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- import { Color } from '../math/Color.js';
- import { Vector2 } from '../math/Vector2.js';
- import { Vector3 } from '../math/Vector3.js';
- import { Vector4 } from '../math/Vector4.js';
- import { Matrix3 } from '../math/Matrix3.js';
- import { Matrix4 } from '../math/Matrix4.js';
- import { FileLoader } from './FileLoader.js';
- import { Loader } from './Loader.js';
- import * as Materials from '../materials/Materials.js';
- class MaterialLoader extends Loader {
- constructor( manager ) {
- super( manager );
- this.textures = {};
- }
- load( url, onLoad, onProgress, onError ) {
- const scope = this;
- const loader = new FileLoader( scope.manager );
- loader.setPath( scope.path );
- loader.setRequestHeader( scope.requestHeader );
- loader.setWithCredentials( scope.withCredentials );
- loader.load( url, function ( text ) {
- try {
- onLoad( scope.parse( JSON.parse( text ) ) );
- } catch ( e ) {
- if ( onError ) {
- onError( e );
- } else {
- console.error( e );
- }
- scope.manager.itemError( url );
- }
- }, onProgress, onError );
- }
- parse( json ) {
- const textures = this.textures;
- function getTexture( name ) {
- if ( textures[ name ] === undefined ) {
- console.warn( 'THREE.MaterialLoader: Undefined texture', name );
- }
- return textures[ name ];
- }
- const material = new Materials[ json.type ]();
- if ( json.uuid !== undefined ) material.uuid = json.uuid;
- if ( json.name !== undefined ) material.name = json.name;
- if ( json.color !== undefined && material.color !== undefined ) material.color.setHex( json.color );
- if ( json.roughness !== undefined ) material.roughness = json.roughness;
- if ( json.metalness !== undefined ) material.metalness = json.metalness;
- if ( json.sheen !== undefined ) material.sheen = new Color().setHex( json.sheen );
- if ( json.emissive !== undefined && material.emissive !== undefined ) material.emissive.setHex( json.emissive );
- if ( json.specular !== undefined && material.specular !== undefined ) material.specular.setHex( json.specular );
- if ( json.shininess !== undefined ) material.shininess = json.shininess;
- if ( json.clearcoat !== undefined ) material.clearcoat = json.clearcoat;
- if ( json.clearcoatRoughness !== undefined ) material.clearcoatRoughness = json.clearcoatRoughness;
- if ( json.fog !== undefined ) material.fog = json.fog;
- if ( json.flatShading !== undefined ) material.flatShading = json.flatShading;
- if ( json.blending !== undefined ) material.blending = json.blending;
- if ( json.combine !== undefined ) material.combine = json.combine;
- if ( json.side !== undefined ) material.side = json.side;
- if ( json.opacity !== undefined ) material.opacity = json.opacity;
- if ( json.transparent !== undefined ) material.transparent = json.transparent;
- if ( json.alphaTest !== undefined ) material.alphaTest = json.alphaTest;
- if ( json.depthTest !== undefined ) material.depthTest = json.depthTest;
- if ( json.depthWrite !== undefined ) material.depthWrite = json.depthWrite;
- if ( json.colorWrite !== undefined ) material.colorWrite = json.colorWrite;
- if ( json.stencilWrite !== undefined ) material.stencilWrite = json.stencilWrite;
- if ( json.stencilWriteMask !== undefined ) material.stencilWriteMask = json.stencilWriteMask;
- if ( json.stencilFunc !== undefined ) material.stencilFunc = json.stencilFunc;
- if ( json.stencilRef !== undefined ) material.stencilRef = json.stencilRef;
- if ( json.stencilFuncMask !== undefined ) material.stencilFuncMask = json.stencilFuncMask;
- if ( json.stencilFail !== undefined ) material.stencilFail = json.stencilFail;
