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- <!DOCTYPE html>
- <html lang="en">
- <head>
- <title>three.js webgl - arraycamera & standard camera</title>
- <meta charset="utf-8">
- <meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0">
- <style>
- body {
- margin: 0px;
- background-color: #000000;
- overflow: hidden;
- }
- </style>
- </head>
- <body>
- <script src="../build/three.js"></script>
- <script>
- var mesh, renderer, scene, camera;
- var arrayCamera;
- init();
- animate();
- function init() {
- // renderer
- renderer = new THREE.WebGLRenderer();
- renderer.setSize( window.innerWidth, window.innerHeight );
- document.body.appendChild( renderer.domElement );
- // scene
- scene = new THREE.Scene();
- // camera
- camera = new THREE.PerspectiveCamera( 40, window.innerWidth / window.innerHeight, 1, 10000 );
- camera.position.set( 20, 20, 20 );
- camera.lookAt( scene.position );
- camera.updateMatrixWorld();
- camera.updateProjectionMatrix();
- camera.matrixWorldInverse.getInverse(camera.matrixWorld);
- arrayCamera = new THREE.ArrayCamera( [
- camera.clone(),
- camera.clone()
- ] );
- arrayCamera.cameras[0].bounds = new THREE.Vector4(0.0, 0.0, 0.5, 1.0);
- arrayCamera.cameras[1].bounds = new THREE.Vector4(0.5, 0.0, 0.5, 1.0);
- arrayCamera.cameras[0].layers.enable(1);
- arrayCamera.cameras[1].layers.enable(2);
- arrayCamera.position.set( 20, 20, 20 );
- arrayCamera.lookAt( scene.position );
- arrayCamera.enabled = true;
- // ambient
- scene.add( new THREE.AmbientLight( 0x222222 ) );
- // light
- var light = new THREE.DirectionalLight( 0xffffff, 1 );
- light.position.set( 20, 20, 0 );
- scene.add( light );
- // axes
- scene.add( new THREE.AxisHelper( 20 ) );
- // geometry
- var geometry = new THREE.SphereGeometry( 5, 12, 8 );
- // material
- var material = new THREE.MeshPhongMaterial( {
- color: 0x00ffff,
- shading: THREE.FlatShading,
- transparent: true,
- opacity: 0.7,
- } );
- // mesh
- mesh = new THREE.Mesh( geometry, material );
- scene.add( mesh );
- }
- function animate() {
- requestAnimationFrame( animate );
- renderer.autoClear = true;
- renderer.render( scene, arrayCamera ); // should render left and right
- renderer.autoClear = false;
- renderer.render( scene, camera ); // should render center
- }
- </script>
- </body>
- </html>
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