ColladaLoader2.js 27 KB

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  1. /**
  2. * @author mrdoob / http://mrdoob.com/
  3. */
  4. THREE.ColladaLoader = function ( manager ) {
  5. this.manager = ( manager !== undefined ) ? manager : THREE.DefaultLoadingManager;
  6. };
  7. THREE.ColladaLoader.prototype = {
  8. constructor: THREE.ColladaLoader,
  9. load: function ( url, onLoad, onProgress, onError ) {
  10. function getBaseUrl( url ) {
  11. var parts = url.split( '/' );
  12. parts.pop();
  13. return ( parts.length < 1 ? '.' : parts.join( '/' ) ) + '/';
  14. }
  15. var scope = this;
  16. var loader = new THREE.XHRLoader( scope.manager );
  17. loader.load( url, function ( text ) {
  18. onLoad( scope.parse( text, getBaseUrl( url ) ) );
  19. }, onProgress, onError );
  20. },
  21. options: {
  22. set convertUpAxis ( value ) {
  23. console.log( 'ColladaLoder.options.convertUpAxis: TODO' );
  24. }
  25. },
  26. setCrossOrigin: function ( value ) {
  27. this.crossOrigin = value;
  28. },
  29. parse: function ( text, baseUrl ) {
  30. function getElementsByTagName( xml, name ) {
  31. // Non recursive xml.getElementsByTagName() ...
  32. var array = [];
  33. var childNodes = xml.childNodes;
  34. for ( var i = 0, l = childNodes.length; i < l; i ++ ) {
  35. var child = childNodes[ i ];
  36. if ( child.nodeName === name ) {
  37. array.push( child );
  38. }
  39. }
  40. return array;
  41. }
  42. function parseFloats( text ) {
  43. if ( text.length === 0 ) return [];
  44. var parts = text.trim().split( /\s+/ );
  45. var array = new Array( parts.length );
  46. for ( var i = 0, l = parts.length; i < l; i ++ ) {
  47. array[ i ] = parseFloat( parts[ i ] );
  48. }
  49. return array;
  50. }
  51. function parseInts( text ) {
  52. if ( text.length === 0 ) return [];
  53. var parts = text.trim().split( /\s+/ );
  54. var array = new Array( parts.length );
  55. for ( var i = 0, l = parts.length; i < l; i ++ ) {
  56. array[ i ] = parseInt( parts[ i ] );
  57. }
  58. return array;
  59. }
  60. function parseId( text ) {
  61. return text.substring( 1 );
  62. }
  63. // asset
  64. function parseAsset( xml ) {
  65. return {
  66. unit: parseAssetUnit( getElementsByTagName( xml, 'unit' )[ 0 ] ),
  67. upAxis: parseAssetUpAxis( getElementsByTagName( xml, 'up_axis' )[ 0 ] )
  68. };
  69. }
  70. function parseAssetUnit( xml ) {
  71. return xml !== undefined ? parseFloat( xml.getAttribute( 'meter' ) ) : 1;
  72. }
  73. function parseAssetUpAxis( xml ) {
  74. return xml !== undefined ? xml.textContent : 'Y_UP';
  75. }
  76. // library
  77. function parseLibrary( xml, data, libraryName, nodeName, parser ) {
  78. var library = getElementsByTagName( xml, libraryName )[ 0 ];
  79. if ( library !== undefined ) {
  80. var elements = getElementsByTagName( library, nodeName );
  81. for ( var i = 0; i < elements.length; i ++ ) {
  82. parser( elements[ i ] );
  83. }
  84. }
  85. }
  86. function buildLibrary( data, builder ) {
  87. for ( var name in data ) {
  88. var object = data[ name ];
  89. object.build = builder( data[ name ] );
  90. }
  91. }
  92. // get
  93. function getBuild( data, builder ) {
  94. if ( data.build !== undefined ) return data.build;
  95. data.build = builder( data );
  96. return data.build;
  97. }
  98. // image
  99. var imageLoader = new THREE.ImageLoader();
  100. function parseImage( xml ) {
