webvr_vive_sculpt.html 7.5 KB

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  1. <!DOCTYPE html>
  2. <html lang="en">
  3. <head>
  4. <title>three.js webvr - htc vive - sculpt</title>
  5. <meta charset="utf-8">
  6. <meta name="viewport" content="width=device-width, initial-scale=1.0, user-scalable=no">
  7. <link type="text/css" rel="stylesheet" href="main.css">
  8. </head>
  9. <body>
  10. <div id="info">
  11. <a href="http://threejs.org" target="_blank" rel="noopener">three.js</a> webgl - htc vive - sculpt
  12. </div>
  13. <script src="js/vr/HelioWebXRPolyfill.js"></script>
  14. <script src="../build/three.js"></script>
  15. <script src="js/vr/ViveController.js"></script>
  16. <script src="js/vr/HelioWebXRPolyfill.js"></script>
  17. <script src="js/vr/WebVR.js"></script>
  18. <script src="js/loaders/OBJLoader.js"></script>
  19. <script src="js/MarchingCubes.js"></script>
  20. <script>
  21. var container;
  22. var camera, scene, renderer;
  23. var controller1, controller2;
  24. var blob;
  25. var points = [];
  26. init();
  27. initBlob();
  28. animate();
  29. function init() {
  30. container = document.createElement( 'div' );
  31. document.body.appendChild( container );
  32. scene = new THREE.Scene();
  33. scene.background = new THREE.Color( 0x222222 );
  34. camera = new THREE.PerspectiveCamera( 70, window.innerWidth / window.innerHeight, 0.01, 50 );
  35. var geometry = new THREE.BoxBufferGeometry( 0.5, 0.8, 0.5 );
  36. var material = new THREE.MeshStandardMaterial( {
  37. color: 0x444444,
  38. roughness: 1.0,
  39. metalness: 0.0
  40. } );
  41. var table = new THREE.Mesh( geometry, material );
  42. table.position.y = 0.35;
  43. table.position.z = 0.85;
  44. table.castShadow = true;
  45. table.receiveShadow = true;
  46. scene.add( table );
  47. var geometry = new THREE.PlaneBufferGeometry( 4, 4 );
  48. var material = new THREE.MeshStandardMaterial( {
  49. color: 0x222222,
  50. roughness: 1.0,
  51. metalness: 0.0
  52. } );
  53. var floor = new THREE.Mesh( geometry, material );
  54. floor.rotation.x = - Math.PI / 2;
  55. floor.receiveShadow = true;
  56. scene.add( floor );
  57. scene.add( new THREE.GridHelper( 20, 40, 0x111111, 0x111111 ) );
  58. scene.add( new THREE.HemisphereLight( 0x888877, 0x777788 ) );
  59. var light = new THREE.DirectionalLight( 0xffffff );
  60. light.position.set( 0, 6, 0 );
  61. light.castShadow = true;
  62. light.shadow.camera.top = 2;
  63. light.shadow.camera.bottom = - 2;
  64. light.shadow.camera.right = 2;
  65. light.shadow.camera.left = - 2;
  66. light.shadow.mapSize.set( 4096, 4096 );
  67. scene.add( light );
  68. // scene.add( new THREE.DirectionalLightHelper( light ) );
  69. // scene.add( new THREE.CameraHelper( light.shadow.camera ) );
  70. //
  71. renderer = new THREE.WebGLRenderer( { antialias: true } );
  72. renderer.setPixelRatio( window.devicePixelRatio );
  73. renderer.setSize( window.innerWidth, window.innerHeight );
  74. renderer.gammaInput = true;
  75. renderer.gammaOutput = true;
  76. renderer.shadowMap.enabled = true;
  77. renderer.vr.enabled = true;
  78. container.appendChild( renderer.domElement );
  79. document.body.appendChild( WEBVR.createButton( renderer ) );
  80. // controllers
  81. controller1 = new THREE.ViveController( 0 );
  82. controller1.standingMatrix = renderer.vr.getStandingMatrix();
  83. scene.add( controller1 );
  84. controller2 = new THREE.ViveController( 1 );
  85. controller2.standingMatrix = renderer.vr.getStandingMatrix();
  86. scene.add( controller2 );
  87. var loader = new THREE.OBJLoader();
  88. loader.setPath( 'models/obj/vive-controller/' );
  89. loader.load( 'vr_controller_vive_1_5.obj', function ( object ) {
  90. var loader = new THREE.TextureLoader();
  91. loader.setPath( 'models/obj/vive-controller/' );
  92. var controller = object.children[ 0 ];
  93. controller.material.map = loader.load( 'onepointfive_texture.png' );
  94. controller.material.specularMap = loader.load( 'onepointfive_spec.png' );
