MMDLoader.js 46 KB

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  1. /**
  2. * @author takahiro / https://github.com/takahirox
  3. *
  4. * Dependencies
  5. * - mmd-parser https://github.com/takahirox/mmd-parser
  6. * - THREE.TGALoader
  7. * - THREE.OutlineEffect
  8. *
  9. * MMDLoader creates Three.js Objects from MMD resources as
  10. * PMD, PMX, VMD, and VPD files.
  11. *
  12. * PMD/PMX is a model data format, VMD is a motion data format
  13. * VPD is a posing data format used in MMD(Miku Miku Dance).
  14. *
  15. * MMD official site
  16. * - http://www.geocities.jp/higuchuu4/index_e.htm
  17. *
  18. * PMD, VMD format (in Japanese)
  19. * - http://blog.goo.ne.jp/torisu_tetosuki/e/209ad341d3ece2b1b4df24abf619d6e4
  20. *
  21. * PMX format
  22. * - https://gist.github.com/felixjones/f8a06bd48f9da9a4539f
  23. *
  24. * TODO
  25. * - light motion in vmd support.
  26. * - SDEF support.
  27. * - uv/material/bone morphing support.
  28. * - more precise grant skinning support.
  29. * - shadow support.
  30. */
  31. THREE.MMDLoader = ( function () {
  32. /**
  33. * @param {THREE.LoadingManager} manager
  34. */
  35. function MMDLoader( manager ) {
  36. this.manager = ( manager !== undefined ) ? manager : THREE.DefaultLoadingManager;
  37. this.loader = new THREE.FileLoader( this.manager );
  38. this.parser = null; // lazy generation
  39. this.meshBuilder = new MeshBuilder( this.manager );
  40. this.animationBuilder = new AnimationBuilder();
  41. }
  42. MMDLoader.prototype = {
  43. constructor: MMDLoader,
  44. crossOrigin: 'anonymous',
  45. /**
  46. * @param {string} value
  47. * @return {THREE.MMDLoader}
  48. */
  49. setCrossOrigin: function ( crossOrigin ) {
  50. this.crossOrigin = crossOrigin;
  51. return this;
  52. },
  53. // Load MMD assets as Three.js Object
  54. /**
  55. * Loads Model file (.pmd or .pmx) as a THREE.SkinnedMesh.
  56. *
  57. * @param {string} url - url to Model(.pmd or .pmx) file
  58. * @param {function} onLoad
  59. * @param {function} onProgress
  60. * @param {function} onError
  61. */
  62. load: function ( url, onLoad, onProgress, onError ) {
  63. var builder = this.meshBuilder.setCrossOrigin( this.crossOrigin );
  64. var texturePath = THREE.LoaderUtils.extractUrlBase( url );
  65. var modelExtension = this._extractExtension( url ).toLowerCase();
  66. // Should I detect by seeing header?
  67. if ( modelExtension !== 'pmd' && modelExtension !== 'pmx' ) {
  68. if ( onError ) onError( new Error( 'THREE.MMDLoader: Unknown model file extension .' + modelExtension + '.' ) );
  69. return;
  70. }
  71. this[ modelExtension === 'pmd' ? 'loadPMD' : 'loadPMX' ]( url, function ( data ) {
  72. onLoad( builder.build( data, texturePath, onProgress, onError ) );
  73. }, onProgress, onError );
  74. },
  75. /**
  76. * Loads Motion file(s) (.vmd) as a THREE.AnimationClip.
  77. * If two or more files are specified, they'll be merged.
  78. *
  79. * @param {string|Array<string>} url - url(s) to animation(.vmd) file(s)
  80. * @param {THREE.SkinnedMesh|THREE.Camera} object - tracks will be fitting to this object
  81. * @param {function} onLoad
  82. * @param {function} onProgress
  83. * @param {function} onError
  84. */
  85. loadAnimation: function ( url, object, onLoad, onProgress, onError ) {
  86. var builder = this.animationBuilder;
  87. this.loadVMD( url, function ( vmd ) {
  88. onLoad( object.isCamera
  89. ? builder.buildCameraAnimation( vmd )
  90. : builder.build( vmd, object ) );
  91. }, onProgress, onError );
  92. },
  93. /**
  94. * Loads mode file and motion file(s) as an object containing
  95. * a THREE.SkinnedMesh and a THREE.AnimationClip.
  96. * Tracks of THREE.AnimationClip are fitting to the model.
  97. *
  98. * @param {string} modelUrl - url to Model(.pmd or .pmx) file
  99. * @param {string|Array{string}} vmdUrl - url(s) to animation(.vmd) file
  100. * @param {function} onLoad
  101. * @param {function} onProgress
  102. * @param {function} onError
  103. */
  104. loadWithAnimation: function ( modelUrl, vmdUrl, onLoad, onProgress, onError ) {
  105. var scope = this;
  106. this.load( modelUrl, function ( mesh ) {
  107. scope.loadAnimation( vmdUrl, mesh, function ( animation ) {
  108. onLoad( {
  109. mesh: mesh,
  110. animation: animation
  111. } );
  112. }, onProgress, onError );
  113. }, onProgress, onError );
  114. },
  115. // Load MMD assets as Object data parsed by MMDParser
  116. /**
  117. * Loads .pmd file as an Object.
  118. *
  119. * @param {string} url - url to .pmd file
  120. * @param {function} onLoad
  121. * @param {function} onProgress
  122. * @param {function} onError
  123. */
  124. loadPMD: function ( url, onLoad, onProgress, onError ) {
  125. var parser = this._getParser();
  126. this.loader
  127. .setMimeType( undefined )
  128. .setResponseType( 'arraybuffer' )
  129. .load( url, function ( buffer ) {
  130. onLoad( parser.parsePmd( buffer, true ) );
  131. }, onProgress, onError );
  132. },
  133. /**
  134. * Loads .pmx file as an Object.
  135. *
  136. * @param {string} url - url to .pmx file
  137. * @param {function} onLoad
  138. * @param {function} onProgress
  139. * @param {function} onError
  140. */
  141. loadPMX: function ( url, onLoad, onProgress, onError ) {
  142. var parser = this._getParser();
  143. this.loader
  144. .setMimeType( undefined )
  145. .setResponseType( 'arraybuffer' )
  146. .load( url, function ( buffer ) {
  147. onLoad( parser.parsePmx( buffer, true ) );
  148. }, onProgress, onError );
  149. },
  150. /**
  151. * Loads .vmd file as an Object. If two or more files are specified
  152. * they'll be merged.
  153. *
  154. * @param {string|Array<string>} url - url(s) to .vmd file(s)
  155. * @param {function} onLoad
  156. * @param {function} onProgress
  157. * @param {function} onError
  158. */
  159. loadVMD: function ( url, onLoad, onProgress, onError ) {
  160. var urls = Array.isArray( url ) ? url : [ url ];
  161. var vmds = [];
  162. var vmdNum = urls.length;
  163. var parser = this._getParser();
  164. this.loader
  165. .setMimeType( undefined )
  166. .setResponseType( 'arraybuffer' );
  167. for ( var i = 0, il = urls.length; i < il; i ++ ) {
  168. this.loader.load( urls[ i ], function ( buffer ) {
  169. vmds.push( parser.parseVmd( buffer, true ) );
  170. if ( vmds.length === vmdNum ) onLoad( parser.mergeVmds( vmds ) );
  171. }, onProgress, onError );
  172. }
  173. },
  174. /**
  175. * Loads .vpd file as an Object.
