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- <!DOCTYPE html>
- <html lang="en">
- <head>
- <meta charset="utf-8" />
- <base href="../../../../" />
- <script src="page.js"></script>
- <link type="text/css" rel="stylesheet" href="page.css" />
- </head>
- <body>
- <h1>[name]</h1>
- <p class="desc">
- Handles and keeps track of loaded and pending data. A default global instance of this class
- is created and used by loaders if not supplied manually - see [page:DefaultLoadingManager].<br /><br />
- In general that should be sufficient, however there are times when it can be useful to have separate loaders -
- for example if you want to show separate loading bars for objects and textures.
- </p>
- <h2>Code Example</h2>
- <p>
- This example shows how to use LoadingManager to track the progress of
- [page:OBJLoader].
- </p>
- <code>
- const manager = new THREE.LoadingManager();
- manager.onStart = function ( url, itemsLoaded, itemsTotal ) {
- console.log( 'Started loading file: ' + url + '.\nLoaded ' + itemsLoaded + ' of ' + itemsTotal + ' files.' );
- };
- manager.onLoad = function ( ) {
- console.log( 'Loading complete!');
- };
- manager.onProgress = function ( url, itemsLoaded, itemsTotal ) {
- console.log( 'Loading file: ' + url + '.\nLoaded ' + itemsLoaded + ' of ' + itemsTotal + ' files.' );
- };
- manager.onError = function ( url ) {
- console.log( 'There was an error loading ' + url );
- };
- const loader = new THREE.OBJLoader( manager );
- loader.load( 'file.obj', function ( object ) {
- //
- } );
- </code>
- <p>
- In addition to observing progress, a LoadingManager can be used to
- override resource URLs during loading. This may be helpful for assets
- coming from drag-and-drop events, WebSockets, WebRTC, or other APIs. An
- example showing how to load an in-memory model using Blob URLs is below.
- </p>
- <code>
- // Blob or File objects created when dragging files into the webpage.
- const blobs = {'fish.gltf': blob1, 'diffuse.png': blob2, 'normal.png': blob3};
- const manager = new THREE.LoadingManager();
- // Initialize loading manager with URL callback.
- const objectURLs = [];
- manager.setURLModifier( ( url ) => {
- url = URL.createObjectURL( blobs[ url ] );
- objectURLs.push( url );
- return url;
- } );
- // Load as usual, then revoke the blob URLs.
- const loader = new THREE.GLTFLoader( manager );
- loader.load( 'fish.gltf', (gltf) => {
- scene.add( gltf.scene );
- objectURLs.forEach( ( url ) => URL.revokeObjectURL( url ) );
- });
- </code>
- <h2>Examples</h2>
- <p>
- [example:webgl_loader_fbx WebGL / loader / fbx]<br />
- [example:webgl_loader_obj WebGL / loader / obj]<br />
- [example:webgl_materials_physical_reflectivity WebGL / materials / physical / reflectivity]<br />
- [example:webgl_postprocessing_outline WebGL / postprocesing / outline]
- </p>
- <h2>Constructor</h2>
- <h3>[name]( [param:Function onLoad], [param:Function onProgress], [param:Function onError] )</h3>
- <p>
- [page:Function onLoad] — (optional) this function will be called when all loaders are done.<br />
- [page:Function onProgress] — (optional) this function will be called when an item is complete.<br />
- [page:Function onError] — (optional) this function will be called a loader encounters errors. <br />
- Creates a new [name].
- </p>
- <h2>Properties</h2>
- <h3>[property:Function onStart]</h3>
- <p>
- This function will be called when loading starts.
- The arguments are:<br />
- [page:String url] — The url of the item just loaded.<br />
- [page:Integer itemsLoaded] — the number of items already loaded so far.<br />
- [page:Iteger itemsTotal] — the total amount of items to be loaded.<br /><br />
- By default this is undefined.
- </p>
- <h3>[property:Function onLoad]</h3>
- <p>
- This function will be called when all loading is completed. By default this is undefined,
- unless passed in the constructor.
- </p>
- <h3>[property:Function onProgress]</h3>
- <p>
- This function will be called when an item is complete.
- The arguments are:<br />
- [page:String url] — The url of the item just loaded.<br />
- [page:Integer itemsLoaded] — the number of items already loaded so far.<br />
- [page:Iteger itemsTotal] — the total amount of items to be loaded.<br /><br />
- By default this is undefined, unless passed in the constructor.
- </p>
- <h3>[property:Function onError]</h3>
- <p>
- This function will be called when any item errors, with the argument:<br />
- [page:String url] — The url of the item that errored.<br /><br />
- By default this is undefined, unless passed in the constructor.
- </p>
- <h2>Methods</h2>
- <h3>[method:this addHandler]( [param:Object regex], [param:Loader loader] )</h3>
- <p>
- [page:Object regex] — A regular expression.<br />
- [page:Loader loader] — The loader.
- <p>
- Registers a loader with the given regular expression. Can be used to define what loader should be used in
- order to load specific files. A typical use case is to overwrite the default loader for textures.
- </p>
- <code>
- // add handler for TGA textures
- manager.addHandler( /\.tga$/i, new TGALoader() );
- </code>
- <h3>[method:Loader getHandler]( [param:String file] )</h3>
- <p>
- [page:String file] — The file path.
- <p>
- Can be used to retrieve the registered loader for the given file path.
- </p>
- <h3>[method:this removeHandler]( [param:Object regex] )</h3>
- <p>
- [page:Object regex] — A regular expression.
- <p>
- Removes the loader for the given regular expression.
- </p>
- <h3>[method:String resolveURL]( [param:String url] )</h3>
- <p>
- [page:String url] — the url to load<br /><br />
- Given a URL, uses the URL modifier callback (if any) and returns a resolved URL. If no
- URL modifier is set, returns the original URL.
- </p>
- <h3>[method:this setURLModifier]( [param:Function callback] )</h3>
- <p>
- [page:Function callback] — URL modifier callback. Called with [page:String url] argument, and
- must return [page:String resolvedURL].<br /><br />
- If provided, the callback will be passed each resource URL before a request is sent. The
- callback may return the original URL, or a new URL to override loading behavior. This
- behavior can be used to load assets from .ZIP files, drag-and-drop APIs, and Data URIs.
- </p>
- <br />
- <p>
- <em>Note: The following methods are designed to be called internally by loaders. You shouldn't call
- them directly.</em>
- </p>
- <h3>[method:undefined itemStart]( [param:String url] )</h3>
- <p>
- [page:String url] — the url to load<br /><br />
- This should be called by any loader using the manager when the loader starts loading an url.
- </p>
- <h3>[method:undefined itemEnd]( [param:String url] )</h3>
- <p>
- [page:String url] — the loaded url<br /><br />
- This should be called by any loader using the manager when the loader ended loading an url.
- </p>
- <h3>[method:undefined itemError]( [param:String url] )</h3>
- <p>
- [page:String url] — the loaded url<br /><br />
- This should be called by any loader using the manager when the loader errors loading an url.
- </p>
- <h2>Source</h2>
- <p>
- [link:https://github.com/mrdoob/three.js/blob/master/src/loaders/LoadingManager.js src/loaders/LoadingManager.js]
- </p>
- </body>
- </html>
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