Viewport.js 5.7 KB

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  1. var Viewport = function ( signals ) {
  2. var container = new UI.Panel( 'absolute' );
  3. container.setBackgroundColor( '#aaa' );
  4. //
  5. var objects = [];
  6. var sceneHelpers = new THREE.Scene();
  7. var size = 500, step = 25;
  8. var geometry = new THREE.Geometry();
  9. var material = new THREE.LineBasicMaterial( { vertexColors: THREE.VertexColors } );
  10. var color1 = new THREE.Color( 0x444444 ), color2 = new THREE.Color( 0x888888 );
  11. for ( var i = - size; i <= size; i += step ) {
  12. geometry.vertices.push( new THREE.Vector3( -size, 0, i ) );
  13. geometry.vertices.push( new THREE.Vector3( size, 0, i ) );
  14. geometry.vertices.push( new THREE.Vector3( i, 0, -size ) );
  15. geometry.vertices.push( new THREE.Vector3( i, 0, size ) );
  16. var color = i === 0 ? color1 : color2;
  17. geometry.colors.push( color, color, color, color );
  18. }
  19. var grid = new THREE.Line( geometry, material, THREE.LinePieces );
  20. sceneHelpers.add( grid );
  21. var selectionBox = new THREE.Mesh( new THREE.CubeGeometry( 1, 1, 1 ), new THREE.MeshBasicMaterial( { color: 0xffff00, wireframe: true } ) );
  22. selectionBox.geometry.dynamic = true;
  23. selectionBox.matrixAutoUpdate = false;
  24. selectionBox.visible = false;
  25. sceneHelpers.add( selectionBox );
  26. //
  27. var scene = new THREE.Scene();
  28. var camera = new THREE.PerspectiveCamera( 50, 1, 1, 5000 );
  29. camera.position.set( 500, 250, 500 );
  30. camera.lookAt( scene.position );
  31. scene.add( camera );
  32. var controls = new THREE.TrackballControls( camera, container.dom );
  33. controls.rotateSpeed = 1.0;
  34. controls.zoomSpeed = 1.2;
  35. controls.panSpeed = 0.8;
  36. controls.noZoom = false;
  37. controls.noPan = false;
  38. controls.staticMoving = true;
  39. controls.dynamicDampingFactor = 0.3;
  40. controls.addEventListener( 'change', render );
  41. // object picking
  42. var projector = new THREE.Projector();
  43. container.dom.addEventListener( 'mousedown', function ( event ) {
  44. event.preventDefault();
  45. var vector = new THREE.Vector3(
  46. ( ( event.clientX - container.dom.offsetLeft ) / container.dom.offsetWidth ) * 2 - 1,
  47. - ( ( event.clientY - container.dom.offsetTop ) / container.dom.offsetHeight ) * 2 + 1,
  48. 0.5
  49. );
  50. projector.unprojectVector( vector, camera );
  51. var ray = new THREE.Ray( camera.position, vector.subSelf( camera.position ).normalize() );
  52. var intersects = ray.intersectObjects( objects );
  53. if ( intersects.length ) {
  54. signals.objectSelected.dispatch( intersects[ 0 ].object );
  55. // controls.enabled = false;
  56. } else {
  57. signals.objectSelected.dispatch( null );
  58. }
  59. }, false );
  60. // events
  61. signals.objectAdded.add( function ( object ) {
  62. THREE.SceneUtils.traverseHierarchy( object, function ( child ) {
  63. objects.push( child );
  64. } );
  65. objects.push( object );
  66. scene.add( object );
  67. render();
  68. } );
  69. signals.objectChanged.add( function ( object ) {
  70. selectionBox.matrixWorld.copy( object.matrixWorld );
  71. render();
  72. } );
