webgl_geometry_text_stroke.html 4.1 KB

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  1. <!DOCTYPE html>
  2. <html lang="en">
  3. <head>
  4. <title>three.js webgl - simple text from json</title>
  5. <meta charset="utf-8">
  6. <meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0">
  7. <link type="text/css" rel="stylesheet" href="main.css">
  8. <style>
  9. body {
  10. background-color: #f0f0f0;
  11. color: #444;
  12. }
  13. a {
  14. color: #08f;
  15. }
  16. </style>
  17. </head>
  18. <body>
  19. <div id="info">
  20. <a href="https://threejs.org" target="_blank" rel="noopener">three.js</a> webgl - simple text from json fonts
  21. </div>
  22. <!-- Import maps polyfill -->
  23. <!-- Remove this when import maps will be widely supported -->
  24. <script async src="https://unpkg.com/[email protected]/dist/es-module-shims.js"></script>
  25. <script type="importmap">
  26. {
  27. "imports": {
  28. "three": "../build/three.module.js",
  29. "three/addons/": "./jsm/"
  30. }
  31. }
  32. </script>
  33. <script type="module">
  34. import * as THREE from 'three';
  35. import { OrbitControls } from 'three/addons/controls/OrbitControls.js';
  36. import { SVGLoader } from 'three/addons/loaders/SVGLoader.js';
  37. import { FontLoader } from 'three/addons/loaders/FontLoader.js';
  38. THREE.ColorManagement.enabled = true;
  39. let camera, scene, renderer;
  40. init();
  41. function init( ) {
  42. camera = new THREE.PerspectiveCamera( 45, window.innerWidth / window.innerHeight, 1, 10000 );
  43. camera.position.set( 0, - 400, 600 );
  44. scene = new THREE.Scene();
  45. scene.background = new THREE.Color( 0xf0f0f0 );
  46. const loader = new FontLoader();
  47. loader.load( 'fonts/helvetiker_regular.typeface.json', function ( font ) {
  48. const color = new THREE.Color( 0x006699 );
  49. const matDark = new THREE.MeshBasicMaterial( {
  50. color: color,
  51. side: THREE.DoubleSide
  52. } );
  53. const matLite = new THREE.MeshBasicMaterial( {
  54. color: color,
  55. transparent: true,
  56. opacity: 0.4,
  57. side: THREE.DoubleSide
  58. } );
  59. const message = ' Three.js\nStroke text.';
  60. const shapes = font.generateShapes( message, 100 );
  61. const geometry = new THREE.ShapeGeometry( shapes );
  62. geometry.computeBoundingBox();
  63. const xMid = - 0.5 * ( geometry.boundingBox.max.x - geometry.boundingBox.min.x );
  64. geometry.translate( xMid, 0, 0 );
  65. // make shape ( N.B. edge view not visible )
  66. const text = new THREE.Mesh( geometry, matLite );
  67. text.position.z = - 150;
  68. scene.add( text );
  69. // make line shape ( N.B. edge view remains visible )
  70. const holeShapes = [];
  71. for ( let i = 0; i < shapes.length; i ++ ) {
  72. const shape = shapes[ i ];
  73. if ( shape.holes && shape.holes.length > 0 ) {
  74. for ( let j = 0; j < shape.holes.length; j ++ ) {
  75. const hole = shape.holes[ j ];
  76. holeShapes.push( hole );
  77. }
  78. }
  79. }
  80. shapes.push.apply( shapes, holeShapes );
  81. const style = SVGLoader.getStrokeStyle( 5, color.getStyle() );
  82. const strokeText = new THREE.Group();
  83. for ( let i = 0; i < shapes.length; i ++ ) {
  84. const shape = shapes[ i ];
  85. const points = shape.getPoints();
  86. const geometry = SVGLoader.pointsToStroke( points, style );
  87. geometry.translate( xMid, 0, 0 );
  88. const strokeMesh = new THREE.Mesh( geometry, matDark );
  89. strokeText.add( strokeMesh );
  90. }
  91. scene.add( strokeText );
  92. render();
  93. } ); //end load function
  94. renderer = new THREE.WebGLRenderer( { antialias: true } );
  95. renderer.setPixelRatio( window.devicePixelRatio );
  96. renderer.setSize( window.innerWidth, window.innerHeight );
  97. document.body.appendChild( renderer.domElement );
  98. const controls = new OrbitControls( camera, renderer.domElement );
  99. controls.target.set( 0, 0, 0 );
  100. controls.update();
  101. controls.addEventListener( 'change', render );
  102. window.addEventListener( 'resize', onWindowResize );
  103. } // end init
  104. function onWindowResize() {
  105. camera.aspect = window.innerWidth / window.innerHeight;
  106. camera.updateProjectionMatrix();
  107. renderer.setSize( window.innerWidth, window.innerHeight );
  108. render();
  109. }
  110. function render() {
  111. renderer.render( scene, camera );
  112. }
  113. </script>
  114. </body>
  115. </html>