webgl_lines_fat.html 6.8 KB

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  1. <!DOCTYPE html>
  2. <html lang="en">
  3. <head>
  4. <title>three.js webgl - lines - fat</title>
  5. <meta charset="utf-8">
  6. <meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0">
  7. <style>
  8. body {
  9. background-color: #000;
  10. margin: 0px;
  11. overflow: hidden;
  12. }
  13. #info {
  14. position: absolute;
  15. color: #ffffff;
  16. top: 0px;
  17. width: 100%;
  18. padding: 5px;
  19. font-family:Monospace;
  20. font-size:13px;
  21. text-align:center;
  22. }
  23. a {
  24. color: #fff;
  25. }
  26. </style>
  27. </head>
  28. <body>
  29. <div id="container"></div>
  30. <div id="info"><a href="https://threejs.org" target="_blank">three.js</a> - fat lines</div>
  31. <script src="../build/three.js"></script>
  32. <script src="js/controls/OrbitControls.js"></script>
  33. <script src="js/geometries/hilbert3D.js"></script>
  34. <script src="js/Detector.js"></script>
  35. <script src="js/libs/stats.min.js"></script>
  36. <script src='js/libs/dat.gui.min.js'></script>
  37. <script src='js/lines/LineSegmentsGeometry.js'></script>
  38. <script src='js/lines/LineGeometry.js'></script>
  39. <script src='js/lines/WireframeGeometry2.js'></script>
  40. <script src='js/lines/LineMaterial.js'></script>
  41. <script src='js/lines/LineSegments2.js'></script>
  42. <script src='js/lines/Line2.js'></script>
  43. <script src='js/lines/Wireframe.js'></script>
  44. <script>
  45. if ( ! Detector.webgl ) Detector.addGetWebGLMessage();
  46. var line, wireframe, renderer, scene, camera, controls;
  47. var line1, wireframe1;
  48. var stats;
  49. var gui;
  50. // viewport
  51. var insetWidth;
  52. var insetHeight;
  53. init();
  54. animate();
  55. function init() {
  56. renderer = new THREE.WebGLRenderer( { antialias: true } );
  57. renderer.setPixelRatio( window.devicePixelRatio );
  58. renderer.setClearColor( 0x000000, 0.0 );
  59. renderer.setSize( window.innerWidth, window.innerHeight );
  60. document.body.appendChild( renderer.domElement );
  61. scene = new THREE.Scene();
  62. camera = new THREE.PerspectiveCamera( 40, window.innerWidth / window.innerHeight, 1, 1000 );
  63. camera.position.set( -40, 0, 60 );
  64. controls = new THREE.OrbitControls( camera, renderer.domElement );
  65. controls.minDistance = 10;
  66. controls.maxDistance = 500;
  67. // Position and Color Data
  68. var positions = [];
  69. var colors = [];
  70. var points = hilbert3D( new THREE.Vector3( 0, 0, 0 ), 20.0, 1, 0, 1, 2, 3, 4, 5, 6, 7 );
  71. var spline = new THREE.CatmullRomCurve3( points );
  72. var divisions = Math.round( 12 * points.length );
  73. var color = new THREE.Color();
  74. for ( var i = 0, l = divisions; i < l; i ++ ) {
  75. var point = spline.getPoint( i / l );
  76. positions.push( point.x, point.y, point.z );
  77. color.setHSL( i / l, 1.0, 0.5 );
  78. colors.push( color.r, color.g, color.b );
  79. }
  80. // THREE.Line2 ( LineGeometry, LineMaterial )
  81. var geometry = new THREE.LineGeometry();
  82. geometry.setPositions( positions );
  83. geometry.setColors( colors );
  84. var material = new THREE.LineMaterial( {
  85. color: 0xffffff,
  86. linewidth: 10, // in pixels
  87. vertexColors: THREE.VertexColors,
  88. //resolution: // to be set by renderer, eventually
  89. } );
  90. line = new THREE.Line2( geometry, material );
  91. line.scale.set( 1, 1, 1 );
  92. scene.add( line );
  93. // THREE.Line ( BufferGeometry, LineBasicMaterial ) - rendered with gl.LINE_STRIP
  94. var geo = new THREE.BufferGeometry();
  95. geo.addAttribute( 'position', new THREE.Float32BufferAttribute( positions, 3 ) );