- if ( json.stencilZFail !== undefined ) material.stencilZFail = json.stencilZFail;
- if ( json.stencilZPass !== undefined ) material.stencilZPass = json.stencilZPass;
- if ( json.wireframe !== undefined ) material.wireframe = json.wireframe;
- if ( json.wireframeLinewidth !== undefined ) material.wireframeLinewidth = json.wireframeLinewidth;
- if ( json.wireframeLinecap !== undefined ) material.wireframeLinecap = json.wireframeLinecap;
- if ( json.wireframeLinejoin !== undefined ) material.wireframeLinejoin = json.wireframeLinejoin;
- if ( json.rotation !== undefined ) material.rotation = json.rotation;
- if ( json.linewidth !== 1 ) material.linewidth = json.linewidth;
- if ( json.dashSize !== undefined ) material.dashSize = json.dashSize;
- if ( json.gapSize !== undefined ) material.gapSize = json.gapSize;
- if ( json.scale !== undefined ) material.scale = json.scale;
- if ( json.polygonOffset !== undefined ) material.polygonOffset = json.polygonOffset;
- if ( json.polygonOffsetFactor !== undefined ) material.polygonOffsetFactor = json.polygonOffsetFactor;
- if ( json.polygonOffsetUnits !== undefined ) material.polygonOffsetUnits = json.polygonOffsetUnits;
- if ( json.skinning !== undefined ) material.skinning = json.skinning;
- if ( json.morphTargets !== undefined ) material.morphTargets = json.morphTargets;
- if ( json.morphNormals !== undefined ) material.morphNormals = json.morphNormals;
- if ( json.dithering !== undefined ) material.dithering = json.dithering;
- if ( json.alphaToCoverage !== undefined ) material.alphaToCoverage = json.alphaToCoverage;
- if ( json.premultipliedAlpha !== undefined ) material.premultipliedAlpha = json.premultipliedAlpha;
- if ( json.vertexTangents !== undefined ) material.vertexTangents = json.vertexTangents;
- if ( json.visible !== undefined ) material.visible = json.visible;
- if ( json.toneMapped !== undefined ) material.toneMapped = json.toneMapped;
- if ( json.userData !== undefined ) material.userData = json.userData;
- if ( json.vertexColors !== undefined ) {
- if ( typeof json.vertexColors === 'number' ) {
- material.vertexColors = ( json.vertexColors > 0 ) ? true : false;
- } else {
- material.vertexColors = json.vertexColors;
- }
- }
- // Shader Material
- if ( json.uniforms !== undefined ) {
- for ( const name in json.uniforms ) {
- const uniform = json.uniforms[ name ];
- material.uniforms[ name ] = {};
- switch ( uniform.type ) {
- case 't':
- material.uniforms[ name ].value = getTexture( uniform.value );
- break;
- case 'c':
- material.uniforms[ name ].value = new Color().setHex( uniform.value );
- break;
- case 'v2':
- material.uniforms[ name ].value = new Vector2().fromArray( uniform.value );
- break;
- case 'v3':
- material.uniforms[ name ].value = new Vector3().fromArray( uniform.value );
- break;
- case 'v4':
- material.uniforms[ name ].value = new Vector4().fromArray( uniform.value );
- break;
- case 'm3':
- material.uniforms[ name ].value = new Matrix3().fromArray( uniform.value );
- break;
- case 'm4':
- material.uniforms[ name ].value = new Matrix4().fromArray( uniform.value );
- break;
- default:
- material.uniforms[ name ].value = uniform.value;
- }
- }
- }
- if ( json.defines !== undefined ) material.defines = json.defines;
- if ( json.vertexShader !== undefined ) material.vertexShader = json.vertexShader;
- if ( json.fragmentShader !== undefined ) material.fragmentShader = json.fragmentShader;
- if ( json.extensions !== undefined ) {
- for ( const key in json.extensions ) {
- material.extensions[ key ] = json.extensions[ key ];
- }
- }