  176. *
  177. * @param {string} url - url to .vpd file
  178. * @param {boolean} isUnicode
  179. * @param {function} onLoad
  180. * @param {function} onProgress
  181. * @param {function} onError
  182. */
  183. loadVPD: function ( url, isUnicode, onLoad, onProgress, onError ) {
  184. var parser = this._getParser();
  185. this.loader
  186. .setMimeType( isUnicode ? undefined : 'text/plain; charset=shift_jis' )
  187. .setResponseType( 'text' )
  188. .load( url, function ( text ) {
  189. onLoad( parser.parseVpd( text, true ) );
  190. }, onProgress, onError );
  191. },
  192. // private methods
  193. _extractExtension: function ( url ) {
  194. var index = url.lastIndexOf( '.' );
  195. return index < 0 ? '' : url.slice( index + 1 );
  196. },
  197. _getParser: function () {
  198. if ( this.parser === null ) {
  199. if ( typeof MMDParser === 'undefined' ) {
  200. throw new Error( 'THREE.MMDLoader: Import MMDParser https://github.com/takahirox/mmd-parser' );
  201. }
  202. this.parser = new MMDParser.Parser();
  203. }
  204. return this.parser;
  205. }
  206. };
  207. // Utilities
  208. /*
  209. * base64 encoded defalut toon textures toon00.bmp - toon10.bmp.
  210. * We don't need to request external toon image files.
  211. * This idea is from http://www20.atpages.jp/katwat/three.js_r58/examples/mytest37/mmd.three.js
  212. */
  213. var DEFAULT_TOON_TEXTURES = [
  214. 'data:image/png;base64,iVBORw0KGgoAAAANSUhEUgAAACAAAAAgCAYAAABzenr0AAAAL0lEQVRYR+3QQREAAAzCsOFfNJPBJ1XQS9r2hsUAAQIECBAgQIAAAQIECBAgsBZ4MUx/ofm2I/kAAAAASUVORK5CYII=',
  215. 'data:image/png;base64,iVBORw0KGgoAAAANSUhEUgAAACAAAAAgCAYAAABzenr0AAAAN0lEQVRYR+3WQREAMBACsZ5/bWiiMvgEBTt5cW37hjsBBAgQIECAwFwgyfYPCCBAgAABAgTWAh8aBHZBl14e8wAAAABJRU5ErkJggg==',
  216. 'data:image/png;base64,iVBORw0KGgoAAAANSUhEUgAAACAAAAAgCAYAAABzenr0AAAAOUlEQVRYR+3WMREAMAwDsYY/yoDI7MLwIiP40+RJklfcCCBAgAABAgTqArfb/QMCCBAgQIAAgbbAB3z/e0F3js2cAAAAAElFTkSuQmCC',
  217. 'data:image/png;base64,iVBORw0KGgoAAAANSUhEUgAAACAAAAAgCAYAAABzenr0AAAAN0lEQVRYR+3WQREAMBACsZ5/B5ilMvgEBTt5cW37hjsBBAgQIECAwFwgyfYPCCBAgAABAgTWAh81dWyx0gFwKAAAAABJRU5ErkJggg==',
  218. 'data:image/png;base64,iVBORw0KGgoAAAANSUhEUgAAACAAAAAgCAYAAABzenr0AAAAOklEQVRYR+3WoREAMAwDsWb/UQtCy9wxTOQJ/oQ8SXKKGwEECBAgQIBAXeDt7f4BAQQIECBAgEBb4AOz8Hzx7WLY4wAAAABJRU5ErkJggg==',
  219. 'data:image/png;base64,iVBORw0KGgoAAAANSUhEUgAAACAAAAAgCAYAAABzenr0AAABPUlEQVRYR+1XwW7CMAy1+f9fZOMysSEOEweEOPRNdm3HbdOyIhAcklPrOs/PLy9RygBALxzcCDQFmgJNgaZAU6Ap0BR4PwX8gsRMVLssMRH5HcpzJEaWL7EVg9F1IHRlyqQohgVr4FGUlUcMJSjcUlDw0zvjeun70cLWmneoyf7NgBTQSniBTQQSuJAZsOnnaczjIMb5hCiuHKxokCrJfVnrctyZL0PkJAJe1HMil4nxeyi3Ypfn1kX51jpPvo/JeCNC4PhVdHdJw2XjBR8brF8PEIhNVn12AgP7uHsTBguBn53MUZCqv7Lp07Pn5k1Ro+uWmUNn7D+M57rtk7aG0Vo73xyF/fbFf0bPJjDXngnGocDTdFhygZjwUQrMNrDcmZlQT50VJ/g/UwNyHpu778+yW+/ksOz/BFo54P4AsUXMfRq7XWsAAAAASUVORK5CYII=',
  220. 'data:image/png;base64,iVBORw0KGgoAAAANSUhEUgAAACAAAAAgCAYAAABzenr0AAACMElEQVRYR+2Xv4pTQRTGf2dubhLdICiii2KnYKHVolhauKWPoGAnNr6BD6CvIVaihYuI2i1ia0BY0MZGRHQXjZj/mSPnnskfNWiWZUlzJ5k7M2cm833nO5Mziej2DWWJRUoCpQKlAntSQCqgw39/iUWAGmh37jrRnVsKlgpiqmkoGVABA7E57fvY+pJDdgKqF6HzFCSADkDq+F6AHABtQ+UMVE5D7zXod7fFNhTEckTbj5XQgHzNN+5tQvc5NG7C6BNkp6D3EmpXHDR+dQAjFLchW3VS9rlw3JBh+B7ys5Cf9z0GW1C/7P32AyBAOAz1q4jGliIH3YPuBnSfQX4OGreTIgEYQb/pBDtPnEQ4CivXYPAWBk13oHrB54yA9QuSn2H4AcKRpEILDt0BUzj+RLR1V5EqjD66NPRBVpLcQwjHoHYJOhsQv6U4mnzmrIXJCFr4LDwm/xBUoboG9XX4cc9VKdYoSA2yk5NQLJaKDUjTBoveG3Z2TElTxwjNK4M3LEZgUdDdruvcXzKBpStgp2NPiWi3ks9ZXxIoFVi+AvHLdc9TqtjL3/aYjpPlrzOcEnK62Szhimdd7xX232zFDTgtxezOu3WNMRLjiKgjtOhHVMd1loynVHvOgjuIIJMaELEqhJAV/RCSLbWTcfPFakFgFlALTRRvx+ok6Hlp/Q+v3fmx90bMyUzaEAhmM3KvHlXTL5DxnbGf/1M8RNNACLL5MNtPxP/mypJAqcDSFfgFhpYqWUzhTEAAAAAASUVORK5CYII=',
  221. 'data:image/png;base64,iVBORw0KGgoAAAANSUhEUgAAACAAAAAgCAYAAABzenr0AAAAL0lEQVRYR+3QQREAAAzCsOFfNJPBJ1XQS9r2hsUAAQIECBAgQIAAAQIECBAgsBZ4MUx/ofm2I/kAAAAASUVORK5CYII=',
  222. 'data:image/png;base64,iVBORw0KGgoAAAANSUhEUgAAACAAAAAgCAYAAABzenr0AAAAL0lEQVRYR+3QQREAAAzCsOFfNJPBJ1XQS9r2hsUAAQIECBAgQIAAAQIECBAgsBZ4MUx/ofm2I/kAAAAASUVORK5CYII=',
  223. 'data:image/png;base64,iVBORw0KGgoAAAANSUhEUgAAACAAAAAgCAYAAABzenr0AAAAL0lEQVRYR+3QQREAAAzCsOFfNJPBJ1XQS9r2hsUAAQIECBAgQIAAAQIECBAgsBZ4MUx/ofm2I/kAAAAASUVORK5CYII=',
  224. 'data:image/png;base64,iVBORw0KGgoAAAANSUhEUgAAACAAAAAgCAYAAABzenr0AAAAL0lEQVRYR+3QQREAAAzCsOFfNJPBJ1XQS9r2hsUAAQIECBAgQIAAAQIECBAgsBZ4MUx/ofm2I/kAAAAASUVORK5CYII='
  225. ];
  226. // Builders. They build Three.js object from Object data parsed by MMDParser.