  101. var data = {
  102. init_from: getElementsByTagName( xml, 'init_from' )[ 0 ].textContent
  103. };
  104. library.images[ xml.getAttribute( 'id' ) ] = data;
  105. }
  106. function buildImage( data ) {
  107. if ( data.build !== undefined ) return data.build;
  108. var url = data.init_from;
  109. if ( baseUrl !== undefined ) url = baseUrl + url;
  110. return imageLoader.load( url );
  111. }
  112. function getImage( id ) {
  113. return getBuild( library.images[ id ], buildImage );
  114. }
  115. // effect
  116. function parseEffect( xml ) {
  117. var data = {};
  118. for ( var i = 0, l = xml.childNodes.length; i < l; i ++ ) {
  119. var child = xml.childNodes[ i ];
  120. if ( child.nodeType !== 1 ) continue;
  121. switch ( child.nodeName ) {
  122. case 'profile_COMMON':
  123. data.profile = parseEffectProfileCOMMON( child );
  124. break;
  125. }
  126. }
  127. library.effects[ xml.getAttribute( 'id' ) ] = data;
  128. }
  129. function parseEffectProfileCOMMON( xml ) {
  130. var data = {
  131. surfaces: {},
  132. samplers: {}
  133. };
  134. for ( var i = 0, l = xml.childNodes.length; i < l; i ++ ) {
  135. var child = xml.childNodes[ i ];
  136. if ( child.nodeType !== 1 ) continue;
  137. switch ( child.nodeName ) {
  138. case 'newparam':
  139. parseEffectNewparam( child, data );
  140. break;
  141. case 'technique':
  142. data.technique = parseEffectTechnique( child );
  143. break;
  144. }
  145. }
  146. return data;
  147. }
  148. function parseEffectNewparam( xml, data ) {
  149. var sid = xml.getAttribute( 'sid' );
  150. for ( var i = 0, l = xml.childNodes.length; i < l; i ++ ) {
  151. var child = xml.childNodes[ i ];
  152. if ( child.nodeType !== 1 ) continue;
  153. switch ( child.nodeName ) {
  154. case 'surface':
  155. data.surfaces[ sid ] = parseEffectSurface( child );
  156. break;
  157. case 'sampler2D':
  158. data.samplers[ sid ] = parseEffectSampler( child );
  159. break;
  160. }
  161. }
  162. }
  163. function parseEffectSurface( xml ) {
  164. var data = {};
  165. for ( var i = 0, l = xml.childNodes.length; i < l; i ++ ) {
  166. var child = xml.childNodes[ i ];
  167. if ( child.nodeType !== 1 ) continue;
  168. switch ( child.nodeName ) {
  169. case 'init_from':
  170. data.init_from = child.textContent;
  171. break;
  172. }
  173. }
  174. return data;
  175. }
  176. function parseEffectSampler( xml ) {
  177. var data = {};
  178. for ( var i = 0, l = xml.childNodes.length; i < l; i ++ ) {
  179. var child = xml.childNodes[ i ];
  180. if ( child.nodeType !== 1 ) continue;
  181. switch ( child.nodeName ) {
  182. case 'source':
  183. data.source = child.textContent;
  184. break;
  185. }
  186. }
  187. return data;
  188. }
  189. function parseEffectTechnique( xml ) {
  190. var data = {};
  191. for ( var i = 0, l = xml.childNodes.length; i < l; i ++ ) {
  192. var child = xml.childNodes[ i ];
  193. if ( child.nodeType !== 1 ) continue;
  194. switch ( child.nodeName ) {
  195. case 'constant':
  196. case 'lambert':
  197. case 'blinn':
  198. case 'phong':
  199. data.type = child.nodeName;
  200. data.parameters = parseEffectParameters( child );
  201. break;
  202. }
  203. }
  204. return data;
  205. }
  206. function parseEffectParameters( xml ) {
  207. var data = {};
  208. for ( var i = 0, l = xml.childNodes.length; i < l; i ++ ) {