- // Deprecated
- if ( json.shading !== undefined ) material.flatShading = json.shading === 1; // THREE.FlatShading
- // for PointsMaterial
- if ( json.size !== undefined ) material.size = json.size;
- if ( json.sizeAttenuation !== undefined ) material.sizeAttenuation = json.sizeAttenuation;
- // maps
- if ( json.map !== undefined ) material.map = getTexture( json.map );
- if ( json.matcap !== undefined ) material.matcap = getTexture( json.matcap );
- if ( json.alphaMap !== undefined ) material.alphaMap = getTexture( json.alphaMap );
- if ( json.bumpMap !== undefined ) material.bumpMap = getTexture( json.bumpMap );
- if ( json.bumpScale !== undefined ) material.bumpScale = json.bumpScale;
- if ( json.normalMap !== undefined ) material.normalMap = getTexture( json.normalMap );
- if ( json.normalMapType !== undefined ) material.normalMapType = json.normalMapType;
- if ( json.normalScale !== undefined ) {
- let normalScale = json.normalScale;
- if ( Array.isArray( normalScale ) === false ) {
- // Blender exporter used to export a scalar. See #7459
- normalScale = [ normalScale, normalScale ];
- }
- material.normalScale = new Vector2().fromArray( normalScale );
- }
- if ( json.displacementMap !== undefined ) material.displacementMap = getTexture( json.displacementMap );
- if ( json.displacementScale !== undefined ) material.displacementScale = json.displacementScale;
- if ( json.displacementBias !== undefined ) material.displacementBias = json.displacementBias;
- if ( json.roughnessMap !== undefined ) material.roughnessMap = getTexture( json.roughnessMap );
- if ( json.metalnessMap !== undefined ) material.metalnessMap = getTexture( json.metalnessMap );
- if ( json.emissiveMap !== undefined ) material.emissiveMap = getTexture( json.emissiveMap );
- if ( json.emissiveIntensity !== undefined ) material.emissiveIntensity = json.emissiveIntensity;
- if ( json.specularMap !== undefined ) material.specularMap = getTexture( json.specularMap );
- if ( json.envMap !== undefined ) material.envMap = getTexture( json.envMap );
- if ( json.envMapIntensity !== undefined ) material.envMapIntensity = json.envMapIntensity;
- if ( json.reflectivity !== undefined ) material.reflectivity = json.reflectivity;
- if ( json.refractionRatio !== undefined ) material.refractionRatio = json.refractionRatio;
- if ( json.lightMap !== undefined ) material.lightMap = getTexture( json.lightMap );
- if ( json.lightMapIntensity !== undefined ) material.lightMapIntensity = json.lightMapIntensity;
- if ( json.aoMap !== undefined ) material.aoMap = getTexture( json.aoMap );
- if ( json.aoMapIntensity !== undefined ) material.aoMapIntensity = json.aoMapIntensity;
- if ( json.gradientMap !== undefined ) material.gradientMap = getTexture( json.gradientMap );
- if ( json.clearcoatMap !== undefined ) material.clearcoatMap = getTexture( json.clearcoatMap );
- if ( json.clearcoatRoughnessMap !== undefined ) material.clearcoatRoughnessMap = getTexture( json.clearcoatRoughnessMap );
- if ( json.clearcoatNormalMap !== undefined ) material.clearcoatNormalMap = getTexture( json.clearcoatNormalMap );
- if ( json.clearcoatNormalScale !== undefined ) material.clearcoatNormalScale = new Vector2().fromArray( json.clearcoatNormalScale );
- if ( json.transmission !== undefined ) material.transmission = json.transmission;
- if ( json.transmissionMap !== undefined ) material.transmissionMap = getTexture( json.transmissionMap );
- return material;
- }
- setTextures( value ) {
- this.textures = value;
- return this;
- }
- }
- export { MaterialLoader };
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