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- /**
- * @author mrdoob / http://mrdoob.com/
- */
- THREE.SoftwareRenderer = function () {
- console.log( 'THREE.SoftwareRenderer', THREE.REVISION );
- var canvas = document.createElement( 'canvas' );
- var context = canvas.getContext( '2d' );
- var imagedata = context.getImageData( 0, 0, canvas.width, canvas.height );
- var data = imagedata.data;
- var canvasWidth = canvas.width;
- var canvasHeight = canvas.height;
- var canvasWidthHalf = canvasWidth / 2;
- var canvasHeightHalf = canvasHeight / 2;
- var edges = [ new Edge(), new Edge(), new Edge() ];
- var span = new Span();
- var projector = new THREE.Projector();
- this.domElement = canvas;
- this.autoClear = true;
- this.setSize = function ( width, height ) {
- canvas.width = width;
- canvas.height = height;
- canvasWidth = canvas.width;
- canvasHeight = canvas.height;
- canvasWidthHalf = width / 2;
- canvasHeightHalf = height / 2;
- imagedata = context.getImageData( 0, 0, width, height );
- data = imagedata.data;
- };
- this.clear = function () {
- for ( var i = 3, l = data.length; i < l; i += 4 ) {
- data[ i ] = 0;
- }
- };
- this.render = function ( scene, camera ) {
- var m, ml, element, material, dom, v1x, v1y;
- if ( this.autoClear ) this.clear();
- var renderData = projector.projectScene( scene, camera );
- var elements = renderData.elements;
- elements.sort( function painterSort( a, b ) { return a.z - b.z; } );
- for ( var e = 0, el = elements.length; e < el; e ++ ) {
- var element = elements[ e ];
- if ( element instanceof THREE.RenderableFace3 ) {
- var v1 = element.v1.positionScreen;
- var v2 = element.v2.positionScreen;
- var v3 = element.v3.positionScreen;
- drawTriangle(
- v1.x * canvasWidthHalf + canvasWidthHalf,
- - v1.y * canvasHeightHalf + canvasHeightHalf,
- 0xff0000,
- v2.x * canvasWidthHalf + canvasWidthHalf,
- - v2.y * canvasHeightHalf + canvasHeightHalf,
- 0x00ff00,
- v3.x * canvasWidthHalf + canvasWidthHalf,
- - v3.y * canvasHeightHalf + canvasHeightHalf,
- 0x0000ff
- )
- } else if ( element instanceof THREE.RenderableFace4 ) {
- var v1 = element.v1.positionScreen;
- var v2 = element.v2.positionScreen;
- var v3 = element.v3.positionScreen;
- var v4 = element.v4.positionScreen;
- drawTriangle(
- v1.x * canvasWidthHalf + canvasWidthHalf,
- - v1.y * canvasHeightHalf + canvasHeightHalf,
- 0xff0000,
- v2.x * canvasWidthHalf + canvasWidthHalf,
- - v2.y * canvasHeightHalf + canvasHeightHalf,
- 0x00ff00,
- v3.x * canvasWidthHalf + canvasWidthHalf,
- - v3.y * canvasHeightHalf + canvasHeightHalf,
- 0x0000ff
- );
- drawTriangle(
- v3.x * canvasWidthHalf + canvasWidthHalf,
- - v3.y * canvasHeightHalf + canvasHeightHalf,
- 0x0000ff,
- v4.x * canvasWidthHalf + canvasWidthHalf,
- - v4.y * canvasHeightHalf + canvasHeightHalf,
- 0xff00ff,
- v1.x * canvasWidthHalf + canvasWidthHalf,
- - v1.y * canvasHeightHalf + canvasHeightHalf,
- 0xff0000
- );
- }
- }
- context.putImageData( imagedata, 0, 0 );
- };
- function drawPixel( x, y, r, g, b ) {
- var offset = ( x + y * canvasWidth ) * 4;
- if ( x < 0 || y < 0 ) return;
- if ( x > canvasWidth || y > canvasHeight ) return;
- if ( data[ offset + 3 ] ) return;
- data[ offset ] = r;
- data[ offset + 1 ] = g;
- data[ offset + 2 ] = b;
- data[ offset + 3 ] = 255;
- }
- /*
- function drawRectangle( x1, y1, x2, y2, color ) {
- var r = color >> 16 & 255;
- var g = color >> 8 & 255;
- var b = color & 255;
- var xmin = Math.min( x1, x2 ) >> 0;
- var xmax = Math.max( x1, x2 ) >> 0;
- var ymin = Math.min( y1, y2 ) >> 0;
- var ymax = Math.max( y1, y2 ) >> 0;
- for ( var y = ymin; y < ymax; y ++ ) {
