SoftwareRenderer.js 7.3 KB

123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183184185186187188189190191192193194195196197198199200201202203204205206207208209210211212213214215216217218219220221222223224225226227228229230231232233234235236237238239240241242243244245246247248249250251252253254255256257258259260261262263264265266267268269270271272273274275276277278279280281282283284285286287288289290291292293294295296297298299300301302303304305306307308309310311312313314315316317318319320321322323324325326327328329330331332333334335336337338339340341342343344345346347348349350351352353354355356357358359360361362363364365366367368369370371372373374
  1. /**
  2. * @author mrdoob / http://mrdoob.com/
  3. */
  4. THREE.SoftwareRenderer = function () {
  5. console.log( 'THREE.SoftwareRenderer', THREE.REVISION );
  6. var canvas = document.createElement( 'canvas' );
  7. var context = canvas.getContext( '2d' );
  8. var imagedata = context.getImageData( 0, 0, canvas.width, canvas.height );
  9. var data = imagedata.data;
  10. var canvasWidth = canvas.width;
  11. var canvasHeight = canvas.height;
  12. var canvasWidthHalf = canvasWidth / 2;
  13. var canvasHeightHalf = canvasHeight / 2;
  14. var edges = [ new Edge(), new Edge(), new Edge() ];
  15. var span = new Span();
  16. var projector = new THREE.Projector();
  17. this.domElement = canvas;
  18. this.autoClear = true;
  19. this.setSize = function ( width, height ) {
  20. canvas.width = width;
  21. canvas.height = height;
  22. canvasWidth = canvas.width;
  23. canvasHeight = canvas.height;
  24. canvasWidthHalf = width / 2;
  25. canvasHeightHalf = height / 2;
  26. imagedata = context.getImageData( 0, 0, width, height );
  27. data = imagedata.data;
  28. };
  29. this.clear = function () {
  30. for ( var i = 3, l = data.length; i < l; i += 4 ) {
  31. data[ i ] = 0;
  32. }
  33. };
  34. this.render = function ( scene, camera ) {
  35. var m, ml, element, material, dom, v1x, v1y;
  36. if ( this.autoClear ) this.clear();
  37. var renderData = projector.projectScene( scene, camera );
  38. var elements = renderData.elements;
  39. elements.sort( function painterSort( a, b ) { return a.z - b.z; } );
  40. for ( var e = 0, el = elements.length; e < el; e ++ ) {
  41. var element = elements[ e ];
  42. if ( element instanceof THREE.RenderableFace3 ) {
  43. var v1 = element.v1.positionScreen;
  44. var v2 = element.v2.positionScreen;
  45. var v3 = element.v3.positionScreen;
  46. drawTriangle(
  47. v1.x * canvasWidthHalf + canvasWidthHalf,
  48. - v1.y * canvasHeightHalf + canvasHeightHalf,
  49. 0xff0000,
  50. v2.x * canvasWidthHalf + canvasWidthHalf,
  51. - v2.y * canvasHeightHalf + canvasHeightHalf,
  52. 0x00ff00,
  53. v3.x * canvasWidthHalf + canvasWidthHalf,
  54. - v3.y * canvasHeightHalf + canvasHeightHalf,
  55. 0x0000ff
  56. )
  57. } else if ( element instanceof THREE.RenderableFace4 ) {
  58. var v1 = element.v1.positionScreen;
