Three.js 3D rendering library for javascript #gamedev #game-engine #rendering #javascript

Mr.doob 80c63992c8 Merge pull request #7271 from mkkellogg/dev 10 gadi atpakaļ
build 83f216c8d5 Updated builds. 10 gadi atpakaļ
docs f40f3db04e Fixing the documentation for Matrix4.makeOrthographic. Top comes before bottom in the three.js API. 10 gadi atpakaļ
editor c95ac998ad Editor: More animation code commented out. 10 gadi atpakaļ
examples 180e139c28 ColladaLoader2: Basic support of Visual Scenes. More robust geometry parsing. 10 gadi atpakaļ
src 631542ea29 Refactored shadowmap_fragment.glsl to remove rendundant code and improve readability. 10 gadi atpakaļ
test 194cbacaf7 add unit tests for event dispatcher 10 gadi atpakaļ
utils cf70776b04 Merge pull request #7259 from repsac/anim_fix 10 gadi atpakaļ
.gitignore 6536ce7052 gitignore node_modules 11 gadi atpakaļ
.npmignore 99d4757bd4 Add NPM support 10 gadi atpakaļ
CONTRIBUTING.md 4f903eab24 CONTRIBUTING: Smaller font size for message. 11 gadi atpakaļ
LICENSE c12770459e change *copy; to © 10 gadi atpakaļ
README.md b113db75e1 <canvas> -> `WebGL` 10 gadi atpakaļ
bower.json 94b0ae1f47 Remove moot `version` property from bower.json dev branch 10 gadi atpakaļ
package.json 0a5be9fb73 Updated package.son. 10 gadi atpakaļ

README.md

three.js

JavaScript 3D library

The aim of the project is to create a lightweight 3D library with a very low level of complexity — in other words, for dummies. The library provides <canvas>, <svg>, CSS3D and WebGL renderers.

ExamplesDocumentationMigratingHelp

Usage

Download the minified library and include it in your html. Alternatively see how to build the library yourself.

<script src="js/three.min.js"></script>

This code creates a scene, a camera, and a geometric cube, and it adds the cube to the scene. It then creates a WebGL renderer for the scene and camera, and it adds that viewport to the document.body element. Finally it animates the cube within the scene for the camera.

<script>

	var scene, camera, renderer;
	var geometry, material, mesh;

	init();
	animate();

	function init() {

		scene = new THREE.Scene();
		
		camera = new THREE.PerspectiveCamera( 75, window.innerWidth / window.innerHeight, 1, 10000 );
		camera.position.z = 1000;

		geometry = new THREE.BoxGeometry( 200, 200, 200 );
		material = new THREE.MeshBasicMaterial( { color: 0xff0000, wireframe: true } );

		mesh = new THREE.Mesh( geometry, material );
		scene.add( mesh );

		renderer = new THREE.WebGLRenderer();
		renderer.setSize( window.innerWidth, window.innerHeight );

		document.body.appendChild( renderer.domElement );

	}

	function animate() {

		requestAnimationFrame( animate );

		mesh.rotation.x += 0.01;
		mesh.rotation.y += 0.02;

		renderer.render( scene, camera );

	}

</script>

If everything went well you should see this.

Change log

releases