webgl_materials_cubemap_dynamic.html 5.6 KB

123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183184185186187188189190191192193194195196197198199200201202203204205206207208209210
  1. <!DOCTYPE html>
  2. <html lang="en">
  3. <head>
  4. <title>three.js webgl - materials - dynamic cube reflection</title>
  5. <meta charset="utf-8">
  6. <meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0">
  7. <link type="text/css" rel="stylesheet" href="main.css">
  8. </head>
  9. <body>
  10. <div id="info"><a href="https://threejs.org" target="_blank" rel="noopener">three.js webgl</a> - materials - dynamic cube reflection<br/>Photo by <a href="http://www.flickr.com/photos/jonragnarsson/2294472375/" target="_blank" rel="noopener">J&oacute;n Ragnarsson</a>.</div>
  11. <script type="module">
  12. import * as THREE from '../build/three.module.js';
  13. var camera, scene, renderer;
  14. var cube, sphere, torus, material;
  15. var count = 0, cubeCamera1, cubeCamera2, cubeRenderTarget1, cubeRenderTarget2;
  16. var onPointerDownPointerX, onPointerDownPointerY, onPointerDownLon, onPointerDownLat;
  17. var lon = 0, lat = 0;
  18. var phi = 0, theta = 0;
  19. var textureLoader = new THREE.TextureLoader();
  20. textureLoader.load( 'textures/2294472375_24a3b8ef46_o.jpg', function ( texture ) {
  21. texture.encoding = THREE.sRGBEncoding;
  22. init( texture );
  23. animate();
  24. } );
  25. function init( texture ) {
  26. renderer = new THREE.WebGLRenderer( { antialias: true } );
  27. renderer.setPixelRatio( window.devicePixelRatio );
  28. renderer.setSize( window.innerWidth, window.innerHeight );
  29. document.body.appendChild( renderer.domElement );
  30. renderer.outputEncoding = THREE.sRGBEncoding;
  31. scene = new THREE.Scene();
  32. camera = new THREE.PerspectiveCamera( 60, window.innerWidth / window.innerHeight, 1, 1000 );
  33. // background
  34. var options = {}; // none required
  35. scene.background = new THREE.WebGLCubeRenderTarget( 1024, options ).fromEquirectangularTexture( renderer, texture );
  36. //
  37. cubeRenderTarget1 = new THREE.WebGLCubeRenderTarget( 256, {
  38. format: THREE.RGBFormat,
  39. generateMipmaps: true,
  40. minFilter: THREE.LinearMipmapLinearFilter,
  41. encoding: THREE.sRGBEncoding // temporary -- to prevent the material's shader from recompiling every frame
  42. } );
  43. cubeCamera1 = new THREE.CubeCamera( 1, 1000, cubeRenderTarget1 );
  44. cubeRenderTarget2 = new THREE.WebGLCubeRenderTarget( 256, {
  45. format: THREE.RGBFormat,
  46. generateMipmaps: true,
  47. minFilter: THREE.LinearMipmapLinearFilter,
  48. encoding: THREE.sRGBEncoding
  49. } );
  50. cubeCamera2 = new THREE.CubeCamera( 1, 1000, cubeRenderTarget2 );
  51. //
  52. material = new THREE.MeshBasicMaterial( {
  53. envMap: cubeRenderTarget2.texture,
  54. combine: THREE.MultiplyOperation,
  55. reflectivity: 1
  56. } );
  57. sphere = new THREE.Mesh( new THREE.IcosahedronBufferGeometry( 20, 3 ), material );
  58. scene.add( sphere );
  59. cube = new THREE.Mesh( new THREE.BoxBufferGeometry( 20, 20, 20 ), material );
  60. scene.add( cube );
  61. torus = new THREE.Mesh( new THREE.TorusKnotBufferGeometry( 10, 5, 128, 16 ), material );
  62. scene.add( torus );
  63. //
  64. document.addEventListener( 'mousedown', onDocumentMouseDown, false );
  65. document.addEventListener( 'wheel', onDocumentMouseWheel, false );
  66. window.addEventListener( 'resize', onWindowResized, false );
  67. }
  68. function onWindowResized() {
  69. renderer.setSize( window.innerWidth, window.innerHeight );
  70. camera.aspect = window.innerWidth / window.innerHeight;
  71. camera.updateProjectionMatrix();
  72. }
  73. function onDocumentMouseDown( event ) {
  74. event.preventDefault();
  75. onPointerDownPointerX = event.clientX;
  76. onPointerDownPointerY = event.clientY;
  77. onPointerDownLon = lon;
  78. onPointerDownLat = lat;
  79. document.addEventListener( 'mousemove', onDocumentMouseMove, false );
  80. document.addEventListener( 'mouseup', onDocumentMouseUp, false );
  81. }
  82. function onDocumentMouseMove( event ) {
  83. lon = ( event.clientX - onPointerDownPointerX ) * 0.1 + onPointerDownLon;
  84. lat = ( event.clientY - onPointerDownPointerY ) * 0.1 + onPointerDownLat;
  85. }
  86. function onDocumentMouseUp() {
  87. document.removeEventListener( 'mousemove', onDocumentMouseMove, false );
  88. document.removeEventListener( 'mouseup', onDocumentMouseUp, false );
  89. }
  90. function onDocumentMouseWheel( event ) {
  91. var fov = camera.fov + event.deltaY * 0.05;
  92. camera.fov = THREE.MathUtils.clamp( fov, 10, 75 );
  93. camera.updateProjectionMatrix();
  94. }
  95. function animate() {
  96. requestAnimationFrame( animate );
  97. render();
  98. }
  99. function render() {
  100. var time = Date.now();
  101. lon += .15;
  102. lat = Math.max( - 85, Math.min( 85, lat ) );
  103. phi = THREE.MathUtils.degToRad( 90 - lat );
  104. theta = THREE.MathUtils.degToRad( lon );
  105. cube.position.x = Math.cos( time * 0.001 ) * 30;
  106. cube.position.y = Math.sin( time * 0.001 ) * 30;
  107. cube.position.z = Math.sin( time * 0.001 ) * 30;
  108. cube.rotation.x += 0.02;
  109. cube.rotation.y += 0.03;
  110. torus.position.x = Math.cos( time * 0.001 + 10 ) * 30;
  111. torus.position.y = Math.sin( time * 0.001 + 10 ) * 30;
  112. torus.position.z = Math.sin( time * 0.001 + 10 ) * 30;
  113. torus.rotation.x += 0.02;
  114. torus.rotation.y += 0.03;
  115. camera.position.x = 100 * Math.sin( phi ) * Math.cos( theta );
  116. camera.position.y = 100 * Math.cos( phi );
  117. camera.position.z = 100 * Math.sin( phi ) * Math.sin( theta );
  118. camera.lookAt( scene.position );
  119. // pingpong
  120. if ( count % 2 === 0 ) {
  121. cubeCamera1.update( renderer, scene );
  122. material.envMap = cubeRenderTarget1.texture;
  123. } else {
  124. cubeCamera2.update( renderer, scene );
  125. material.envMap = cubeRenderTarget2.texture;
  126. }
  127. count ++;
  128. renderer.render( scene, camera );
  129. }
  130. </script>
  131. </body>
  132. </html>