  95. controller.castShadow = true;
  96. controller.receiveShadow = true;
  97. // var pivot = new THREE.Mesh( new THREE.BoxBufferGeometry( 0.01, 0.01, 0.01 ) );
  98. var pivot = new THREE.Mesh( new THREE.IcosahedronBufferGeometry( 0.002, 2 ), blob.material );
  99. pivot.name = 'pivot';
  100. pivot.position.y = - 0.016;
  101. pivot.position.z = - 0.043;
  102. pivot.rotation.x = Math.PI / 5.5;
  103. controller.add( pivot );
  104. var range = new THREE.Mesh( new THREE.IcosahedronBufferGeometry( 0.03, 3 ), new THREE.MeshBasicMaterial( { opacity: 0.25, transparent: true } ) );
  105. pivot.add( range );
  106. controller1.add( controller.clone() );
  107. controller2.add( controller.clone() );
  108. } );
  109. //
  110. window.addEventListener( 'resize', onWindowResize, false );
  111. }
  112. function initBlob() {
  113. /*
  114. var path = "textures/cube/SwedishRoyalCastle/";
  115. var format = '.jpg';
  116. var urls = [
  117. path + 'px' + format, path + 'nx' + format,
  118. path + 'py' + format, path + 'ny' + format,
  119. path + 'pz' + format, path + 'nz' + format
  120. ];
  121. var reflectionCube = new THREE.CubeTextureLoader().load( urls );
  122. */
  123. var material = new THREE.MeshStandardMaterial( {
  124. color: 0xffffff,
  125. // envMap: reflectionCube,
  126. roughness: 0.9,
  127. metalness: 0.0
  128. } );
  129. blob = new THREE.MarchingCubes( 64, material, true );
  130. blob.position.y = 1;
  131. scene.add( blob );
  132. initPoints();
  133. }
  134. function initPoints() {
  135. points = [
  136. { position: new THREE.Vector3(), strength: - 0.08, subtract: 10 },
  137. { position: new THREE.Vector3(), strength: 0.04, subtract: 10 }
  138. ];
  139. }
  140. function onWindowResize() {
  141. camera.aspect = window.innerWidth / window.innerHeight;
  142. camera.updateProjectionMatrix();
  143. renderer.setSize( window.innerWidth, window.innerHeight );
  144. }
  145. //
  146. function animate() {
  147. renderer.setAnimationLoop( render );
  148. }
  149. function transformPoint( vector ) {
  150. vector.x = ( vector.x + 1.0 ) / 2.0;
  151. vector.y = ( vector.y / 2.0 );
  152. vector.z = ( vector.z + 1.0 ) / 2.0;
  153. }
  154. function handleController( controller, id ) {
  155. controller.update();
  156. var pivot = controller.getObjectByName( 'pivot' );
  157. if ( pivot ) {
  158. var matrix = pivot.matrixWorld;
  159. points[ id ].position.setFromMatrixPosition( matrix );
  160. transformPoint( points[ id ].position );
  161. if ( controller.getButtonState( 'thumbpad' ) ) {
  162. blob.material.color.setHex( Math.random() * 0xffffff );
  163. }
  164. if ( controller.getButtonState( 'trigger' ) ) {
  165. var strength = points[ id ].strength / 2;
  166. var vector = new THREE.Vector3().setFromMatrixPosition( matrix );
  167. transformPoint( vector );
  168. points.push( { position: vector, strength: strength, subtract: 10 } );
  169. }
  170. if ( id === 0 && controller.getButtonState( 'grips' ) ) {
  171. if ( points.length > 2 ) {
  172. points.shift();
  173. points.shift();
  174. updateBlob();
  175. var geometry = blob.generateBufferGeometry();
  176. var mesh = new THREE.Mesh( geometry, blob.material.clone() );
  177. mesh.position.y = 1;
  178. mesh.castShadow = true;
  179. mesh.receiveShadow = true;
  180. scene.add( mesh );
  181. initPoints();
  182. }
  183. }
  184. if ( id === 1 && controller.getButtonState( 'grips' ) ) {
  185. points[ id ].strength = ( Math.sin( performance.now() / 1000 ) + 1.5 ) / 20.0;
  186. }
  187. }
  188. }
  189. function updateBlob() {
  190. blob.reset();
  191. for ( var i = 0; i < points.length; i ++ ) {
  192. var point = points[ i ];
  193. var position = point.position;
  194. blob.addBall( position.x, position.y, position.z, point.strength, point.subtract );
  195. }
  196. }
  197. function render() {
  198. handleController( controller1, 0 );
  199. handleController( controller2, 1 );
  200. updateBlob();
  201. renderer.render( scene, camera );
  202. }
  203. </script>
  204. </body>
  205. </html>