123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183184185186187188189190191192193194195196197198199200201202203204205206207208209210211212213214215216217218219220221222223224225226227228229230231232233234235236237238239240241242243244245246247248249250251252253254255256257258259260261262263264265266267268269270271272273274275276277278279280281282283284285286287288289290291292293294295296297298299300301302303304305306307308309310311312313314315316317318319320321322323324325326327328329330331332333334335336337338339340341342343344345346347348349350351352353354355356357358359360361362363364365366367368369370371372373374375376377378379380381382383384385386387388389390391392393394395396397398399400401402403404405406407408409410411412413414415416417418419420421422423424425426427428429430431432433434435436437438439440441442443444445446447448449450451452453454455456457458459460461462463464465466467468469470471472473474475476477478479480481482483484485486487488489490491492493494495496497498499500501502503504505506507508509510511512513514515516517518519520521522523524525526527528529530531532533534535536537538539540541542543544545546547548549550551552553554555556557558559560561562563564565566567568569570571572573574575576577578579580581582583584585586587588589590591592593594595596597598599600601602603604605606607608609610611612613614615616617618619620621622623624625626627628629630631632633634635636637638639640641642643644645646647648649650651652653654655656657658659660661662663664665666667668669670671672673674675676677678679680681682683684685686687688689690691692693694695696697698699700701702703704705706707708709710711712713714715716717718719720721722723724725726727728729730731732733734735736737738739740741742743744745746747748749750751752753754755756757758759760761762763764765766767768769770771772773774775776777778779780781782783784785786787788789790791792793794795796797798799800801802803804805806807808809810811812813814815816817818819820821822823824825826827828829830831832833834835836837838839840841842843844845846847848849850851852853854855856857858859860861862863864865866867868869870871872873874875876877878879880881882883884885886887888889890891892893894895896897898899900901902903904905906907908909910911912913914915916917918919920921922923924925926927928929930931932933934935936937938939940941942943944945946947948949950951952953954955956957958959960961962963964965966967968969970971972973974975976977978979980981982983984985986987988989990991992993994995996997998999100010011002100310041005100610071008100910101011101210131014101510161017101810191020102110221023102410251026102710281029103010311032103310341035103610371038103910401041104210431044104510461047104810491050105110521053105410551056105710581059106010611062106310641065106610671068106910701071107210731074107510761077107810791080108110821083108410851086108710881089109010911092109310941095109610971098109911001101110211031104110511061107110811091110111111121113111411151116111711181119112011211122112311241125112611271128112911301131113211331134113511361137113811391140114111421143114411451146114711481149115011511152115311541155115611571158115911601161116211631164116511661167116811691170117111721173117411751176117711781179118011811182118311841185118611871188118911901191119211931194119511961197119811991200120112021203120412051206120712081209121012111212121312141215121612171218121912201221122212231224122512261227122812291230123112321233123412351236123712381239124012411242124312441245124612471248124912501251125212531254125512561257125812591260126112621263126412651266126712681269127012711272127312741275127612771278127912801281128212831284128512861287128812891290129112921293129412951296129712981299130013011302130313041305130613071308130913101311131213131314131513161317131813191320132113221323132413251326132713281329133013311332133313341335133613371338133913401341134213431344134513461347134813491350135113521353135413551356135713581359136013611362136313641365136613671368136913701371137213731374137513761377137813791380138113821383138413851386138713881389139013911392139313941395139613971398139914001401140214031404140514061407140814091410141114121413141414151416141714181419142014211422142314241425142614271428142914301431143214331434143514361437143814391440144114421443144414451446144714481449145014511452145314541455145614571458145914601461146214631464146514661467146814691470147114721473147414751476147714781479148014811482148314841485148614871488148914901491149214931494149514961497149814991500150115021503150415051506150715081509151015111512151315141515151615171518151915201521152215231524152515261527152815291530153115321533153415351536153715381539154015411542154315441545154615471548154915501551155215531554155515561557155815591560156115621563156415651566156715681569157015711572157315741575157615771578157915801581158215831584158515861587158815891590159115921593159415951596159715981599160016011602160316041605160616071608160916101611161216131614161516161617161816191620162116221623162416251626162716281629163016311632163316341635163616371638163916401641164216431644164516461647164816491650165116521653165416551656165716581659166016611662166316641665166616671668166916701671167216731674167516761677167816791680168116821683168416851686168716881689169016911692169316941695169616971698169917001701170217031704170517061707170817091710171117121713171417151716171717181719172017211722172317241725172617271728172917301731173217331734173517361737173817391740174117421743174417451746174717481749175017511752175317541755175617571758175917601761176217631764176517661767176817691770177117721773177417751776177717781779178017811782178317841785178617871788178917901791179217931794179517961797179817991800180118021803180418051806180718081809181018111812181318141815181618171818181918201821182218231824182518261827182818291830183118321833183418351836183718381839184018411842184318441845184618471848184918501851185218531854185518561857185818591860186118621863186418651866186718681869187018711872187318741875187618771878187918801881188218831884188518861887188818891890189118921893189418951896189718981899190019011902190319041905190619071908190919101911191219131914191519161917191819191920192119221923192419251926192719281929193019311932193319341935193619371938193919401941194219431944194519461947194819491950195119521953195419551956195719581959196019611962196319641965196619671968196919701971197219731974197519761977197819791980198119821983198419851986198719881989199019911992199319941995199619971998199920002001200220032004200520062007200820092010201120122013201420152016201720182019202020212022202320242025202620272028202920302031203220332034203520362037203820392040204120422043204420452046204720482049205020512052205320542055205620572058205920602061206220632064206520662067206820692070207120722073207420752076207720782079208020812082208320842085208620872088208920902091209220932094209520962097209820992100210121022103210421052106210721082109211021112112211321142115211621172118211921202121212221232124212521262127212821292130213121322133213421352136213721382139214021412142214321442145214621472148214921502151215221532154215521562157215821592160216121622163216421652166216721682169217021712172217321742175217621772178217921802181218221832184218521862187218821892190219121922193219421952196219721982199220022012202220322042205220622072208220922102211221222132214221522162217221822192220222122222223222422252226222722282229223022312232223322342235223622372238223922402241224222432244224522462247224822492250225122522253225422552256225722582259226022612262226322642265226622672268226922702271227222732274227522762277227822792280228122822283228422852286228722882289229022912292229322942295229622972298229923002301230223032304230523062307230823092310231123122313231423152316231723182319232023212322232323242325232623272328232923302331233223332334233523362337233823392340234123422343234423452346234723482349235023512352235323542355235623572358235923602361236223632364236523662367236823692370237123722373237423752376237723782379238023812382238323842385238623872388238923902391239223932394239523962397239823992400240124022403240424052406240724082409241024112412241324142415241624172418241924202421242224232424242524262427242824292430243124322433243424352436243724382439244024412442244324442445244624472448244924502451245224532454245524562457245824592460246124622463246424652466246724682469247024712472247324742475247624772478247924802481248224832484248524862487248824892490249124922493249424952496249724982499250025012502250325042505250625072508250925102511251225132514251525162517251825192520252125222523252425252526252725282529253025312532253325342535253625372538253925402541254225432544254525462547254825492550255125522553255425552556255725582559256025612562256325642565256625672568256925702571257225732574257525762577257825792580258125822583258425852586258725882589259025912592259325942595259625972598259926002601260226032604260526062607260826092610261126122613261426152616261726182619262026212622262326242625262626272628262926302631263226332634263526362637263826392640264126422643264426452646264726482649265026512652265326542655265626572658265926602661266226632664266526662667266826692670267126722673267426752676267726782679268026812682268326842685268626872688268926902691269226932694269526962697269826992700270127022703270427052706270727082709271027112712271327142715271627172718271927202721272227232724272527262727272827292730273127322733273427352736273727382739274027412742274327442745274627472748274927502751275227532754275527562757275827592760276127622763276427652766276727682769277027712772277327742775277627772778277927802781278227832784278527862787278827892790279127922793279427952796279727982799280028012802280328042805280628072808280928102811281228132814281528162817281828192820282128222823282428252826282728282829283028312832283328342835283628372838283928402841284228432844284528462847284828492850285128522853285428552856285728582859286028612862286328642865286628672868286928702871287228732874287528762877287828792880288128822883288428852886288728882889289028912892289328942895289628972898289929002901290229032904290529062907290829092910291129122913291429152916291729182919292029212922292329242925292629272928292929302931293229332934293529362937293829392940294129422943294429452946294729482949295029512952295329542955295629572958295929602961296229632964296529662967296829692970297129722973297429752976297729782979298029812982298329842985298629872988298929902991299229932994299529962997299829993000300130023003300430053006300730083009301030113012301330143015301630173018301930203021302230233024302530263027302830293030303130323033303430353036303730383039304030413042304330443045304630473048304930503051305230533054305530563057305830593060306130623063306430653066306730683069307030713072307330743075307630773078307930803081308230833084308530863087308830893090309130923093309430953096309730983099310031013102310331043105310631073108310931103111311231133114311531163117311831193120312131223123312431253126312731283129313031313132313331343135313631373138313931403141314231433144314531463147314831493150315131523153315431553156315731583159316031613162316331643165316631673168316931703171317231733174317531763177317831793180318131823183318431853186318731883189319031913192319331943195319631973198319932003201320232033204320532063207320832093210321132123213321432153216321732183219322032213222322332243225322632273228322932303231323232333234323532363237323832393240324132423243324432453246324732483249325032513252325332543255325632573258325932603261326232633264326532663267326832693270327132723273327432753276327732783279328032813282328332843285328632873288328932903291329232933294329532963297329832993300330133023303330433053306330733083309331033113312331333143315331633173318331933203321332233233324332533263327332833293330333133323333333433353336333733383339334033413342334333443345334633473348334933503351335233533354335533563357335833593360336133623363336433653366336733683369337033713372337333743375337633773378337933803381338233833384338533863387338833893390339133923393339433953396339733983399340034013402340334043405340634073408340934103411341234133414341534163417341834193420342134223423342434253426342734283429343034313432343334343435343634373438343934403441344234433444344534463447344834493450345134523453345434553456345734583459346034613462346334643465346634673468346934703471347234733474347534763477347834793480348134823483348434853486348734883489349034913492349334943495349634973498349935003501350235033504350535063507350835093510351135123513351435153516351735183519352035213522352335243525352635273528352935303531353235333534353535363537353835393540354135423543354435453546354735483549355035513552355335543555355635573558355935603561356235633564356535663567356835693570357135723573357435753576357735783579358035813582358335843585358635873588358935903591359235933594359535963597359835993600360136023603360436053606360736083609361036113612361336143615361636173618361936203621362236233624362536263627362836293630363136323633363436353636363736383639364036413642364336443645364636473648364936503651365236533654365536563657365836593660366136623663366436653666366736683669367036713672367336743675367636773678367936803681368236833684368536863687368836893690369136923693369436953696369736983699370037013702370337043705370637073708370937103711371237133714371537163717371837193720372137223723372437253726372737283729373037313732373337343735373637373738373937403741374237433744374537463747374837493750375137523753375437553756375737583759376037613762376337643765376637673768376937703771377237733774377537763777377837793780378137823783378437853786378737883789379037913792379337943795379637973798379938003801380238033804380538063807380838093810381138123813381438153816381738183819382038213822382338243825382638273828382938303831383238333834383538363837383838393840384138423843384438453846384738483849385038513852385338543855385638573858385938603861386238633864386538663867386838693870387138723873387438753876387738783879388038813882388338843885388638873888388938903891389238933894389538963897389838993900390139023903390439053906390739083909391039113912391339143915391639173918391939203921392239233924392539263927392839293930393139323933393439353936393739383939394039413942394339443945394639473948394939503951395239533954395539563957395839593960396139623963396439653966396739683969397039713972397339743975397639773978397939803981398239833984398539863987398839893990399139923993399439953996399739983999400040014002400340044005400640074008400940104011401240134014401540164017401840194020402140224023402440254026402740284029403040314032403340344035403640374038403940404041404240434044404540464047404840494050405140524053405440554056405740584059406040614062406340644065406640674068406940704071407240734074407540764077407840794080408140824083408440854086408740884089409040914092409340944095409640974098409941004101410241034104410541064107410841094110411141124113411441154116411741184119412041214122412341244125412641274128412941304131413241334134413541364137413841394140414141424143414441454146414741484149415041514152415341544155415641574158415941604161416241634164416541664167416841694170417141724173417441754176417741784179418041814182418341844185418641874188418941904191419241934194419541964197419841994200420142024203420442054206420742084209421042114212421342144215421642174218421942204221422242234224422542264227422842294230423142324233423442354236423742384239424042414242424342444245424642474248424942504251425242534254425542564257425842594260426142624263426442654266426742684269427042714272427342744275427642774278427942804281428242834284428542864287428842894290429142924293429442954296429742984299430043014302430343044305430643074308430943104311431243134314431543164317431843194320432143224323432443254326432743284329433043314332433343344335433643374338433943404341434243434344434543464347434843494350435143524353435443554356435743584359436043614362436343644365436643674368436943704371437243734374437543764377437843794380438143824383438443854386438743884389439043914392439343944395439643974398439944004401440244034404440544064407440844094410441144124413441444154416441744184419442044214422442344244425442644274428442944304431443244334434443544364437443844394440444144424443444444454446444744484449445044514452445344544455445644574458445944604461446244634464446544664467446844694470447144724473447444754476447744784479448044814482448344844485448644874488448944904491449244934494449544964497449844994500450145024503450445054506450745084509451045114512451345144515451645174518451945204521452245234524452545264527452845294530453145324533453445354536453745384539454045414542454345444545454645474548454945504551455245534554455545564557455845594560456145624563456445654566456745684569457045714572457345744575457645774578457945804581458245834584458545864587458845894590459145924593459445954596459745984599460046014602460346044605460646074608460946104611461246134614461546164617461846194620462146224623462446254626462746284629463046314632463346344635463646374638463946404641464246434644464546464647464846494650465146524653465446554656465746584659466046614662466346644665466646674668466946704671467246734674467546764677467846794680468146824683468446854686468746884689469046914692469346944695469646974698469947004701470247034704470547064707470847094710471147124713471447154716471747184719472047214722472347244725472647274728472947304731473247334734473547364737473847394740474147424743474447454746474747484749475047514752475347544755475647574758475947604761476247634764476547664767476847694770477147724773477447754776477747784779478047814782478347844785478647874788478947904791479247934794479547964797479847994800480148024803480448054806480748084809481048114812481348144815481648174818481948204821482248234824482548264827482848294830483148324833483448354836483748384839484048414842484348444845484648474848484948504851485248534854485548564857485848594860486148624863486448654866486748684869487048714872487348744875487648774878487948804881488248834884488548864887488848894890489148924893489448954896489748984899490049014902490349044905490649074908490949104911491249134914491549164917491849194920492149224923492449254926492749284929493049314932493349344935493649374938493949404941494249434944494549464947494849494950495149524953495449554956495749584959496049614962496349644965496649674968496949704971497249734974497549764977497849794980498149824983498449854986498749884989499049914992499349944995499649974998499950005001500250035004500550065007500850095010501150125013501450155016501750185019502050215022502350245025502650275028502950305031503250335034503550365037503850395040504150425043504450455046504750485049505050515052505350545055505650575058505950605061506250635064506550665067506850695070507150725073507450755076507750785079508050815082508350845085508650875088508950905091509250935094509550965097509850995100510151025103510451055106510751085109511051115112511351145115511651175118511951205121512251235124512551265127512851295130513151325133513451355136513751385139514051415142514351445145514651475148514951505151515251535154515551565157515851595160516151625163516451655166516751685169517051715172517351745175517651775178517951805181518251835184518551865187518851895190519151925193519451955196519751985199520052015202520352045205520652075208520952105211521252135214521552165217521852195220522152225223522452255226522752285229523052315232523352345235523652375238523952405241524252435244524552465247524852495250525152525253525452555256525752585259526052615262526352645265526652675268526952705271527252735274527552765277527852795280528152825283528452855286528752885289529052915292529352945295529652975298529953005301530253035304530553065307530853095310531153125313531453155316531753185319532053215322532353245325532653275328532953305331533253335334533553365337533853395340534153425343534453455346534753485349535053515352535353545355535653575358535953605361536253635364536553665367536853695370537153725373537453755376537753785379538053815382538353845385538653875388538953905391539253935394539553965397539853995400540154025403540454055406540754085409541054115412541354145415541654175418541954205421542254235424542554265427542854295430543154325433543454355436543754385439544054415442544354445445544654475448544954505451545254535454545554565457545854595460546154625463546454655466546754685469547054715472547354745475547654775478547954805481548254835484548554865487548854895490549154925493549454955496549754985499550055015502550355045505550655075508550955105511551255135514551555165517551855195520552155225523552455255526552755285529553055315532553355345535553655375538553955405541554255435544554555465547554855495550555155525553555455555556555755585559556055615562556355645565556655675568556955705571557255735574557555765577557855795580558155825583558455855586558755885589559055915592559355945595559655975598559956005601560256035604560556065607560856095610561156125613561456155616561756185619562056215622562356245625562656275628562956305631563256335634563556365637563856395640564156425643564456455646564756485649565056515652565356545655565656575658565956605661566256635664566556665667566856695670567156725673567456755676567756785679568056815682568356845685568656875688568956905691569256935694569556965697569856995700570157025703570457055706570757085709571057115712571357145715571657175718571957205721572257235724572557265727572857295730573157325733573457355736573757385739574057415742574357445745574657475748574957505751575257535754575557565757 |
- /**
- * @author supereggbert / http://www.paulbrunt.co.uk/
- * @author mrdoob / http://mrdoob.com/
- * @author alteredq / http://alteredqualia.com/
- * @author szimek / https://github.com/szimek/
- */
- THREE.WebGLRenderer = function ( parameters ) {
- // By default you can use just up to 4 directional / point lights total.
- // ANGLE implementation (Chrome/Firefox on Windows) is bound to
- // 10 varying vectors due to DirectX9 limitation.