  59. var v2 = element.v2.positionScreen;
  60. var v3 = element.v3.positionScreen;
  61. var v4 = element.v4.positionScreen;
  62. drawTriangle(
  63. v1.x * canvasWidthHalf + canvasWidthHalf,
  64. - v1.y * canvasHeightHalf + canvasHeightHalf,
  65. 0xff0000,
  66. v2.x * canvasWidthHalf + canvasWidthHalf,
  67. - v2.y * canvasHeightHalf + canvasHeightHalf,
  68. 0x00ff00,
  69. v3.x * canvasWidthHalf + canvasWidthHalf,
  70. - v3.y * canvasHeightHalf + canvasHeightHalf,
  71. 0x0000ff
  72. );
  73. drawTriangle(
  74. v3.x * canvasWidthHalf + canvasWidthHalf,
  75. - v3.y * canvasHeightHalf + canvasHeightHalf,
  76. 0x0000ff,
  77. v4.x * canvasWidthHalf + canvasWidthHalf,
  78. - v4.y * canvasHeightHalf + canvasHeightHalf,
  79. 0xff00ff,
  80. v1.x * canvasWidthHalf + canvasWidthHalf,
  81. - v1.y * canvasHeightHalf + canvasHeightHalf,
  82. 0xff0000
  83. );
  84. }
  85. }
  86. context.putImageData( imagedata, 0, 0 );
  87. };
  88. function drawPixel( x, y, r, g, b ) {
  89. var offset = ( x + y * canvasWidth ) * 4;
  90. if ( x < 0 || y < 0 ) return;
  91. if ( x > canvasWidth || y > canvasHeight ) return;
  92. if ( data[ offset + 3 ] ) return;
  93. data[ offset ] = r;
  94. data[ offset + 1 ] = g;
  95. data[ offset + 2 ] = b;
  96. data[ offset + 3 ] = 255;
  97. }
  98. /*
  99. function drawRectangle( x1, y1, x2, y2, color ) {
  100. var r = color >> 16 & 255;
  101. var g = color >> 8 & 255;
  102. var b = color & 255;
  103. var xmin = Math.min( x1, x2 ) >> 0;
  104. var xmax = Math.max( x1, x2 ) >> 0;
  105. var ymin = Math.min( y1, y2 ) >> 0;
  106. var ymax = Math.max( y1, y2 ) >> 0;
  107. for ( var y = ymin; y < ymax; y ++ ) {
  108. for ( var x = xmin; x < xmax; x ++ ) {
  109. drawPixel( x, y, r, g, b );
  110. }
  111. }
  112. }
  113. */
  114. function drawTriangle( x1, y1, color1, x2, y2, color2, x3, y3, color3 ) {
  115. // http://joshbeam.com/articles/triangle_rasterization/
  116. edges[ 0 ].set( x1, y1, color1, x2, y2, color2 );
  117. edges[ 1 ].set( x2, y2, color2, x3, y3, color3 );
  118. edges[ 2 ].set( x3, y3, color3, x1, y1, color1 );
  119. var maxLength = 0;
  120. var longEdge = 0;
  121. // find edge with the greatest length in the y axis
  122. for ( var i = 0; i < 3; i ++ ) {
  123. var length = ( edges[ i ].y2 - edges[ i ].y1 );
  124. if ( length > maxLength ) {
  125. maxLength = length;
  126. longEdge = i;
  127. }
  128. }
  129. var shortEdge1 = ( longEdge + 1 ) % 3;
  130. var shortEdge2 = ( longEdge + 2 ) % 3;
  131. drawSpans( edges[ longEdge ], edges[ shortEdge1 ] );
  132. drawSpans( edges[ longEdge ], edges[ shortEdge2 ] );
  133. }
  134. function drawSpans( e1, e2 ) {
  135. var e1ydiff = e1.y2 - e1.y1;
  136. if ( e1ydiff === 0 ) return;
  137. var e2ydiff = e2.y2 - e2.y1;
  138. if ( e2ydiff === 0 ) return;
  139. var e1xdiff = e1.x2 - e1.x1;
  140. var e2xdiff = e2.x2 - e2.x1;
  141. var e1colordiffr = e1.r2 - e1.r1;
  142. var e1colordiffg = e1.g2 - e1.g1;