  227. /**
  228. * @param {THREE.LoadingManager} manager
  229. */
  230. function MeshBuilder( manager ) {
  231. this.geometryBuilder = new GeometryBuilder();
  232. this.materialBuilder = new MaterialBuilder( manager );
  233. }
  234. MeshBuilder.prototype = {
  235. constructor: MeshBuilder,
  236. crossOrigin: 'anonymous',
  237. /**
  238. * @param {string} crossOrigin
  239. * @return {MeshBuilder}
  240. */
  241. setCrossOrigin: function ( crossOrigin ) {
  242. this.crossOrigin = crossOrigin;
  243. return this;
  244. },
  245. /**
  246. * @param {Object} data - parsed PMD/PMX data
  247. * @param {string} texturePath
  248. * @param {function} onProgress
  249. * @param {function} onError
  250. * @return {THREE.SkinnedMesh}
  251. */
  252. build: function ( data, texturePath, onProgress, onError ) {
  253. var geometry = this.geometryBuilder.build( data );
  254. var material = this.materialBuilder
  255. .setCrossOrigin( this.crossOrigin )
  256. .setTexturePath( texturePath )
  257. .build( data, geometry, onProgress, onError );
  258. var mesh = new THREE.SkinnedMesh( geometry, material );
  259. var skeleton = new THREE.Skeleton( initBones( mesh ) );
  260. mesh.bind( skeleton );
  261. // console.log( mesh ); // for console debug
  262. return mesh;
  263. }
  264. };
  265. // TODO: Try to remove this function
  266. function initBones( mesh ) {
  267. var geometry = mesh.geometry;
  268. var bones = [], bone, gbone;
  269. var i, il;
  270. if ( geometry && geometry.bones !== undefined ) {
  271. // first, create array of 'Bone' objects from geometry data
  272. for ( i = 0, il = geometry.bones.length; i < il; i ++ ) {
  273. gbone = geometry.bones[ i ];
  274. // create new 'Bone' object
  275. bone = new THREE.Bone();
  276. bones.push( bone );
  277. // apply values
  278. bone.name = gbone.name;
  279. bone.position.fromArray( gbone.pos );
  280. bone.quaternion.fromArray( gbone.rotq );
  281. if ( gbone.scl !== undefined ) bone.scale.fromArray( gbone.scl );
  282. }
  283. // second, create bone hierarchy
  284. for ( i = 0, il = geometry.bones.length; i < il; i ++ ) {
  285. gbone = geometry.bones[ i ];
  286. if ( ( gbone.parent !== - 1 ) && ( gbone.parent !== null ) && ( bones[ gbone.parent ] !== undefined ) ) {
  287. // subsequent bones in the hierarchy
  288. bones[ gbone.parent ].add( bones[ i ] );
  289. } else {
  290. // topmost bone, immediate child of the skinned mesh
  291. mesh.add( bones[ i ] );
  292. }
  293. }
  294. }
  295. // now the bones are part of the scene graph and children of the skinned mesh.
  296. // let's update the corresponding matrices
  297. mesh.updateMatrixWorld( true );
  298. return bones;
  299. }
  300. //
  301. function GeometryBuilder() {
  302. }
  303. GeometryBuilder.prototype = {
  304. constructor: GeometryBuilder,
  305. /**
  306. * @param {Object} data - parsed PMD/PMX data
  307. * @return {THREE.BufferGeometry}
  308. */
  309. build: function ( data ) {
  310. // for geometry
  311. var positions = [];
  312. var uvs = [];
  313. var normals = [];
  314. var indices = [];
  315. var groups = [];
  316. var bones = [];
  317. var skinIndices = [];
  318. var skinWeights = [];
  319. var morphTargets = [];
  320. var morphPositions = [];
  321. var iks = [];
  322. var grants = [];
  323. var rigidBodies = [];
  324. var constraints = [];
  325. // for work
  326. var offset = 0;
  327. var boneTypeTable = {};
  328. // positions, normals, uvs, skinIndices, skinWeights
  329. for ( var i = 0; i < data.metadata.vertexCount; i ++ ) {
  330. var v = data.vertices[ i ];
  331. for ( var j = 0, jl = v.position.length; j < jl; j ++ ) {
  332. positions.push( v.position[ j ] );
  333. }
  334. for ( var j = 0, jl = v.normal.length; j < jl; j ++ ) {
  335. normals.push( v.normal[ j ] );
  336. }
  337. for ( var j = 0, jl = v.uv.length; j < jl; j ++ ) {
  338. uvs.push( v.uv[ j ] );
  339. }
  340. for ( var j = 0; j < 4; j ++ ) {
  341. skinIndices.push( v.skinIndices.length - 1 >= j ? v.skinIndices[ j ] : 0.0 );
  342. }
  343. for ( var j = 0; j < 4; j ++ ) {
  344. skinWeights.push( v.skinWeights.length - 1 >= j ? v.skinWeights[ j ] : 0.0 );
  345. }
  346. }
  347. // indices
  348. for ( var i = 0; i < data.metadata.faceCount; i ++ ) {
  349. var face = data.faces[ i ];
  350. for ( var j = 0, jl = face.indices.length; j < jl; j ++ ) {
  351. indices.push( face.indices[ j ] );
  352. }
  353. }
  354. // groups
  355. for ( var i = 0; i < data.metadata.materialCount; i ++ ) {
  356. var material = data.materials[ i ];
  357. groups.push( {
  358. offset: offset * 3,
  359. count: material.faceCount * 3
  360. } );
  361. offset += material.faceCount;
  362. }
  363. // bones
  364. for ( var i = 0; i < data.metadata.rigidBodyCount; i ++ ) {
  365. var body = data.rigidBodies[ i ];
  366. var value = boneTypeTable[ body.boneIndex ];
  367. // keeps greater number if already value is set without any special reasons
  368. value = value === undefined ? body.type : Math.max( body.type, value );
  369. boneTypeTable[ body.boneIndex ] = value;
  370. }
  371. for ( var i = 0; i < data.metadata.boneCount; i ++ ) {
  372. var boneData = data.bones[ i ];
  373. var bone = {
  374. parent: boneData.parentIndex,
  375. name: boneData.name,
  376. pos: boneData.position.slice( 0, 3 ),
  377. rotq: [ 0, 0, 0, 1 ],
  378. scl: [ 1, 1, 1 ],
  379. rigidBodyType: boneTypeTable[ i ] !== undefined ? boneTypeTable[ i ] : - 1
  380. };
  381. if ( bone.parent !== - 1 ) {
  382. bone.pos[ 0 ] -= data.bones[ bone.parent ].position[ 0 ];
  383. bone.pos[ 1 ] -= data.bones[ bone.parent ].position[ 1 ];
  384. bone.pos[ 2 ] -= data.bones[ bone.parent ].position[ 2 ];
  385. }
  386. bones.push( bone );
  387. }
  388. // iks
  389. // TODO: remove duplicated codes between PMD and PMX
  390. if ( data.metadata.format === 'pmd' ) {
  391. for ( var i = 0; i < data.metadata.ikCount; i ++ ) {
  392. var ik = data.iks[ i ];
  393. var param = {
  394. target: ik.target,
  395. effector: ik.effector,
  396. iteration: ik.iteration,
  397. maxAngle: ik.maxAngle * 4,
  398. links: []
  399. };
  400. for ( var j = 0, jl = ik.links.length; j < jl; j ++ ) {