- var _this = this,
- _gl, _programs = [],
- _currentProgram = null,
- _currentFramebuffer = null,
- _currentMaterialId = -1,
- _currentGeometryGroupHash = null,
- _geometryGroupCounter = 0,
- // gl state cache
- _oldDoubleSided = null,
- _oldFlipSided = null,
- _oldBlending = null,
- _oldDepthTest = null,
- _oldDepthWrite = null,
- _oldPolygonOffset = null,
- _oldPolygonOffsetFactor = null,
- _oldPolygonOffsetUnits = null,
- _cullEnabled = true,
- _viewportX = 0,
- _viewportY = 0,
- _viewportWidth = 0,
- _viewportHeight = 0,
- // camera matrices caches
- _frustum = [
- new THREE.Vector4(),
- new THREE.Vector4(),
- new THREE.Vector4(),
- new THREE.Vector4(),
- new THREE.Vector4(),
- new THREE.Vector4()
- ],
- _projScreenMatrix = new THREE.Matrix4(),
- _projectionMatrixArray = new Float32Array( 16 ),
- _viewMatrixArray = new Float32Array( 16 ),
- _vector3 = new THREE.Vector4(),
- // light arrays cache
- _lights = {
- ambient: [ 0, 0, 0 ],
- directional: { length: 0, colors: new Array(), positions: new Array() },
- point: { length: 0, colors: new Array(), positions: new Array(), distances: new Array() }
- },
- // parameters
- parameters = parameters || {},
- _canvas = parameters.canvas !== undefined ? parameters.canvas : document.createElement( 'canvas' ),
- _stencil = parameters.stencil !== undefined ? parameters.stencil : true,
- _preserveDrawingBuffer = parameters.preserveDrawingBuffer !== undefined ? parameters.preserveDrawingBuffer : false,
- _antialias = parameters.antialias !== undefined ? parameters.antialias : false,
- _clearColor = parameters.clearColor !== undefined ? new THREE.Color( parameters.clearColor ) : new THREE.Color( 0x000000 ),
- _clearAlpha = parameters.clearAlpha !== undefined ? parameters.clearAlpha : 0,
- _maxLights = parameters.maxLights !== undefined ? parameters.maxLights : 4;
- this.info = {
- memory: {
- programs: 0,
- geometries: 0,
- textures: 0
- },
- render: {
- calls: 0,
- vertices: 0,
- faces: 0
- }
- };
- this.maxMorphTargets = 8;
- this.domElement = _canvas;
- this.autoClear = true;
- this.autoClearColor = true;
- this.autoClearDepth = true;
- this.autoClearStencil = true;
- this.sortObjects = true;
- // physically based shading
- this.gammaInput = false;
- this.gammaOutput = false;
- this.physicallyBasedShading = false;
- // shadow map
- this.shadowMapBias = 0.0039;
- this.shadowMapDarkness = 0.5;
- this.shadowMapWidth = 512;
- this.shadowMapHeight = 512;
- this.shadowCameraNear = 1;
- this.shadowCameraFar = 5000;
- this.shadowCameraFov = 50;
- this.shadowMap = [];
- this.shadowMapEnabled = false;
- this.shadowMapAutoUpdate = true;
- this.shadowMapSoft = true;
- var _cameraLight, _shadowMatrix = [];
- var depthShader = THREE.ShaderLib[ "depthRGBA" ];
- var depthUniforms = THREE.UniformsUtils.clone( depthShader.uniforms );
- var _depthMaterial = new THREE.ShaderMaterial( { fragmentShader: depthShader.fragmentShader, vertexShader: depthShader.vertexShader, uniforms: depthUniforms } );
- var _depthMaterialMorph = new THREE.ShaderMaterial( { fragmentShader: depthShader.fragmentShader, vertexShader: depthShader.vertexShader, uniforms: depthUniforms, morphTargets: true } );
- _depthMaterial._shadowPass = true;
- _depthMaterialMorph._shadowPass = true;
- // Init GL
- try {
- if ( ! ( _gl = _canvas.getContext( 'experimental-webgl', { antialias: _antialias, stencil: _stencil, preserveDrawingBuffer: _preserveDrawingBuffer } ) ) ) {
- throw 'Error creating WebGL context.';
- }
- console.log(
- navigator.userAgent + " | " +
- _gl.getParameter( _gl.VERSION ) + " | " +
- _gl.getParameter( _gl.VENDOR ) + " | " +
- _gl.getParameter( _gl.RENDERER ) + " | " +
- _gl.getParameter( _gl.SHADING_LANGUAGE_VERSION )
- );
- } catch ( error ) {
- console.error( error );
- }
- _gl.clearColor( 0, 0, 0, 1 );
- _gl.clearDepth( 1 );
- _gl.clearStencil( 0 );
- _gl.enable( _gl.DEPTH_TEST );
- _gl.depthFunc( _gl.LEQUAL );
- _gl.frontFace( _gl.CCW );
- _gl.cullFace( _gl.BACK );
- _gl.enable( _gl.CULL_FACE );
- _gl.enable( _gl.BLEND );
- _gl.blendEquation( _gl.FUNC_ADD );
- _gl.blendFunc( _gl.SRC_ALPHA, _gl.ONE_MINUS_SRC_ALPHA );
- _gl.clearColor( _clearColor.r, _clearColor.g, _clearColor.b, _clearAlpha );
- _cullEnabled = true;
- //
- this.context = _gl;
- var _supportsVertexTextures = ( maxVertexTextures() > 0 );
- // prepare sprites
- var _sprite = {};
- _sprite.vertices = new Float32Array( 8 + 8 );
- _sprite.faces = new Uint16Array( 6 );
- var i = 0;
- _sprite.vertices[ i++ ] = -1; _sprite.vertices[ i++ ] = -1; // vertex 0
- _sprite.vertices[ i++ ] = 0; _sprite.vertices[ i++ ] = 1; // uv 0
- _sprite.vertices[ i++ ] = 1; _sprite.vertices[ i++ ] = -1; // vertex 1
- _sprite.vertices[ i++ ] = 1; _sprite.vertices[ i++ ] = 1; // uv 1
- _sprite.vertices[ i++ ] = 1; _sprite.vertices[ i++ ] = 1; // vertex 2
- _sprite.vertices[ i++ ] = 1; _sprite.vertices[ i++ ] = 0; // uv 2
- _sprite.vertices[ i++ ] = -1; _sprite.vertices[ i++ ] = 1; // vertex 3
- _sprite.vertices[ i++ ] = 0; _sprite.vertices[ i++ ] = 0; // uv 3
- i = 0;
- _sprite.faces[ i++ ] = 0; _sprite.faces[ i++ ] = 1; _sprite.faces[ i++ ] = 2;
- _sprite.faces[ i++ ] = 0; _sprite.faces[ i++ ] = 2; _sprite.faces[ i++ ] = 3;
- _sprite.vertexBuffer = _gl.createBuffer();
- _sprite.elementBuffer = _gl.createBuffer();
- _gl.bindBuffer( _gl.ARRAY_BUFFER, _sprite.vertexBuffer );
- _gl.bufferData( _gl.ARRAY_BUFFER, _sprite.vertices, _gl.STATIC_DRAW );
- _gl.bindBuffer( _gl.ELEMENT_ARRAY_BUFFER, _sprite.elementBuffer );
- _gl.bufferData( _gl.ELEMENT_ARRAY_BUFFER, _sprite.faces, _gl.STATIC_DRAW );
- _sprite.program = _gl.createProgram();
- _gl.attachShader( _sprite.program, getShader( "fragment", THREE.ShaderLib.sprite.fragmentShader ) );
- _gl.attachShader( _sprite.program, getShader( "vertex", THREE.ShaderLib.sprite.vertexShader ) );
- _gl.linkProgram( _sprite.program );
- _sprite.attributes = {};
- _sprite.uniforms = {};
- _sprite.attributes.position = _gl.getAttribLocation ( _sprite.program, "position" );
- _sprite.attributes.uv = _gl.getAttribLocation ( _sprite.program, "uv" );
- _sprite.uniforms.uvOffset = _gl.getUniformLocation( _sprite.program, "uvOffset" );
- _sprite.uniforms.uvScale = _gl.getUniformLocation( _sprite.program, "uvScale" );
- _sprite.uniforms.rotation = _gl.getUniformLocation( _sprite.program, "rotation" );
- _sprite.uniforms.scale = _gl.getUniformLocation( _sprite.program, "scale" );
- _sprite.uniforms.alignment = _gl.getUniformLocation( _sprite.program, "alignment" );
- _sprite.uniforms.color = _gl.getUniformLocation( _sprite.program, "color" );
- _sprite.uniforms.map = _gl.getUniformLocation( _sprite.program, "map" );
- _sprite.uniforms.opacity = _gl.getUniformLocation( _sprite.program, "opacity" );
- _sprite.uniforms.useScreenCoordinates = _gl.getUniformLocation( _sprite.program, "useScreenCoordinates" );
- _sprite.uniforms.affectedByDistance = _gl.getUniformLocation( _sprite.program, "affectedByDistance" );
- _sprite.uniforms.screenPosition = _gl.getUniformLocation( _sprite.program, "screenPosition" );
- _sprite.uniforms.modelViewMatrix = _gl.getUniformLocation( _sprite.program, "modelViewMatrix" );
- _sprite.uniforms.projectionMatrix = _gl.getUniformLocation( _sprite.program, "projectionMatrix" );
- //_gl.enableVertexAttribArray( _sprite.attributes.position );
- //_gl.enableVertexAttribArray( _sprite.attributes.uv );
- var _spriteAttributesEnabled = false;
- this.setSize = function ( width, height ) {
- _canvas.width = width;
- _canvas.height = height;
- this.setViewport( 0, 0, _canvas.width, _canvas.height );
- };
- this.setViewport = function ( x, y, width, height ) {
- _viewportX = x;
- _viewportY = y;
- _viewportWidth = width;
- _viewportHeight = height;
- _gl.viewport( _viewportX, _viewportY, _viewportWidth, _viewportHeight );
- };
- this.setScissor = function ( x, y, width, height ) {
- _gl.scissor( x, y, width, height );
- };
- this.enableScissorTest = function ( enable ) {
- enable ? _gl.enable( _gl.SCISSOR_TEST ) : _gl.disable( _gl.SCISSOR_TEST );
- };
- this.setClearColorHex = function ( hex, alpha ) {
- _clearColor.setHex( hex );
- _clearAlpha = alpha;
- _gl.clearColor( _clearColor.r, _clearColor.g, _clearColor.b, _clearAlpha );
- };
- this.setClearColor = function ( color, alpha ) {
- _clearColor.copy( color );
- _clearAlpha = alpha;
- _gl.clearColor( _clearColor.r, _clearColor.g, _clearColor.b, _clearAlpha );
- };
- this.getClearColor = function () {
- return _clearColor;
- };
- this.getClearAlpha = function () {
- return _clearAlpha;
- };
- this.clear = function ( color, depth, stencil ) {
- var bits = 0;
- if ( color == undefined || color ) bits |= _gl.COLOR_BUFFER_BIT;
- if ( depth == undefined || depth ) bits |= _gl.DEPTH_BUFFER_BIT;
- if ( stencil == undefined || stencil ) bits |= _gl.STENCIL_BUFFER_BIT;
- _gl.clear( bits );
- };
- this.getContext = function () {
- return _gl;
- };
- this.deallocateObject = function ( object ) {
- if ( ! object.__webglInit ) return;
- object.__webglInit = false;
- delete object._modelViewMatrix;
- delete object._normalMatrixArray;
- delete object._modelViewMatrixArray;
- delete object._objectMatrixArray;
- if ( object instanceof THREE.Mesh ) {
- for ( g in object.geometry.geometryGroups ) {
- deleteMeshBuffers( object.geometry.geometryGroups[ g ] );
- }
- } else if ( object instanceof THREE.Ribbon ) {
- deleteRibbonBuffers( object.geometry );
- } else if ( object instanceof THREE.Line ) {
- deleteLineBuffers( object.geometry );
- } else if ( object instanceof THREE.ParticleSystem ) {
- deleteParticleBuffers( object.geometry );
- }
- };
- this.deallocateTexture = function ( texture ) {
- if ( ! texture.__webglInit ) return;
- texture.__webglInit = false;
- _gl.deleteTexture( texture.__webglTexture );
- _this.info.memory.textures --;
- };
- //
- function setupLights( program, lights ) {
- var l, ll, light, n,
- r = 0, g = 0, b = 0,
- color, position, intensity, distance,
- zlights = _lights,
- dcolors = zlights.directional.colors,
- dpositions = zlights.directional.positions,
- pcolors = zlights.point.colors,
- ppositions = zlights.point.positions,
- pdistances = zlights.point.distances,
- dlength = 0,
- plength = 0,
- doffset = 0,
- poffset = 0;
- for ( l = 0, ll = lights.length; l < ll; l ++ ) {
- light = lights[ l ];
- color = light.color;
- position = light.position;
- intensity = light.intensity;
- distance = light.distance;
- if ( light instanceof THREE.AmbientLight ) {
- if ( _this.gammaInput ) {
- r += color.r * color.r;
- g += color.g * color.g;
- b += color.b * color.b;
- } else {
- r += color.r;
- g += color.g;
- b += color.b;
- }
- } else if ( light instanceof THREE.DirectionalLight ) {
- doffset = dlength * 3;
- if ( _this.gammaInput ) {
- dcolors[ doffset ] = color.r * color.r * intensity * intensity;
- dcolors[ doffset + 1 ] = color.g * color.g * intensity * intensity;
- dcolors[ doffset + 2 ] = color.b * color.b * intensity * intensity;
- } else {
- dcolors[ doffset ] = color.r * intensity;
- dcolors[ doffset + 1 ] = color.g * intensity;
- dcolors[ doffset + 2 ] = color.b * intensity;
- }
- dpositions[ doffset ] = position.x;
- dpositions[ doffset + 1 ] = position.y;
- dpositions[ doffset + 2 ] = position.z;
- dlength += 1;
- } else if ( light instanceof THREE.SpotLight ) { // hack, not a proper spotlight
- doffset = dlength * 3;
- if ( _this.gammaInput ) {
- dcolors[ doffset ] = color.r * color.r * intensity * intensity;
- dcolors[ doffset + 1 ] = color.g * color.g * intensity * intensity;
- dcolors[ doffset + 2 ] = color.b * color.b * intensity * intensity;
- } else {
- dcolors[ doffset ] = color.r * intensity;
- dcolors[ doffset + 1 ] = color.g * intensity;
- dcolors[ doffset + 2 ] = color.b * intensity;
- }
- n = 1 / position.length();
- dpositions[ doffset ] = position.x * n;
- dpositions[ doffset + 1 ] = position.y * n;
- dpositions[ doffset + 2 ] = position.z * n;
- dlength += 1;
- } else if( light instanceof THREE.PointLight ) {
- poffset = plength * 3;
- if ( _this.gammaInput ) {
- pcolors[ poffset ] = color.r * color.r * intensity * intensity;
- pcolors[ poffset + 1 ] = color.g * color.g * intensity * intensity;
- pcolors[ poffset + 2 ] = color.b * color.b * intensity * intensity;
- } else {
- pcolors[ poffset ] = color.r * intensity;
- pcolors[ poffset + 1 ] = color.g * intensity;
- pcolors[ poffset + 2 ] = color.b * intensity;
- }
- ppositions[ poffset ] = position.x;
- ppositions[ poffset + 1 ] = position.y;
- ppositions[ poffset + 2 ] = position.z;
- pdistances[ plength ] = distance;
- plength += 1;
- }
- }
- // null eventual remains from removed lights
- // (this is to avoid if in shader)
- for ( l = dlength * 3, ll = dcolors.length; l < ll; l ++ ) dcolors[ l ] = 0.0;
- for ( l = plength * 3, ll = pcolors.length; l < ll; l ++ ) pcolors[ l ] = 0.0;
- zlights.point.length = plength;
- zlights.directional.length = dlength;
- zlights.ambient[ 0 ] = r;
- zlights.ambient[ 1 ] = g;
- zlights.ambient[ 2 ] = b;
- };
- // Buffer allocation
- function createParticleBuffers( geometry ) {
- geometry.__webglVertexBuffer = _gl.createBuffer();
- geometry.__webglColorBuffer = _gl.createBuffer();
- _this.info.geometries ++;
- };
- function createLineBuffers( geometry ) {
- geometry.__webglVertexBuffer = _gl.createBuffer();
- geometry.__webglColorBuffer = _gl.createBuffer();
- _this.info.memory.geometries ++;
- };
- function createRibbonBuffers( geometry ) {
- geometry.__webglVertexBuffer = _gl.createBuffer();
- geometry.__webglColorBuffer = _gl.createBuffer();
- _this.info.memory.geometries ++;
- };
- function createMeshBuffers( geometryGroup ) {
- geometryGroup.__webglVertexBuffer = _gl.createBuffer();
- geometryGroup.__webglNormalBuffer = _gl.createBuffer();
- geometryGroup.__webglTangentBuffer = _gl.createBuffer();
- geometryGroup.__webglColorBuffer = _gl.createBuffer();
- geometryGroup.__webglUVBuffer = _gl.createBuffer();
- geometryGroup.__webglUV2Buffer = _gl.createBuffer();
- geometryGroup.__webglSkinVertexABuffer = _gl.createBuffer();
- geometryGroup.__webglSkinVertexBBuffer = _gl.createBuffer();
- geometryGroup.__webglSkinIndicesBuffer = _gl.createBuffer();
- geometryGroup.__webglSkinWeightsBuffer = _gl.createBuffer();
- geometryGroup.__webglFaceBuffer = _gl.createBuffer();
- geometryGroup.__webglLineBuffer = _gl.createBuffer();
- if ( geometryGroup.numMorphTargets ) {
- var m, ml;
- geometryGroup.__webglMorphTargetsBuffers = [];
- for ( m = 0, ml = geometryGroup.numMorphTargets; m < ml; m ++ ) {
- geometryGroup.__webglMorphTargetsBuffers.push( _gl.createBuffer() );
- }
- }
- _this.info.memory.geometries ++;
- };
- // Buffer deallocation
- function deleteParticleBuffers( geometry ) {
- _gl.deleteBuffer( geometry.__webglVertexBuffer );
- _gl.deleteBuffer( geometry.__webglColorBuffer );
- _this.info.memory.geometries --;
- };
- function deleteLineBuffers( geometry ) {
- _gl.deleteBuffer( geometry.__webglVertexBuffer );
- _gl.deleteBuffer( geometry.__webglColorBuffer );
- _this.info.memory.geometries --;
- };
- function deleteRibbonBuffers( geometry ) {
- _gl.deleteBuffer( geometry.__webglVertexBuffer );
- _gl.deleteBuffer( geometry.__webglColorBuffer );
- _this.info.memory.geometries --;
- };
- function deleteMeshBuffers( geometryGroup ) {
- _gl.deleteBuffer( geometryGroup.__webglVertexBuffer );
- _gl.deleteBuffer( geometryGroup.__webglNormalBuffer );
- _gl.deleteBuffer( geometryGroup.__webglTangentBuffer );
- _gl.deleteBuffer( geometryGroup.__webglColorBuffer );
- _gl.deleteBuffer( geometryGroup.__webglUVBuffer );
- _gl.deleteBuffer( geometryGroup.__webglUV2Buffer );
- _gl.deleteBuffer( geometryGroup.__webglSkinVertexABuffer );
- _gl.deleteBuffer( geometryGroup.__webglSkinVertexBBuffer );
- _gl.deleteBuffer( geometryGroup.__webglSkinIndicesBuffer );
- _gl.deleteBuffer( geometryGroup.__webglSkinWeightsBuffer );
- _gl.deleteBuffer( geometryGroup.__webglFaceBuffer );
- _gl.deleteBuffer( geometryGroup.__webglLineBuffer );
- if ( geometryGroup.numMorphTargets ) {
- for ( var m = 0, ml = geometryGroup.numMorphTargets; m < ml; m ++ ) {
- _gl.deleteBuffer( geometryGroup.__webglMorphTargetsBuffers[ m ] );
- }
- }
- _this.info.memory.geometries --;
- };
- //
- function initLineBuffers ( geometry ) {
- var nvertices = geometry.vertices.length;
- geometry.__vertexArray = new Float32Array( nvertices * 3 );
- geometry.__colorArray = new Float32Array( nvertices * 3 );
- geometry.__webglLineCount = nvertices;
- };
- function initRibbonBuffers ( geometry ) {
- var nvertices = geometry.vertices.length;
- geometry.__vertexArray = new Float32Array( nvertices * 3 );
- geometry.__colorArray = new Float32Array( nvertices * 3 );
- geometry.__webglVertexCount = nvertices;
- };
- function initParticleBuffers ( geometry, object ) {
- var nvertices = geometry.vertices.length;
- geometry.__vertexArray = new Float32Array( nvertices * 3 );
- geometry.__colorArray = new Float32Array( nvertices * 3 );
- geometry.__sortArray = [];
- geometry.__webglParticleCount = nvertices;
- // custom attributes
- var material = object.material;
- if ( material.attributes ) {
- if ( geometry.__webglCustomAttributesList === undefined ) {
- geometry.__webglCustomAttributesList = [];
- }
- for ( var a in material.attributes ) {
- // Do a shallow copy of the attribute object so different geometryGroup chunks use different
- // attribute buffers which are correctly indexed in the setMeshBuffers function
- // Not sure how to best translate this into non-indexed arrays
- // used for particles, as there are no geometry chunks here
- // Probably could be simplified
- originalAttribute = material.attributes[ a ];
- attribute = {};
- for ( property in originalAttribute ) {
- attribute[ property ] = originalAttribute[ property ];
- }
- if( !attribute.__webglInitialized || attribute.createUniqueBuffers ) {
- attribute.__webglInitialized = true;
- size = 1; // "f" and "i"
- if ( attribute.type === "v2" ) size = 2;
- else if ( attribute.type === "v3" ) size = 3;
- else if ( attribute.type === "v4" ) size = 4;
- else if ( attribute.type === "c" ) size = 3;
- attribute.size = size;
- attribute.array = new Float32Array( nvertices * size );
- attribute.buffer = _gl.createBuffer();
- attribute.buffer.belongsToAttribute = a;
- originalAttribute.needsUpdate = true;
- attribute.__original = originalAttribute;
- }
- geometry.__webglCustomAttributesList.push( attribute );
- }
- }
- };
- function getBufferMaterial( object, geometryGroup ) {
- var material;
- if ( object.material && ! ( object.material instanceof THREE.MeshFaceMaterial ) ) {
- material = object.material;
- } else if ( geometryGroup.materialIndex >= 0 ) {
- material = object.geometry.materials[ geometryGroup.materialIndex ];
- }
- return material;
- };
- function initMeshBuffers ( geometryGroup, object ) {
- var f, fl, fi, face,
- m, ml, size,
- nvertices = 0, ntris = 0, nlines = 0,
- uvType,
- vertexColorType,
- normalType,
- material,