  209. var child = xml.childNodes[ i ];
  210. if ( child.nodeType !== 1 ) continue;
  211. switch ( child.nodeName ) {
  212. case 'emission':
  213. case 'diffuse':
  214. case 'specular':
  215. case 'transparent':
  216. case 'shininess':
  217. data[ child.nodeName ] = parseEffectParameter( child );
  218. break;
  219. }
  220. }
  221. return data;
  222. }
  223. function parseEffectParameter( xml ) {
  224. var data = {};
  225. for ( var i = 0, l = xml.childNodes.length; i < l; i ++ ) {
  226. var child = xml.childNodes[ i ];
  227. if ( child.nodeType !== 1 ) continue;
  228. switch ( child.nodeName ) {
  229. case 'color':
  230. data[ child.nodeName ] = parseFloats( child.textContent );
  231. break;
  232. case 'float':
  233. data[ child.nodeName ] = parseFloat( child.textContent );
  234. break;
  235. case 'texture':
  236. data[ child.nodeName ] = child.getAttribute( 'texture' );
  237. break;
  238. }
  239. }
  240. return data;
  241. }
  242. function buildEffect( data ) {
  243. return data;
  244. }
  245. function getEffect( id ) {
  246. return getBuild( library.effects[ id ], buildEffect );
  247. }
  248. // material
  249. function parseMaterial( xml ) {
  250. var data = {
  251. name: xml.getAttribute( 'name' )
  252. };
  253. for ( var i = 0, l = xml.childNodes.length; i < l; i ++ ) {
  254. var child = xml.childNodes[ i ];
  255. if ( child.nodeType !== 1 ) continue;
  256. switch ( child.nodeName ) {
  257. case 'instance_effect':
  258. data.url = parseId( child.getAttribute( 'url' ) );
  259. break;
  260. }
  261. }
  262. library.materials[ xml.getAttribute( 'id' ) ] = data;
  263. }
  264. function buildMaterial( data ) {
  265. var effect = getEffect( data.url );
  266. var technique = effect.profile.technique;
  267. var material;
  268. switch ( technique.type ) {
  269. case 'phong':
  270. case 'blinn':
  271. material = new THREE.MeshPhongMaterial();
  272. break;
  273. case 'lambert':
  274. material = new THREE.MeshLambertMaterial();
  275. break;
  276. default:
  277. material = new THREE.MeshBasicMaterial();
  278. break;
  279. }
  280. material.name = data.name;
  281. function getTexture( sid ) {
  282. var sampler = effect.profile.samplers[ sid ];
  283. if ( sampler !== undefined ) {
  284. var surface = effect.profile.surfaces[ sampler.source ];
  285. var texture = new THREE.Texture( getImage( surface.init_from ) );
  286. texture.wrapS = THREE.RepeatWrapping;
  287. texture.wrapT = THREE.RepeatWrapping;
  288. texture.needsUpdate = true;
  289. return texture;
  290. }
  291. console.error( 'ColladaLoder: Undefined sampler', sid );
  292. return null;
  293. }
  294. var parameters = technique.parameters;
  295. for ( var key in parameters ) {
  296. var parameter = parameters[ key ];
  297. switch ( key ) {
  298. case 'diffuse':
  299. if ( parameter.color ) material.color.fromArray( parameter.color );
  300. if ( parameter.texture ) material.map = getTexture( parameter.texture );
  301. break;
  302. case 'specular':
  303. if ( parameter.color && material.specular )
  304. material.specular.fromArray( parameter.color );
  305. break;
  306. case 'shininess':
  307. if ( parameter.float && material.shininess )
  308. material.shininess = parameter.float;
  309. break;
  310. case 'emission':
  311. if ( parameter.color && material.emissive )
  312. material.emissive.fromArray( parameter.color );
  313. break;