  73. signals.objectSelected.add( function ( object ) {
  74. if ( object === null ) {
  75. selectionBox.visible = false;
  76. } else if ( object.geometry ) {
  77. var geometry = object.geometry;
  78. if ( geometry.boundingBox === null ) {
  79. geometry.computeBoundingBox();
  80. }
  81. selectionBox.geometry.vertices[ 0 ].x = geometry.boundingBox.max.x;
  82. selectionBox.geometry.vertices[ 0 ].y = geometry.boundingBox.max.y;
  83. selectionBox.geometry.vertices[ 0 ].z = geometry.boundingBox.max.z;
  84. selectionBox.geometry.vertices[ 1 ].x = geometry.boundingBox.max.x;
  85. selectionBox.geometry.vertices[ 1 ].y = geometry.boundingBox.max.y;
  86. selectionBox.geometry.vertices[ 1 ].z = geometry.boundingBox.min.z;
  87. selectionBox.geometry.vertices[ 2 ].x = geometry.boundingBox.max.x;
  88. selectionBox.geometry.vertices[ 2 ].y = geometry.boundingBox.min.y;
  89. selectionBox.geometry.vertices[ 2 ].z = geometry.boundingBox.max.z;
  90. selectionBox.geometry.vertices[ 3 ].x = geometry.boundingBox.max.x;
  91. selectionBox.geometry.vertices[ 3 ].y = geometry.boundingBox.min.y;
  92. selectionBox.geometry.vertices[ 3 ].z = geometry.boundingBox.min.z;
  93. selectionBox.geometry.vertices[ 4 ].x = geometry.boundingBox.min.x;
  94. selectionBox.geometry.vertices[ 4 ].y = geometry.boundingBox.max.y;
  95. selectionBox.geometry.vertices[ 4 ].z = geometry.boundingBox.min.z;
  96. selectionBox.geometry.vertices[ 5 ].x = geometry.boundingBox.min.x;
  97. selectionBox.geometry.vertices[ 5 ].y = geometry.boundingBox.max.y;
  98. selectionBox.geometry.vertices[ 5 ].z = geometry.boundingBox.max.z;
  99. selectionBox.geometry.vertices[ 6 ].x = geometry.boundingBox.min.x;
  100. selectionBox.geometry.vertices[ 6 ].y = geometry.boundingBox.min.y;
  101. selectionBox.geometry.vertices[ 6 ].z = geometry.boundingBox.min.z;
  102. selectionBox.geometry.vertices[ 7 ].x = geometry.boundingBox.min.x;
  103. selectionBox.geometry.vertices[ 7 ].y = geometry.boundingBox.min.y;
  104. selectionBox.geometry.vertices[ 7 ].z = geometry.boundingBox.max.z;
  105. selectionBox.geometry.computeBoundingSphere();
  106. selectionBox.geometry.verticesNeedUpdate = true;
  107. selectionBox.matrixWorld.copy( object.matrixWorld );
  108. selectionBox.visible = true;
  109. }
  110. render();
  111. } );
  112. signals.windowResize.add( function () {
  113. camera.aspect = container.dom.offsetWidth / container.dom.offsetHeight;
  114. camera.updateProjectionMatrix();
  115. renderer.setSize( container.dom.offsetWidth, container.dom.offsetHeight );
  116. render();
  117. } );
  118. //
  119. var renderer = new THREE.WebGLRenderer( { antialias: true, alpha: false, clearColor: 0xaaaaaa, clearAlpha: 1 } );
  120. renderer.autoClear = false;
  121. renderer.autoUpdateScene = false;
  122. container.dom.appendChild( renderer.domElement );
  123. animate();
  124. //
  125. function animate() {
  126. requestAnimationFrame( animate );
  127. controls.update();
  128. }
  129. function render() {
  130. sceneHelpers.updateMatrixWorld();
  131. scene.updateMatrixWorld();
  132. renderer.clear();
  133. renderer.render( sceneHelpers, camera );
  134. renderer.render( scene, camera );
  135. }
  136. return container;
  137. }