- attribute, property, originalAttribute,
- geometry = object.geometry,
- obj_faces = geometry.faces,
- chunk_faces = geometryGroup.faces;
- for ( f = 0, fl = chunk_faces.length; f < fl; f ++ ) {
- fi = chunk_faces[ f ];
- face = obj_faces[ fi ];
- if ( face instanceof THREE.Face3 ) {
- nvertices += 3;
- ntris += 1;
- nlines += 3;
- } else if ( face instanceof THREE.Face4 ) {
- nvertices += 4;
- ntris += 2;
- nlines += 4;
- }
- }
- material = getBufferMaterial( object, geometryGroup );
- uvType = bufferGuessUVType( material );
- normalType = bufferGuessNormalType( material );
- vertexColorType = bufferGuessVertexColorType( material );
- //console.log( "uvType", uvType, "normalType", normalType, "vertexColorType", vertexColorType, object, geometryGroup, material );
- geometryGroup.__vertexArray = new Float32Array( nvertices * 3 );
- if ( normalType ) {
- geometryGroup.__normalArray = new Float32Array( nvertices * 3 );
- }
- if ( geometry.hasTangents ) {
- geometryGroup.__tangentArray = new Float32Array( nvertices * 4 );
- }
- if ( vertexColorType ) {
- geometryGroup.__colorArray = new Float32Array( nvertices * 3 );
- }
- if ( uvType ) {
- if ( geometry.faceUvs.length > 0 || geometry.faceVertexUvs.length > 0 ) {
- geometryGroup.__uvArray = new Float32Array( nvertices * 2 );
- }
- if ( geometry.faceUvs.length > 1 || geometry.faceVertexUvs.length > 1 ) {
- geometryGroup.__uv2Array = new Float32Array( nvertices * 2 );
- }
- }
- if ( object.geometry.skinWeights.length && object.geometry.skinIndices.length ) {
- geometryGroup.__skinVertexAArray = new Float32Array( nvertices * 4 );
- geometryGroup.__skinVertexBArray = new Float32Array( nvertices * 4 );
- geometryGroup.__skinIndexArray = new Float32Array( nvertices * 4 );
- geometryGroup.__skinWeightArray = new Float32Array( nvertices * 4 );
- }
- geometryGroup.__faceArray = new Uint16Array( ntris * 3 + ( object.geometry.edgeFaces ? object.geometry.edgeFaces.length * 2 * 3 : 0 ));
- geometryGroup.__lineArray = new Uint16Array( nlines * 2 );
- if ( geometryGroup.numMorphTargets ) {
- geometryGroup.__morphTargetsArrays = [];
- for ( m = 0, ml = geometryGroup.numMorphTargets; m < ml; m ++ ) {
- geometryGroup.__morphTargetsArrays.push( new Float32Array( nvertices * 3 ) );
- }
- }
- geometryGroup.__needsSmoothNormals = ( normalType == THREE.SmoothShading );
- geometryGroup.__uvType = uvType;
- geometryGroup.__vertexColorType = vertexColorType;
- geometryGroup.__normalType = normalType;
- geometryGroup.__webglFaceCount = ntris * 3 + ( object.geometry.edgeFaces ? object.geometry.edgeFaces.length * 2 * 3 : 0 );
- geometryGroup.__webglLineCount = nlines * 2;
- // custom attributes
- if ( material.attributes ) {
- if ( geometryGroup.__webglCustomAttributesList === undefined ) {
- geometryGroup.__webglCustomAttributesList = [];
- }
- for ( var a in material.attributes ) {
- // Do a shallow copy of the attribute object so different geometryGroup chunks use different
- // attribute buffers which are correctly indexed in the setMeshBuffers function
- originalAttribute = material.attributes[ a ];
- attribute = {};
- for ( property in originalAttribute ) {
- attribute[ property ] = originalAttribute[ property ];
- }
- if( !attribute.__webglInitialized || attribute.createUniqueBuffers ) {
- attribute.__webglInitialized = true;
- size = 1; // "f" and "i"
- if( attribute.type === "v2" ) size = 2;
- else if( attribute.type === "v3" ) size = 3;
- else if( attribute.type === "v4" ) size = 4;
- else if( attribute.type === "c" ) size = 3;
- attribute.size = size;
- attribute.array = new Float32Array( nvertices * size );
- attribute.buffer = _gl.createBuffer();
- attribute.buffer.belongsToAttribute = a;
- originalAttribute.needsUpdate = true;
- attribute.__original = originalAttribute;
- }
- geometryGroup.__webglCustomAttributesList.push( attribute );
- }
- }
- geometryGroup.__inittedArrays = true;
- };
- function setMeshBuffers( geometryGroup, object, hint, dispose ) {
- if ( ! geometryGroup.__inittedArrays ) {
- // console.log( object );
- return;
- }
- var f, fl, fi, face,
- vertexNormals, faceNormal, normal,
- vertexColors, faceColor,
- vertexTangents,
- uvType, vertexColorType, normalType,
- uv, uv2, v1, v2, v3, v4, t1, t2, t3, t4,
- c1, c2, c3, c4,
- sw1, sw2, sw3, sw4,
- si1, si2, si3, si4,
- sa1, sa2, sa3, sa4,
- sb1, sb2, sb3, sb4,
- m, ml, i, il,
- vn, uvi, uv2i,
- vk, vkl, vka,
- a,
- vertexIndex = 0,
- offset = 0,
- offset_uv = 0,
- offset_uv2 = 0,
- offset_face = 0,
- offset_normal = 0,
- offset_tangent = 0,
- offset_line = 0,
- offset_color = 0,
- offset_skin = 0,
- offset_morphTarget = 0,
- offset_custom = 0,
- offset_customSrc = 0,
- value,
- vertexArray = geometryGroup.__vertexArray,
- uvArray = geometryGroup.__uvArray,
- uv2Array = geometryGroup.__uv2Array,
- normalArray = geometryGroup.__normalArray,
- tangentArray = geometryGroup.__tangentArray,
- colorArray = geometryGroup.__colorArray,
- skinVertexAArray = geometryGroup.__skinVertexAArray,
- skinVertexBArray = geometryGroup.__skinVertexBArray,
- skinIndexArray = geometryGroup.__skinIndexArray,
- skinWeightArray = geometryGroup.__skinWeightArray,
- morphTargetsArrays = geometryGroup.__morphTargetsArrays,
- customAttributes = geometryGroup.__webglCustomAttributesList,
- customAttribute,
- faceArray = geometryGroup.__faceArray,
- lineArray = geometryGroup.__lineArray,
- needsSmoothNormals = geometryGroup.__needsSmoothNormals,
- vertexColorType = geometryGroup.__vertexColorType,
- uvType = geometryGroup.__uvType,
- normalType = geometryGroup.__normalType,
- geometry = object.geometry, // this is shared for all chunks
- dirtyVertices = geometry.__dirtyVertices,
- dirtyElements = geometry.__dirtyElements,
- dirtyUvs = geometry.__dirtyUvs,
- dirtyNormals = geometry.__dirtyNormals,
- dirtyTangents = geometry.__dirtyTangents,
- dirtyColors = geometry.__dirtyColors,
- dirtyMorphTargets = geometry.__dirtyMorphTargets,
- vertices = geometry.vertices,
- chunk_faces = geometryGroup.faces,
- obj_faces = geometry.faces,
- obj_uvs = geometry.faceVertexUvs[ 0 ],
- obj_uvs2 = geometry.faceVertexUvs[ 1 ],
- obj_colors = geometry.colors,
- obj_skinVerticesA = geometry.skinVerticesA,
- obj_skinVerticesB = geometry.skinVerticesB,
- obj_skinIndices = geometry.skinIndices,
- obj_skinWeights = geometry.skinWeights,
- morphTargets = geometry.morphTargets;
- if ( customAttributes ) {
- for ( i = 0, il = customAttributes.length; i < il; i ++ ) {
- customAttributes[ i ].offset = 0;
- customAttributes[ i ].offsetSrc = 0;
- }
- }
- for ( f = 0, fl = chunk_faces.length; f < fl; f ++ ) {
- fi = chunk_faces[ f ];
- face = obj_faces[ fi ];
- if ( obj_uvs ) {
- uv = obj_uvs[ fi ];
- }
- if ( obj_uvs2 ) {
- uv2 = obj_uvs2[ fi ];
- }
- vertexNormals = face.vertexNormals;
- faceNormal = face.normal;
- vertexColors = face.vertexColors;
- faceColor = face.color;
- vertexTangents = face.vertexTangents;
- if ( face instanceof THREE.Face3 ) {
- if ( dirtyVertices ) {
- v1 = vertices[ face.a ].position;
- v2 = vertices[ face.b ].position;
- v3 = vertices[ face.c ].position;
- vertexArray[ offset ] = v1.x;
- vertexArray[ offset + 1 ] = v1.y;
- vertexArray[ offset + 2 ] = v1.z;
- vertexArray[ offset + 3 ] = v2.x;
- vertexArray[ offset + 4 ] = v2.y;
- vertexArray[ offset + 5 ] = v2.z;
- vertexArray[ offset + 6 ] = v3.x;
- vertexArray[ offset + 7 ] = v3.y;
- vertexArray[ offset + 8 ] = v3.z;
- offset += 9;
- }
- if ( customAttributes ) {
- for ( i = 0, il = customAttributes.length; i < il; i ++ ) {
- customAttribute = customAttributes[ i ];
- if ( customAttribute.__original.needsUpdate ) {
- offset_custom = customAttribute.offset;
- offset_customSrc = customAttribute.offsetSrc;
- if ( customAttribute.size === 1 ) {
- if ( customAttribute.boundTo === undefined || customAttribute.boundTo === "vertices" ) {
- customAttribute.array[ offset_custom ] = customAttribute.value[ face.a ];
- customAttribute.array[ offset_custom + 1 ] = customAttribute.value[ face.b ];
- customAttribute.array[ offset_custom + 2 ] = customAttribute.value[ face.c ];
- } else if ( customAttribute.boundTo === "faces" ) {
- value = customAttribute.value[ offset_customSrc ];
- customAttribute.array[ offset_custom ] = value;
- customAttribute.array[ offset_custom + 1 ] = value;
- customAttribute.array[ offset_custom + 2 ] = value;
- customAttribute.offsetSrc ++;
- } else if ( customAttribute.boundTo === "faceVertices" ) {
- customAttribute.array[ offset_custom ] = customAttribute.value[ offset_customSrc ];
- customAttribute.array[ offset_custom + 1 ] = customAttribute.value[ offset_customSrc + 1 ];
- customAttribute.array[ offset_custom + 2 ] = customAttribute.value[ offset_customSrc + 2 ];
- customAttribute.offsetSrc += 3;
- }
- customAttribute.offset += 3;
- } else {
- if ( customAttribute.boundTo === undefined || customAttribute.boundTo === "vertices" ) {
- v1 = customAttribute.value[ face.a ];
- v2 = customAttribute.value[ face.b ];
- v3 = customAttribute.value[ face.c ];
- } else if ( customAttribute.boundTo === "faces" ) {
- value = customAttribute.value[ offset_customSrc ];
- v1 = value;
- v2 = value;
- v3 = value;
- customAttribute.offsetSrc ++;
- } else if ( customAttribute.boundTo === "faceVertices" ) {
- v1 = customAttribute.value[ offset_customSrc ];
- v2 = customAttribute.value[ offset_customSrc + 1 ];
- v3 = customAttribute.value[ offset_customSrc + 2 ];
- customAttribute.offsetSrc += 3;
- }
- if ( customAttribute.size === 2 ) {
- customAttribute.array[ offset_custom ] = v1.x;
- customAttribute.array[ offset_custom + 1 ] = v1.y;
- customAttribute.array[ offset_custom + 2 ] = v2.x;
- customAttribute.array[ offset_custom + 3 ] = v2.y;
- customAttribute.array[ offset_custom + 4 ] = v3.x;
- customAttribute.array[ offset_custom + 5 ] = v3.y;
- customAttribute.offset += 6;
- } else if ( customAttribute.size === 3 ) {
- if ( customAttribute.type === "c" ) {
- customAttribute.array[ offset_custom ] = v1.r;
- customAttribute.array[ offset_custom + 1 ] = v1.g;
- customAttribute.array[ offset_custom + 2 ] = v1.b;
- customAttribute.array[ offset_custom + 3 ] = v2.r;
- customAttribute.array[ offset_custom + 4 ] = v2.g;
- customAttribute.array[ offset_custom + 5 ] = v2.b;
- customAttribute.array[ offset_custom + 6 ] = v3.r;
- customAttribute.array[ offset_custom + 7 ] = v3.g;
- customAttribute.array[ offset_custom + 8 ] = v3.b;
- } else {
- customAttribute.array[ offset_custom ] = v1.x;
- customAttribute.array[ offset_custom + 1 ] = v1.y;
- customAttribute.array[ offset_custom + 2 ] = v1.z;
- customAttribute.array[ offset_custom + 3 ] = v2.x;
- customAttribute.array[ offset_custom + 4 ] = v2.y;
- customAttribute.array[ offset_custom + 5 ] = v2.z;
- customAttribute.array[ offset_custom + 6 ] = v3.x;
- customAttribute.array[ offset_custom + 7 ] = v3.y;
- customAttribute.array[ offset_custom + 8 ] = v3.z;
- }
- customAttribute.offset += 9;
- } else {
- customAttribute.array[ offset_custom ] = v1.x;
- customAttribute.array[ offset_custom + 1 ] = v1.y;
- customAttribute.array[ offset_custom + 2 ] = v1.z;
- customAttribute.array[ offset_custom + 3 ] = v1.w;
- customAttribute.array[ offset_custom + 4 ] = v2.x;
- customAttribute.array[ offset_custom + 5 ] = v2.y;
- customAttribute.array[ offset_custom + 6 ] = v2.z;
- customAttribute.array[ offset_custom + 7 ] = v2.w;
- customAttribute.array[ offset_custom + 8 ] = v3.x;
- customAttribute.array[ offset_custom + 9 ] = v3.y;
- customAttribute.array[ offset_custom + 10 ] = v3.z;
- customAttribute.array[ offset_custom + 11 ] = v3.w;
- customAttribute.offset += 12;
- }
- }
- }
- }
- }
- if ( dirtyMorphTargets ) {
- for ( vk = 0, vkl = morphTargets.length; vk < vkl; vk ++ ) {
- v1 = morphTargets[ vk ].vertices[ face.a ].position;
- v2 = morphTargets[ vk ].vertices[ face.b ].position;
- v3 = morphTargets[ vk ].vertices[ face.c ].position;
- vka = morphTargetsArrays[ vk ];
- vka[ offset_morphTarget ] = v1.x;
- vka[ offset_morphTarget + 1 ] = v1.y;
- vka[ offset_morphTarget + 2 ] = v1.z;
- vka[ offset_morphTarget + 3 ] = v2.x;
- vka[ offset_morphTarget + 4 ] = v2.y;
- vka[ offset_morphTarget + 5 ] = v2.z;
- vka[ offset_morphTarget + 6 ] = v3.x;
- vka[ offset_morphTarget + 7 ] = v3.y;
- vka[ offset_morphTarget + 8 ] = v3.z;
- }
- offset_morphTarget += 9;
- }
- if ( obj_skinWeights.length ) {
- // weights
- sw1 = obj_skinWeights[ face.a ];
- sw2 = obj_skinWeights[ face.b ];
- sw3 = obj_skinWeights[ face.c ];
- skinWeightArray[ offset_skin ] = sw1.x;
- skinWeightArray[ offset_skin + 1 ] = sw1.y;
- skinWeightArray[ offset_skin + 2 ] = sw1.z;
- skinWeightArray[ offset_skin + 3 ] = sw1.w;
- skinWeightArray[ offset_skin + 4 ] = sw2.x;
- skinWeightArray[ offset_skin + 5 ] = sw2.y;
- skinWeightArray[ offset_skin + 6 ] = sw2.z;
- skinWeightArray[ offset_skin + 7 ] = sw2.w;
- skinWeightArray[ offset_skin + 8 ] = sw3.x;
- skinWeightArray[ offset_skin + 9 ] = sw3.y;
- skinWeightArray[ offset_skin + 10 ] = sw3.z;
- skinWeightArray[ offset_skin + 11 ] = sw3.w;
- // indices
- si1 = obj_skinIndices[ face.a ];
- si2 = obj_skinIndices[ face.b ];
- si3 = obj_skinIndices[ face.c ];
- skinIndexArray[ offset_skin ] = si1.x;
- skinIndexArray[ offset_skin + 1 ] = si1.y;
- skinIndexArray[ offset_skin + 2 ] = si1.z;
- skinIndexArray[ offset_skin + 3 ] = si1.w;
- skinIndexArray[ offset_skin + 4 ] = si2.x;
- skinIndexArray[ offset_skin + 5 ] = si2.y;
- skinIndexArray[ offset_skin + 6 ] = si2.z;
- skinIndexArray[ offset_skin + 7 ] = si2.w;
- skinIndexArray[ offset_skin + 8 ] = si3.x;
- skinIndexArray[ offset_skin + 9 ] = si3.y;
- skinIndexArray[ offset_skin + 10 ] = si3.z;
- skinIndexArray[ offset_skin + 11 ] = si3.w;
- // vertices A
- sa1 = obj_skinVerticesA[ face.a ];
- sa2 = obj_skinVerticesA[ face.b ];
- sa3 = obj_skinVerticesA[ face.c ];
- skinVertexAArray[ offset_skin ] = sa1.x;
- skinVertexAArray[ offset_skin + 1 ] = sa1.y;
- skinVertexAArray[ offset_skin + 2 ] = sa1.z;
- skinVertexAArray[ offset_skin + 3 ] = 1; // pad for faster vertex shader
- skinVertexAArray[ offset_skin + 4 ] = sa2.x;
- skinVertexAArray[ offset_skin + 5 ] = sa2.y;
- skinVertexAArray[ offset_skin + 6 ] = sa2.z;
- skinVertexAArray[ offset_skin + 7 ] = 1;
- skinVertexAArray[ offset_skin + 8 ] = sa3.x;
- skinVertexAArray[ offset_skin + 9 ] = sa3.y;
- skinVertexAArray[ offset_skin + 10 ] = sa3.z;
- skinVertexAArray[ offset_skin + 11 ] = 1;
- // vertices B
- sb1 = obj_skinVerticesB[ face.a ];
- sb2 = obj_skinVerticesB[ face.b ];
- sb3 = obj_skinVerticesB[ face.c ];
- skinVertexBArray[ offset_skin ] = sb1.x;
- skinVertexBArray[ offset_skin + 1 ] = sb1.y;
- skinVertexBArray[ offset_skin + 2 ] = sb1.z;
- skinVertexBArray[ offset_skin + 3 ] = 1; // pad for faster vertex shader
- skinVertexBArray[ offset_skin + 4 ] = sb2.x;
- skinVertexBArray[ offset_skin + 5 ] = sb2.y;
- skinVertexBArray[ offset_skin + 6 ] = sb2.z;
- skinVertexBArray[ offset_skin + 7 ] = 1;
- skinVertexBArray[ offset_skin + 8 ] = sb3.x;
- skinVertexBArray[ offset_skin + 9 ] = sb3.y;
- skinVertexBArray[ offset_skin + 10 ] = sb3.z;
- skinVertexBArray[ offset_skin + 11 ] = 1;
- offset_skin += 12;
- }
- if ( dirtyColors && vertexColorType ) {
- if ( vertexColors.length == 3 && vertexColorType == THREE.VertexColors ) {
- c1 = vertexColors[ 0 ];
- c2 = vertexColors[ 1 ];
- c3 = vertexColors[ 2 ];
- } else {
- c1 = faceColor;
- c2 = faceColor;
- c3 = faceColor;
- }
- colorArray[ offset_color ] = c1.r;
- colorArray[ offset_color + 1 ] = c1.g;
- colorArray[ offset_color + 2 ] = c1.b;
- colorArray[ offset_color + 3 ] = c2.r;
- colorArray[ offset_color + 4 ] = c2.g;
- colorArray[ offset_color + 5 ] = c2.b;
- colorArray[ offset_color + 6 ] = c3.r;
- colorArray[ offset_color + 7 ] = c3.g;
- colorArray[ offset_color + 8 ] = c3.b;
- offset_color += 9;
- }
- if ( dirtyTangents && geometry.hasTangents ) {
- t1 = vertexTangents[ 0 ];
- t2 = vertexTangents[ 1 ];
- t3 = vertexTangents[ 2 ];
- tangentArray[ offset_tangent ] = t1.x;
- tangentArray[ offset_tangent + 1 ] = t1.y;
- tangentArray[ offset_tangent + 2 ] = t1.z;
- tangentArray[ offset_tangent + 3 ] = t1.w;
- tangentArray[ offset_tangent + 4 ] = t2.x;
- tangentArray[ offset_tangent + 5 ] = t2.y;
- tangentArray[ offset_tangent + 6 ] = t2.z;
- tangentArray[ offset_tangent + 7 ] = t2.w;
- tangentArray[ offset_tangent + 8 ] = t3.x;
- tangentArray[ offset_tangent + 9 ] = t3.y;
- tangentArray[ offset_tangent + 10 ] = t3.z;
- tangentArray[ offset_tangent + 11 ] = t3.w;
- offset_tangent += 12;
- }
- if ( dirtyNormals && normalType ) {
- if ( vertexNormals.length == 3 && needsSmoothNormals ) {
- for ( i = 0; i < 3; i ++ ) {
- vn = vertexNormals[ i ];
- normalArray[ offset_normal ] = vn.x;
- normalArray[ offset_normal + 1 ] = vn.y;
- normalArray[ offset_normal + 2 ] = vn.z;
- offset_normal += 3;
- }
- } else {
- for ( i = 0; i < 3; i ++ ) {
- normalArray[ offset_normal ] = faceNormal.x;
- normalArray[ offset_normal + 1 ] = faceNormal.y;
- normalArray[ offset_normal + 2 ] = faceNormal.z;
- offset_normal += 3;
- }
- }
- }
- if ( dirtyUvs && uv !== undefined && uvType ) {
- for ( i = 0; i < 3; i ++ ) {
- uvi = uv[ i ];
- uvArray[ offset_uv ] = uvi.u;
- uvArray[ offset_uv + 1 ] = uvi.v;
- offset_uv += 2;
- }
- }
- if ( dirtyUvs && uv2 !== undefined && uvType ) {
- for ( i = 0; i < 3; i ++ ) {
- uv2i = uv2[ i ];
- uv2Array[ offset_uv2 ] = uv2i.u;
- uv2Array[ offset_uv2 + 1 ] = uv2i.v;
- offset_uv2 += 2;
- }
- }
- if ( dirtyElements ) {
- faceArray[ offset_face ] = vertexIndex;
- faceArray[ offset_face + 1 ] = vertexIndex + 1;
- faceArray[ offset_face + 2 ] = vertexIndex + 2;
- offset_face += 3;
- lineArray[ offset_line ] = vertexIndex;
- lineArray[ offset_line + 1 ] = vertexIndex + 1;
- lineArray[ offset_line + 2 ] = vertexIndex;
- lineArray[ offset_line + 3 ] = vertexIndex + 2;
- lineArray[ offset_line + 4 ] = vertexIndex + 1;
- lineArray[ offset_line + 5 ] = vertexIndex + 2;
- offset_line += 6;
- vertexIndex += 3;
- }
- } else if ( face instanceof THREE.Face4 ) {
- if ( dirtyVertices ) {
- v1 = vertices[ face.a ].position;
- v2 = vertices[ face.b ].position;
- v3 = vertices[ face.c ].position;
- v4 = vertices[ face.d ].position;
- vertexArray[ offset ] = v1.x;
- vertexArray[ offset + 1 ] = v1.y;
- vertexArray[ offset + 2 ] = v1.z;
- vertexArray[ offset + 3 ] = v2.x;
- vertexArray[ offset + 4 ] = v2.y;
- vertexArray[ offset + 5 ] = v2.z;
- vertexArray[ offset + 6 ] = v3.x;
- vertexArray[ offset + 7 ] = v3.y;
- vertexArray[ offset + 8 ] = v3.z;
- vertexArray[ offset + 9 ] = v4.x;
- vertexArray[ offset + 10 ] = v4.y;
- vertexArray[ offset + 11 ] = v4.z;
- offset += 12;
- }
- if ( customAttributes ) {
- for ( i = 0, il = customAttributes.length; i < il; i ++ ) {
- customAttribute = customAttributes[ i ];
- if ( customAttribute.__original.needsUpdate ) {
- offset_custom = customAttribute.offset;
- offset_customSrc = customAttribute.offsetSrc;
- if ( customAttribute.size === 1 ) {
- if ( customAttribute.boundTo === undefined || customAttribute.boundTo === "vertices" ) {