  314. }
  315. }
  316. return material;
  317. }
  318. function getMaterial( id ) {
  319. return getBuild( library.materials[ id ], buildMaterial );
  320. }
  321. // camera
  322. function parseCamera( xml ) {
  323. var data = {
  324. name: xml.getAttribute( 'name' )
  325. };
  326. for ( var i = 0, l = xml.childNodes.length; i < l; i ++ ) {
  327. var child = xml.childNodes[ i ];
  328. if ( child.nodeType !== 1 ) continue;
  329. switch ( child.nodeName ) {
  330. case 'optics':
  331. data.optics = parseCameraOptics( child );
  332. break;
  333. }
  334. }
  335. library.cameras[ xml.getAttribute( 'id' ) ] = data;
  336. }
  337. function parseCameraOptics( xml ) {
  338. for ( var i = 0; i < xml.childNodes.length; i ++ ) {
  339. var child = xml.childNodes[ i ];
  340. switch ( child.nodeName ) {
  341. case 'technique_common':
  342. return parseCameraTechnique( child );
  343. }
  344. }
  345. return {};
  346. }
  347. function parseCameraTechnique( xml ) {
  348. var data = {};
  349. for ( var i = 0; i < xml.childNodes.length; i ++ ) {
  350. var child = xml.childNodes[ i ];
  351. switch ( child.nodeName ) {
  352. case 'perspective':
  353. case 'orthographic':
  354. data.technique = child.nodeName;
  355. data.parameters = parseCameraParameters( child );
  356. break;
  357. }
  358. }
  359. return data;
  360. }
  361. function parseCameraParameters( xml ) {
  362. var data = {};
  363. for ( var i = 0; i < xml.childNodes.length; i ++ ) {
  364. var child = xml.childNodes[ i ];
  365. switch ( child.nodeName ) {
  366. case 'xfov':
  367. case 'yfov':
  368. case 'xmag':
  369. case 'ymag':
  370. case 'znear':
  371. case 'zfar':
  372. case 'aspect_ratio':
  373. data[ child.nodeName ] = parseFloat( child.textContent );
  374. break;
  375. }
  376. }
  377. return data;
  378. }
  379. function buildCamera( data ) {
  380. var camera;
  381. switch ( data.optics.technique ) {
  382. case 'perspective':
  383. camera = new THREE.PerspectiveCamera(
  384. data.optics.parameters.yfov,
  385. data.optics.parameters.aspect_ratio,
  386. data.optics.parameters.znear,
  387. data.optics.parameters.zfar
  388. );
  389. break;
  390. case 'orthographic':
  391. camera = new THREE.OrthographicCamera( /* TODO */ );
  392. break;
  393. default:
  394. camera = new THREE.PerspectiveCamera();
  395. break;
  396. }
  397. camera.name = data.name;
  398. return camera;
  399. }
  400. function getCamera( id ) {
  401. return getBuild( library.cameras[ id ], buildCamera );
  402. }
  403. // light
  404. function parseLight( xml ) {
  405. var data = {};
  406. for ( var i = 0, l = xml.childNodes.length; i < l; i ++ ) {
  407. var child = xml.childNodes[ i ];
  408. if ( child.nodeType !== 1 ) continue;
  409. switch ( child.nodeName ) {
  410. case 'technique_common':
  411. data = parseLightTechnique( child );
  412. break;
  413. }
  414. }
  415. library.lights[ xml.getAttribute( 'id' ) ] = data;
  416. }
  417. function parseLightTechnique( xml ) {
  418. var data = {};
  419. for ( var i = 0, l = xml.childNodes.length; i < l; i ++ ) {
  420. var child = xml.childNodes[ i ];
  421. if ( child.nodeType !== 1 ) continue;
  422. switch ( child.nodeName ) {
  423. case 'directional':
  424. case 'point':
  425. case 'spot':
  426. case 'ambient':
  427. data.technique = child.nodeName;
  428. data.parameters = parseLightParameters( child );
