webgl_geometry_convex.html 3.4 KB

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  1. <!DOCTYPE html>
  2. <html lang="en">
  3. <head>
  4. <title>three.js webgl - convex geometry</title>
  5. <meta charset="utf-8">
  6. <meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0">
  7. <link type="text/css" rel="stylesheet" href="main.css">
  8. </head>
  9. <body>
  10. <div id="info"><a href="http://threejs.org" target="_blank" rel="noopener">three.js</a> - convex geometry</div>
  11. <script type="module">
  12. import {
  13. AmbientLight,
  14. AxesHelper,
  15. BackSide,
  16. BufferGeometry,
  17. DodecahedronGeometry,
  18. FrontSide,
  19. Group,
  20. Mesh,
  21. MeshLambertMaterial,
  22. PerspectiveCamera,
  23. PointLight,
  24. Points,
  25. PointsMaterial,
  26. Scene,
  27. TextureLoader,
  28. WebGLRenderer
  29. } from "../build/three.module.js";
  30. import { OrbitControls } from './jsm/controls/OrbitControls.js';
  31. import { ConvexBufferGeometry } from './jsm/geometries/ConvexGeometry.js';
  32. var group, camera, scene, renderer;
  33. init();
  34. animate();
  35. function init() {
  36. scene = new Scene();
  37. renderer = new WebGLRenderer( { antialias: true } );
  38. renderer.setPixelRatio( window.devicePixelRatio );
  39. renderer.setSize( window.innerWidth, window.innerHeight );
  40. document.body.appendChild( renderer.domElement );
  41. // camera
  42. camera = new PerspectiveCamera( 40, window.innerWidth / window.innerHeight, 1, 1000 );
  43. camera.position.set( 15, 20, 30 );
  44. scene.add( camera );
  45. // controls
  46. var controls = new OrbitControls( camera, renderer.domElement );
  47. controls.minDistance = 20;
  48. controls.maxDistance = 50;
  49. controls.maxPolarAngle = Math.PI / 2;
  50. scene.add( new AmbientLight( 0x222222 ) );
  51. // light
  52. var light = new PointLight( 0xffffff, 1 );
  53. camera.add( light );
  54. // helper
  55. scene.add( new AxesHelper( 20 ) );
  56. // textures
  57. var loader = new TextureLoader();
  58. var texture = loader.load( 'textures/sprites/disc.png' );
  59. group = new Group();
  60. scene.add( group );
  61. // points
  62. var vertices = new DodecahedronGeometry( 10 ).vertices;
  63. for ( var i = 0; i < vertices.length; i ++ ) {
  64. //vertices[ i ].add( randomPoint().multiplyScalar( 2 ) ); // wiggle the points
  65. }
  66. var pointsMaterial = new PointsMaterial( {
  67. color: 0x0080ff,
  68. map: texture,
  69. size: 1,
  70. alphaTest: 0.5
  71. } );
  72. var pointsGeometry = new BufferGeometry().setFromPoints( vertices );
  73. var points = new Points( pointsGeometry, pointsMaterial );
  74. group.add( points );
  75. // convex hull
  76. var meshMaterial = new MeshLambertMaterial( {
  77. color: 0xffffff,
  78. opacity: 0.5,
  79. transparent: true
  80. } );
  81. var meshGeometry = new ConvexBufferGeometry( vertices );
  82. var mesh = new Mesh( meshGeometry, meshMaterial );
  83. mesh.material.side = BackSide; // back faces
  84. mesh.renderOrder = 0;
  85. group.add( mesh );
  86. var mesh = new Mesh( meshGeometry, meshMaterial.clone() );
  87. mesh.material.side = FrontSide; // front faces
  88. mesh.renderOrder = 1;
  89. group.add( mesh );
  90. //
  91. window.addEventListener( 'resize', onWindowResize, false );
  92. }
  93. function onWindowResize() {
  94. camera.aspect = window.innerWidth / window.innerHeight;
  95. camera.updateProjectionMatrix();
  96. renderer.setSize( window.innerWidth, window.innerHeight );
  97. }
  98. function animate() {
  99. requestAnimationFrame( animate );
  100. group.rotation.y += 0.005;
  101. render();
  102. }
  103. function render() {
  104. renderer.render( scene, camera );
  105. }
  106. </script>
  107. </body>
  108. </html>