webgl_camera_array2.html 2.5 KB

123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899
  1. <!DOCTYPE html>
  2. <html lang="en">
  3. <head>
  4. <title>three.js webgl - arraycamera & standard camera</title>
  5. <meta charset="utf-8">
  6. <meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0">
  7. <style>
  8. body {
  9. margin: 0px;
  10. background-color: #000000;
  11. overflow: hidden;
  12. }
  13. </style>
  14. </head>
  15. <body>
  16. <script src="../build/three.js"></script>
  17. <script>
  18. var mesh, renderer, scene, camera;
  19. var arrayCamera;
  20. init();
  21. animate();
  22. function init() {
  23. // renderer
  24. renderer = new THREE.WebGLRenderer();
  25. renderer.setSize( window.innerWidth, window.innerHeight );
  26. document.body.appendChild( renderer.domElement );
  27. // scene
  28. scene = new THREE.Scene();
  29. // camera
  30. camera = new THREE.PerspectiveCamera( 40, window.innerWidth / window.innerHeight, 1, 10000 );
  31. camera.position.set( 20, 20, 20 );
  32. camera.lookAt( scene.position );
  33. camera.updateMatrixWorld();
  34. camera.updateProjectionMatrix();
  35. camera.matrixWorldInverse.getInverse(camera.matrixWorld);
  36. arrayCamera = new THREE.ArrayCamera( [
  37. camera.clone(),
  38. camera.clone()
  39. ] );
  40. arrayCamera.cameras[0].bounds = new THREE.Vector4(0.0, 0.0, 0.5, 1.0);
  41. arrayCamera.cameras[1].bounds = new THREE.Vector4(0.5, 0.0, 0.5, 1.0);
  42. arrayCamera.cameras[0].layers.enable(1);
  43. arrayCamera.cameras[1].layers.enable(2);
  44. arrayCamera.position.set( 20, 20, 20 );
  45. arrayCamera.lookAt( scene.position );
  46. arrayCamera.enabled = true;
  47. // ambient
  48. scene.add( new THREE.AmbientLight( 0x222222 ) );
  49. // light
  50. var light = new THREE.DirectionalLight( 0xffffff, 1 );
  51. light.position.set( 20, 20, 0 );
  52. scene.add( light );
  53. // axes
  54. scene.add( new THREE.AxisHelper( 20 ) );
  55. // geometry
  56. var geometry = new THREE.SphereGeometry( 5, 12, 8 );
  57. // material
  58. var material = new THREE.MeshPhongMaterial( {
  59. color: 0x00ffff,
  60. shading: THREE.FlatShading,
  61. transparent: true,
  62. opacity: 0.7,
  63. } );
  64. // mesh
  65. mesh = new THREE.Mesh( geometry, material );
  66. scene.add( mesh );
  67. }
  68. function animate() {
  69. requestAnimationFrame( animate );
  70. renderer.autoClear = true;
  71. renderer.render( scene, arrayCamera ); // should render left and right
  72. renderer.autoClear = false;
  73. renderer.render( scene, camera ); // should render center
  74. }
  75. </script>
  76. </body>
  77. </html>