webgl_geometry_cube.html 1.7 KB

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  1. <!DOCTYPE html>
  2. <html lang="en">
  3. <head>
  4. <title>three.js webgl - geometry - cube</title>
  5. <meta charset="utf-8">
  6. <meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0">
  7. <link type="text/css" rel="stylesheet" href="main.css">
  8. </head>
  9. <body>
  10. <script type="module">
  11. import {
  12. BoxBufferGeometry,
  13. Mesh,
  14. MeshBasicMaterial,
  15. PerspectiveCamera,
  16. Scene,
  17. TextureLoader,
  18. WebGLRenderer
  19. } from "../build/three.module.js";
  20. var camera, scene, renderer;
  21. var mesh;
  22. init();
  23. animate();
  24. function init() {
  25. camera = new PerspectiveCamera( 70, window.innerWidth / window.innerHeight, 1, 1000 );
  26. camera.position.z = 400;
  27. scene = new Scene();
  28. var texture = new TextureLoader().load( 'textures/crate.gif' );
  29. var geometry = new BoxBufferGeometry( 200, 200, 200 );
  30. var material = new MeshBasicMaterial( { map: texture } );
  31. mesh = new Mesh( geometry, material );
  32. scene.add( mesh );
  33. renderer = new WebGLRenderer( { antialias: true } );
  34. renderer.setPixelRatio( window.devicePixelRatio );
  35. renderer.setSize( window.innerWidth, window.innerHeight );
  36. document.body.appendChild( renderer.domElement );
  37. //
  38. window.addEventListener( 'resize', onWindowResize, false );
  39. }
  40. function onWindowResize() {
  41. camera.aspect = window.innerWidth / window.innerHeight;
  42. camera.updateProjectionMatrix();
  43. renderer.setSize( window.innerWidth, window.innerHeight );
  44. }
  45. function animate() {
  46. requestAnimationFrame( animate );
  47. mesh.rotation.x += 0.005;
  48. mesh.rotation.y += 0.01;
  49. renderer.render( scene, camera );
  50. }
  51. </script>
  52. </body>
  53. </html>