alphaTest: 0.5
- } );
- var pointsGeometry = new BufferGeometry().setFromPoints( vertices );
- var points = new Points( pointsGeometry, pointsMaterial );
- group.add( points );
- // convex hull
- var meshMaterial = new MeshLambertMaterial( {
- color: 0xffffff,
- opacity: 0.5,
- transparent: true
- } );
- var meshGeometry = new ConvexBufferGeometry( vertices );
- var mesh = new Mesh( meshGeometry, meshMaterial );
- mesh.material.side = BackSide; // back faces
- mesh.renderOrder = 0;
- group.add( mesh );
- var mesh = new Mesh( meshGeometry, meshMaterial.clone() );
- mesh.material.side = FrontSide; // front faces
- mesh.renderOrder = 1;
- group.add( mesh );
- //
- window.addEventListener( 'resize', onWindowResize, false );
- }
- function onWindowResize() {
- camera.aspect = window.innerWidth / window.innerHeight;
- camera.updateProjectionMatrix();
- renderer.setSize( window.innerWidth, window.innerHeight );
- }
- function animate() {
- requestAnimationFrame( animate );
- group.rotation.y += 0.005;
- render();
- }
- function render() {
- renderer.render( scene, camera );
- }
- </script>
- </body>
- </html>
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