  401. var link = {};
  402. link.index = ik.links[ j ].index;
  403. link.enabled = true;
  404. if ( data.bones[ link.index ].name.indexOf( 'ひざ' ) >= 0 ) {
  405. link.limitation = new THREE.Vector3( 1.0, 0.0, 0.0 );
  406. }
  407. param.links.push( link );
  408. }
  409. iks.push( param );
  410. }
  411. } else {
  412. for ( var i = 0; i < data.metadata.boneCount; i ++ ) {
  413. var ik = data.bones[ i ].ik;
  414. if ( ik === undefined ) continue;
  415. var param = {
  416. target: i,
  417. effector: ik.effector,
  418. iteration: ik.iteration,
  419. maxAngle: ik.maxAngle,
  420. links: []
  421. };
  422. for ( var j = 0, jl = ik.links.length; j < jl; j ++ ) {
  423. var link = {};
  424. link.index = ik.links[ j ].index;
  425. link.enabled = true;
  426. if ( ik.links[ j ].angleLimitation === 1 ) {
  427. // Revert if rotationMin/Max doesn't work well
  428. // link.limitation = new THREE.Vector3( 1.0, 0.0, 0.0 );
  429. var rotationMin = ik.links[ j ].lowerLimitationAngle;
  430. var rotationMax = ik.links[ j ].upperLimitationAngle;
  431. // Convert Left to Right coordinate by myself because
  432. // MMDParser doesn't convert. It's a MMDParser's bug
  433. var tmp1 = - rotationMax[ 0 ];
  434. var tmp2 = - rotationMax[ 1 ];
  435. rotationMax[ 0 ] = - rotationMin[ 0 ];
  436. rotationMax[ 1 ] = - rotationMin[ 1 ];
  437. rotationMin[ 0 ] = tmp1;
  438. rotationMin[ 1 ] = tmp2;
  439. link.rotationMin = new THREE.Vector3().fromArray( rotationMin );
  440. link.rotationMax = new THREE.Vector3().fromArray( rotationMax );
  441. }
  442. param.links.push( link );
  443. }
  444. iks.push( param );
  445. }
  446. }
  447. // grants
  448. if ( data.metadata.format === 'pmx' ) {
  449. for ( var i = 0; i < data.metadata.boneCount; i ++ ) {
  450. var boneData = data.bones[ i ];
  451. var grant = boneData.grant;
  452. if ( grant === undefined ) continue;
  453. var param = {
  454. index: i,
  455. parentIndex: grant.parentIndex,
  456. ratio: grant.ratio,
  457. isLocal: grant.isLocal,
  458. affectRotation: grant.affectRotation,
  459. affectPosition: grant.affectPosition,
  460. transformationClass: boneData.transformationClass
  461. };
  462. grants.push( param );
  463. }
  464. grants.sort( function ( a, b ) {
  465. return a.transformationClass - b.transformationClass;
  466. } );
  467. }
  468. // morph
  469. function updateAttributes( attribute, morph, ratio ) {
  470. for ( var i = 0; i < morph.elementCount; i ++ ) {
  471. var element = morph.elements[ i ];
  472. var index;
  473. if ( data.metadata.format === 'pmd' ) {
  474. index = data.morphs[ 0 ].elements[ element.index ].index;
  475. } else {
  476. index = element.index;
  477. }
  478. attribute.array[ index * 3 + 0 ] += element.position[ 0 ] * ratio;
  479. attribute.array[ index * 3 + 1 ] += element.position[ 1 ] * ratio;
  480. attribute.array[ index * 3 + 2 ] += element.position[ 2 ] * ratio;
  481. }
  482. }
  483. for ( var i = 0; i < data.metadata.morphCount; i ++ ) {
  484. var morph = data.morphs[ i ];
  485. var params = { name: morph.name };
  486. var attribute = new THREE.Float32BufferAttribute( data.metadata.vertexCount * 3, 3 );
  487. attribute.name = morph.name;
  488. for ( var j = 0; j < data.metadata.vertexCount * 3; j ++ ) {
  489. attribute.array[ j ] = positions[ j ];
  490. }
  491. if ( data.metadata.format === 'pmd' ) {
  492. if ( i !== 0 ) {
  493. updateAttributes( attribute, morph, 1.0 );
  494. }
  495. } else {
  496. if ( morph.type === 0 ) { // group
  497. for ( var j = 0; j < morph.elementCount; j ++ ) {
  498. var morph2 = data.morphs[ morph.elements[ j ].index ];
  499. var ratio = morph.elements[ j ].ratio;
  500. if ( morph2.type === 1 ) {
  501. updateAttributes( attribute, morph2, ratio );
  502. } else {
  503. // TODO: implement
  504. }
  505. }
  506. } else if ( morph.type === 1 ) { // vertex
  507. updateAttributes( attribute, morph, 1.0 );
  508. } else if ( morph.type === 2 ) { // bone
  509. // TODO: implement
  510. } else if ( morph.type === 3 ) { // uv
  511. // TODO: implement
  512. } else if ( morph.type === 4 ) { // additional uv1
  513. // TODO: implement
  514. } else if ( morph.type === 5 ) { // additional uv2
  515. // TODO: implement
  516. } else if ( morph.type === 6 ) { // additional uv3
  517. // TODO: implement
  518. } else if ( morph.type === 7 ) { // additional uv4
  519. // TODO: implement
  520. } else if ( morph.type === 8 ) { // material
  521. // TODO: implement
  522. }
  523. }
  524. morphTargets.push( params );
  525. morphPositions.push( attribute );
  526. }
  527. // rigid bodies from rigidBodies field.
  528. for ( var i = 0; i < data.metadata.rigidBodyCount; i ++ ) {
  529. var rigidBody = data.rigidBodies[ i ];
  530. var params = {};
  531. for ( var key in rigidBody ) {
  532. params[ key ] = rigidBody[ key ];
  533. }
  534. /*
  535. * RigidBody position parameter in PMX seems global position
  536. * while the one in PMD seems offset from corresponding bone.
  537. * So unify being offset.
  538. */
  539. if ( data.metadata.format === 'pmx' ) {
  540. if ( params.boneIndex !== - 1 ) {
  541. var bone = data.bones[ params.boneIndex ];
  542. params.position[ 0 ] -= bone.position[ 0 ];
  543. params.position[ 1 ] -= bone.position[ 1 ];
  544. params.position[ 2 ] -= bone.position[ 2 ];
  545. }
  546. }
  547. rigidBodies.push( params );
  548. }
  549. // constraints from constraints field.
  550. for ( var i = 0; i < data.metadata.constraintCount; i ++ ) {
  551. var constraint = data.constraints[ i ];
  552. var params = {};
  553. for ( var key in constraint ) {
  554. params[ key ] = constraint[ key ];
  555. }
  556. var bodyA = rigidBodies[ params.rigidBodyIndex1 ];
  557. var bodyB = rigidBodies[ params.rigidBodyIndex2 ];
  558. // Refer to http://www20.atpages.jp/katwat/wp/?p=4135
  559. if ( bodyA.type !== 0 && bodyB.type === 2 ) {
  560. if ( bodyA.boneIndex !== - 1 && bodyB.boneIndex !== - 1 &&
  561. data.bones[ bodyB.boneIndex ].parentIndex === bodyA.boneIndex ) {
  562. bodyB.type = 1;
  563. }
  564. }
  565. constraints.push( params );
  566. }
  567. // build BufferGeometry.
