webgl_geometry_extrude_shapes.html 4.2 KB

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  1. <!DOCTYPE html>
  2. <html lang="en">
  3. <head>
  4. <title>three.js webgl - geometry - extrude shapes</title>
  5. <meta charset="utf-8">
  6. <meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0">
  7. <link type="text/css" rel="stylesheet" href="main.css">
  8. <style>
  9. body {
  10. background-color: #222;
  11. }
  12. a {
  13. color: #f80;
  14. }
  15. </style>
  16. </head>
  17. <body>
  18. <script type="module">
  19. import {
  20. AmbientLight,
  21. CatmullRomCurve3,
  22. Color,
  23. ExtrudeBufferGeometry,
  24. Mesh,
  25. MeshLambertMaterial,
  26. Math as _Math,
  27. PerspectiveCamera,
  28. PointLight,
  29. Scene,
  30. Shape,
  31. Vector2,
  32. Vector3,
  33. WebGLRenderer
  34. } from "../build/three.module.js";
  35. import { TrackballControls } from './jsm/controls/TrackballControls.js';
  36. var camera, scene, renderer, controls;
  37. init();
  38. animate();
  39. function init() {
  40. var info = document.createElement( 'div' );
  41. info.style.position = 'absolute';
  42. info.style.top = '10px';
  43. info.style.width = '100%';
  44. info.style.textAlign = 'center';
  45. info.style.color = '#fff';
  46. info.style.link = '#f80';
  47. info.innerHTML = '<a href="http://threejs.org" target="_blank" rel="noopener">three.js</a> webgl - geometry extrude shapes';
  48. document.body.appendChild( info );
  49. renderer = new WebGLRenderer();
  50. renderer.setPixelRatio( window.devicePixelRatio );
  51. renderer.setSize( window.innerWidth, window.innerHeight );
  52. document.body.appendChild( renderer.domElement );
  53. scene = new Scene();
  54. scene.background = new Color( 0x222222 );
  55. camera = new PerspectiveCamera( 45, window.innerWidth / window.innerHeight, 1, 1000 );
  56. camera.position.set( 0, 0, 500 );
  57. controls = new TrackballControls( camera, renderer.domElement );
  58. controls.minDistance = 200;
  59. controls.maxDistance = 500;
  60. scene.add( new AmbientLight( 0x222222 ) );
  61. var light = new PointLight( 0xffffff );
  62. light.position.copy( camera.position );
  63. scene.add( light );
  64. //
  65. var closedSpline = new CatmullRomCurve3( [
  66. new Vector3( - 60, - 100, 60 ),
  67. new Vector3( - 60, 20, 60 ),
  68. new Vector3( - 60, 120, 60 ),
  69. new Vector3( 60, 20, - 60 ),
  70. new Vector3( 60, - 100, - 60 )
  71. ] );
  72. closedSpline.curveType = 'catmullrom';
  73. closedSpline.closed = true;
  74. var extrudeSettings = {
  75. steps: 100,
  76. bevelEnabled: false,
  77. extrudePath: closedSpline
  78. };
  79. var pts = [], count = 3;
  80. for ( var i = 0; i < count; i ++ ) {
  81. var l = 20;
  82. var a = 2 * i / count * Math.PI;
  83. pts.push( new Vector2( Math.cos( a ) * l, Math.sin( a ) * l ) );
  84. }
  85. var shape = new Shape( pts );
  86. var geometry = new ExtrudeBufferGeometry( shape, extrudeSettings );
  87. var material = new MeshLambertMaterial( { color: 0xb00000, wireframe: false } );
  88. var mesh = new Mesh( geometry, material );
  89. scene.add( mesh );
  90. //
  91. var randomPoints = [];
  92. for ( var i = 0; i < 10; i ++ ) {
  93. randomPoints.push( new Vector3( ( i - 4.5 ) * 50, _Math.randFloat( - 50, 50 ), _Math.randFloat( - 50, 50 ) ) );
  94. }
  95. var randomSpline = new CatmullRomCurve3( randomPoints );
  96. //
  97. var extrudeSettings = {
  98. steps: 200,
  99. bevelEnabled: false,
  100. extrudePath: randomSpline
  101. };
  102. var pts = [], numPts = 5;
  103. for ( var i = 0; i < numPts * 2; i ++ ) {
  104. var l = i % 2 == 1 ? 10 : 20;
  105. var a = i / numPts * Math.PI;
  106. pts.push( new Vector2( Math.cos( a ) * l, Math.sin( a ) * l ) );
  107. }
  108. var shape = new Shape( pts );
  109. var geometry = new ExtrudeBufferGeometry( shape, extrudeSettings );
  110. var material2 = new MeshLambertMaterial( { color: 0xff8000, wireframe: false } );
  111. var mesh = new Mesh( geometry, material2 );
  112. scene.add( mesh );
  113. //
  114. var materials = [ material, material2 ];
  115. var extrudeSettings = {
  116. depth: 20,
  117. steps: 1,
  118. bevelEnabled: true,
  119. bevelThickness: 2,
  120. bevelSize: 4,
  121. bevelSegments: 1
  122. };
  123. var geometry = new ExtrudeBufferGeometry( shape, extrudeSettings );
  124. var mesh = new Mesh( geometry, materials );
  125. mesh.position.set( 50, 100, 50 );
  126. scene.add( mesh );
  127. }
  128. function animate() {
  129. requestAnimationFrame( animate );
  130. controls.update();
  131. renderer.render( scene, camera );
  132. }
  133. </script>
  134. </body>
  135. </html>