- customAttribute.array[ offset_custom ] = customAttribute.value[ face.a ];
- customAttribute.array[ offset_custom + 1 ] = customAttribute.value[ face.b ];
- customAttribute.array[ offset_custom + 2 ] = customAttribute.value[ face.c ];
- customAttribute.array[ offset_custom + 3 ] = customAttribute.value[ face.d ];
- } else if ( customAttribute.boundTo === "faces" ) {
- value = customAttribute.value[ offset_customSrc ];
- customAttribute.array[ offset_custom ] = value;
- customAttribute.array[ offset_custom + 1 ] = value;
- customAttribute.array[ offset_custom + 2 ] = value;
- customAttribute.array[ offset_custom + 3 ] = value;
- customAttribute.offsetSrc ++;
- } else if ( customAttribute.boundTo === "faceVertices" ) {
- customAttribute.array[ offset_custom ] = customAttribute.value[ offset_customSrc ];
- customAttribute.array[ offset_custom + 1 ] = customAttribute.value[ offset_customSrc + 1 ];
- customAttribute.array[ offset_custom + 2 ] = customAttribute.value[ offset_customSrc + 2 ];
- customAttribute.array[ offset_custom + 3 ] = customAttribute.value[ offset_customSrc + 3 ];
- customAttribute.offsetSrc += 4;
- }
- customAttribute.offset += 4;
- } else {
- if ( customAttribute.boundTo === undefined || customAttribute.boundTo === "vertices" ) {
- v1 = customAttribute.value[ face.a ];
- v2 = customAttribute.value[ face.b ];
- v3 = customAttribute.value[ face.c ];
- v4 = customAttribute.value[ face.d ];
- } else if ( customAttribute.boundTo === "faces" ) {
- value = customAttribute.value[ offset_customSrc ];
- v1 = value;
- v2 = value;
- v3 = value;
- v4 = value;
- customAttribute.offsetSrc ++;
- } else if ( customAttribute.boundTo === "faceVertices" ) {
- v1 = customAttribute.value[ offset_customSrc ];
- v2 = customAttribute.value[ offset_customSrc + 1 ];
- v3 = customAttribute.value[ offset_customSrc + 2 ];
- v4 = customAttribute.value[ offset_customSrc + 3 ];
- customAttribute.offsetSrc += 4;
- }
- if ( customAttribute.size === 2 ) {
- customAttribute.array[ offset_custom ] = v1.x;
- customAttribute.array[ offset_custom + 1 ] = v1.y;
- customAttribute.array[ offset_custom + 2 ] = v2.x;
- customAttribute.array[ offset_custom + 3 ] = v2.y;
- customAttribute.array[ offset_custom + 4 ] = v3.x;
- customAttribute.array[ offset_custom + 5 ] = v3.y;
- customAttribute.array[ offset_custom + 6 ] = v4.x;
- customAttribute.array[ offset_custom + 7 ] = v4.y;
- customAttribute.offset += 8;
- } else if ( customAttribute.size === 3 ) {
- if ( customAttribute.type === "c" ) {
- customAttribute.array[ offset_custom ] = v1.r;
- customAttribute.array[ offset_custom + 1 ] = v1.g;
- customAttribute.array[ offset_custom + 2 ] = v1.b;
- customAttribute.array[ offset_custom + 3 ] = v2.r;
- customAttribute.array[ offset_custom + 4 ] = v2.g;
- customAttribute.array[ offset_custom + 5 ] = v2.b;
- customAttribute.array[ offset_custom + 6 ] = v3.r;
- customAttribute.array[ offset_custom + 7 ] = v3.g;
- customAttribute.array[ offset_custom + 8 ] = v3.b;
- customAttribute.array[ offset_custom + 9 ] = v4.r;
- customAttribute.array[ offset_custom + 10 ] = v4.g;
- customAttribute.array[ offset_custom + 11 ] = v4.b;
- } else {
- customAttribute.array[ offset_custom ] = v1.x;
- customAttribute.array[ offset_custom + 1 ] = v1.y;
- customAttribute.array[ offset_custom + 2 ] = v1.z;
- customAttribute.array[ offset_custom + 3 ] = v2.x;
- customAttribute.array[ offset_custom + 4 ] = v2.y;
- customAttribute.array[ offset_custom + 5 ] = v2.z;
- customAttribute.array[ offset_custom + 6 ] = v3.x;
- customAttribute.array[ offset_custom + 7 ] = v3.y;
- customAttribute.array[ offset_custom + 8 ] = v3.z;
- customAttribute.array[ offset_custom + 9 ] = v4.x;
- customAttribute.array[ offset_custom + 10 ] = v4.y;
- customAttribute.array[ offset_custom + 11 ] = v4.z;
- }
- customAttribute.offset += 12;
- } else {
- customAttribute.array[ offset_custom ] = v1.x;
- customAttribute.array[ offset_custom + 1 ] = v1.y;
- customAttribute.array[ offset_custom + 2 ] = v1.z;
- customAttribute.array[ offset_custom + 3 ] = v1.w;
- customAttribute.array[ offset_custom + 4 ] = v2.x;
- customAttribute.array[ offset_custom + 5 ] = v2.y;
- customAttribute.array[ offset_custom + 6 ] = v2.z;
- customAttribute.array[ offset_custom + 7 ] = v2.w;
- customAttribute.array[ offset_custom + 8 ] = v3.x;
- customAttribute.array[ offset_custom + 9 ] = v3.y;
- customAttribute.array[ offset_custom + 10 ] = v3.z;
- customAttribute.array[ offset_custom + 11 ] = v3.w;
- customAttribute.array[ offset_custom + 12 ] = v4.x;
- customAttribute.array[ offset_custom + 13 ] = v4.y;
- customAttribute.array[ offset_custom + 14 ] = v4.z;
- customAttribute.array[ offset_custom + 15 ] = v4.w;
- customAttribute.offset += 16;
- }
- }
- }
- }
- }
- if ( dirtyMorphTargets ) {
- for ( vk = 0, vkl = morphTargets.length; vk < vkl; vk ++ ) {
- v1 = morphTargets[ vk ].vertices[ face.a ].position;
- v2 = morphTargets[ vk ].vertices[ face.b ].position;
- v3 = morphTargets[ vk ].vertices[ face.c ].position;
- v4 = morphTargets[ vk ].vertices[ face.d ].position;
- vka = morphTargetsArrays[ vk ];
- vka[ offset_morphTarget ] = v1.x;
- vka[ offset_morphTarget + 1 ] = v1.y;
- vka[ offset_morphTarget + 2 ] = v1.z;
- vka[ offset_morphTarget + 3 ] = v2.x;
- vka[ offset_morphTarget + 4 ] = v2.y;
- vka[ offset_morphTarget + 5 ] = v2.z;
- vka[ offset_morphTarget + 6 ] = v3.x;
- vka[ offset_morphTarget + 7 ] = v3.y;
- vka[ offset_morphTarget + 8 ] = v3.z;
- vka[ offset_morphTarget + 9 ] = v4.x;
- vka[ offset_morphTarget + 10 ] = v4.y;
- vka[ offset_morphTarget + 11 ] = v4.z;
- }
- offset_morphTarget += 12;
- }
- if ( obj_skinWeights.length ) {
- // weights
- sw1 = obj_skinWeights[ face.a ];
- sw2 = obj_skinWeights[ face.b ];
- sw3 = obj_skinWeights[ face.c ];
- sw4 = obj_skinWeights[ face.d ];
- skinWeightArray[ offset_skin ] = sw1.x;
- skinWeightArray[ offset_skin + 1 ] = sw1.y;
- skinWeightArray[ offset_skin + 2 ] = sw1.z;
- skinWeightArray[ offset_skin + 3 ] = sw1.w;
- skinWeightArray[ offset_skin + 4 ] = sw2.x;
- skinWeightArray[ offset_skin + 5 ] = sw2.y;
- skinWeightArray[ offset_skin + 6 ] = sw2.z;
- skinWeightArray[ offset_skin + 7 ] = sw2.w;
- skinWeightArray[ offset_skin + 8 ] = sw3.x;
- skinWeightArray[ offset_skin + 9 ] = sw3.y;
- skinWeightArray[ offset_skin + 10 ] = sw3.z;
- skinWeightArray[ offset_skin + 11 ] = sw3.w;
- skinWeightArray[ offset_skin + 12 ] = sw4.x;
- skinWeightArray[ offset_skin + 13 ] = sw4.y;
- skinWeightArray[ offset_skin + 14 ] = sw4.z;
- skinWeightArray[ offset_skin + 15 ] = sw4.w;
- // indices
- si1 = obj_skinIndices[ face.a ];
- si2 = obj_skinIndices[ face.b ];
- si3 = obj_skinIndices[ face.c ];
- si4 = obj_skinIndices[ face.d ];
- skinIndexArray[ offset_skin ] = si1.x;
- skinIndexArray[ offset_skin + 1 ] = si1.y;
- skinIndexArray[ offset_skin + 2 ] = si1.z;
- skinIndexArray[ offset_skin + 3 ] = si1.w;
- skinIndexArray[ offset_skin + 4 ] = si2.x;
- skinIndexArray[ offset_skin + 5 ] = si2.y;
- skinIndexArray[ offset_skin + 6 ] = si2.z;
- skinIndexArray[ offset_skin + 7 ] = si2.w;
- skinIndexArray[ offset_skin + 8 ] = si3.x;
- skinIndexArray[ offset_skin + 9 ] = si3.y;
- skinIndexArray[ offset_skin + 10 ] = si3.z;
- skinIndexArray[ offset_skin + 11 ] = si3.w;
- skinIndexArray[ offset_skin + 12 ] = si4.x;
- skinIndexArray[ offset_skin + 13 ] = si4.y;
- skinIndexArray[ offset_skin + 14 ] = si4.z;
- skinIndexArray[ offset_skin + 15 ] = si4.w;
- // vertices A
- sa1 = obj_skinVerticesA[ face.a ];
- sa2 = obj_skinVerticesA[ face.b ];
- sa3 = obj_skinVerticesA[ face.c ];
- sa4 = obj_skinVerticesA[ face.d ];
- skinVertexAArray[ offset_skin ] = sa1.x;
- skinVertexAArray[ offset_skin + 1 ] = sa1.y;
- skinVertexAArray[ offset_skin + 2 ] = sa1.z;
- skinVertexAArray[ offset_skin + 3 ] = 1; // pad for faster vertex shader
- skinVertexAArray[ offset_skin + 4 ] = sa2.x;
- skinVertexAArray[ offset_skin + 5 ] = sa2.y;
- skinVertexAArray[ offset_skin + 6 ] = sa2.z;
- skinVertexAArray[ offset_skin + 7 ] = 1;
- skinVertexAArray[ offset_skin + 8 ] = sa3.x;
- skinVertexAArray[ offset_skin + 9 ] = sa3.y;
- skinVertexAArray[ offset_skin + 10 ] = sa3.z;
- skinVertexAArray[ offset_skin + 11 ] = 1;
- skinVertexAArray[ offset_skin + 12 ] = sa4.x;
- skinVertexAArray[ offset_skin + 13 ] = sa4.y;
- skinVertexAArray[ offset_skin + 14 ] = sa4.z;
- skinVertexAArray[ offset_skin + 15 ] = 1;
- // vertices B
- sb1 = obj_skinVerticesB[ face.a ];
- sb2 = obj_skinVerticesB[ face.b ];
- sb3 = obj_skinVerticesB[ face.c ];
- sb4 = obj_skinVerticesB[ face.d ];
- skinVertexBArray[ offset_skin ] = sb1.x;
- skinVertexBArray[ offset_skin + 1 ] = sb1.y;
- skinVertexBArray[ offset_skin + 2 ] = sb1.z;
- skinVertexBArray[ offset_skin + 3 ] = 1; // pad for faster vertex shader
- skinVertexBArray[ offset_skin + 4 ] = sb2.x;
- skinVertexBArray[ offset_skin + 5 ] = sb2.y;
- skinVertexBArray[ offset_skin + 6 ] = sb2.z;
- skinVertexBArray[ offset_skin + 7 ] = 1;
- skinVertexBArray[ offset_skin + 8 ] = sb3.x;
- skinVertexBArray[ offset_skin + 9 ] = sb3.y;
- skinVertexBArray[ offset_skin + 10 ] = sb3.z;
- skinVertexBArray[ offset_skin + 11 ] = 1;
- skinVertexBArray[ offset_skin + 12 ] = sb4.x;
- skinVertexBArray[ offset_skin + 13 ] = sb4.y;
- skinVertexBArray[ offset_skin + 14 ] = sb4.z;
- skinVertexBArray[ offset_skin + 15 ] = 1;
- offset_skin += 16;
- }
- if ( dirtyColors && vertexColorType ) {
- if ( vertexColors.length == 4 && vertexColorType == THREE.VertexColors ) {
- c1 = vertexColors[ 0 ];
- c2 = vertexColors[ 1 ];
- c3 = vertexColors[ 2 ];
- c4 = vertexColors[ 3 ];
- } else {
- c1 = faceColor;
- c2 = faceColor;
- c3 = faceColor;
- c4 = faceColor;
- }
- colorArray[ offset_color ] = c1.r;
- colorArray[ offset_color + 1 ] = c1.g;
- colorArray[ offset_color + 2 ] = c1.b;
- colorArray[ offset_color + 3 ] = c2.r;
- colorArray[ offset_color + 4 ] = c2.g;
- colorArray[ offset_color + 5 ] = c2.b;
- colorArray[ offset_color + 6 ] = c3.r;
- colorArray[ offset_color + 7 ] = c3.g;
- colorArray[ offset_color + 8 ] = c3.b;
- colorArray[ offset_color + 9 ] = c4.r;
- colorArray[ offset_color + 10 ] = c4.g;
- colorArray[ offset_color + 11 ] = c4.b;
- offset_color += 12;
- }
- if ( dirtyTangents && geometry.hasTangents ) {
- t1 = vertexTangents[ 0 ];
- t2 = vertexTangents[ 1 ];
- t3 = vertexTangents[ 2 ];
- t4 = vertexTangents[ 3 ];
- tangentArray[ offset_tangent ] = t1.x;
- tangentArray[ offset_tangent + 1 ] = t1.y;
- tangentArray[ offset_tangent + 2 ] = t1.z;
- tangentArray[ offset_tangent + 3 ] = t1.w;
- tangentArray[ offset_tangent + 4 ] = t2.x;
- tangentArray[ offset_tangent + 5 ] = t2.y;
- tangentArray[ offset_tangent + 6 ] = t2.z;
- tangentArray[ offset_tangent + 7 ] = t2.w;
- tangentArray[ offset_tangent + 8 ] = t3.x;
- tangentArray[ offset_tangent + 9 ] = t3.y;
- tangentArray[ offset_tangent + 10 ] = t3.z;
- tangentArray[ offset_tangent + 11 ] = t3.w;
- tangentArray[ offset_tangent + 12 ] = t4.x;
- tangentArray[ offset_tangent + 13 ] = t4.y;
- tangentArray[ offset_tangent + 14 ] = t4.z;
- tangentArray[ offset_tangent + 15 ] = t4.w;
- offset_tangent += 16;
- }
- if ( dirtyNormals && normalType ) {
- if ( vertexNormals.length == 4 && needsSmoothNormals ) {
- for ( i = 0; i < 4; i ++ ) {
- vn = vertexNormals[ i ];
- normalArray[ offset_normal ] = vn.x;
- normalArray[ offset_normal + 1 ] = vn.y;
- normalArray[ offset_normal + 2 ] = vn.z;
- offset_normal += 3;
- }
- } else {
- for ( i = 0; i < 4; i ++ ) {
- normalArray[ offset_normal ] = faceNormal.x;
- normalArray[ offset_normal + 1 ] = faceNormal.y;
- normalArray[ offset_normal + 2 ] = faceNormal.z;
- offset_normal += 3;
- }
- }
- }
- if ( dirtyUvs && uv !== undefined && uvType ) {
- for ( i = 0; i < 4; i ++ ) {
- uvi = uv[ i ];
- uvArray[ offset_uv ] = uvi.u;
- uvArray[ offset_uv + 1 ] = uvi.v;
- offset_uv += 2;
- }
- }
- if ( dirtyUvs && uv2 !== undefined && uvType ) {
- for ( i = 0; i < 4; i ++ ) {
- uv2i = uv2[ i ];
- uv2Array[ offset_uv2 ] = uv2i.u;
- uv2Array[ offset_uv2 + 1 ] = uv2i.v;
- offset_uv2 += 2;
- }
- }
- if ( dirtyElements ) {
- faceArray[ offset_face ] = vertexIndex;
- faceArray[ offset_face + 1 ] = vertexIndex + 1;
- faceArray[ offset_face + 2 ] = vertexIndex + 3;
- faceArray[ offset_face + 3 ] = vertexIndex + 1;
- faceArray[ offset_face + 4 ] = vertexIndex + 2;
- faceArray[ offset_face + 5 ] = vertexIndex + 3;
- offset_face += 6;
- lineArray[ offset_line ] = vertexIndex;
- lineArray[ offset_line + 1 ] = vertexIndex + 1;
- lineArray[ offset_line + 2 ] = vertexIndex;
- lineArray[ offset_line + 3 ] = vertexIndex + 3;
- lineArray[ offset_line + 4 ] = vertexIndex + 1;
- lineArray[ offset_line + 5 ] = vertexIndex + 2;
- lineArray[ offset_line + 6 ] = vertexIndex + 2;
- lineArray[ offset_line + 7 ] = vertexIndex + 3;
- offset_line += 8;
- vertexIndex += 4;
- }
- }
- }
- if ( dirtyVertices ) {
- _gl.bindBuffer( _gl.ARRAY_BUFFER, geometryGroup.__webglVertexBuffer );
- _gl.bufferData( _gl.ARRAY_BUFFER, vertexArray, hint );
- }
- if ( customAttributes ) {
- for ( i = 0, il = customAttributes.length; i < il; i ++ ) {
- customAttribute = customAttributes[ i ];
- if ( customAttribute.__original.needsUpdate ) {
- _gl.bindBuffer( _gl.ARRAY_BUFFER, customAttribute.buffer );
- _gl.bufferData( _gl.ARRAY_BUFFER, customAttribute.array, hint );
- }
- }
- }
- if ( dirtyMorphTargets ) {
- for ( vk = 0, vkl = morphTargets.length; vk < vkl; vk ++ ) {
- _gl.bindBuffer( _gl.ARRAY_BUFFER, geometryGroup.__webglMorphTargetsBuffers[ vk ] );
- _gl.bufferData( _gl.ARRAY_BUFFER, morphTargetsArrays[ vk ], hint );
- }
- }
- if ( dirtyColors && offset_color > 0 ) {
- _gl.bindBuffer( _gl.ARRAY_BUFFER, geometryGroup.__webglColorBuffer );
- _gl.bufferData( _gl.ARRAY_BUFFER, colorArray, hint );
- }
- if ( dirtyNormals ) {
- _gl.bindBuffer( _gl.ARRAY_BUFFER, geometryGroup.__webglNormalBuffer );
- _gl.bufferData( _gl.ARRAY_BUFFER, normalArray, hint );
- }
- if ( dirtyTangents && geometry.hasTangents ) {
- _gl.bindBuffer( _gl.ARRAY_BUFFER, geometryGroup.__webglTangentBuffer );
- _gl.bufferData( _gl.ARRAY_BUFFER, tangentArray, hint );
- }
- if ( dirtyUvs && offset_uv > 0 ) {
- _gl.bindBuffer( _gl.ARRAY_BUFFER, geometryGroup.__webglUVBuffer );
- _gl.bufferData( _gl.ARRAY_BUFFER, uvArray, hint );
- }
- if ( dirtyUvs && offset_uv2 > 0 ) {
- _gl.bindBuffer( _gl.ARRAY_BUFFER, geometryGroup.__webglUV2Buffer );
- _gl.bufferData( _gl.ARRAY_BUFFER, uv2Array, hint );
- }
- if ( dirtyElements ) {
- _gl.bindBuffer( _gl.ELEMENT_ARRAY_BUFFER, geometryGroup.__webglFaceBuffer );
- _gl.bufferData( _gl.ELEMENT_ARRAY_BUFFER, faceArray, hint );
- _gl.bindBuffer( _gl.ELEMENT_ARRAY_BUFFER, geometryGroup.__webglLineBuffer );
- _gl.bufferData( _gl.ELEMENT_ARRAY_BUFFER, lineArray, hint );
- }
- if ( offset_skin > 0 ) {
- _gl.bindBuffer( _gl.ARRAY_BUFFER, geometryGroup.__webglSkinVertexABuffer );
- _gl.bufferData( _gl.ARRAY_BUFFER, skinVertexAArray, hint );
- _gl.bindBuffer( _gl.ARRAY_BUFFER, geometryGroup.__webglSkinVertexBBuffer );
- _gl.bufferData( _gl.ARRAY_BUFFER, skinVertexBArray, hint );
- _gl.bindBuffer( _gl.ARRAY_BUFFER, geometryGroup.__webglSkinIndicesBuffer );
- _gl.bufferData( _gl.ARRAY_BUFFER, skinIndexArray, hint );
- _gl.bindBuffer( _gl.ARRAY_BUFFER, geometryGroup.__webglSkinWeightsBuffer );
- _gl.bufferData( _gl.ARRAY_BUFFER, skinWeightArray, hint );
- }
- if ( dispose ) {
- delete geometryGroup.__inittedArrays;
- delete geometryGroup.__colorArray;
- delete geometryGroup.__normalArray;
- delete geometryGroup.__tangentArray;
- delete geometryGroup.__uvArray;
- delete geometryGroup.__uv2Array;
- delete geometryGroup.__faceArray;
- delete geometryGroup.__vertexArray;
- delete geometryGroup.__lineArray;
- delete geometryGroup.__skinVertexAArray;
- delete geometryGroup.__skinVertexBArray;
- delete geometryGroup.__skinIndexArray;
- delete geometryGroup.__skinWeightArray;
- }
- };
- function setLineBuffers ( geometry, hint ) {
- var v, c, vertex, offset,
- vertices = geometry.vertices,
- colors = geometry.colors,
- vl = vertices.length,
- cl = colors.length,
- vertexArray = geometry.__vertexArray,
- colorArray = geometry.__colorArray,
- dirtyVertices = geometry.__dirtyVertices,
- dirtyColors = geometry.__dirtyColors;
- if ( dirtyVertices ) {
- for ( v = 0; v < vl; v ++ ) {
- vertex = vertices[ v ].position;
- offset = v * 3;
- vertexArray[ offset ] = vertex.x;
- vertexArray[ offset + 1 ] = vertex.y;
- vertexArray[ offset + 2 ] = vertex.z;
- }
- _gl.bindBuffer( _gl.ARRAY_BUFFER, geometry.__webglVertexBuffer );
- _gl.bufferData( _gl.ARRAY_BUFFER, vertexArray, hint );
- }
- if ( dirtyColors ) {
- for ( c = 0; c < cl; c ++ ) {
- color = colors[ c ];
- offset = c * 3;
- colorArray[ offset ] = color.r;
- colorArray[ offset + 1 ] = color.g;
- colorArray[ offset + 2 ] = color.b;
- }
- _gl.bindBuffer( _gl.ARRAY_BUFFER, geometry.__webglColorBuffer );
- _gl.bufferData( _gl.ARRAY_BUFFER, colorArray, hint );
- }
- };
- function setRibbonBuffers ( geometry, hint ) {
- var v, c, vertex, offset,
- vertices = geometry.vertices,
- colors = geometry.colors,
- vl = vertices.length,
- cl = colors.length,
- vertexArray = geometry.__vertexArray,
- colorArray = geometry.__colorArray,
- dirtyVertices = geometry.__dirtyVertices,
- dirtyColors = geometry.__dirtyColors;
- if ( dirtyVertices ) {
- for ( v = 0; v < vl; v ++ ) {
- vertex = vertices[ v ].position;
- offset = v * 3;
- vertexArray[ offset ] = vertex.x;
- vertexArray[ offset + 1 ] = vertex.y;
- vertexArray[ offset + 2 ] = vertex.z;
- }
- _gl.bindBuffer( _gl.ARRAY_BUFFER, geometry.__webglVertexBuffer );
- _gl.bufferData( _gl.ARRAY_BUFFER, vertexArray, hint );
- }
- if ( dirtyColors ) {
- for ( c = 0; c < cl; c ++ ) {
- color = colors[ c ];
- offset = c * 3;
- colorArray[ offset ] = color.r;
- colorArray[ offset + 1 ] = color.g;
- colorArray[ offset + 2 ] = color.b;
- }
- _gl.bindBuffer( _gl.ARRAY_BUFFER, geometry.__webglColorBuffer );
- _gl.bufferData( _gl.ARRAY_BUFFER, colorArray, hint );
- }
- };
- function setParticleBuffers ( geometry, hint, object ) {
- var v, c, vertex, offset,
- vertices = geometry.vertices,
- vl = vertices.length,
- colors = geometry.colors,
- cl = colors.length,
- vertexArray = geometry.__vertexArray,
- colorArray = geometry.__colorArray,
- sortArray = geometry.__sortArray,
- dirtyVertices = geometry.__dirtyVertices,
- dirtyElements = geometry.__dirtyElements,
- dirtyColors = geometry.__dirtyColors,
- customAttributes = geometry.__webglCustomAttributesList,
- i, il,
- a, ca, cal, v1,
- offset_custom,
- customAttribute;
- if ( customAttributes ) {
- for ( i = 0, il = customAttributes.length; i < il; i ++ ) {
- customAttributes[ i ].offset = 0;
- }
- }
- if ( object.sortParticles ) {
- _projScreenMatrix.multiplySelf( object.matrixWorld );
- for ( v = 0; v < vl; v++ ) {
- vertex = vertices[ v ].position;
- _vector3.copy( vertex );
- _projScreenMatrix.multiplyVector3( _vector3 );
- sortArray[ v ] = [ _vector3.z, v ];
- }