  143. var e1colordiffb = e1.b2 - e1.b1;
  144. var e2colordiffr = e2.r2 - e2.r1;
  145. var e2colordiffg = e2.g2 - e2.g1;
  146. var e2colordiffb = e2.b2 - e2.b1;
  147. var factor1 = ( e2.y1 - e1.y1 ) / e1ydiff;
  148. var factorStep1 = 1 / e1ydiff;
  149. var factor2 = 0;
  150. var factorStep2 = 1 / e2ydiff;
  151. for ( var y = e2.y1; y < e2.y2; y ++ ) {
  152. span.set(
  153. e1.x1 + ( e1xdiff * factor1 ),
  154. e1.r1 + e1colordiffr * factor1,
  155. e1.g1 + e1colordiffg * factor1,
  156. e1.b1 + e1colordiffb * factor1,
  157. e2.x1 + ( e2xdiff * factor2 ),
  158. e2.r1 + e2colordiffr * factor2,
  159. e2.g1 + e2colordiffg * factor2,
  160. e2.b1 + e2colordiffb * factor2
  161. );
  162. var xdiff = span.x2 - span.x1;
  163. if ( xdiff > 0 ) {
  164. var colordiffr = span.r2 - span.r1;
  165. var colordiffg = span.g2 - span.g1;
  166. var colordiffb = span.b2 - span.b1;
  167. var factor = 0;
  168. var factorStep = 1 / xdiff;
  169. for ( var x = span.x1; x < span.x2; x ++ ) {
  170. var r = span.r1 + colordiffr * factor;
  171. var g = span.g1 + colordiffg * factor;
  172. var b = span.b1 + colordiffb * factor;
  173. drawPixel( x, y, r, g, b );
  174. factor += factorStep;
  175. }
  176. }
  177. factor1 += factorStep1;
  178. factor2 += factorStep2;
  179. }
  180. }
  181. function Edge() {
  182. this.x1 = 0;
  183. this.y1 = 0;
  184. this.x2 = 0;
  185. this.y2 = 0;
  186. this.r1 = 0;
  187. this.g1 = 0;
  188. this.b1 = 0;
  189. this.r2 = 0;
  190. this.g2 = 0;
  191. this.b2 = 0;
  192. this.set = function ( x1, y1, color1, x2, y2, color2 ) {
  193. if ( y1 < y2 ) {
  194. this.x1 = x1 >> 0;
  195. this.y1 = y1 >> 0;
  196. this.x2 = x2 >> 0;
  197. this.y2 = y2 >> 0;
  198. this.r1 = color1 >> 16 & 255;
  199. this.g1 = color1 >> 8 & 255;
  200. this.b1 = color1 & 255;
  201. this.r2 = color2 >> 16 & 255;
  202. this.g2 = color2 >> 8 & 255;
  203. this.b2 = color2 & 255;
  204. } else {
  205. this.x1 = x2 >> 0;
  206. this.y1 = y2 >> 0;
  207. this.x2 = x1 >> 0;
  208. this.y2 = y1 >> 0;
  209. this.r1 = color2 >> 16 & 255;
  210. this.g1 = color2 >> 8 & 255;
  211. this.b1 = color2 & 255;
  212. this.r2 = color1 >> 16 & 255;
  213. this.g2 = color1 >> 8 & 255;
  214. this.b2 = color1 & 255;
  215. }
  216. }
  217. }
  218. function Span() {
  219. this.x1 = 0;
  220. this.x2 = 0;
  221. this.r1 = 0;
  222. this.g1 = 0;
  223. this.b1 = 0;
  224. this.r2 = 0;
  225. this.g2 = 0;
  226. this.b2 = 0;
  227. this.set = function ( x1, r1, g1, b1, x2, r2, g2, b2 ) {
  228. if ( x1 < x2 ) {
  229. this.x1 = x1 >> 0;
  230. this.x2 = x2 >> 0;
  231. this.r1 = r1;
  232. this.g1 = g1;
  233. this.b1 = b1;
  234. this.r2 = r2;
  235. this.g2 = g2;
  236. this.b2 = b2;
  237. } else {
  238. this.x1 = x2 >> 0;
  239. this.x2 = x1 >> 0;
  240. this.r1 = r2;
  241. this.g1 = g2;
  242. this.b1 = b2;
  243. this.r2 = r1;
  244. this.g2 = g1;
  245. this.b2 = b1;
  246. }
  247. }
  248. }
  249. };