  429. }
  430. }
  431. return data;
  432. }
  433. function parseLightParameters( xml ) {
  434. var data = {};
  435. for ( var i = 0, l = xml.childNodes.length; i < l; i ++ ) {
  436. var child = xml.childNodes[ i ];
  437. if ( child.nodeType !== 1 ) continue;
  438. switch ( child.nodeName ) {
  439. case 'color':
  440. var array = parseFloats( child.textContent );
  441. data.color = new THREE.Color().fromArray( array );
  442. break;
  443. case 'falloff_angle':
  444. data.falloffAngle = parseFloat( child.textContent );
  445. break;
  446. case 'quadratic_attenuation':
  447. var f = parseFloat( child.textContent );
  448. data.distance = f ? Math.sqrt( 1 / f ) : 0;
  449. break;
  450. }
  451. }
  452. return data;
  453. }
  454. function buildLight( data ) {
  455. var light;
  456. switch ( data.technique ) {
  457. case 'directional':
  458. light = new THREE.DirectionalLight();
  459. break;
  460. case 'point':
  461. light = new THREE.PointLight();
  462. break;
  463. case 'spot':
  464. light = new THREE.SpotLight();
  465. break;
  466. case 'ambient':
  467. light = new THREE.AmbientLight();
  468. break;
  469. }
  470. if ( data.parameters.color ) light.color.copy( data.parameters.color );
  471. if ( data.parameters.distance ) light.distance = data.parameters.distance;
  472. return light;
  473. }
  474. function getLight( id ) {
  475. return getBuild( library.lights[ id ], buildLight );
  476. }
  477. // geometry
  478. function parseGeometry( xml ) {
  479. var data = {
  480. name: xml.getAttribute( 'name' ),
  481. sources: {},
  482. vertices: {},
  483. primitives: []
  484. };
  485. var mesh = getElementsByTagName( xml, 'mesh' )[ 0 ];
  486. for ( var i = 0; i < mesh.childNodes.length; i ++ ) {
  487. var child = mesh.childNodes[ i ];
  488. if ( child.nodeType !== 1 ) continue;
  489. var id = child.getAttribute( 'id' );
  490. switch ( child.nodeName ) {
  491. case 'source':
  492. data.sources[ id ] = parseGeometrySource( child );
  493. break;
  494. case 'vertices':
  495. // data.sources[ id ] = data.sources[ parseId( getElementsByTagName( child, 'input' )[ 0 ].getAttribute( 'source' ) ) ];
  496. data.vertices = parseGeometryVertices( child );
  497. break;
  498. case 'polygons':
  499. console.log( 'ColladaLoader: Unsupported primitive type: ', child.nodeName );
  500. break;
  501. case 'lines':
  502. case 'linestrips':
  503. case 'polylist':
  504. case 'triangles':
  505. data.primitives.push( parseGeometryPrimitive( child ) );
  506. break;
  507. default:
  508. console.log( child );
  509. }
  510. }
  511. library.geometries[ xml.getAttribute( 'id' ) ] = data;
  512. }
  513. function parseGeometrySource( xml ) {
  514. var data = {
  515. array: [],
  516. stride: 3
  517. };
  518. for ( var i = 0; i < xml.childNodes.length; i ++ ) {
  519. var child = xml.childNodes[ i ];
  520. if ( child.nodeType !== 1 ) continue;
  521. switch ( child.nodeName ) {
  522. case 'float_array':
  523. data.array = parseFloats( child.textContent );
  524. break;
  525. case 'technique_common':
  526. var accessor = getElementsByTagName( child, 'accessor' )[ 0 ];
  527. if ( accessor !== undefined ) {
  528. data.stride = parseInt( accessor.getAttribute( 'stride' ) );
  529. }
  530. break;
  531. default:
  532. console.log( child );
  533. }
  534. }
  535. return data;
  536. }