  568. var geometry = new THREE.BufferGeometry();
  569. geometry.addAttribute( 'position', new THREE.Float32BufferAttribute( positions, 3 ) );
  570. geometry.addAttribute( 'normal', new THREE.Float32BufferAttribute( normals, 3 ) );
  571. geometry.addAttribute( 'uv', new THREE.Float32BufferAttribute( uvs, 2 ) );
  572. geometry.addAttribute( 'skinIndex', new THREE.Uint16BufferAttribute( skinIndices, 4 ) );
  573. geometry.addAttribute( 'skinWeight', new THREE.Float32BufferAttribute( skinWeights, 4 ) );
  574. geometry.setIndex( indices );
  575. for ( var i = 0, il = groups.length; i < il; i ++ ) {
  576. geometry.addGroup( groups[ i ].offset, groups[ i ].count, i );
  577. }
  578. geometry.bones = bones;
  579. geometry.morphTargets = morphTargets;
  580. geometry.morphAttributes.position = morphPositions;
  581. geometry.userData.MMD = {
  582. bones: bones,
  583. iks: iks,
  584. grants: grants,
  585. rigidBodies: rigidBodies,
  586. constraints: constraints,
  587. format: data.metadata.format
  588. };
  589. geometry.computeBoundingSphere();
  590. return geometry;
  591. }
  592. };
  593. //
  594. /**
  595. * @param {THREE.LoadingManager} manager
  596. */
  597. function MaterialBuilder( manager ) {
  598. this.manager = manager;
  599. this.textureLoader = new THREE.TextureLoader( this.manager );
  600. this.tgaLoader = null; // lazy generation
  601. }
  602. MaterialBuilder.prototype = {
  603. constructor: MaterialBuilder,
  604. crossOrigin: 'anonymous',
  605. texturePath: undefined,
  606. /**
  607. * @param {string} crossOrigin
  608. * @return {MaterialBuilder}
  609. */
  610. setCrossOrigin: function ( crossOrigin ) {
  611. this.crossOrigin = crossOrigin;
  612. return this;
  613. },
  614. /**
  615. * @param {string} texturePath
  616. * @return {MaterialBuilder}
  617. */
  618. setTexturePath: function ( texturePath ) {
  619. this.texturePath = texturePath;
  620. return this;
  621. },
  622. /**
  623. * @param {Object} data - parsed PMD/PMX data
  624. * @param {THREE.BufferGeometry} geometry - some properties are dependend on geometry
  625. * @param {function} onProgress
  626. * @param {function} onError
  627. * @return {Array<THREE.MeshToonMaterial>}
  628. */
  629. build: function ( data, geometry, onProgress, onError ) {
  630. var materials = [];
  631. var textures = {};
  632. this.textureLoader.setCrossOrigin( this.crossOrigin );
  633. // materials
  634. for ( var i = 0; i < data.metadata.materialCount; i ++ ) {
  635. var material = data.materials[ i ];
  636. var params = { userData: {} };
  637. if ( material.name !== undefined ) params.name = material.name;
  638. /*
  639. * Color
  640. *
  641. * MMD MeshToonMaterial
  642. * diffuse - color
  643. * specular - specular
  644. * ambient - emissive * a
  645. * (a = 1.0 without map texture or 0.2 with map texture)
  646. *
  647. * MeshToonMaterial doesn't have ambient. Set it to emissive instead.
  648. * It'll be too bright if material has map texture so using coef 0.2.
  649. */
  650. params.color = new THREE.Color().fromArray( material.diffuse );
  651. params.opacity = material.diffuse[ 3 ];
  652. params.specular = new THREE.Color().fromArray( material.specular );
  653. params.emissive = new THREE.Color().fromArray( material.ambient );
  654. params.shininess = Math.max( material.shininess, 1e-4 ); // to prevent pow( 0.0, 0.0 )
  655. params.transparent = params.opacity !== 1.0;
  656. //
  657. params.skinning = geometry.bones.length > 0 ? true : false;
  658. params.morphTargets = geometry.morphTargets.length > 0 ? true : false;
  659. params.lights = true;
  660. params.fog = true;
  661. // blend
  662. params.blending = THREE.CustomBlending;
  663. params.blendSrc = THREE.SrcAlphaFactor;
  664. params.blendDst = THREE.OneMinusSrcAlphaFactor;
  665. params.blendSrcAlpha = THREE.SrcAlphaFactor;
  666. params.blendDstAlpha = THREE.DstAlphaFactor;
  667. // side
  668. if ( data.metadata.format === 'pmx' && ( material.flag & 0x1 ) === 1 ) {
  669. params.side = THREE.DoubleSide;
  670. } else {
  671. params.side = params.opacity === 1.0 ? THREE.FrontSide : THREE.DoubleSide;
  672. }
  673. if ( data.metadata.format === 'pmd' ) {
  674. // map, envMap
  675. if ( material.fileName ) {
  676. var fileName = material.fileName;
  677. var fileNames = fileName.split( '*' );
  678. // fileNames[ 0 ]: mapFileName
  679. // fileNames[ 1 ]: envMapFileName( optional )
  680. params.map = this._loadTexture( fileNames[ 0 ], textures );
  681. if ( fileNames.length > 1 ) {
  682. var extension = fileNames[ 1 ].slice( - 4 ).toLowerCase();
  683. params.envMap = this._loadTexture(
  684. fileNames[ 1 ],
  685. textures,
  686. { sphericalReflectionMapping: true }
  687. );
  688. params.combine = extension === '.sph'
  689. ? THREE.MultiplyOperation
  690. : THREE.AddOperation;
  691. }
  692. }
  693. // gradientMap
  694. var toonFileName = ( material.toonIndex === - 1 )
  695. ? 'toon00.bmp'
  696. : data.toonTextures[ material.toonIndex ].fileName;
  697. params.gradientMap = this._loadTexture(
  698. toonFileName,
  699. textures,
  700. {
  701. isToonTexture: true,
  702. isDefaultToonTexture: this._isDefaultToonTexture( toonFileName )
  703. }
  704. );
  705. // parameters for OutlineEffect
  706. params.userData.outlineParameters = {
  707. thickness: material.edgeFlag === 1 ? 0.003 : 0.0,
  708. color: [ 0, 0, 0 ],
  709. alpha: 1.0,
  710. visible: material.edgeFlag === 1
  711. };
  712. } else {
  713. // map
  714. if ( material.textureIndex !== - 1 ) {
  715. params.map = this._loadTexture( data.textures[ material.textureIndex ], textures );
  716. }
  717. // envMap TODO: support m.envFlag === 3
  718. if ( material.envTextureIndex !== - 1 && ( material.envFlag === 1 || material.envFlag == 2 ) ) {
  719. params.envMap = this._loadTexture(
  720. data.textures[ material.envTextureIndex ],
  721. textures, { sphericalReflectionMapping: true }
  722. );
  723. params.combine = material.envFlag === 1
  724. ? THREE.MultiplyOperation
  725. : THREE.AddOperation;
  726. }
  727. // gradientMap
  728. var toonFileName, isDefaultToon;
  729. if ( material.toonIndex === - 1 || material.toonFlag !== 0 ) {
  730. toonFileName = 'toon' + ( '0' + ( material.toonIndex + 1 ) ).slice( - 2 ) + '.bmp';
  731. isDefaultToon = true;
  732. } else {
  733. toonFileName = data.textures[ material.toonIndex ];
  734. isDefaultToon = false;
  735. }
  736. params.gradientMap = this._loadTexture(
  737. toonFileName,
  738. textures,
  739. {
  740. isToonTexture: true,
  741. isDefaultToonTexture: isDefaultToon
  742. }
  743. );
  744. // parameters for OutlineEffect
  745. params.userData.outlineParameters = {
  746. thickness: material.edgeSize / 300, // TODO: better calculation?
  747. color: material.edgeColor.slice( 0, 3 ),
  748. alpha: material.edgeColor[ 3 ],
  749. visible: ( material.flag & 0x10 ) !== 0 && material.edgeSize > 0.0
  750. };
  751. }
  752. if ( params.map !== undefined ) {
  753. if ( ! params.transparent ) {
  754. this._checkImageTransparency( params.map, geometry, i );
  755. }
  756. params.emissive.multiplyScalar( 0.2 );
  757. }
  758. materials.push( new THREE.MeshToonMaterial( params ) );
  759. }
  760. if ( data.metadata.format === 'pmx' ) {
  761. // set transparent true if alpha morph is defined.