- for ( var x = xmin; x < xmax; x ++ ) {
- drawPixel( x, y, r, g, b );
- }
- }
- }
- */
- function drawTriangle( x1, y1, color1, x2, y2, color2, x3, y3, color3 ) {
- // http://joshbeam.com/articles/triangle_rasterization/
- edges[ 0 ].set( x1, y1, color1, x2, y2, color2 );
- edges[ 1 ].set( x2, y2, color2, x3, y3, color3 );
- edges[ 2 ].set( x3, y3, color3, x1, y1, color1 );
- var maxLength = 0;
- var longEdge = 0;
- // find edge with the greatest length in the y axis
- for ( var i = 0; i < 3; i ++ ) {
- var length = ( edges[ i ].y2 - edges[ i ].y1 );
- if ( length > maxLength ) {
- maxLength = length;
- longEdge = i;
- }
- }
- var shortEdge1 = ( longEdge + 1 ) % 3;
- var shortEdge2 = ( longEdge + 2 ) % 3;
- drawSpans( edges[ longEdge ], edges[ shortEdge1 ] );
- drawSpans( edges[ longEdge ], edges[ shortEdge2 ] );
- }
- function drawSpans( e1, e2 ) {
- var e1ydiff = e1.y2 - e1.y1;
- if ( e1ydiff === 0 ) return;
- var e2ydiff = e2.y2 - e2.y1;
- if ( e2ydiff === 0 ) return;
- var e1xdiff = e1.x2 - e1.x1;
- var e2xdiff = e2.x2 - e2.x1;
- var e1colordiffr = e1.r2 - e1.r1;
- var e1colordiffg = e1.g2 - e1.g1;
- var e1colordiffb = e1.b2 - e1.b1;
- var e2colordiffr = e2.r2 - e2.r1;
- var e2colordiffg = e2.g2 - e2.g1;
- var e2colordiffb = e2.b2 - e2.b1;
- var factor1 = ( e2.y1 - e1.y1 ) / e1ydiff;
- var factorStep1 = 1 / e1ydiff;
- var factor2 = 0;
- var factorStep2 = 1 / e2ydiff;
- for ( var y = e2.y1; y < e2.y2; y ++ ) {
- span.set(
- e1.x1 + ( e1xdiff * factor1 ),
- e1.r1 + e1colordiffr * factor1,
- e1.g1 + e1colordiffg * factor1,
- e1.b1 + e1colordiffb * factor1,
- e2.x1 + ( e2xdiff * factor2 ),
- e2.r1 + e2colordiffr * factor2,
- e2.g1 + e2colordiffg * factor2,
- e2.b1 + e2colordiffb * factor2
- );
- var xdiff = span.x2 - span.x1;
- if ( xdiff > 0 ) {
- var colordiffr = span.r2 - span.r1;
- var colordiffg = span.g2 - span.g1;
- var colordiffb = span.b2 - span.b1;
- var factor = 0;
- var factorStep = 1 / xdiff;
- for ( var x = span.x1; x < span.x2; x ++ ) {
- var r = span.r1 + colordiffr * factor;
- var g = span.g1 + colordiffg * factor;
- var b = span.b1 + colordiffb * factor;
- drawPixel( x, y, r, g, b );
- factor += factorStep;
- }
- }
- factor1 += factorStep1;
- factor2 += factorStep2;
- }
- }
- function Edge() {
- this.x1 = 0;
- this.y1 = 0;
- this.x2 = 0;
- this.y2 = 0;
- this.r1 = 0;
- this.g1 = 0;
- this.b1 = 0;
- this.r2 = 0;
- this.g2 = 0;
- this.b2 = 0;
- this.set = function ( x1, y1, color1, x2, y2, color2 ) {
- if ( y1 < y2 ) {
- this.x1 = x1 >> 0;
- this.y1 = y1 >> 0;
- this.x2 = x2 >> 0;
- this.y2 = y2 >> 0;
- this.r1 = color1 >> 16 & 255;
- this.g1 = color1 >> 8 & 255;
- this.b1 = color1 & 255;
- this.r2 = color2 >> 16 & 255;
- this.g2 = color2 >> 8 & 255;
- this.b2 = color2 & 255;
- } else {
- this.x1 = x2 >> 0;
- this.y1 = y2 >> 0;
- this.x2 = x1 >> 0;
- this.y2 = y1 >> 0;
- this.r1 = color2 >> 16 & 255;
- this.g1 = color2 >> 8 & 255;
- this.b1 = color2 & 255;
- this.r2 = color1 >> 16 & 255;
- this.g2 = color1 >> 8 & 255;
- this.b2 = color1 & 255;
- }
- }
- }
- function Span() {
- this.x1 = 0;
- this.x2 = 0;
- this.r1 = 0;
- this.g1 = 0;
- this.b1 = 0;
- this.r2 = 0;
- this.g2 = 0;
- this.b2 = 0;
- this.set = function ( x1, r1, g1, b1, x2, r2, g2, b2 ) {
- if ( x1 < x2 ) {
- this.x1 = x1 >> 0;
- this.x2 = x2 >> 0;
- this.r1 = r1;
- this.g1 = g1;
- this.b1 = b1;
- this.r2 = r2;
- this.g2 = g2;
- this.b2 = b2;
- } else {
- this.x1 = x2 >> 0;
- this.x2 = x1 >> 0;
- this.r1 = r2;
- this.g1 = g2;
- this.b1 = b2;
- this.r2 = r1;
- this.g2 = g1;
- this.b2 = b1;
- }
- }
- }
- };
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