- sortArray.sort( function( a, b ) { return b[ 0 ] - a[ 0 ]; } );
- for ( v = 0; v < vl; v++ ) {
- vertex = vertices[ sortArray[v][1] ].position;
- offset = v * 3;
- vertexArray[ offset ] = vertex.x;
- vertexArray[ offset + 1 ] = vertex.y;
- vertexArray[ offset + 2 ] = vertex.z;
- }
- for ( c = 0; c < cl; c ++ ) {
- offset = c * 3;
- color = colors[ sortArray[c][1] ];
- colorArray[ offset ] = color.r;
- colorArray[ offset + 1 ] = color.g;
- colorArray[ offset + 2 ] = color.b;
- }
- if ( customAttributes ) {
- for ( i = 0, il = customAttributes.length; i < il; i ++ ) {
- customAttribute = customAttributes[ i ];
- cal = customAttribute.value.length;
- for ( ca = 0; ca < cal; ca ++ ) {
- index = sortArray[ca][1];
- offset_custom = customAttribute.offset;
- if ( customAttribute.size === 1 ) {
- if ( customAttribute.boundTo === undefined || customAttribute.boundTo === "vertices" ) {
- customAttribute.array[ offset_custom ] = customAttribute.value[ index ];
- }
- } else {
- if ( customAttribute.boundTo === undefined || customAttribute.boundTo === "vertices" ) {
- v1 = customAttribute.value[ index ];
- }
- if ( customAttribute.size === 2 ) {
- customAttribute.array[ offset_custom ] = v1.x;
- customAttribute.array[ offset_custom + 1 ] = v1.y;
- } else if ( customAttribute.size === 3 ) {
- if ( customAttribute.type === "c" ) {
- customAttribute.array[ offset_custom ] = v1.r;
- customAttribute.array[ offset_custom + 1 ] = v1.g;
- customAttribute.array[ offset_custom + 2 ] = v1.b;
- } else {
- customAttribute.array[ offset_custom ] = v1.x;
- customAttribute.array[ offset_custom + 1 ] = v1.y;
- customAttribute.array[ offset_custom + 2 ] = v1.z;
- }
- } else {
- customAttribute.array[ offset_custom ] = v1.x;
- customAttribute.array[ offset_custom + 1 ] = v1.y;
- customAttribute.array[ offset_custom + 2 ] = v1.z;
- customAttribute.array[ offset_custom + 3 ] = v1.w;
- }
- }
- customAttribute.offset += customAttribute.size;
- }
- }
- }
- } else {
- if ( dirtyVertices ) {
- for ( v = 0; v < vl; v ++ ) {
- vertex = vertices[ v ].position;
- offset = v * 3;
- vertexArray[ offset ] = vertex.x;
- vertexArray[ offset + 1 ] = vertex.y;
- vertexArray[ offset + 2 ] = vertex.z;
- }
- }
- if ( dirtyColors ) {
- for ( c = 0; c < cl; c ++ ) {
- color = colors[ c ];
- offset = c * 3;
- colorArray[ offset ] = color.r;
- colorArray[ offset + 1 ] = color.g;
- colorArray[ offset + 2 ] = color.b;
- }
- }
- if ( customAttributes ) {
- for ( i = 0, il = customAttributes.length; i < il; i ++ ) {
- customAttribute = customAttributes[ i ];
- if ( customAttribute.__original.needsUpdate ) {
- cal = customAttribute.value.length;
- for ( ca = 0; ca < cal; ca ++ ) {
- offset_custom = customAttribute.offset;
- if ( customAttribute.size === 1 ) {
- if ( customAttribute.boundTo === undefined || customAttribute.boundTo === "vertices" ) {
- customAttribute.array[ offset_custom ] = customAttribute.value[ ca ];
- }
- } else {
- if ( customAttribute.boundTo === undefined || customAttribute.boundTo === "vertices" ) {
- v1 = customAttribute.value[ ca ];
- }
- if ( customAttribute.size === 2 ) {
- customAttribute.array[ offset_custom ] = v1.x;
- customAttribute.array[ offset_custom + 1 ] = v1.y;
- } else if ( customAttribute.size === 3 ) {
- if ( customAttribute.type === "c" ) {
- customAttribute.array[ offset_custom ] = v1.r;
- customAttribute.array[ offset_custom + 1 ] = v1.g;
- customAttribute.array[ offset_custom + 2 ] = v1.b;
- } else {
- customAttribute.array[ offset_custom ] = v1.x;
- customAttribute.array[ offset_custom + 1 ] = v1.y;
- customAttribute.array[ offset_custom + 2 ] = v1.z;
- }
- } else {
- customAttribute.array[ offset_custom ] = v1.x;
- customAttribute.array[ offset_custom + 1 ] = v1.y;
- customAttribute.array[ offset_custom + 2 ] = v1.z;
- customAttribute.array[ offset_custom + 3 ] = v1.w;
- }
- }
- customAttribute.offset += customAttribute.size;
- }
- }
- }
- }
- }
- if ( dirtyVertices || object.sortParticles ) {
- _gl.bindBuffer( _gl.ARRAY_BUFFER, geometry.__webglVertexBuffer );
- _gl.bufferData( _gl.ARRAY_BUFFER, vertexArray, hint );
- }
- if ( dirtyColors || object.sortParticles ) {
- _gl.bindBuffer( _gl.ARRAY_BUFFER, geometry.__webglColorBuffer );
- _gl.bufferData( _gl.ARRAY_BUFFER, colorArray, hint );
- }
- if ( customAttributes ) {
- for ( i = 0, il = customAttributes.length; i < il; i ++ ) {
- customAttribute = customAttributes[ i ];
- if ( customAttribute.__original.needsUpdate || object.sortParticles ) {
- _gl.bindBuffer( _gl.ARRAY_BUFFER, customAttribute.buffer );
- _gl.bufferData( _gl.ARRAY_BUFFER, customAttribute.array, hint );
- }
- }
- }
- };
- function setMaterialShaders( material, shaders ) {
- material.uniforms = THREE.UniformsUtils.clone( shaders.uniforms );
- material.vertexShader = shaders.vertexShader;
- material.fragmentShader = shaders.fragmentShader;
- };
- function refreshUniformsCommon( uniforms, material ) {
- uniforms.opacity.value = material.opacity;
- if ( _this.gammaInput ) {
- uniforms.diffuse.value.copyGammaToLinear( material.color );
- } else {
- uniforms.diffuse.value = material.color;
- }
- uniforms.map.texture = material.map;
- if ( material.map ) {
- uniforms.offsetRepeat.value.set( material.map.offset.x, material.map.offset.y, material.map.repeat.x, material.map.repeat.y );
- }
- uniforms.lightMap.texture = material.lightMap;
- uniforms.envMap.texture = material.envMap;
- uniforms.flipEnvMap.value = ( material.envMap instanceof THREE.WebGLRenderTargetCube ) ? 1 : -1;
- if ( _this.gammaInput ) {
- //uniforms.reflectivity.value = material.reflectivity * material.reflectivity;
- uniforms.reflectivity.value = material.reflectivity;
- } else {
- uniforms.reflectivity.value = material.reflectivity;
- }
- uniforms.refractionRatio.value = material.refractionRatio;
- uniforms.combine.value = material.combine;
- uniforms.useRefract.value = material.envMap && material.envMap.mapping instanceof THREE.CubeRefractionMapping;
- };
- function refreshUniformsLine( uniforms, material ) {
- uniforms.diffuse.value = material.color;
- uniforms.opacity.value = material.opacity;
- };
- function refreshUniformsParticle( uniforms, material ) {
- uniforms.psColor.value = material.color;
- uniforms.opacity.value = material.opacity;
- uniforms.size.value = material.size;
- uniforms.scale.value = _canvas.height / 2.0; // TODO: Cache this.
- uniforms.map.texture = material.map;
- };
- function refreshUniformsFog( uniforms, fog ) {
- uniforms.fogColor.value = fog.color;
- if ( fog instanceof THREE.Fog ) {
- uniforms.fogNear.value = fog.near;
- uniforms.fogFar.value = fog.far;
- } else if ( fog instanceof THREE.FogExp2 ) {
- uniforms.fogDensity.value = fog.density;
- }
- };
- function refreshUniformsPhong( uniforms, material ) {
- uniforms.shininess.value = material.shininess;
- if ( _this.gammaInput ) {
- uniforms.ambient.value.copyGammaToLinear( material.ambient );
- uniforms.specular.value.copyGammaToLinear( material.specular );
- } else {
- uniforms.ambient.value = material.ambient;
- uniforms.specular.value = material.specular;
- }
- };
- function refreshUniformsLambert( uniforms, material ) {
- if ( _this.gammaInput ) {
- uniforms.ambient.value.copyGammaToLinear( material.ambient );
- } else {
- uniforms.ambient.value = material.ambient;
- }
- };
- function refreshUniformsLights( uniforms, lights ) {
- uniforms.enableLighting.value = lights.directional.length + lights.point.length;
- uniforms.ambientLightColor.value = lights.ambient;
- uniforms.directionalLightColor.value = lights.directional.colors;
- uniforms.directionalLightDirection.value = lights.directional.positions;
- uniforms.pointLightColor.value = lights.point.colors;
- uniforms.pointLightPosition.value = lights.point.positions;
- uniforms.pointLightDistance.value = lights.point.distances;
- };
- function refreshUniformsShadow( uniforms, material ) {
- if ( uniforms.shadowMatrix ) {
- for ( var i = 0; i < _shadowMatrix.length; i ++ ) {
- uniforms.shadowMatrix.value[ i ] = _shadowMatrix[ i ];
- uniforms.shadowMap.texture[ i ] = _this.shadowMap[ i ];
- }
- uniforms.shadowDarkness.value = _this.shadowMapDarkness;
- uniforms.shadowBias.value = _this.shadowMapBias;
- }
- };
- this.initMaterial = function ( material, lights, fog, object ) {
- var u, a, identifiers, i, parameters, maxLightCount, maxBones, maxShadows, shaderID;
- if ( material instanceof THREE.MeshDepthMaterial ) {
- shaderID = 'depth';
- } else if ( material instanceof THREE.MeshNormalMaterial ) {
- shaderID = 'normal';
- } else if ( material instanceof THREE.MeshBasicMaterial ) {
- shaderID = 'basic';
- } else if ( material instanceof THREE.MeshLambertMaterial ) {
- shaderID = 'lambert';
- } else if ( material instanceof THREE.MeshPhongMaterial ) {
- shaderID = 'phong';
- } else if ( material instanceof THREE.LineBasicMaterial ) {
- shaderID = 'basic';
- } else if ( material instanceof THREE.ParticleBasicMaterial ) {
- shaderID = 'particle_basic';
- }
- if ( shaderID ) {
- setMaterialShaders( material, THREE.ShaderLib[ shaderID ] );
- }
- // heuristics to create shader parameters according to lights in the scene
- // (not to blow over maxLights budget)
- maxLightCount = allocateLights( lights );
- maxShadows = allocateShadows( lights );
- maxBones = allocateBones( object );
- parameters = {
- map: !!material.map, envMap: !!material.envMap, lightMap: !!material.lightMap,
- vertexColors: material.vertexColors,
- fog: fog, useFog: material.fog,
- sizeAttenuation: material.sizeAttenuation,
- skinning: material.skinning,
- morphTargets: material.morphTargets,
- maxMorphTargets: this.maxMorphTargets,
- maxDirLights: maxLightCount.directional, maxPointLights: maxLightCount.point,
- maxBones: maxBones,
- shadowMapEnabled: this.shadowMapEnabled && object.receiveShadow,
- shadowMapSoft: this.shadowMapSoft,
- shadowMapWidth: this.shadowMapWidth,
- shadowMapHeight: this.shadowMapHeight,
- maxShadows: maxShadows,
- alphaTest: material.alphaTest,
- metal: material.metal,
- perPixel: material.perPixel
- };
- material.program = buildProgram( shaderID, material.fragmentShader, material.vertexShader, material.uniforms, material.attributes, parameters );
- var attributes = material.program.attributes;
- if ( attributes.position >= 0 ) _gl.enableVertexAttribArray( attributes.position );
- if ( attributes.color >= 0 ) _gl.enableVertexAttribArray( attributes.color );
- if ( attributes.normal >= 0 ) _gl.enableVertexAttribArray( attributes.normal );
- if ( attributes.tangent >= 0 ) _gl.enableVertexAttribArray( attributes.tangent );
- if ( material.skinning &&
- attributes.skinVertexA >=0 && attributes.skinVertexB >= 0 &&
- attributes.skinIndex >= 0 && attributes.skinWeight >= 0 ) {
- _gl.enableVertexAttribArray( attributes.skinVertexA );
- _gl.enableVertexAttribArray( attributes.skinVertexB );
- _gl.enableVertexAttribArray( attributes.skinIndex );
- _gl.enableVertexAttribArray( attributes.skinWeight );
- }
- if ( material.attributes ) {
- for ( a in material.attributes ) {
- if( attributes[ a ] !== undefined && attributes[ a ] >= 0 ) _gl.enableVertexAttribArray( attributes[ a ] );
- }
- }
- if ( material.morphTargets ) {
- material.numSupportedMorphTargets = 0;
- var id, base = "morphTarget";
- for ( i = 0; i < this.maxMorphTargets; i ++ ) {
- id = base + i;
- if ( attributes[ id ] >= 0 ) {
- _gl.enableVertexAttribArray( attributes[ id ] );
- material.numSupportedMorphTargets ++;
- }
- }
- }
- material.uniformsList = [];
- for ( u in material.uniforms ) {
- material.uniformsList.push( [ material.uniforms[ u ], u ] );
- }
- };
- function setProgram( camera, lights, fog, material, object ) {
- if ( ! material.program ) {
- _this.initMaterial( material, lights, fog, object );
- }
- if ( material.morphTargets ) {
- if ( ! object.__webglMorphTargetInfluences ) {
- object.__webglMorphTargetInfluences = new Float32Array( _this.maxMorphTargets );
- for ( var i = 0, il = _this.maxMorphTargets; i < il; i ++ ) {
- object.__webglMorphTargetInfluences[ i ] = 0;
- }
- }
- }
- var refreshMaterial = false;
- var program = material.program,
- p_uniforms = program.uniforms,
- m_uniforms = material.uniforms;
- if ( program != _currentProgram ) {
- _gl.useProgram( program );
- _currentProgram = program;
- refreshMaterial = true;
- }
- if ( material.id != _currentMaterialId ) {
- _currentMaterialId = material.id;
- refreshMaterial = true;
- }
- if ( refreshMaterial ) {
- _gl.uniformMatrix4fv( p_uniforms.projectionMatrix, false, _projectionMatrixArray );
- // refresh uniforms common to several materials
- if ( fog && material.fog ) {
- refreshUniformsFog( m_uniforms, fog );
- }
- if ( material instanceof THREE.MeshPhongMaterial ||
- material instanceof THREE.MeshLambertMaterial ||
- material.lights ) {
- setupLights( program, lights );
- refreshUniformsLights( m_uniforms, _lights );
- }
- if ( material instanceof THREE.MeshBasicMaterial ||
- material instanceof THREE.MeshLambertMaterial ||
- material instanceof THREE.MeshPhongMaterial ) {
- refreshUniformsCommon( m_uniforms, material );
- }
- // refresh single material specific uniforms
- if ( material instanceof THREE.LineBasicMaterial ) {
- refreshUniformsLine( m_uniforms, material );
- } else if ( material instanceof THREE.ParticleBasicMaterial ) {
- refreshUniformsParticle( m_uniforms, material );
- } else if ( material instanceof THREE.MeshPhongMaterial ) {
- refreshUniformsPhong( m_uniforms, material );
- } else if ( material instanceof THREE.MeshLambertMaterial ) {
- refreshUniformsLambert( m_uniforms, material );
- } else if ( material instanceof THREE.MeshDepthMaterial ) {
- m_uniforms.mNear.value = camera.near;
- m_uniforms.mFar.value = camera.far;
- m_uniforms.opacity.value = material.opacity;
- } else if ( material instanceof THREE.MeshNormalMaterial ) {
- m_uniforms.opacity.value = material.opacity;
- }
- if ( object.receiveShadow && ! material._shadowPass ) {
- refreshUniformsShadow( m_uniforms, material );
- }
- // load common uniforms
- loadUniformsGeneric( program, material.uniformsList );
- // load material specific uniforms
- // (shader material also gets them for the sake of genericity)
- if ( material instanceof THREE.ShaderMaterial ||
- material instanceof THREE.MeshPhongMaterial ||
- material.envMap ) {
- if( p_uniforms.cameraPosition !== null ) {
- _gl.uniform3f( p_uniforms.cameraPosition, camera.position.x, camera.position.y, camera.position.z );
- }
- }
- if ( material instanceof THREE.MeshPhongMaterial ||
- material instanceof THREE.MeshLambertMaterial ||
- material instanceof THREE.ShaderMaterial ||
- material.skinning ) {
- if( p_uniforms.viewMatrix !== null ) {
- _gl.uniformMatrix4fv( p_uniforms.viewMatrix, false, _viewMatrixArray );
- }
- }
- if ( material.skinning ) {
- loadUniformsSkinning( p_uniforms, object );
- }
- }
- loadUniformsMatrices( p_uniforms, object );
- if ( material instanceof THREE.ShaderMaterial ||
- material.envMap ||
- material.skinning ||
- object.receiveShadow ) {
- if ( p_uniforms.objectMatrix !== null ) {
- _gl.uniformMatrix4fv( p_uniforms.objectMatrix, false, object._objectMatrixArray );
- }
- }
- return program;
- };
- function renderBuffer( camera, lights, fog, material, geometryGroup, object ) {
- if ( material.opacity == 0 ) return;
- var program, attributes, linewidth, primitives, a, attribute, i, il;
- program = setProgram( camera, lights, fog, material, object );
- attributes = program.attributes;
- var updateBuffers = false,
- wireframeBit = material.wireframe ? 1 : 0,
- geometryGroupHash = ( geometryGroup.id * 0xffffff ) + ( program.id * 2 ) + wireframeBit;
- if ( geometryGroupHash != _currentGeometryGroupHash ) {
- _currentGeometryGroupHash = geometryGroupHash;
- updateBuffers = true;
- }
- // vertices
- if ( !material.morphTargets && attributes.position >= 0 ) {
- if ( updateBuffers ) {
- _gl.bindBuffer( _gl.ARRAY_BUFFER, geometryGroup.__webglVertexBuffer );
- _gl.vertexAttribPointer( attributes.position, 3, _gl.FLOAT, false, 0, 0 );
- }
- } else {
- if ( object.morphTargetBase ) {
- setupMorphTargets( material, geometryGroup, object );
- }
- }
- if ( updateBuffers ) {
- // custom attributes
- // Use the per-geometryGroup custom attribute arrays which are setup in initMeshBuffers
- if ( geometryGroup.__webglCustomAttributesList ) {
- for ( i = 0, il = geometryGroup.__webglCustomAttributesList.length; i < il; i ++ ) {
- attribute = geometryGroup.__webglCustomAttributesList[ i ];
- if( attributes[ attribute.buffer.belongsToAttribute ] >= 0 ) {
- _gl.bindBuffer( _gl.ARRAY_BUFFER, attribute.buffer );
- _gl.vertexAttribPointer( attributes[ attribute.buffer.belongsToAttribute ], attribute.size, _gl.FLOAT, false, 0, 0 );
- }
- }
- }
- // colors
- if ( attributes.color >= 0 ) {
- _gl.bindBuffer( _gl.ARRAY_BUFFER, geometryGroup.__webglColorBuffer );
- _gl.vertexAttribPointer( attributes.color, 3, _gl.FLOAT, false, 0, 0 );
- }
- // normals
- if ( attributes.normal >= 0 ) {
- _gl.bindBuffer( _gl.ARRAY_BUFFER, geometryGroup.__webglNormalBuffer );
- _gl.vertexAttribPointer( attributes.normal, 3, _gl.FLOAT, false, 0, 0 );
- }
- // tangents
- if ( attributes.tangent >= 0 ) {
- _gl.bindBuffer( _gl.ARRAY_BUFFER, geometryGroup.__webglTangentBuffer );
- _gl.vertexAttribPointer( attributes.tangent, 4, _gl.FLOAT, false, 0, 0 );
- }
- // uvs
- if ( attributes.uv >= 0 ) {
- if ( geometryGroup.__webglUVBuffer ) {
- _gl.bindBuffer( _gl.ARRAY_BUFFER, geometryGroup.__webglUVBuffer );
- _gl.vertexAttribPointer( attributes.uv, 2, _gl.FLOAT, false, 0, 0 );
- _gl.enableVertexAttribArray( attributes.uv );
- } else {
- _gl.disableVertexAttribArray( attributes.uv );
- }
- }
- if ( attributes.uv2 >= 0 ) {
- if ( geometryGroup.__webglUV2Buffer ) {
- _gl.bindBuffer( _gl.ARRAY_BUFFER, geometryGroup.__webglUV2Buffer );
- _gl.vertexAttribPointer( attributes.uv2, 2, _gl.FLOAT, false, 0, 0 );
- _gl.enableVertexAttribArray( attributes.uv2 );
- } else {
- _gl.disableVertexAttribArray( attributes.uv2 );
- }
- }
- if ( material.skinning &&
- attributes.skinVertexA >= 0 && attributes.skinVertexB >= 0 &&
- attributes.skinIndex >= 0 && attributes.skinWeight >= 0 ) {
- _gl.bindBuffer( _gl.ARRAY_BUFFER, geometryGroup.__webglSkinVertexABuffer );
- _gl.vertexAttribPointer( attributes.skinVertexA, 4, _gl.FLOAT, false, 0, 0 );
- _gl.bindBuffer( _gl.ARRAY_BUFFER, geometryGroup.__webglSkinVertexBBuffer );
- _gl.vertexAttribPointer( attributes.skinVertexB, 4, _gl.FLOAT, false, 0, 0 );
- _gl.bindBuffer( _gl.ARRAY_BUFFER, geometryGroup.__webglSkinIndicesBuffer );
- _gl.vertexAttribPointer( attributes.skinIndex, 4, _gl.FLOAT, false, 0, 0 );
- _gl.bindBuffer( _gl.ARRAY_BUFFER, geometryGroup.__webglSkinWeightsBuffer );
- _gl.vertexAttribPointer( attributes.skinWeight, 4, _gl.FLOAT, false, 0, 0 );
- }
- }
- // render mesh
- if ( object instanceof THREE.Mesh ) {
- // wireframe
- if ( material.wireframe ) {
- _gl.lineWidth( material.wireframeLinewidth );
- if ( updateBuffers ) _gl.bindBuffer( _gl.ELEMENT_ARRAY_BUFFER, geometryGroup.__webglLineBuffer );