  762. function checkAlphaMorph( elements, materials ) {
  763. for ( var i = 0, il = elements.length; i < il; i ++ ) {
  764. var element = elements[ i ];
  765. if ( element.index === - 1 ) continue;
  766. var material = materials[ element.index ];
  767. if ( material.opacity !== element.diffuse[ 3 ] ) {
  768. material.transparent = true;
  769. }
  770. }
  771. }
  772. for ( var i = 0, il = data.morphs.length; i < il; i ++ ) {
  773. var morph = data.morphs[ i ];
  774. var elements = morph.elements;
  775. if ( morph.type === 0 ) {
  776. for ( var j = 0, jl = elements.length; j < jl; j ++ ) {
  777. var morph2 = data.morphs[ elements[ j ].index ];
  778. if ( morph2.type !== 8 ) continue;
  779. checkAlphaMorph( morph2.elements, materials );
  780. }
  781. } else if ( morph.type === 8 ) {
  782. checkAlphaMorph( elements, materials );
  783. }
  784. }
  785. }
  786. return materials;
  787. },
  788. // private methods
  789. _getTGALoader: function () {
  790. if ( this.tgaLoader === null ) {
  791. if ( THREE.TGALoader === undefined ) {
  792. throw new Error( 'THREE.MMDLoader: Import THREE.TGALoader' );
  793. }
  794. this.tgaLoader = new THREE.TGALoader( this.manager );
  795. }
  796. return this.tgaLoader;
  797. },
  798. _isDefaultToonTexture: function ( name ) {
  799. if ( name.length !== 10 ) return false;
  800. return /toon(10|0[0-9])\.bmp/.test( name );
  801. },
  802. _loadTexture: function ( filePath, textures, params, onProgress, onError ) {
  803. params = params || {};
  804. var scope = this;
  805. var fullPath;
  806. if ( params.isDefaultToonTexture === true ) {
  807. var index;
  808. try {
  809. index = parseInt( filePath.match( 'toon([0-9]{2})\.bmp$' )[ 1 ] );
  810. } catch ( e ) {
  811. console.warn( 'THREE.MMDLoader: ' + filePath + ' seems like a '
  812. + 'not right default texture path. Using toon00.bmp instead.' );
  813. index = 0;
  814. }
  815. fullPath = DEFAULT_TOON_TEXTURES[ index ];
  816. } else {
  817. fullPath = this.texturePath + filePath;
  818. }
  819. if ( textures[ fullPath ] !== undefined ) return textures[ fullPath ];
  820. var loader = THREE.Loader.Handlers.get( fullPath );
  821. if ( loader === null ) {
  822. loader = ( filePath.slice( - 4 ).toLowerCase() === '.tga' )
  823. ? this._getTGALoader()
  824. : this.textureLoader;
  825. }
  826. var texture = loader.load( fullPath, function ( t ) {
  827. // MMD toon texture is Axis-Y oriented
  828. // but Three.js gradient map is Axis-X oriented.
  829. // So here replaces the toon texture image with the rotated one.
  830. if ( params.isToonTexture === true ) {
  831. t.image = scope._getRotatedImage( t.image );
  832. }
  833. t.flipY = false;
  834. t.wrapS = THREE.RepeatWrapping;
  835. t.wrapT = THREE.RepeatWrapping;
  836. for ( var i = 0; i < texture.readyCallbacks.length; i ++ ) {
  837. texture.readyCallbacks[ i ]( texture );
  838. }
  839. delete texture.readyCallbacks;
  840. }, onProgress, onError );
  841. if ( params.sphericalReflectionMapping === true ) {
  842. texture.mapping = THREE.SphericalReflectionMapping;
  843. }
  844. texture.readyCallbacks = [];
  845. textures[ fullPath ] = texture;
  846. return texture;
  847. },
  848. _getRotatedImage: function ( image ) {
  849. var canvas = document.createElement( 'canvas' );
  850. var context = canvas.getContext( '2d' );
  851. var width = image.width;
  852. var height = image.height;
  853. canvas.width = width;
  854. canvas.height = height;
  855. context.clearRect( 0, 0, width, height );
  856. context.translate( width / 2.0, height / 2.0 );
  857. context.rotate( 0.5 * Math.PI ); // 90.0 * Math.PI / 180.0
  858. context.translate( - width / 2.0, - height / 2.0 );
  859. context.drawImage( image, 0, 0 );
  860. return context.getImageData( 0, 0, width, height );
  861. },
  862. // Check if the partial image area used by the texture is transparent.
  863. _checkImageTransparency: function ( map, geometry, groupIndex ) {
  864. map.readyCallbacks.push( function ( texture ) {
  865. // Is there any efficient ways?
  866. function createImageData( image ) {
  867. var canvas = document.createElement( 'canvas' );
  868. canvas.width = image.width;
  869. canvas.height = image.height;
  870. var context = canvas.getContext( '2d' );
  871. context.drawImage( image, 0, 0 );
  872. return context.getImageData( 0, 0, canvas.width, canvas.height );
  873. }
  874. function detectImageTransparency( image, uvs, indices ) {
  875. var width = image.width;
  876. var height = image.height;
  877. var data = image.data;
  878. var threshold = 253;
  879. if ( data.length / ( width * height ) !== 4 ) return false;
  880. for ( var i = 0; i < indices.length; i += 3 ) {
  881. var centerUV = { x: 0.0, y: 0.0 };
  882. for ( var j = 0; j < 3; j ++ ) {
  883. var index = indices[ i * 3 + j ];
  884. var uv = { x: uvs[ index * 2 + 0 ], y: uvs[ index * 2 + 1 ] };
  885. if ( getAlphaByUv( image, uv ) < threshold ) return true;
  886. centerUV.x += uv.x;
  887. centerUV.y += uv.y;
  888. }
  889. centerUV.x /= 3;
  890. centerUV.y /= 3;
  891. if ( getAlphaByUv( image, centerUV ) < threshold ) return true;
  892. }
  893. return false;
  894. }
  895. /*
  896. * This method expects
  897. * texture.flipY = false
  898. * texture.wrapS = THREE.RepeatWrapping
  899. * texture.wrapT = THREE.RepeatWrapping
  900. * TODO: more precise
  901. */
  902. function getAlphaByUv( image, uv ) {
  903. var width = image.width;
  904. var height = image.height;
  905. var x = Math.round( uv.x * width ) % width;
  906. var y = Math.round( uv.y * height ) % height;
  907. if ( x < 0 ) x += width;
  908. if ( y < 0 ) y += height;
  909. var index = y * width + x;
  910. return image.data[ index * 4 + 3 ];
  911. }
  912. var imageData = texture.image.data !== undefined
  913. ? texture.image
  914. : createImageData( texture.image );
  915. var group = geometry.groups[ groupIndex ];
  916. if ( detectImageTransparency(
  917. imageData,
  918. geometry.attributes.uv.array,
  919. geometry.index.array.slice( group.start, group.start + group.count ) ) ) {
  920. map.transparent = true;
  921. }
  922. } );
  923. }
  924. };
  925. //
  926. function AnimationBuilder() {
  927. }
  928. AnimationBuilder.prototype = {
  929. constructor: AnimationBuilder,
  930. /**
  931. * @param {Object} vmd - parsed VMD data
  932. * @param {THREE.SkinnedMesh} mesh - tracks will be fitting to mesh
  933. * @return {THREE.AnimationClip}
  934. */
  935. build: function ( vmd, mesh ) {
  936. // combine skeletal and morph animations
  937. var tracks = this.buildSkeletalAnimation( vmd, mesh ).tracks;
  938. var tracks2 = this.buildMorphAnimation( vmd, mesh ).tracks;
  939. for ( var i = 0, il = tracks2.length; i < il; i ++ ) {
  940. tracks.push( tracks2[ i ] );
  941. }
  942. return new THREE.AnimationClip( '', - 1, tracks );
  943. },
  944. /**
  945. * @param {Object} vmd - parsed VMD data
  946. * @param {THREE.SkinnedMesh} mesh - tracks will be fitting to mesh
  947. * @return {THREE.AnimationClip}
  948. */
  949. buildSkeletalAnimation: function ( vmd, mesh ) {
