webgl_loader_texture_exr.html 3.9 KB

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  1. <!DOCTYPE html>
  2. <html lang="en">
  3. <head>
  4. <title>three.js webgl - materials - EXR texture loader</title>
  5. <meta charset="utf-8">
  6. <meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0">
  7. <style>
  8. body {
  9. color: #fff;
  10. font-family:Monospace;
  11. font-size:13px;
  12. text-align:center;
  13. font-weight: bold;
  14. background-color: #000;
  15. margin: 0px;
  16. overflow: hidden;
  17. }
  18. #info {
  19. color:#fff;
  20. position: absolute;
  21. top: 0px; width: 100%;
  22. padding: 5px;
  23. }
  24. a { color: red; }
  25. </style>
  26. </head>
  27. <body>
  28. <div id="container"></div>
  29. <div id="info">
  30. <a href="http://threejs.org" target="_blank" rel="noopener">three.js</a> - webgl EXR texture loader example
  31. </div>
  32. <script src="../build/three.js"></script>
  33. <script src="js/loaders/EXRLoader.js"></script>
  34. <script src="js/libs/dat.gui.min.js"></script>
  35. <script src="js/Detector.js"></script>
  36. <script src="js/libs/stats.min.js"></script>
  37. <!-- HDR fragment shader -->
  38. <script id="fs-hdr" type="x-shader/x-fragment">
  39. uniform sampler2D tDiffuse;
  40. uniform float exposure;
  41. uniform float brightMax;
  42. varying vec2 vUv;
  43. void main() {
  44. vec4 color = texture2D( tDiffuse, vUv );
  45. // Perform tone-mapping
  46. float Y = dot(vec4(0.30, 0.59, 0.11, 0.0), color);
  47. float YD = exposure * (exposure / brightMax + 1.0) / (exposure + 1.0);
  48. color *= YD;
  49. gl_FragColor = vec4( color.xyz, 1.0 );
  50. }
  51. </script>
  52. <!-- HDR vertex shader -->
  53. <script id="vs-hdr" type="x-shader/x-vertex">
  54. varying vec2 vUv;
  55. void main() {
  56. vUv = uv;
  57. gl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );
  58. }
  59. </script>
  60. <script>
  61. var params = {
  62. exposure: 1.0,
  63. };
  64. if ( ! Detector.webgl ) Detector.addGetWebGLMessage();
  65. var container, stats;
  66. var camera, scene, renderer;
  67. var materialHDR, quad, gamma, exposure;
  68. init();
  69. function init() {
  70. container = document.getElementById( 'container' );
  71. camera = new THREE.PerspectiveCamera( 50, window.innerWidth / window.innerHeight, 1, 10000 );
  72. camera.position.z = 900;
  73. scene = new THREE.Scene();
  74. var loader = new THREE.EXRLoader();
  75. var texture = loader.load( "textures/piz_compressed.exr", function( texture, textureData ){
  76. console.log( textureData.header ); // exr header
  77. texture.minFilter = THREE.NearestFilter;
  78. texture.magFilter = THREE.NearestFilter;
  79. materialHDR = new THREE.ShaderMaterial( {
  80. uniforms: {
  81. tDiffuse: { value: texture },
  82. exposure: { value: 1.0 },
  83. brightMax: { value: 18.0 }
  84. },
  85. vertexShader: getText( 'vs-hdr' ),
  86. fragmentShader: getText( 'fs-hdr' )
  87. } );
  88. quad = new THREE.Mesh( new THREE.PlaneBufferGeometry( textureData.width, textureData.height ), materialHDR );
  89. quad.position.z = -100;
  90. scene.add( quad );
  91. animate();
  92. } );
  93. renderer = new THREE.WebGLRenderer();
  94. renderer.setPixelRatio( window.devicePixelRatio );
  95. renderer.setSize( window.innerWidth, window.innerHeight );
  96. renderer.gammaOutput = true;
  97. container.appendChild( renderer.domElement );
  98. stats = new Stats();
  99. container.appendChild( stats.dom );
  100. window.addEventListener( 'resize', onWindowResize, false );
  101. var gui = new dat.GUI();
  102. gui.add( params, 'exposure', 0.1, 5 );
  103. gui.open();
  104. }
  105. function onWindowResize() {
  106. camera.aspect = window.innerWidth / window.innerHeight;
  107. camera.updateProjectionMatrix();
  108. renderer.setSize( window.innerWidth, window.innerHeight );
  109. }
  110. function getText( id ) {
  111. return document.getElementById( id ).textContent;
  112. }
  113. //
  114. function animate() {
  115. requestAnimationFrame( animate );
  116. render();
  117. stats.update();
  118. }
  119. function render() {
  120. materialHDR.uniforms.exposure.value = params.exposure;
  121. renderer.render( scene, camera );
  122. }
  123. </script>
  124. </body>
  125. </html>