- _gl.drawElements( _gl.LINES, geometryGroup.__webglLineCount, _gl.UNSIGNED_SHORT, 0 );
- // triangles
- } else {
- if ( updateBuffers ) _gl.bindBuffer( _gl.ELEMENT_ARRAY_BUFFER, geometryGroup.__webglFaceBuffer );
- _gl.drawElements( _gl.TRIANGLES, geometryGroup.__webglFaceCount, _gl.UNSIGNED_SHORT, 0 );
- }
- _this.info.render.calls ++;
- _this.info.render.vertices += geometryGroup.__webglFaceCount;
- _this.info.render.faces += geometryGroup.__webglFaceCount / 3;
- // render lines
- } else if ( object instanceof THREE.Line ) {
- primitives = ( object.type == THREE.LineStrip ) ? _gl.LINE_STRIP : _gl.LINES;
- _gl.lineWidth( material.linewidth );
- _gl.drawArrays( primitives, 0, geometryGroup.__webglLineCount );
- _this.info.render.calls ++;
- // render particles
- } else if ( object instanceof THREE.ParticleSystem ) {
- _gl.drawArrays( _gl.POINTS, 0, geometryGroup.__webglParticleCount );
- _this.info.render.calls ++;
- // render ribbon
- } else if ( object instanceof THREE.Ribbon ) {
- _gl.drawArrays( _gl.TRIANGLE_STRIP, 0, geometryGroup.__webglVertexCount );
- _this.info.render.calls ++;
- }
- };
- function setupMorphTargets( material, geometryGroup, object ) {
- // set base
- var attributes = material.program.attributes;
- if ( object.morphTargetBase !== - 1 ) {
- _gl.bindBuffer( _gl.ARRAY_BUFFER, geometryGroup.__webglMorphTargetsBuffers[ object.morphTargetBase ] );
- _gl.vertexAttribPointer( attributes.position, 3, _gl.FLOAT, false, 0, 0 );
- } else if ( attributes.position >= 0 ) {
- _gl.bindBuffer( _gl.ARRAY_BUFFER, geometryGroup.__webglVertexBuffer );
- _gl.vertexAttribPointer( attributes.position, 3, _gl.FLOAT, false, 0, 0 );
- }
- if ( object.morphTargetForcedOrder.length ) {
- // set forced order
- var m = 0;
- var order = object.morphTargetForcedOrder;
- var influences = object.morphTargetInfluences;
- while ( m < material.numSupportedMorphTargets && m < order.length ) {
- _gl.bindBuffer( _gl.ARRAY_BUFFER, geometryGroup.__webglMorphTargetsBuffers[ order[ m ] ] );
- _gl.vertexAttribPointer( attributes[ "morphTarget" + m ], 3, _gl.FLOAT, false, 0, 0 );
- object.__webglMorphTargetInfluences[ m ] = influences[ order[ m ] ];
- m ++;
- }
- } else {
- // find most influencing
- var used = [];
- var candidateInfluence = - 1;
- var candidate = 0;
- var influences = object.morphTargetInfluences;
- var i, il = influences.length;
- var m = 0;
- if ( object.morphTargetBase !== - 1 ) {
- used[ object.morphTargetBase ] = true;
- }
- while ( m < material.numSupportedMorphTargets ) {
- for ( i = 0; i < il; i ++ ) {
- if ( !used[ i ] && influences[ i ] > candidateInfluence ) {
- candidate = i;
- candidateInfluence = influences[ candidate ];
- }
- }
- _gl.bindBuffer( _gl.ARRAY_BUFFER, geometryGroup.__webglMorphTargetsBuffers[ candidate ] );
- _gl.vertexAttribPointer( attributes[ "morphTarget" + m ], 3, _gl.FLOAT, false, 0, 0 );
- object.__webglMorphTargetInfluences[ m ] = candidateInfluence;
- used[ candidate ] = 1;
- candidateInfluence = -1;
- m ++;
- }
- }
- // load updated influences uniform
- if( material.program.uniforms.morphTargetInfluences !== null ) {
- _gl.uniform1fv( material.program.uniforms.morphTargetInfluences, object.__webglMorphTargetInfluences );
- }
- }
- function renderBufferImmediate( object, program, shading ) {
- if ( ! object.__webglVertexBuffer ) object.__webglVertexBuffer = _gl.createBuffer();
- if ( ! object.__webglNormalBuffer ) object.__webglNormalBuffer = _gl.createBuffer();
- if ( object.hasPos ) {
- _gl.bindBuffer( _gl.ARRAY_BUFFER, object.__webglVertexBuffer );
- _gl.bufferData( _gl.ARRAY_BUFFER, object.positionArray, _gl.DYNAMIC_DRAW );
- _gl.enableVertexAttribArray( program.attributes.position );
- _gl.vertexAttribPointer( program.attributes.position, 3, _gl.FLOAT, false, 0, 0 );
- }
- if ( object.hasNormal ) {
- _gl.bindBuffer( _gl.ARRAY_BUFFER, object.__webglNormalBuffer );
- if ( shading == THREE.FlatShading ) {
- var nx, ny, nz,
- nax, nbx, ncx, nay, nby, ncy, naz, nbz, ncz,
- normalArray,
- i, il = object.count * 3;
- for( i = 0; i < il; i += 9 ) {
- normalArray = object.normalArray;
- nax = normalArray[ i ];
- nay = normalArray[ i + 1 ];
- naz = normalArray[ i + 2 ];
- nbx = normalArray[ i + 3 ];
- nby = normalArray[ i + 4 ];
- nbz = normalArray[ i + 5 ];
- ncx = normalArray[ i + 6 ];
- ncy = normalArray[ i + 7 ];
- ncz = normalArray[ i + 8 ];
- nx = ( nax + nbx + ncx ) / 3;
- ny = ( nay + nby + ncy ) / 3;
- nz = ( naz + nbz + ncz ) / 3;
- normalArray[ i ] = nx;
- normalArray[ i + 1 ] = ny;
- normalArray[ i + 2 ] = nz;
- normalArray[ i + 3 ] = nx;
- normalArray[ i + 4 ] = ny;
- normalArray[ i + 5 ] = nz;
- normalArray[ i + 6 ] = nx;
- normalArray[ i + 7 ] = ny;
- normalArray[ i + 8 ] = nz;
- }
- }
- _gl.bufferData( _gl.ARRAY_BUFFER, object.normalArray, _gl.DYNAMIC_DRAW );
- _gl.enableVertexAttribArray( program.attributes.normal );
- _gl.vertexAttribPointer( program.attributes.normal, 3, _gl.FLOAT, false, 0, 0 );
- }
- _gl.drawArrays( _gl.TRIANGLES, 0, object.count );
- object.count = 0;
- };
- function setObjectFaces( object ) {
- if ( _oldDoubleSided != object.doubleSided ) {
- if( object.doubleSided ) {
- _gl.disable( _gl.CULL_FACE );
- } else {
- _gl.enable( _gl.CULL_FACE );
- }
- _oldDoubleSided = object.doubleSided;
- }
- if ( _oldFlipSided != object.flipSided ) {
- if( object.flipSided ) {
- _gl.frontFace( _gl.CW );
- } else {
- _gl.frontFace( _gl.CCW );
- }
- _oldFlipSided = object.flipSided;
- }
- };
- function setDepthTest( depthTest ) {
- if ( _oldDepthTest != depthTest ) {
- if( depthTest ) {
- _gl.enable( _gl.DEPTH_TEST );
- } else {
- _gl.disable( _gl.DEPTH_TEST );
- }
- _oldDepthTest = depthTest;
- }
- };
- function setDepthWrite( depthWrite ) {
- if ( _oldDepthWrite != depthWrite ) {
- _gl.depthMask( depthWrite );
- _oldDepthWrite = depthWrite;
- }
- };
- function setPolygonOffset ( polygonoffset, factor, units ) {
- if ( _oldPolygonOffset != polygonoffset ) {
- if ( polygonoffset ) {
- _gl.enable( _gl.POLYGON_OFFSET_FILL );
- } else {
- _gl.disable( _gl.POLYGON_OFFSET_FILL );
- }
- _oldPolygonOffset = polygonoffset;
- }
- if ( polygonoffset && ( _oldPolygonOffsetFactor != factor || _oldPolygonOffsetUnits != units ) ) {
- _gl.polygonOffset( factor, units );
- _oldPolygonOffsetFactor = factor;
- _oldPolygonOffsetUnits = units;
- }
- };
- function computeFrustum( m ) {
- _frustum[ 0 ].set( m.n41 - m.n11, m.n42 - m.n12, m.n43 - m.n13, m.n44 - m.n14 );
- _frustum[ 1 ].set( m.n41 + m.n11, m.n42 + m.n12, m.n43 + m.n13, m.n44 + m.n14 );
- _frustum[ 2 ].set( m.n41 + m.n21, m.n42 + m.n22, m.n43 + m.n23, m.n44 + m.n24 );
- _frustum[ 3 ].set( m.n41 - m.n21, m.n42 - m.n22, m.n43 - m.n23, m.n44 - m.n24 );
- _frustum[ 4 ].set( m.n41 - m.n31, m.n42 - m.n32, m.n43 - m.n33, m.n44 - m.n34 );
- _frustum[ 5 ].set( m.n41 + m.n31, m.n42 + m.n32, m.n43 + m.n33, m.n44 + m.n34 );
- var i, plane;
- for ( i = 0; i < 6; i ++ ) {
- plane = _frustum[ i ];
- plane.divideScalar( Math.sqrt( plane.x * plane.x + plane.y * plane.y + plane.z * plane.z ) );
- }
- };
- function isInFrustum( object ) {
- var distance, matrix = object.matrixWorld,
- radius = - object.geometry.boundingSphere.radius * Math.max( object.scale.x, Math.max( object.scale.y, object.scale.z ) );
- for ( var i = 0; i < 6; i ++ ) {
- distance = _frustum[ i ].x * matrix.n14 + _frustum[ i ].y * matrix.n24 + _frustum[ i ].z * matrix.n34 + _frustum[ i ].w;
- if ( distance <= radius ) return false;
- }
- return true;
- };
- function addToFixedArray( where, what ) {
- where.list[ where.count ] = what;
- where.count += 1;
- };
- function unrollImmediateBufferMaterial( globject ) {
- var material,
- object = globject.object,
- opaque = globject.opaque,
- transparent = globject.transparent;
- transparent.count = 0;
- opaque.count = 0;
- material = object.material;
- material.transparent ? addToFixedArray( transparent, material ) : addToFixedArray( opaque, material );
- };
- function unrollBufferMaterial( globject ) {
- var i, l, m, ml, material, meshMaterial,
- object = globject.object,
- buffer = globject.buffer,
- opaque = globject.opaque,
- transparent = globject.transparent;
- transparent.count = 0;
- opaque.count = 0;
- meshMaterial = object.material;
- if ( meshMaterial instanceof THREE.MeshFaceMaterial ) {
- materialIndex = buffer.materialIndex;
- if ( materialIndex >= 0 ) {
- material = object.geometry.materials[ materialIndex ];
- material.transparent ? addToFixedArray( transparent, material ) : addToFixedArray( opaque, material );
- }
- } else {
- material = meshMaterial;
- if ( material ) material.transparent ? addToFixedArray( transparent, material ) : addToFixedArray( opaque, material );
- }
- };
- function painterSort( a, b ) {
- return b.z - a.z;
- };
- function renderShadowMap( scene, camera ) {
- var i, il, light,
- j = 0,
- shadowMap, shadowMatrix,
- oil,
- material,
- o, ol, webglObject, object,
- lights = scene.lights,
- fog = null;
- if ( ! _cameraLight ) {
- _cameraLight = new THREE.PerspectiveCamera( _this.shadowCameraFov, _this.shadowMapWidth / _this.shadowMapHeight, _this.shadowCameraNear, _this.shadowCameraFar );
- }
- for ( i = 0, il = lights.length; i < il; i ++ ) {
- light = lights[ i ];
- if ( light instanceof THREE.SpotLight && light.castShadow ) {
- _currentMaterialId = -1;
- if ( ! _this.shadowMap[ j ] ) {
- var pars = { minFilter: THREE.LinearFilter, magFilter: THREE.LinearFilter, format: THREE.RGBAFormat };
- _this.shadowMap[ j ] = new THREE.WebGLRenderTarget( _this.shadowMapWidth, _this.shadowMapHeight, pars );
- }
- if ( ! _shadowMatrix[ j ] ) {
- _shadowMatrix[ j ] = new THREE.Matrix4();
- }
- shadowMap = _this.shadowMap[ j ];
- shadowMatrix = _shadowMatrix[ j ];
- _cameraLight.position.copy( light.position );
- _cameraLight.lookAt( light.target.position );
- _cameraLight.update( undefined, true );
- scene.update( undefined, false, _cameraLight );
- // compute shadow matrix
- shadowMatrix.set( 0.5, 0.0, 0.0, 0.5,
- 0.0, 0.5, 0.0, 0.5,
- 0.0, 0.0, 0.5, 0.5,
- 0.0, 0.0, 0.0, 1.0 );
- shadowMatrix.multiplySelf( _cameraLight.projectionMatrix );
- shadowMatrix.multiplySelf( _cameraLight.matrixWorldInverse );
- // render shadow map
- _cameraLight.matrixWorldInverse.flattenToArray( _viewMatrixArray );
- _cameraLight.projectionMatrix.flattenToArray( _projectionMatrixArray );
- _projScreenMatrix.multiply( _cameraLight.projectionMatrix, _cameraLight.matrixWorldInverse );
- computeFrustum( _projScreenMatrix );
- _this.initWebGLObjects( scene );
- setRenderTarget( shadowMap );
- // using arbitrary clear color in depth pass
- // creates variance in shadows
- _gl.clearColor( 1, 1, 1, 1 );
- //_gl.clearColor( 0, 0, 0, 1 );
- _this.clear();
- _gl.clearColor( _clearColor.r, _clearColor.g, _clearColor.b, _clearAlpha );
- // set matrices & frustum culling
- ol = scene.__webglObjects.length;
- oil = scene.__webglObjectsImmediate.length;
- for ( o = 0; o < ol; o ++ ) {
- webglObject = scene.__webglObjects[ o ];
- object = webglObject.object;
- if ( object.visible && object.castShadow ) {
- if ( ! ( object instanceof THREE.Mesh ) || ! ( object.frustumCulled ) || isInFrustum( object ) ) {
- object.matrixWorld.flattenToArray( object._objectMatrixArray );
- setupMatrices( object, _cameraLight, false );
- webglObject.render = true;
- } else {
- webglObject.render = false;
- }
- } else {
- webglObject.render = false;
- }
- }
- setDepthTest( true );
- setBlending( THREE.NormalBlending ); // maybe blending should be just disabled?
- //_gl.cullFace( _gl.FRONT );
- for ( o = 0; o < ol; o ++ ) {
- webglObject = scene.__webglObjects[ o ];
- if ( webglObject.render ) {
- object = webglObject.object;
- buffer = webglObject.buffer;
- setObjectFaces( object );
- if ( object.customDepthMaterial ) {
- material = object.customDepthMaterial;
- } else if ( object.geometry.morphTargets.length ) {
- material = _depthMaterialMorph;
- } else {
- material = _depthMaterial;
- }
- renderBuffer( _cameraLight, lights, fog, material, buffer, object );
- }
- }
- for ( o = 0; o < oil; o ++ ) {
- webglObject = scene.__webglObjectsImmediate[ o ];
- object = webglObject.object;
- if ( object.visible && object.castShadow ) {
- if( object.matrixAutoUpdate ) {
- object.matrixWorld.flattenToArray( object._objectMatrixArray );
- }
- _currentGeometryGroupHash = -1;
- setupMatrices( object, _cameraLight, false );
- setObjectFaces( object );
- program = setProgram( _cameraLight, lights, fog, _depthMaterial, object );
- if ( object.immediateRenderCallback ) {
- object.immediateRenderCallback( program, _gl, _frustum );
- } else {
- object.render( function( object ) { renderBufferImmediate( object, program, _depthMaterial.shading ); } );
- }
- }
- }
- //_gl.cullFace( _gl.BACK );
- j ++;
- }
- }
- };
- this.clearTarget = function ( renderTarget, color, depth, stencil ) {
- setRenderTarget( renderTarget );
- this.clear( color, depth, stencil );
- };
- this.updateShadowMap = function ( scene, camera ) {
- renderShadowMap( scene, camera );
- };
- this.render = function( scene, camera, renderTarget, forceClear ) {
- var i, program, opaque, transparent, material,
- o, ol, oil, webglObject, object, buffer,
- lights = scene.lights,
- fog = scene.fog;
- _currentMaterialId = -1;
- if ( this.shadowMapEnabled && this.shadowMapAutoUpdate ) renderShadowMap( scene, camera );
- _this.info.render.calls = 0;
- _this.info.render.vertices = 0;
- _this.info.render.faces = 0;
- // hack: find parent of camera.
- if ( camera.matrixAutoUpdate ) {
- var parent = camera;
- while ( parent.parent ) {
- parent = parent.parent;
- }
- parent.update( undefined, true );
- }
- scene.update( undefined, false, camera );
- camera.matrixWorldInverse.flattenToArray( _viewMatrixArray );
- camera.projectionMatrix.flattenToArray( _projectionMatrixArray );
- _projScreenMatrix.multiply( camera.projectionMatrix, camera.matrixWorldInverse );
- computeFrustum( _projScreenMatrix );
- this.initWebGLObjects( scene );
- setRenderTarget( renderTarget );
- if ( this.autoClear || forceClear ) {
- this.clear( this.autoClearColor, this.autoClearDepth, this.autoClearStencil );
- }
- // set matrices
- ol = scene.__webglObjects.length;
- for ( o = 0; o < ol; o ++ ) {
- webglObject = scene.__webglObjects[ o ];
- object = webglObject.object;
- if ( object.visible ) {
- if ( ! ( object instanceof THREE.Mesh ) || ! ( object.frustumCulled ) || isInFrustum( object ) ) {
- object.matrixWorld.flattenToArray( object._objectMatrixArray );
- setupMatrices( object, camera, true );
- unrollBufferMaterial( webglObject );
- webglObject.render = true;
- if ( this.sortObjects ) {
- if ( webglObject.object.renderDepth ) {
- webglObject.z = webglObject.object.renderDepth;
- } else {
- _vector3.copy( object.position );
- _projScreenMatrix.multiplyVector3( _vector3 );
- webglObject.z = _vector3.z;
- }
- }
- } else {
- webglObject.render = false;
- }
- } else {
- webglObject.render = false;
- }
- }
- if ( this.sortObjects ) {
- scene.__webglObjects.sort( painterSort );
- }
- oil = scene.__webglObjectsImmediate.length;
- for ( o = 0; o < oil; o ++ ) {
- webglObject = scene.__webglObjectsImmediate[ o ];
- object = webglObject.object;
- if ( object.visible ) {
- if( object.matrixAutoUpdate ) {
- object.matrixWorld.flattenToArray( object._objectMatrixArray );
- }
- setupMatrices( object, camera, true );
- unrollImmediateBufferMaterial( webglObject );
- }
- }
- if ( scene.overrideMaterial ) {
- setDepthTest( scene.overrideMaterial.depthTest );
- setBlending( scene.overrideMaterial.blending );
- for ( o = 0; o < ol; o ++ ) {
- webglObject = scene.__webglObjects[ o ];
- if ( webglObject.render ) {
- object = webglObject.object;
- buffer = webglObject.buffer;
- setObjectFaces( object );
- renderBuffer( camera, lights, fog, scene.overrideMaterial, buffer, object );
- }
- }
- for ( o = 0; o < oil; o ++ ) {
- webglObject = scene.__webglObjectsImmediate[ o ];
- object = webglObject.object;
- if ( object.visible ) {
- _currentGeometryGroupHash = -1;
- setObjectFaces( object );
- program = setProgram( camera, lights, fog, scene.overrideMaterial, object );
- if ( object.immediateRenderCallback ) {
- object.immediateRenderCallback( program, _gl, _frustum );
- } else {
- object.render( function( object ) { renderBufferImmediate( object, program, scene.overrideMaterial.shading ); } );
- }
- }
- }
- } else {
- // opaque pass
- // (front-to-back order)
- setBlending( THREE.NormalBlending );
- for ( o = ol - 1; o >= 0; o -- ) {
- webglObject = scene.__webglObjects[ o ];
- if ( webglObject.render ) {
- object = webglObject.object;
- buffer = webglObject.buffer;
- opaque = webglObject.opaque;
- setObjectFaces( object );
- for ( i = 0; i < opaque.count; i ++ ) {
- material = opaque.list[ i ];
- setDepthTest( material.depthTest );
- setDepthWrite( material.depthWrite );
- setPolygonOffset( material.polygonOffset, material.polygonOffsetFactor, material.polygonOffsetUnits );
- renderBuffer( camera, lights, fog, material, buffer, object );
- }
- }
- }
- // opaque pass (immediate simulator)
- for ( o = 0; o < oil; o++ ) {
- webglObject = scene.__webglObjectsImmediate[ o ];
- object = webglObject.object;
- if ( object.visible ) {
- _currentGeometryGroupHash = -1;
- opaque = webglObject.opaque;
- setObjectFaces( object );
- for( i = 0; i < opaque.count; i++ ) {
- material = opaque.list[ i ];
- setDepthTest( material.depthTest );
- setDepthWrite( material.depthWrite );
- setPolygonOffset( material.polygonOffset, material.polygonOffsetFactor, material.polygonOffsetUnits );
- program = setProgram( camera, lights, fog, material, object );
- if ( object.immediateRenderCallback ) {
- object.immediateRenderCallback( program, _gl, _frustum );
- } else {
- object.render( function( object ) { renderBufferImmediate( object, program, material.shading ); } );
- }
- }
- }
- }
- // transparent pass
- // (back-to-front order)
- for ( o = 0; o < ol; o ++ ) {
- webglObject = scene.__webglObjects[ o ];
- if ( webglObject.render ) {
- object = webglObject.object;
- buffer = webglObject.buffer;
- transparent = webglObject.transparent;
- setObjectFaces( object );
- for ( i = 0; i < transparent.count; i ++ ) {
- material = transparent.list[ i ];
- setBlending( material.blending );
- setDepthTest( material.depthTest );
- setDepthWrite( material.depthWrite );
- setPolygonOffset( material.polygonOffset, material.polygonOffsetFactor, material.polygonOffsetUnits );
- renderBuffer( camera, lights, fog, material, buffer, object );
- }
- }
- }
- // transparent pass (immediate simulator)
- for ( o = 0; o < oil; o++ ) {
- webglObject = scene.__webglObjectsImmediate[ o ];
- object = webglObject.object;
- if ( object.visible ) {
- _currentGeometryGroupHash = -1;
- transparent = webglObject.transparent;
- setObjectFaces( object );
- for ( i = 0; i < transparent.count; i ++ ) {
- material = transparent.list[ i ];
- setBlending( material.blending );