  950. function pushInterpolation( array, interpolation, index ) {
  951. array.push( interpolation[ index + 0 ] / 127 ); // x1
  952. array.push( interpolation[ index + 8 ] / 127 ); // x2
  953. array.push( interpolation[ index + 4 ] / 127 ); // y1
  954. array.push( interpolation[ index + 12 ] / 127 ); // y2
  955. }
  956. var tracks = [];
  957. var motions = {};
  958. var bones = mesh.skeleton.bones;
  959. var boneNameDictionary = {};
  960. for ( var i = 0, il = bones.length; i < il; i ++ ) {
  961. boneNameDictionary[ bones[ i ].name ] = true;
  962. }
  963. for ( var i = 0; i < vmd.metadata.motionCount; i ++ ) {
  964. var motion = vmd.motions[ i ];
  965. var boneName = motion.boneName;
  966. if ( boneNameDictionary[ boneName ] === undefined ) continue;
  967. motions[ boneName ] = motions[ boneName ] || [];
  968. motions[ boneName ].push( motion );
  969. }
  970. for ( var key in motions ) {
  971. var array = motions[ key ];
  972. array.sort( function ( a, b ) {
  973. return a.frameNum - b.frameNum;
  974. } );
  975. var times = [];
  976. var positions = [];
  977. var rotations = [];
  978. var pInterpolations = [];
  979. var rInterpolations = [];
  980. var basePosition = mesh.skeleton.getBoneByName( key ).position.toArray();
  981. for ( var i = 0, il = array.length; i < il; i ++ ) {
  982. var time = array[ i ].frameNum / 30;
  983. var position = array[ i ].position;
  984. var rotation = array[ i ].rotation;
  985. var interpolation = array[ i ].interpolation;
  986. times.push( time );
  987. for ( var j = 0; j < 3; j ++ ) positions.push( basePosition[ j ] + position[ j ] );
  988. for ( var j = 0; j < 4; j ++ ) rotations.push( rotation[ j ] );
  989. for ( var j = 0; j < 3; j ++ ) pushInterpolation( pInterpolations, interpolation, j );
  990. pushInterpolation( rInterpolations, interpolation, 3 );
  991. }
  992. var targetName = '.bones[' + key + ']';
  993. tracks.push( this._createTrack( targetName + '.position', THREE.VectorKeyframeTrack, times, positions, pInterpolations ) );
  994. tracks.push( this._createTrack( targetName + '.quaternion', THREE.QuaternionKeyframeTrack, times, rotations, rInterpolations ) );
  995. }
  996. return new THREE.AnimationClip( '', - 1, tracks );
  997. },
  998. /**
  999. * @param {Object} vmd - parsed VMD data
  1000. * @param {THREE.SkinnedMesh} mesh - tracks will be fitting to mesh
  1001. * @return {THREE.AnimationClip}
  1002. */
  1003. buildMorphAnimation: function ( vmd, mesh ) {
  1004. var tracks = [];
  1005. var morphs = {};
  1006. var morphTargetDictionary = mesh.morphTargetDictionary;
  1007. for ( var i = 0; i < vmd.metadata.morphCount; i ++ ) {
  1008. var morph = vmd.morphs[ i ];
  1009. var morphName = morph.morphName;
  1010. if ( morphTargetDictionary[ morphName ] === undefined ) continue;
  1011. morphs[ morphName ] = morphs[ morphName ] || [];
  1012. morphs[ morphName ].push( morph );
  1013. }
  1014. for ( var key in morphs ) {
  1015. var array = morphs[ key ];
  1016. array.sort( function ( a, b ) {
  1017. return a.frameNum - b.frameNum;
  1018. } );
  1019. var times = [];
  1020. var values = [];
  1021. for ( var i = 0, il = array.length; i < il; i ++ ) {
  1022. times.push( array[ i ].frameNum / 30 );
  1023. values.push( array[ i ].weight );
  1024. }
  1025. tracks.push( new THREE.NumberKeyframeTrack( '.morphTargetInfluences[' + morphTargetDictionary[ key ] + ']', times, values ) );
  1026. }
  1027. return new THREE.AnimationClip( '', - 1, tracks );
  1028. },
  1029. /**
  1030. * @param {Object} vmd - parsed VMD data
  1031. * @return {THREE.AnimationClip}
  1032. */
  1033. buildCameraAnimation: function ( vmd ) {
  1034. function pushVector3( array, vec ) {
  1035. array.push( vec.x );
  1036. array.push( vec.y );
  1037. array.push( vec.z );
  1038. }
  1039. function pushQuaternion( array, q ) {
  1040. array.push( q.x );
  1041. array.push( q.y );
  1042. array.push( q.z );
  1043. array.push( q.w );
  1044. }
  1045. function pushInterpolation( array, interpolation, index ) {
  1046. array.push( interpolation[ index * 4 + 0 ] / 127 ); // x1
  1047. array.push( interpolation[ index * 4 + 1 ] / 127 ); // x2
  1048. array.push( interpolation[ index * 4 + 2 ] / 127 ); // y1
  1049. array.push( interpolation[ index * 4 + 3 ] / 127 ); // y2
  1050. }
  1051. var tracks = [];
  1052. var cameras = vmd.cameras === undefined ? [] : vmd.cameras.slice();
  1053. cameras.sort( function ( a, b ) {
  1054. return a.frameNum - b.frameNum;
  1055. } );
  1056. var times = [];
  1057. var centers = [];
  1058. var quaternions = [];
  1059. var positions = [];
  1060. var fovs = [];
  1061. var cInterpolations = [];
  1062. var qInterpolations = [];
  1063. var pInterpolations = [];
  1064. var fInterpolations = [];
  1065. var quaternion = new THREE.Quaternion();
  1066. var euler = new THREE.Euler();
  1067. var position = new THREE.Vector3();
  1068. var center = new THREE.Vector3();
  1069. for ( var i = 0, il = cameras.length; i < il; i ++ ) {
  1070. var motion = cameras[ i ];
  1071. var time = motion.frameNum / 30;
  1072. var pos = motion.position;
  1073. var rot = motion.rotation;
  1074. var distance = motion.distance;
  1075. var fov = motion.fov;
  1076. var interpolation = motion.interpolation;
  1077. times.push( time );
  1078. position.set( 0, 0, - distance );
  1079. center.set( pos[ 0 ], pos[ 1 ], pos[ 2 ] );
  1080. euler.set( - rot[ 0 ], - rot[ 1 ], - rot[ 2 ] );
  1081. quaternion.setFromEuler( euler );
  1082. position.add( center );
  1083. position.applyQuaternion( quaternion );
  1084. pushVector3( centers, center );
  1085. pushQuaternion( quaternions, quaternion );
  1086. pushVector3( positions, position );
  1087. fovs.push( fov );
  1088. for ( var j = 0; j < 3; j ++ ) {
  1089. pushInterpolation( cInterpolations, interpolation, j );
  1090. }
  1091. pushInterpolation( qInterpolations, interpolation, 3 );
  1092. // use the same parameter for x, y, z axis.
  1093. for ( var j = 0; j < 3; j ++ ) {
  1094. pushInterpolation( pInterpolations, interpolation, 4 );
  1095. }
  1096. pushInterpolation( fInterpolations, interpolation, 5 );
  1097. }
  1098. var tracks = [];
  1099. // I expect an object whose name 'target' exists under THREE.Camera
  1100. tracks.push( this._createTrack( 'target.position', THREE.VectorKeyframeTrack, times, centers, cInterpolations ) );
  1101. tracks.push( this._createTrack( '.quaternion', THREE.QuaternionKeyframeTrack, times, quaternions, qInterpolations ) );
  1102. tracks.push( this._createTrack( '.position', THREE.VectorKeyframeTrack, times, positions, pInterpolations ) );
  1103. tracks.push( this._createTrack( '.fov', THREE.NumberKeyframeTrack, times, fovs, fInterpolations ) );
  1104. return new THREE.AnimationClip( '', - 1, tracks );
  1105. },
  1106. // private method
  1107. _createTrack: function ( node, typedKeyframeTrack, times, values, interpolations ) {
  1108. /*
  1109. * optimizes here not to let KeyframeTrackPrototype optimize
  1110. * because KeyframeTrackPrototype optimizes times and values but
  1111. * doesn't optimize interpolations.