  96. geo.addAttribute( 'color', new THREE.Float32BufferAttribute( colors, 3 ) );
  97. var mat = new THREE.LineBasicMaterial( { vertexColors: THREE.VertexColors } );
  98. line1 = new THREE.Line( geo, mat );
  99. line1.visible = false;
  100. scene.add( line1 );
  101. // THREE.Wireframe ( WireframeGeometry2, LineMaterial )
  102. //var geo = new THREE.BoxBufferGeometry( 16, 16, 4, 2, 2, 1 );
  103. //var geo = new THREE.IcosahedronBufferGeometry( 8, 0 );
  104. var geo = new THREE.PlaneBufferGeometry( 16, 16, 2, 2 );
  105. var geometry = new THREE.WireframeGeometry2( geo );
  106. var material = new THREE.LineMaterial( {
  107. color: 0x4080ff,
  108. linewidth: 10, // in pixels
  109. //resolution: // to be set by renderer, eventually
  110. } );
  111. wireframe = new THREE.Wireframe( geometry, material );
  112. wireframe.scale.set( 1, 1, 1 );
  113. scene.add( wireframe );
  114. // THREE.Line ( WireframeGeometry, LineBasicMaterial ) - rendered with gl.LINE
  115. geo = new THREE.WireframeGeometry( geo );
  116. var mat = new THREE.LineBasicMaterial( { color: 0x4080ff } );
  117. wireframe1 = new THREE.LineSegments( geo, mat );
  118. wireframe1.visible = false;
  119. scene.add( wireframe1 );
  120. //
  121. window.addEventListener( 'resize', onWindowResize, false );
  122. onWindowResize();
  123. stats = new Stats();
  124. document.body.appendChild( stats.dom );
  125. initGui();
  126. }
  127. function onWindowResize() {
  128. camera.aspect = window.innerWidth / window.innerHeight;
  129. camera.updateProjectionMatrix();
  130. renderer.setSize( window.innerWidth, window.innerHeight );
  131. insetWidth = window.innerWidth / 4;
  132. insetHeight = window.innerHeight / 4;
  133. }
  134. function animate() {
  135. requestAnimationFrame( animate );
  136. stats.update();
  137. wireframe.geometry.maxInstancedCount = Math.floor( Date.now() / 1000 ) % wireframe.geometry.index.count - 1; // why - 1 needed ?
  138. // main scene
  139. // renderer will set this eventually
  140. line.material.resolution.set( window.innerWidth, window.innerHeight );
  141. wireframe.material.resolution.set( window.innerWidth, window.innerHeight );
  142. renderer.setViewport( 0, 0, window.innerWidth, window.innerHeight );
  143. renderer.render( scene, camera );
  144. // inset scene
  145. // renderer will set this eventually
  146. //line.material.resolution.set( insetWidth, insetHeight );
  147. //wireframe.material.resolution.set( insetWidth, insetHeight );
  148. renderer.clearDepth(); // important!
  149. renderer.setScissorTest( true );
  150. renderer.setScissor( 20, window.innerHeight - insetHeight - 20, insetWidth, insetHeight );
  151. renderer.setViewport( 20, window.innerHeight - insetHeight - 20, insetWidth, insetHeight );
  152. renderer.render( scene, camera );
  153. renderer.setScissorTest( false );
  154. }
  155. //
  156. function initGui() {
  157. gui = new dat.GUI();
  158. var param = {
  159. 'line type': 0,
  160. 'line width': 10
  161. };
  162. gui.add( param, 'line type', { 'LineGeometry': 0, 'gl.LINE': 1 } ).onChange( function ( val ) {
  163. switch ( val ) {
  164. case '0':
  165. line.visible = true;
  166. wireframe.visible = true;
  167. line1.visible = false;
  168. wireframe1.visible = false;
  169. break;
  170. case '1':
  171. line.visible = false;
  172. wireframe.visible = false;
  173. line1.visible = true;
  174. wireframe1.visible = true;
  175. break;
  176. }
  177. } );
  178. gui.add( param, 'line width', 1, 40, 1 ).onChange( function ( val ) {
  179. line.material.linewidth = val;
  180. wireframe.material.linewidth = val;
  181. } );
  182. }
  183. </script>
  184. </body>
  185. </html>