- setDepthTest( material.depthTest );
- setDepthWrite( material.depthWrite );
- setPolygonOffset( material.polygonOffset, material.polygonOffsetFactor, material.polygonOffsetUnits );
- program = setProgram( camera, lights, fog, material, object );
- if ( object.immediateRenderCallback ) {
- object.immediateRenderCallback( program, _gl, _frustum );
- } else {
- object.render( function( object ) { renderBufferImmediate( object, program, material.shading ); } );
- }
- }
- }
- }
- }
- // render 2d
- if ( scene.__webglSprites.length ) {
- renderSprites( scene, camera );
- }
- // Generate mipmap if we're using any kind of mipmap filtering
- if ( renderTarget && renderTarget.minFilter !== THREE.NearestFilter && renderTarget.minFilter !== THREE.LinearFilter ) {
- updateRenderTargetMipmap( renderTarget );
- }
- //_gl.finish();
- };
- /*
- * Render sprites
- *
- */
- function renderSprites( scene, camera ) {
- var o, ol, object;
- var attributes = _sprite.attributes;
- var uniforms = _sprite.uniforms;
- var invAspect = _viewportHeight / _viewportWidth;
- var size, scale = [];
- var screenPosition;
- var halfViewportWidth = _viewportWidth * 0.5;
- var halfViewportHeight = _viewportHeight * 0.5;
- var mergeWith3D = true;
- // setup gl
- _gl.useProgram( _sprite.program );
- _currentProgram = _sprite.program;
- _oldBlending = -1;
- _oldDepthTest = -1;
- _currentGeometryGroupHash = -1;
- if ( !_spriteAttributesEnabled ) {
- _gl.enableVertexAttribArray( _sprite.attributes.position );
- _gl.enableVertexAttribArray( _sprite.attributes.uv );
- _spriteAttributesEnabled = true;
- }
- _gl.disable( _gl.CULL_FACE );
- _gl.enable( _gl.BLEND );
- _gl.depthMask( true );
- _gl.bindBuffer( _gl.ARRAY_BUFFER, _sprite.vertexBuffer );
- _gl.vertexAttribPointer( attributes.position, 2, _gl.FLOAT, false, 2 * 8, 0 );
- _gl.vertexAttribPointer( attributes.uv, 2, _gl.FLOAT, false, 2 * 8, 8 );
- _gl.bindBuffer( _gl.ELEMENT_ARRAY_BUFFER, _sprite.elementBuffer );
- _gl.uniformMatrix4fv( uniforms.projectionMatrix, false, _projectionMatrixArray );
- _gl.activeTexture( _gl.TEXTURE0 );
- _gl.uniform1i( uniforms.map, 0 );
- // update positions and sort
- for( o = 0, ol = scene.__webglSprites.length; o < ol; o ++ ) {
- object = scene.__webglSprites[ o ];
- if ( !object.visible || object.opacity == 0 ) continue;
- if( !object.useScreenCoordinates ) {
- object._modelViewMatrix.multiplyToArray( camera.matrixWorldInverse, object.matrixWorld, object._modelViewMatrixArray );
- object.z = -object._modelViewMatrix.n34;
- } else {
- object.z = -object.position.z;
- }
- }
- scene.__webglSprites.sort( painterSort );
- // render all sprites
- for ( o = 0, ol = scene.__webglSprites.length; o < ol; o ++ ) {
- object = scene.__webglSprites[ o ];
- if ( !object.visible || object.opacity == 0 ) continue;
- if ( object.map && object.map.image && object.map.image.width ) {
- if ( object.useScreenCoordinates ) {
- _gl.uniform1i( uniforms.useScreenCoordinates, 1 );
- _gl.uniform3f( uniforms.screenPosition, ( object.position.x - halfViewportWidth ) / halfViewportWidth,
- ( halfViewportHeight - object.position.y ) / halfViewportHeight,
- Math.max( 0, Math.min( 1, object.position.z )));
- } else {
- _gl.uniform1i( uniforms.useScreenCoordinates, 0 );
- _gl.uniform1i( uniforms.affectedByDistance, object.affectedByDistance ? 1 : 0 );
- _gl.uniformMatrix4fv( uniforms.modelViewMatrix, false, object._modelViewMatrixArray );
- }
- size = object.map.image.width / ( object.scaleByViewport ? _viewportHeight : 1 );
- scale[ 0 ] = size * invAspect * object.scale.x;
- scale[ 1 ] = size * object.scale.y;
- _gl.uniform2f( uniforms.uvScale, object.uvScale.x, object.uvScale.y );
- _gl.uniform2f( uniforms.uvOffset, object.uvOffset.x, object.uvOffset.y );
- _gl.uniform2f( uniforms.alignment, object.alignment.x, object.alignment.y );
- _gl.uniform1f( uniforms.opacity, object.opacity );
- _gl.uniform3f( uniforms.color, object.color.r, object.color.g, object.color.b );
- _gl.uniform1f( uniforms.rotation, object.rotation );
- _gl.uniform2fv( uniforms.scale, scale );
- if ( object.mergeWith3D && !mergeWith3D ) {
- _gl.enable( _gl.DEPTH_TEST );
- mergeWith3D = true;
- } else if ( !object.mergeWith3D && mergeWith3D ) {
- _gl.disable( _gl.DEPTH_TEST );
- mergeWith3D = false;
- }
- setBlending( object.blending );
- setTexture( object.map, 0 );
- _gl.drawElements( _gl.TRIANGLES, 6, _gl.UNSIGNED_SHORT, 0 );
- }
- }
- // restore gl
- _gl.enable( _gl.CULL_FACE );
- _gl.enable( _gl.DEPTH_TEST );
- _gl.depthMask( _oldDepthWrite );
- }
- function setupMatrices( object, camera, computeNormalMatrix ) {
- object._modelViewMatrix.multiplyToArray( camera.matrixWorldInverse, object.matrixWorld, object._modelViewMatrixArray );
- if ( computeNormalMatrix ) {
- THREE.Matrix4.makeInvert3x3( object._modelViewMatrix ).transposeIntoArray( object._normalMatrixArray );
- }
- }
- this.initWebGLObjects = function ( scene ) {
- if ( !scene.__webglObjects ) {
- scene.__webglObjects = [];
- scene.__webglObjectsImmediate = [];
- scene.__webglSprites = [];
- }
- while ( scene.__objectsAdded.length ) {
- addObject( scene.__objectsAdded[ 0 ], scene );
- scene.__objectsAdded.splice( 0, 1 );
- }
- while ( scene.__objectsRemoved.length ) {
- removeObject( scene.__objectsRemoved[ 0 ], scene );
- scene.__objectsRemoved.splice( 0, 1 );
- }
- // update must be called after objects adding / removal
- for ( var o = 0, ol = scene.__webglObjects.length; o < ol; o ++ ) {
- updateObject( scene.__webglObjects[ o ].object, scene );
- }
- };
- function addObject( object, scene ) {
- var g, geometry, geometryGroup;
- if ( ! object.__webglInit ) {
- object.__webglInit = true;
- object._modelViewMatrix = new THREE.Matrix4();
- object._normalMatrixArray = new Float32Array( 9 );
- object._modelViewMatrixArray = new Float32Array( 16 );
- object._objectMatrixArray = new Float32Array( 16 );
- object.matrixWorld.flattenToArray( object._objectMatrixArray );
- if ( object instanceof THREE.Mesh ) {
- geometry = object.geometry;
- if ( geometry.geometryGroups == undefined ) {
- sortFacesByMaterial( geometry );
- }
- // create separate VBOs per geometry chunk
- for ( g in geometry.geometryGroups ) {
- geometryGroup = geometry.geometryGroups[ g ];
- // initialise VBO on the first access
- if ( ! geometryGroup.__webglVertexBuffer ) {
- createMeshBuffers( geometryGroup );
- initMeshBuffers( geometryGroup, object );
- geometry.__dirtyVertices = true;
- geometry.__dirtyMorphTargets = true;
- geometry.__dirtyElements = true;
- geometry.__dirtyUvs = true;
- geometry.__dirtyNormals = true;
- geometry.__dirtyTangents = true;
- geometry.__dirtyColors = true;
- }
- }
- } else if ( object instanceof THREE.Ribbon ) {
- geometry = object.geometry;
- if( ! geometry.__webglVertexBuffer ) {
- createRibbonBuffers( geometry );
- initRibbonBuffers( geometry );
- geometry.__dirtyVertices = true;
- geometry.__dirtyColors = true;
- }
- } else if ( object instanceof THREE.Line ) {
- geometry = object.geometry;
- if( ! geometry.__webglVertexBuffer ) {
- createLineBuffers( geometry );
- initLineBuffers( geometry );
- geometry.__dirtyVertices = true;
- geometry.__dirtyColors = true;
- }
- } else if ( object instanceof THREE.ParticleSystem ) {
- geometry = object.geometry;
- if ( ! geometry.__webglVertexBuffer ) {
- createParticleBuffers( geometry );
- initParticleBuffers( geometry, object );
- geometry.__dirtyVertices = true;
- geometry.__dirtyColors = true;
- }
- }
- }
- if ( ! object.__webglActive ) {
- if ( object instanceof THREE.Mesh ) {
- geometry = object.geometry;
- for ( g in geometry.geometryGroups ) {
- geometryGroup = geometry.geometryGroups[ g ];
- addBuffer( scene.__webglObjects, geometryGroup, object );
- }
- } else if ( object instanceof THREE.Ribbon ||
- object instanceof THREE.Line ||
- object instanceof THREE.ParticleSystem ) {
- geometry = object.geometry;
- addBuffer( scene.__webglObjects, geometry, object );
- } else if ( THREE.MarchingCubes !== undefined && object instanceof THREE.MarchingCubes || object.immediateRenderCallback ) {
- addBufferImmediate( scene.__webglObjectsImmediate, object );
- } else if ( object instanceof THREE.Sprite ) {
- scene.__webglSprites.push( object );
- }
- object.__webglActive = true;
- }
- };
- function areCustomAttributesDirty( geometryGroup, object ) {
- var material = getBufferMaterial( object, geometryGroup );
- if ( material.attributes ) {
- for ( var a in material.attributes ) {
- if ( material.attributes[ a ].needsUpdate ) return true;
- }
- }
- return false;
- };
- function clearCustomAttributes( geometryGroup, object ) {
- var material = getBufferMaterial( object, geometryGroup );
- if ( material.attributes ) {
- for ( var a in material.attributes ) {
- material.attributes[ a ].needsUpdate = false;
- }
- }
- };
- function updateObject( object, scene ) {
- var g, geometry, geometryGroup, a, customAttributeDirty;
- if ( object instanceof THREE.Mesh ) {
- geometry = object.geometry;
- // check all geometry groups
- for( var i = 0, il = geometry.geometryGroupsList.length; i < il; i ++ ) {
- geometryGroup = geometry.geometryGroupsList[ i ];
- customAttributeDirty = areCustomAttributesDirty( geometryGroup, object );
- if ( geometry.__dirtyVertices || geometry.__dirtyMorphTargets || geometry.__dirtyElements ||
- geometry.__dirtyUvs || geometry.__dirtyNormals ||
- geometry.__dirtyColors || geometry.__dirtyTangents || customAttributeDirty ) {
- setMeshBuffers( geometryGroup, object, _gl.DYNAMIC_DRAW, !geometry.dynamic );
- }
- }
- geometry.__dirtyVertices = false;
- geometry.__dirtyMorphTargets = false;
- geometry.__dirtyElements = false;
- geometry.__dirtyUvs = false;
- geometry.__dirtyNormals = false;
- geometry.__dirtyTangents = false;
- geometry.__dirtyColors = false;
- clearCustomAttributes( geometryGroup, object );
- } else if ( object instanceof THREE.Ribbon ) {
- geometry = object.geometry;
- if( geometry.__dirtyVertices || geometry.__dirtyColors ) {
- setRibbonBuffers( geometry, _gl.DYNAMIC_DRAW );
- }
- geometry.__dirtyVertices = false;
- geometry.__dirtyColors = false;
- } else if ( object instanceof THREE.Line ) {
- geometry = object.geometry;
- if( geometry.__dirtyVertices || geometry.__dirtyColors ) {
- setLineBuffers( geometry, _gl.DYNAMIC_DRAW );
- }
- geometry.__dirtyVertices = false;
- geometry.__dirtyColors = false;
- } else if ( object instanceof THREE.ParticleSystem ) {
- geometry = object.geometry;
- customAttributeDirty = areCustomAttributesDirty( geometry, object );
- if ( geometry.__dirtyVertices || geometry.__dirtyColors || object.sortParticles || customAttributeDirty ) {
- setParticleBuffers( geometry, _gl.DYNAMIC_DRAW, object );
- }
- geometry.__dirtyVertices = false;
- geometry.__dirtyColors = false;
- clearCustomAttributes( geometry, object );
- }/* else if ( THREE.MarchingCubes !== undefined && object instanceof THREE.MarchingCubes ) {
- // it updates itself in render callback
- }
- */
- /*
- delete geometry.vertices;
- delete geometry.faces;
- delete geometryGroup.faces;
- */
- };
- function removeInstances( objlist, object ) {
- var o, ol;
- for ( o = objlist.length - 1; o >= 0; o -- ) {
- if ( objlist[ o ].object == object ) {
- objlist.splice( o, 1 );
- }
- }
- };
- function removeInstancesDirect( objlist, object ) {
- var o, ol;
- for ( o = objlist.length - 1; o >= 0; o -- ) {
- if ( objlist[ o ] == object ) {
- objlist.splice( o, 1 );
- }
- }
- };
- function removeObject( object, scene ) {
- if ( object instanceof THREE.Mesh ||
- object instanceof THREE.ParticleSystem ||
- object instanceof THREE.Ribbon ||
- object instanceof THREE.Line ) {
- removeInstances( scene.__webglObjects, object );
- } else if ( object instanceof THREE.Sprite ) {
- removeInstancesDirect( scene.__webglSprites, object );
- } else if ( object instanceof THREE.MarchingCubes || object.immediateRenderCallback ) {
- removeInstances( scene.__webglObjectsImmediate, object );
- }
- object.__webglActive = false;
- };
- function sortFacesByMaterial( geometry ) {
- var i, l, f, fl, face, materialIndex, vertices, mhash, ghash, hash_map = {};
- var numMorphTargets = geometry.morphTargets !== undefined ? geometry.morphTargets.length : 0;
- geometry.geometryGroups = {};
- for ( f = 0, fl = geometry.faces.length; f < fl; f ++ ) {
- face = geometry.faces[ f ];
- materialIndex = face.materialIndex;
- mhash = ( materialIndex !== undefined ) ? materialIndex : -1;
- if ( hash_map[ mhash ] == undefined ) {
- hash_map[ mhash ] = { 'hash': mhash, 'counter': 0 };
- }
- ghash = hash_map[ mhash ].hash + '_' + hash_map[ mhash ].counter;
- if ( geometry.geometryGroups[ ghash ] == undefined ) {
- geometry.geometryGroups[ ghash ] = { 'faces': [], 'materialIndex': materialIndex, 'vertices': 0, 'numMorphTargets': numMorphTargets };
- }
- vertices = face instanceof THREE.Face3 ? 3 : 4;
- if ( geometry.geometryGroups[ ghash ].vertices + vertices > 65535 ) {
- hash_map[ mhash ].counter += 1;
- ghash = hash_map[ mhash ].hash + '_' + hash_map[ mhash ].counter;
- if ( geometry.geometryGroups[ ghash ] == undefined ) {
- geometry.geometryGroups[ ghash ] = { 'faces': [], 'materialIndex': materialIndex, 'vertices': 0, 'numMorphTargets': numMorphTargets };
- }
- }
- geometry.geometryGroups[ ghash ].faces.push( f );
- geometry.geometryGroups[ ghash ].vertices += vertices;
- }
- geometry.geometryGroupsList = [];
- for ( var g in geometry.geometryGroups ) {
- geometry.geometryGroups[ g ].id = _geometryGroupCounter ++;
- geometry.geometryGroupsList.push( geometry.geometryGroups[ g ] );
- }
- };
- function addBuffer( objlist, buffer, object ) {
- objlist.push(
- {
- buffer: buffer, object: object,
- opaque: { list: [], count: 0 },
- transparent: { list: [], count: 0 }
- }
- );
- };
- function addBufferImmediate( objlist, object ) {
- objlist.push(
- {
- object: object,
- opaque: { list: [], count: 0 },
- transparent: { list: [], count: 0 }
- }
- );
- };
- this.setFaceCulling = function ( cullFace, frontFace ) {
- if ( cullFace ) {
- if ( !frontFace || frontFace == "ccw" ) {
- _gl.frontFace( _gl.CCW );
- } else {
- _gl.frontFace( _gl.CW );
- }
- if( cullFace == "back" ) {
- _gl.cullFace( _gl.BACK );
- } else if( cullFace == "front" ) {
- _gl.cullFace( _gl.FRONT );
- } else {
- _gl.cullFace( _gl.FRONT_AND_BACK );
- }
- _gl.enable( _gl.CULL_FACE );
- } else {
- _gl.disable( _gl.CULL_FACE );
- }
- };
- this.supportsVertexTextures = function () {
- return _supportsVertexTextures;
- };
- function maxVertexTextures() {
- return _gl.getParameter( _gl.MAX_VERTEX_TEXTURE_IMAGE_UNITS );
- };
- function buildProgram( shaderID, fragmentShader, vertexShader, uniforms, attributes, parameters ) {
- var p, pl, program, code;
- var chunks = [];
- // Generate code
- if ( shaderID ) {
- chunks.push( shaderID );
- } else {
- chunks.push( fragmentShader );
- chunks.push( vertexShader );
- }
- for ( p in parameters ) {
- chunks.push( p );
- chunks.push( parameters[ p ] );
- }
- code = chunks.join();
- // Check if code has been already compiled
- for ( p = 0, pl = _programs.length; p < pl; p ++ ) {
- if ( _programs[ p ].code == code ) {
- // console.log( "Code already compiled." /*: \n\n" + code*/ );
- return _programs[ p ].program;
- }
- }
- //console.log( "building new program " );
- //
- program = _gl.createProgram();
- var prefix_vertex = [
- _supportsVertexTextures ? "#define VERTEX_TEXTURES" : "",
- _this.gammaInput ? "#define GAMMA_INPUT" : "",
- _this.gammaOutput ? "#define GAMMA_OUTPUT" : "",
- _this.physicallyBasedShading ? "#define PHYSICALLY_BASED_SHADING" : "",
- "#define MAX_DIR_LIGHTS " + parameters.maxDirLights,
- "#define MAX_POINT_LIGHTS " + parameters.maxPointLights,
- "#define MAX_SHADOWS " + parameters.maxShadows,
- "#define MAX_BONES " + parameters.maxBones,
- parameters.map ? "#define USE_MAP" : "",
- parameters.envMap ? "#define USE_ENVMAP" : "",
- parameters.lightMap ? "#define USE_LIGHTMAP" : "",
- parameters.vertexColors ? "#define USE_COLOR" : "",
- parameters.skinning ? "#define USE_SKINNING" : "",
- parameters.morphTargets ? "#define USE_MORPHTARGETS" : "",
- parameters.shadowMapEnabled ? "#define USE_SHADOWMAP" : "",
- parameters.shadowMapSoft ? "#define SHADOWMAP_SOFT" : "",
- parameters.sizeAttenuation ? "#define USE_SIZEATTENUATION" : "",
- "uniform mat4 objectMatrix;",
- "uniform mat4 modelViewMatrix;",
- "uniform mat4 projectionMatrix;",
- "uniform mat4 viewMatrix;",
- "uniform mat3 normalMatrix;",
- "uniform vec3 cameraPosition;",
- "uniform mat4 cameraInverseMatrix;",
- "attribute vec3 position;",
- "attribute vec3 normal;",
- "attribute vec2 uv;",
- "attribute vec2 uv2;",
- "#ifdef USE_COLOR",
- "attribute vec3 color;",
- "#endif",
- "#ifdef USE_MORPHTARGETS",
- "attribute vec3 morphTarget0;",
- "attribute vec3 morphTarget1;",
- "attribute vec3 morphTarget2;",
- "attribute vec3 morphTarget3;",
- "attribute vec3 morphTarget4;",
- "attribute vec3 morphTarget5;",
- "attribute vec3 morphTarget6;",
- "attribute vec3 morphTarget7;",
- "#endif",
- "#ifdef USE_SKINNING",
- "attribute vec4 skinVertexA;",
- "attribute vec4 skinVertexB;",
- "attribute vec4 skinIndex;",
- "attribute vec4 skinWeight;",
- "#endif",
- ""
- ].join("\n");
- var prefix_fragment = [
- "#ifdef GL_ES",
- "precision highp float;",
- "#endif",
- "#define MAX_DIR_LIGHTS " + parameters.maxDirLights,
- "#define MAX_POINT_LIGHTS " + parameters.maxPointLights,
- "#define MAX_SHADOWS " + parameters.maxShadows,
- parameters.alphaTest ? "#define ALPHATEST " + parameters.alphaTest: "",
- _this.gammaInput ? "#define GAMMA_INPUT" : "",
- _this.gammaOutput ? "#define GAMMA_OUTPUT" : "",
- _this.physicallyBasedShading ? "#define PHYSICALLY_BASED_SHADING" : "",
- ( parameters.useFog && parameters.fog ) ? "#define USE_FOG" : "",
- ( parameters.useFog && parameters.fog instanceof THREE.FogExp2 ) ? "#define FOG_EXP2" : "",
- parameters.map ? "#define USE_MAP" : "",
- parameters.envMap ? "#define USE_ENVMAP" : "",
- parameters.lightMap ? "#define USE_LIGHTMAP" : "",
- parameters.vertexColors ? "#define USE_COLOR" : "",
- parameters.metal ? "#define METAL" : "",
- parameters.perPixel ? "#define PHONG_PER_PIXEL" : "",
- parameters.shadowMapEnabled ? "#define USE_SHADOWMAP" : "",
- parameters.shadowMapSoft ? "#define SHADOWMAP_SOFT" : "",
- parameters.shadowMapSoft ? "#define SHADOWMAP_WIDTH " + parameters.shadowMapWidth.toFixed( 1 ) : "",
- parameters.shadowMapSoft ? "#define SHADOWMAP_HEIGHT " + parameters.shadowMapHeight.toFixed( 1 ) : "",
- "uniform mat4 viewMatrix;",
- "uniform vec3 cameraPosition;",
- ""
- ].join("\n");
- _gl.attachShader( program, getShader( "fragment", prefix_fragment + fragmentShader ) );
- _gl.attachShader( program, getShader( "vertex", prefix_vertex + vertexShader ) );
- _gl.linkProgram( program );
- if ( !_gl.getProgramParameter( program, _gl.LINK_STATUS ) ) {
- console.error( "Could not initialise shader\n" + "VALIDATE_STATUS: " + _gl.getProgramParameter( program, _gl.VALIDATE_STATUS ) + ", gl error [" + _gl.getError() + "]" );