  1112. */
  1113. if ( times.length > 2 ) {
  1114. times = times.slice();
  1115. values = values.slice();
  1116. interpolations = interpolations.slice();
  1117. var stride = values.length / times.length;
  1118. var interpolateStride = interpolations.length / times.length;
  1119. var index = 1;
  1120. for ( var aheadIndex = 2, endIndex = times.length; aheadIndex < endIndex; aheadIndex ++ ) {
  1121. for ( var i = 0; i < stride; i ++ ) {
  1122. if ( values[ index * stride + i ] !== values[ ( index - 1 ) * stride + i ] ||
  1123. values[ index * stride + i ] !== values[ aheadIndex * stride + i ] ) {
  1124. index ++;
  1125. break;
  1126. }
  1127. }
  1128. if ( aheadIndex > index ) {
  1129. times[ index ] = times[ aheadIndex ];
  1130. for ( var i = 0; i < stride; i ++ ) {
  1131. values[ index * stride + i ] = values[ aheadIndex * stride + i ];
  1132. }
  1133. for ( var i = 0; i < interpolateStride; i ++ ) {
  1134. interpolations[ index * interpolateStride + i ] = interpolations[ aheadIndex * interpolateStride + i ];
  1135. }
  1136. }
  1137. }
  1138. times.length = index + 1;
  1139. values.length = ( index + 1 ) * stride;
  1140. interpolations.length = ( index + 1 ) * interpolateStride;
  1141. }
  1142. var track = new typedKeyframeTrack( node, times, values );
  1143. track.createInterpolant = function InterpolantFactoryMethodCubicBezier( result ) {
  1144. return new CubicBezierInterpolation( this.times, this.values, this.getValueSize(), result, new Float32Array( interpolations ) );
  1145. };
  1146. return track;
  1147. }
  1148. };
  1149. // interpolation
  1150. function CubicBezierInterpolation( parameterPositions, sampleValues, sampleSize, resultBuffer, params ) {
  1151. THREE.Interpolant.call( this, parameterPositions, sampleValues, sampleSize, resultBuffer );
  1152. this.interpolationParams = params;
  1153. }
  1154. CubicBezierInterpolation.prototype = Object.assign( Object.create( THREE.Interpolant.prototype ), {
  1155. constructor: CubicBezierInterpolation,
  1156. interpolate_: function ( i1, t0, t, t1 ) {
  1157. var result = this.resultBuffer;
  1158. var values = this.sampleValues;
  1159. var stride = this.valueSize;
  1160. var params = this.interpolationParams;
  1161. var offset1 = i1 * stride;
  1162. var offset0 = offset1 - stride;
  1163. // No interpolation if next key frame is in one frame in 30fps.
  1164. // This is from MMD animation spec.
  1165. // '1.5' is for precision loss. times are Float32 in Three.js Animation system.
  1166. var weight1 = ( ( t1 - t0 ) < 1 / 30 * 1.5 ) ? 0.0 : ( t - t0 ) / ( t1 - t0 );
  1167. if ( stride === 4 ) { // Quaternion
  1168. var x1 = params[ i1 * 4 + 0 ];
  1169. var x2 = params[ i1 * 4 + 1 ];
  1170. var y1 = params[ i1 * 4 + 2 ];
  1171. var y2 = params[ i1 * 4 + 3 ];
  1172. var ratio = this._calculate( x1, x2, y1, y2, weight1 );
  1173. THREE.Quaternion.slerpFlat( result, 0, values, offset0, values, offset1, ratio );
  1174. } else if ( stride === 3 ) { // Vector3
  1175. for ( var i = 0; i !== stride; ++ i ) {
  1176. var x1 = params[ i1 * 12 + i * 4 + 0 ];
  1177. var x2 = params[ i1 * 12 + i * 4 + 1 ];
  1178. var y1 = params[ i1 * 12 + i * 4 + 2 ];
  1179. var y2 = params[ i1 * 12 + i * 4 + 3 ];
  1180. var ratio = this._calculate( x1, x2, y1, y2, weight1 );
  1181. result[ i ] = values[ offset0 + i ] * ( 1 - ratio ) + values[ offset1 + i ] * ratio;
  1182. }
  1183. } else { // Number
  1184. var x1 = params[ i1 * 4 + 0 ];
  1185. var x2 = params[ i1 * 4 + 1 ];
  1186. var y1 = params[ i1 * 4 + 2 ];
  1187. var y2 = params[ i1 * 4 + 3 ];
  1188. var ratio = this._calculate( x1, x2, y1, y2, weight1 );
  1189. result[ 0 ] = values[ offset0 ] * ( 1 - ratio ) + values[ offset1 ] * ratio;
  1190. }
  1191. return result;
  1192. },
  1193. _calculate: function ( x1, x2, y1, y2, x ) {
  1194. /*
  1195. * Cubic Bezier curves
  1196. * https://en.wikipedia.org/wiki/B%C3%A9zier_curve#Cubic_B.C3.A9zier_curves
  1197. *
  1198. * B(t) = ( 1 - t ) ^ 3 * P0
  1199. * + 3 * ( 1 - t ) ^ 2 * t * P1
  1200. * + 3 * ( 1 - t ) * t^2 * P2
  1201. * + t ^ 3 * P3
  1202. * ( 0 <= t <= 1 )
  1203. *
  1204. * MMD uses Cubic Bezier curves for bone and camera animation interpolation.
  1205. * http://d.hatena.ne.jp/edvakf/20111016/1318716097
  1206. *
  1207. * x = ( 1 - t ) ^ 3 * x0
  1208. * + 3 * ( 1 - t ) ^ 2 * t * x1
  1209. * + 3 * ( 1 - t ) * t^2 * x2
  1210. * + t ^ 3 * x3
  1211. * y = ( 1 - t ) ^ 3 * y0
  1212. * + 3 * ( 1 - t ) ^ 2 * t * y1
  1213. * + 3 * ( 1 - t ) * t^2 * y2
  1214. * + t ^ 3 * y3
  1215. * ( x0 = 0, y0 = 0 )
  1216. * ( x3 = 1, y3 = 1 )
  1217. * ( 0 <= t, x1, x2, y1, y2 <= 1 )
  1218. *
  1219. * Here solves this equation with Bisection method,
  1220. * https://en.wikipedia.org/wiki/Bisection_method
  1221. * gets t, and then calculate y.
  1222. *
  1223. * f(t) = 3 * ( 1 - t ) ^ 2 * t * x1
  1224. * + 3 * ( 1 - t ) * t^2 * x2
  1225. * + t ^ 3 - x = 0
  1226. *
  1227. * (Another option: Newton's method
  1228. * https://en.wikipedia.org/wiki/Newton%27s_method)
  1229. */
  1230. var c = 0.5;
  1231. var t = c;
  1232. var s = 1.0 - t;
  1233. var loop = 15;
  1234. var eps = 1e-5;
  1235. var math = Math;
  1236. var sst3, stt3, ttt;
  1237. for ( var i = 0; i < loop; i ++ ) {
  1238. sst3 = 3.0 * s * s * t;
  1239. stt3 = 3.0 * s * t * t;
  1240. ttt = t * t * t;
  1241. var ft = ( sst3 * x1 ) + ( stt3 * x2 ) + ( ttt ) - x;
  1242. if ( math.abs( ft ) < eps ) break;
  1243. c /= 2.0;
  1244. t += ( ft < 0 ) ? c : - c;
  1245. s = 1.0 - t;
  1246. }
  1247. return ( sst3 * y1 ) + ( stt3 * y2 ) + ttt;
  1248. }
  1249. } );
  1250. return MMDLoader;
  1251. } )();