- }
- //console.log( prefix_fragment + fragmentShader );
- //console.log( prefix_vertex + vertexShader );
- program.uniforms = {};
- program.attributes = {};
- var identifiers, u, a, i;
- // cache uniform locations
- identifiers = [
- 'viewMatrix', 'modelViewMatrix', 'projectionMatrix', 'normalMatrix', 'objectMatrix', 'cameraPosition',
- 'cameraInverseMatrix', 'boneGlobalMatrices', 'morphTargetInfluences'
- ];
- for ( u in uniforms ) {
- identifiers.push( u );
- }
- cacheUniformLocations( program, identifiers );
- // cache attributes locations
- identifiers = [
- "position", "normal", "uv", "uv2", "tangent", "color",
- "skinVertexA", "skinVertexB", "skinIndex", "skinWeight"
- ];
- for ( i = 0; i < parameters.maxMorphTargets; i ++ ) {
- identifiers.push( "morphTarget" + i );
- }
- for ( a in attributes ) {
- identifiers.push( a );
- }
- cacheAttributeLocations( program, identifiers );
- program.id = _programs.length;
- _programs.push( { program: program, code: code } );
- _this.info.memory.programs = _programs.length;
- return program;
- };
- function loadUniformsSkinning( uniforms, object ) {
- _gl.uniformMatrix4fv( uniforms.cameraInverseMatrix, false, _viewMatrixArray );
- _gl.uniformMatrix4fv( uniforms.boneGlobalMatrices, false, object.boneMatrices );
- };
- function loadUniformsMatrices( uniforms, object ) {
- _gl.uniformMatrix4fv( uniforms.modelViewMatrix, false, object._modelViewMatrixArray );
- if ( uniforms.normalMatrix ) {
- _gl.uniformMatrix3fv( uniforms.normalMatrix, false, object._normalMatrixArray );
- }
- };
- function loadUniformsGeneric( program, uniforms ) {
- var uniform, value, type, location, texture, i, il, j, jl, offset;
- for( j = 0, jl = uniforms.length; j < jl; j ++ ) {
- location = program.uniforms[ uniforms[ j ][ 1 ] ];
- if ( !location ) continue;
- uniform = uniforms[ j ][ 0 ];
- type = uniform.type;
- value = uniform.value;
- // single integer
- if( type == "i" ) {
- _gl.uniform1i( location, value );
- // single float
- } else if( type == "f" ) {
- _gl.uniform1f( location, value );
- // single THREE.Vector2
- } else if( type == "v2" ) {
- _gl.uniform2f( location, value.x, value.y );
- // single THREE.Vector3
- } else if( type == "v3" ) {
- _gl.uniform3f( location, value.x, value.y, value.z );
- // single THREE.Vector4
- } else if( type == "v4" ) {
- _gl.uniform4f( location, value.x, value.y, value.z, value.w );
- // single THREE.Color
- } else if( type == "c" ) {
- _gl.uniform3f( location, value.r, value.g, value.b );
- // flat array of floats (JS or typed array)
- } else if( type == "fv1" ) {
- _gl.uniform1fv( location, value );
- // flat array of floats with 3 x N size (JS or typed array)
- } else if( type == "fv" ) {
- _gl.uniform3fv( location, value );
- // array of THREE.Vector3
- } else if( type == "v3v" ) {
- if ( ! uniform._array ) {
- uniform._array = new Float32Array( 3 * value.length );
- }
- for ( i = 0, il = value.length; i < il; i ++ ) {
- offset = i * 3;
- uniform._array[ offset ] = value[ i ].x;
- uniform._array[ offset + 1 ] = value[ i ].y;
- uniform._array[ offset + 2 ] = value[ i ].z;
- }
- _gl.uniform3fv( location, uniform._array );
- // single THREE.Matrix4
- } else if( type == "m4" ) {
- if ( ! uniform._array ) {
- uniform._array = new Float32Array( 16 );
- }
- value.flattenToArray( uniform._array );
- _gl.uniformMatrix4fv( location, false, uniform._array );
- // array of THREE.Matrix4
- } else if( type == "m4v" ) {
- if ( ! uniform._array ) {
- uniform._array = new Float32Array( 16 * value.length );
- }
- for ( i = 0, il = value.length; i < il; i ++ ) {
- value[ i ].flattenToArrayOffset( uniform._array, i * 16 );
- }
- _gl.uniformMatrix4fv( location, false, uniform._array );
- // single THREE.Texture (2d or cube)
- } else if( type == "t" ) {
- _gl.uniform1i( location, value );
- texture = uniform.texture;
- if ( !texture ) continue;
- if ( texture.image instanceof Array && texture.image.length == 6 ) {
- setCubeTexture( texture, value );
- } else if ( texture instanceof THREE.WebGLRenderTargetCube ) {
- setCubeTextureDynamic( texture, value );
- } else {
- setTexture( texture, value );
- }
- // array of THREE.Texture (2d)
- } else if( type == "tv" ) {
- if ( ! uniform._array ) {
- uniform._array = [];
- for( i = 0, il = uniform.texture.length; i < il; i ++ ) {
- uniform._array[ i ] = value + i;
- }
- }
- _gl.uniform1iv( location, uniform._array );
- for( i = 0, il = uniform.texture.length; i < il; i ++ ) {
- texture = uniform.texture[ i ];
- if ( !texture ) continue;
- setTexture( texture, uniform._array[ i ] );
- }
- }
- }
- };
- function setBlending( blending ) {
- if ( blending != _oldBlending ) {
- switch ( blending ) {
- case THREE.AdditiveBlending:
- _gl.blendEquation( _gl.FUNC_ADD );
- _gl.blendFunc( _gl.SRC_ALPHA, _gl.ONE );
- break;
- case THREE.SubtractiveBlending:
- // TODO: Find blendFuncSeparate() combination
- _gl.blendEquation( _gl.FUNC_ADD );
- _gl.blendFunc( _gl.ZERO, _gl.ONE_MINUS_SRC_COLOR );
- break;
- case THREE.MultiplyBlending:
- // TODO: Find blendFuncSeparate() combination
- _gl.blendEquation( _gl.FUNC_ADD );
- _gl.blendFunc( _gl.ZERO, _gl.SRC_COLOR );
- break;
- default:
- _gl.blendEquationSeparate( _gl.FUNC_ADD, _gl.FUNC_ADD );
- _gl.blendFuncSeparate( _gl.SRC_ALPHA, _gl.ONE_MINUS_SRC_ALPHA, _gl.ONE, _gl.ONE_MINUS_SRC_ALPHA );
- break;
- }
- _oldBlending = blending;
- }
- };
- function setTextureParameters( textureType, texture, image ) {
- if ( isPowerOfTwo( image.width ) && isPowerOfTwo( image.height ) ) {
- _gl.texParameteri( textureType, _gl.TEXTURE_WRAP_S, paramThreeToGL( texture.wrapS ) );
- _gl.texParameteri( textureType, _gl.TEXTURE_WRAP_T, paramThreeToGL( texture.wrapT ) );
- _gl.texParameteri( textureType, _gl.TEXTURE_MAG_FILTER, paramThreeToGL( texture.magFilter ) );
- _gl.texParameteri( textureType, _gl.TEXTURE_MIN_FILTER, paramThreeToGL( texture.minFilter ) );
- _gl.generateMipmap( textureType );
- } else {
- _gl.texParameteri( textureType, _gl.TEXTURE_WRAP_S, _gl.CLAMP_TO_EDGE );
- _gl.texParameteri( textureType, _gl.TEXTURE_WRAP_T, _gl.CLAMP_TO_EDGE );
- _gl.texParameteri( textureType, _gl.TEXTURE_MAG_FILTER, filterFallback( texture.magFilter ) );
- _gl.texParameteri( textureType, _gl.TEXTURE_MIN_FILTER, filterFallback( texture.minFilter ) );
- }
- };
- function setTexture( texture, slot ) {
- if ( texture.needsUpdate ) {
- if ( ! texture.__webglInit ) {
- texture.__webglInit = true;
- texture.__webglTexture = _gl.createTexture();
- _this.info.memory.textures ++;
- }
- _gl.activeTexture( _gl.TEXTURE0 + slot );
- _gl.bindTexture( _gl.TEXTURE_2D, texture.__webglTexture );
- if ( texture instanceof THREE.DataTexture) {
- _gl.texImage2D( _gl.TEXTURE_2D, 0, paramThreeToGL( texture.format ), texture.image.width, texture.image.height, 0, paramThreeToGL( texture.format ), _gl.UNSIGNED_BYTE, texture.image.data );
- } else {
- _gl.texImage2D( _gl.TEXTURE_2D, 0, _gl.RGBA, _gl.RGBA, _gl.UNSIGNED_BYTE, texture.image );
- }
- setTextureParameters( _gl.TEXTURE_2D, texture, texture.image );
- texture.needsUpdate = false;
- } else {
- _gl.activeTexture( _gl.TEXTURE0 + slot );
- _gl.bindTexture( _gl.TEXTURE_2D, texture.__webglTexture );
- }
- };
- function setCubeTexture( texture, slot ) {
- if ( texture.image.length == 6 ) {
- if ( texture.needsUpdate ) {
- if ( ! texture.image.__webglTextureCube ) {
- texture.image.__webglTextureCube = _gl.createTexture();
- }
- _gl.activeTexture( _gl.TEXTURE0 + slot );
- _gl.bindTexture( _gl.TEXTURE_CUBE_MAP, texture.image.__webglTextureCube );
- for ( var i = 0; i < 6; i ++ ) {
- _gl.texImage2D( _gl.TEXTURE_CUBE_MAP_POSITIVE_X + i, 0, _gl.RGBA, _gl.RGBA, _gl.UNSIGNED_BYTE, texture.image[ i ] );
- }
- setTextureParameters( _gl.TEXTURE_CUBE_MAP, texture, texture.image[ 0 ] );
- texture.needsUpdate = false;
- } else {
- _gl.activeTexture( _gl.TEXTURE0 + slot );
- _gl.bindTexture( _gl.TEXTURE_CUBE_MAP, texture.image.__webglTextureCube );
- }
- }
- };
- function setCubeTextureDynamic( texture, slot ) {
- _gl.activeTexture( _gl.TEXTURE0 + slot );
- _gl.bindTexture( _gl.TEXTURE_CUBE_MAP, texture.__webglTexture );
- };
- function setupFrameBuffer( framebuffer, renderTarget, textureTarget ) {
- _gl.bindFramebuffer( _gl.FRAMEBUFFER, framebuffer );
- _gl.framebufferTexture2D( _gl.FRAMEBUFFER, _gl.COLOR_ATTACHMENT0, textureTarget, renderTarget.__webglTexture, 0 );
- };
- function setupRenderBuffer( renderbuffer, renderTarget ) {
- _gl.bindRenderbuffer( _gl.RENDERBUFFER, renderbuffer );
- if ( renderTarget.depthBuffer && ! renderTarget.stencilBuffer ) {
- _gl.renderbufferStorage( _gl.RENDERBUFFER, _gl.DEPTH_COMPONENT16, renderTarget.width, renderTarget.height );
- _gl.framebufferRenderbuffer( _gl.FRAMEBUFFER, _gl.DEPTH_ATTACHMENT, _gl.RENDERBUFFER, renderbuffer );
- /* For some reason this is not working. Defaulting to RGBA4.
- } else if( ! renderTarget.depthBuffer && renderTarget.stencilBuffer ) {
- _gl.renderbufferStorage( _gl.RENDERBUFFER, _gl.STENCIL_INDEX8, renderTarget.width, renderTarget.height );
- _gl.framebufferRenderbuffer( _gl.FRAMEBUFFER, _gl.STENCIL_ATTACHMENT, _gl.RENDERBUFFER, renderbuffer );
- */
- } else if( renderTarget.depthBuffer && renderTarget.stencilBuffer ) {
- _gl.renderbufferStorage( _gl.RENDERBUFFER, _gl.DEPTH_STENCIL, renderTarget.width, renderTarget.height );
- _gl.framebufferRenderbuffer( _gl.FRAMEBUFFER, _gl.DEPTH_STENCIL_ATTACHMENT, _gl.RENDERBUFFER, renderbuffer );
- } else {
- _gl.renderbufferStorage( _gl.RENDERBUFFER, _gl.RGBA4, renderTarget.width, renderTarget.height );
- }
- };
- function setRenderTarget( renderTarget ) {
- var isCube = ( renderTarget instanceof THREE.WebGLRenderTargetCube );
- if ( renderTarget && ! renderTarget.__webglFramebuffer ) {
- if( renderTarget.depthBuffer === undefined ) renderTarget.depthBuffer = true;
- if( renderTarget.stencilBuffer === undefined ) renderTarget.stencilBuffer = true;
- renderTarget.__webglTexture = _gl.createTexture();
- // Setup texture, create render and frame buffers
- if ( isCube ) {
- renderTarget.__webglFramebuffer = [];
- renderTarget.__webglRenderbuffer = [];
- _gl.bindTexture( _gl.TEXTURE_CUBE_MAP, renderTarget.__webglTexture );
- setTextureParameters( _gl.TEXTURE_CUBE_MAP, renderTarget, renderTarget );
- for ( var i = 0; i < 6; i ++ ) {
- renderTarget.__webglFramebuffer[ i ] = _gl.createFramebuffer();
- renderTarget.__webglRenderbuffer[ i ] = _gl.createRenderbuffer();
- _gl.texImage2D( _gl.TEXTURE_CUBE_MAP_POSITIVE_X + i, 0, paramThreeToGL( renderTarget.format ), renderTarget.width, renderTarget.height, 0, paramThreeToGL( renderTarget.format ), paramThreeToGL( renderTarget.type ), null );
- setupFrameBuffer( renderTarget.__webglFramebuffer[ i ], renderTarget, _gl.TEXTURE_CUBE_MAP_POSITIVE_X + i );
- setupRenderBuffer( renderTarget.__webglRenderbuffer[ i ], renderTarget );
- }
- } else {
- renderTarget.__webglFramebuffer = _gl.createFramebuffer();
- renderTarget.__webglRenderbuffer = _gl.createRenderbuffer();
- _gl.bindTexture( _gl.TEXTURE_2D, renderTarget.__webglTexture );
- setTextureParameters( _gl.TEXTURE_2D, renderTarget, renderTarget );
- _gl.texImage2D( _gl.TEXTURE_2D, 0, paramThreeToGL( renderTarget.format ), renderTarget.width, renderTarget.height, 0, paramThreeToGL( renderTarget.format ), paramThreeToGL( renderTarget.type ), null );
- setupFrameBuffer( renderTarget.__webglFramebuffer, renderTarget, _gl.TEXTURE_2D );
- _gl.bindRenderbuffer( _gl.RENDERBUFFER, renderTarget.__webglRenderbuffer );
- setupRenderBuffer( renderTarget.__webglRenderbuffer, renderTarget );
- }
- // Release everything
- if ( isCube ) {
- _gl.bindTexture( _gl.TEXTURE_CUBE_MAP, null );
- } else {
- _gl.bindTexture( _gl.TEXTURE_2D, null );
- }
- _gl.bindRenderbuffer( _gl.RENDERBUFFER, null );
- _gl.bindFramebuffer( _gl.FRAMEBUFFER, null);
- }
- var framebuffer, width, height, vx, vy;
- if ( renderTarget ) {
- if ( isCube ) {
- framebuffer = renderTarget.__webglFramebuffer[ renderTarget.activeCubeFace ];
- } else {
- framebuffer = renderTarget.__webglFramebuffer;
- }
- width = renderTarget.width;
- height = renderTarget.height;
- vx = 0;
- vy = 0;
- } else {
- framebuffer = null;
- width = _viewportWidth;
- height = _viewportHeight;
- vx = _viewportX;
- vy = _viewportY;
- }
- if ( framebuffer != _currentFramebuffer ) {
- _gl.bindFramebuffer( _gl.FRAMEBUFFER, framebuffer );
- _gl.viewport( vx, vy, width, height );
- _currentFramebuffer = framebuffer;
- }
- };
- function updateRenderTargetMipmap( renderTarget ) {
- if ( renderTarget instanceof THREE.WebGLRenderTargetCube ) {
- _gl.bindTexture( _gl.TEXTURE_CUBE_MAP, renderTarget.__webglTexture );
- _gl.generateMipmap( _gl.TEXTURE_CUBE_MAP );
- _gl.bindTexture( _gl.TEXTURE_CUBE_MAP, null );
- } else {
- _gl.bindTexture( _gl.TEXTURE_2D, renderTarget.__webglTexture );
- _gl.generateMipmap( _gl.TEXTURE_2D );
- _gl.bindTexture( _gl.TEXTURE_2D, null );
- }
- };
- function cacheUniformLocations( program, identifiers ) {
- var i, l, id;
- for( i = 0, l = identifiers.length; i < l; i++ ) {
- id = identifiers[ i ];
- program.uniforms[ id ] = _gl.getUniformLocation( program, id );
- }
- };
- function cacheAttributeLocations( program, identifiers ) {
- var i, l, id;
- for( i = 0, l = identifiers.length; i < l; i++ ) {
- id = identifiers[ i ];
- program.attributes[ id ] = _gl.getAttribLocation( program, id );
- }
- };
- function getShader( type, string ) {
- var shader;
- if ( type == "fragment" ) {
- shader = _gl.createShader( _gl.FRAGMENT_SHADER );
- } else if ( type == "vertex" ) {
- shader = _gl.createShader( _gl.VERTEX_SHADER );
- }
- _gl.shaderSource( shader, string );
- _gl.compileShader( shader );
- if ( !_gl.getShaderParameter( shader, _gl.COMPILE_STATUS ) ) {
- console.error( _gl.getShaderInfoLog( shader ) );
- console.error( string );
- return null;
- }
- return shader;
- };
- // fallback filters for non-power-of-2 textures
- function filterFallback( f ) {
- switch ( f ) {
- case THREE.NearestFilter:
- case THREE.NearestMipMapNearestFilter:
- case THREE.NearestMipMapLinearFilter: return _gl.NEAREST; break;
- case THREE.LinearFilter:
- case THREE.LinearMipMapNearestFilter:
- case THREE.LinearMipMapLinearFilter:
- default:
- return _gl.LINEAR; break;
- }
- };
- function paramThreeToGL( p ) {
- switch ( p ) {
- case THREE.RepeatWrapping: return _gl.REPEAT; break;
- case THREE.ClampToEdgeWrapping: return _gl.CLAMP_TO_EDGE; break;
- case THREE.MirroredRepeatWrapping: return _gl.MIRRORED_REPEAT; break;
- case THREE.NearestFilter: return _gl.NEAREST; break;
- case THREE.NearestMipMapNearestFilter: return _gl.NEAREST_MIPMAP_NEAREST; break;
- case THREE.NearestMipMapLinearFilter: return _gl.NEAREST_MIPMAP_LINEAR; break;
- case THREE.LinearFilter: return _gl.LINEAR; break;
- case THREE.LinearMipMapNearestFilter: return _gl.LINEAR_MIPMAP_NEAREST; break;
- case THREE.LinearMipMapLinearFilter: return _gl.LINEAR_MIPMAP_LINEAR; break;
- case THREE.ByteType: return _gl.BYTE; break;
- case THREE.UnsignedByteType: return _gl.UNSIGNED_BYTE; break;
- case THREE.ShortType: return _gl.SHORT; break;
- case THREE.UnsignedShortType: return _gl.UNSIGNED_SHORT; break;
- case THREE.IntType: return _gl.INT; break;
- case THREE.UnsignedShortType: return _gl.UNSIGNED_INT; break;
- case THREE.FloatType: return _gl.FLOAT; break;
- case THREE.AlphaFormat: return _gl.ALPHA; break;
- case THREE.RGBFormat: return _gl.RGB; break;
- case THREE.RGBAFormat: return _gl.RGBA; break;
- case THREE.LuminanceFormat: return _gl.LUMINANCE; break;
- case THREE.LuminanceAlphaFormat: return _gl.LUMINANCE_ALPHA; break;
- }
- return 0;
- };
- function isPowerOfTwo( value ) {
- return ( value & ( value - 1 ) ) == 0;
- };
- function materialNeedsSmoothNormals( material ) {
- return material && material.shading != undefined && material.shading == THREE.SmoothShading;
- };
- function bufferGuessVertexColorType( material ) {
- if ( material.vertexColors ) {
- return material.vertexColors;
- }
- return false;
- };
- function bufferGuessNormalType( material ) {
- // only MeshBasicMaterial and MeshDepthMaterial don't need normals
- if ( ( material instanceof THREE.MeshBasicMaterial && !material.envMap ) || material instanceof THREE.MeshDepthMaterial ) {
- return false;
- }
- if ( materialNeedsSmoothNormals( material ) ) {
- return THREE.SmoothShading;
- } else {
- return THREE.FlatShading;
- }
- };
- function bufferGuessUVType( material ) {
- // material must use some texture to require uvs
- if ( material.map || material.lightMap || material instanceof THREE.ShaderMaterial ) {
- return true;
- }
- return false;
- };
- function allocateBones( object ) {
- // default for when object is not specified
- // ( for example when prebuilding shader
- // to be used with multiple objects )
- //
- // - leave some extra space for other uniforms
- // - limit here is ANGLE's 254 max uniform vectors
- // (up to 54 should be safe)
- var maxBones = 50;
- if ( object !== undefined && object instanceof THREE.SkinnedMesh ) {
- maxBones = object.bones.length;
- }
- return maxBones;
- };
- function allocateLights( lights ) {
- var l, ll, light, dirLights, pointLights, maxDirLights, maxPointLights;
- dirLights = pointLights = maxDirLights = maxPointLights = 0;
- for ( l = 0, ll = lights.length; l < ll; l++ ) {
- light = lights[ l ];
- if ( light instanceof THREE.SpotLight ) dirLights ++; // hack, not a proper spotlight
- if ( light instanceof THREE.DirectionalLight ) dirLights ++;
- if ( light instanceof THREE.PointLight ) pointLights ++;
- }
- if ( ( pointLights + dirLights ) <= _maxLights ) {
- maxDirLights = dirLights;
- maxPointLights = pointLights;
- } else {
- maxDirLights = Math.ceil( _maxLights * dirLights / ( pointLights + dirLights ) );
- maxPointLights = _maxLights - maxDirLights;
- }
- return { 'directional' : maxDirLights, 'point' : maxPointLights };
- };
- function allocateShadows( lights ) {
- var l, ll, light, maxShadows = 0;
- for ( l = 0, ll = lights.length; l < ll; l++ ) {
- light = lights[ l ];
- if ( light instanceof THREE.SpotLight && light.castShadow ) maxShadows ++;
- }
- return maxShadows;
- };
- /* DEBUG
- function getGLParams() {
- var params = {
- 'MAX_VARYING_VECTORS': _gl.getParameter( _gl.MAX_VARYING_VECTORS ),
- 'MAX_VERTEX_ATTRIBS': _gl.getParameter( _gl.MAX_VERTEX_ATTRIBS ),
- 'MAX_TEXTURE_IMAGE_UNITS': _gl.getParameter( _gl.MAX_TEXTURE_IMAGE_UNITS ),
- 'MAX_VERTEX_TEXTURE_IMAGE_UNITS': _gl.getParameter( _gl.MAX_VERTEX_TEXTURE_IMAGE_UNITS ),
- 'MAX_COMBINED_TEXTURE_IMAGE_UNITS' : _gl.getParameter( _gl.MAX_COMBINED_TEXTURE_IMAGE_UNITS ),
- 'MAX_VERTEX_UNIFORM_VECTORS': _gl.getParameter( _gl.MAX_VERTEX_UNIFORM_VECTORS ),
- 'MAX_FRAGMENT_UNIFORM_VECTORS': _gl.getParameter( _gl.MAX_FRAGMENT_UNIFORM_VECTORS )
- }
- return params;
- };
- function dumpObject( obj ) {
- var p, str = "";
- for ( p in obj ) {
- str += p + ": " + obj[p] + "\n";
- }
- return str;
- }
- */
- };
|