  537. function parseGeometryVertices( xml ) {
  538. var data = {};
  539. for ( var i = 0; i < xml.childNodes.length; i ++ ) {
  540. var child = xml.childNodes[ i ];
  541. if ( child.nodeType !== 1 ) continue;
  542. data[ child.getAttribute( 'semantic' ) ] = parseId( child.getAttribute( 'source' ) );
  543. }
  544. return data;
  545. }
  546. function parseGeometryPrimitive( xml ) {
  547. var primitive = {
  548. type: xml.nodeName,
  549. material: xml.getAttribute( 'material' ),
  550. inputs: {},
  551. stride: 0
  552. };
  553. for ( var i = 0, l = xml.childNodes.length; i < l; i ++ ) {
  554. var child = xml.childNodes[ i ];
  555. if ( child.nodeType !== 1 ) continue;
  556. switch ( child.nodeName ) {
  557. case 'input':
  558. var id = parseId( child.getAttribute( 'source' ) );
  559. var semantic = child.getAttribute( 'semantic' );
  560. var offset = parseInt( child.getAttribute( 'offset' ) );
  561. primitive.inputs[ semantic ] = { id: id, offset: offset };
  562. primitive.stride = Math.max( primitive.stride, offset + 1 );
  563. break;
  564. case 'vcount':
  565. primitive.vcount = parseInts( child.textContent );
  566. break;
  567. case 'p':
  568. primitive.p = parseInts( child.textContent );
  569. break;
  570. }
  571. }
  572. return primitive;
  573. }
  574. var DEFAULT_LINEMATERIAL = new THREE.LineBasicMaterial();
  575. var DEFAULT_MESHMATERIAL = new THREE.MeshPhongMaterial();
  576. function buildGeometry( data ) {
  577. var group = {};
  578. var sources = data.sources;
  579. var vertices = data.vertices;
  580. var primitives = data.primitives;
  581. if ( primitives.length === 0 ) return group;
  582. for ( var p = 0; p < primitives.length; p ++ ) {
  583. var primitive = primitives[ p ];
  584. var inputs = primitive.inputs;
  585. var geometry = new THREE.BufferGeometry();
  586. if ( data.name ) geometry.name = data.name;
  587. for ( var name in inputs ) {
  588. var input = inputs[ name ];
  589. switch ( name ) {
  590. case 'VERTEX':
  591. for ( var key in vertices ) {
  592. geometry.addAttribute( key.toLowerCase(), buildGeometryAttribute( primitive, sources[ vertices[ key ] ], input.offset ) );
  593. }
  594. break;
  595. case 'NORMAL':
  596. geometry.addAttribute( 'normal', buildGeometryAttribute( primitive, sources[ input.id ], input.offset ) );
  597. break;
  598. case 'COLOR':
  599. geometry.addAttribute( 'color', buildGeometryAttribute( primitive, sources[ input.id ], input.offset ) );
  600. break;
  601. case 'TEXCOORD':
  602. geometry.addAttribute( 'uv', buildGeometryAttribute( primitive, sources[ input.id ], input.offset ) );
  603. break;
  604. }
  605. }
  606. var object;
  607. switch ( primitive.type ) {
  608. case 'lines':
  609. object = new THREE.LineSegments( geometry, DEFAULT_LINEMATERIAL );
  610. break;
  611. case 'linestrips':
  612. object = new THREE.Line( geometry, DEFAULT_LINEMATERIAL );
  613. break;
  614. case 'triangles':
  615. case 'polylist':
  616. object = new THREE.Mesh( geometry, DEFAULT_MESHMATERIAL );
  617. break;
  618. }
  619. group[ primitive.material ] = object;
  620. }
  621. return group;
  622. }
  623. function buildGeometryAttribute( primitive, source, offset ) {
  624. var indices = primitive.p;
  625. var stride = primitive.stride;
  626. var vcount = primitive.vcount;
  627. function pushVector( i ) {
  628. var index = indices[ i + offset ] * sourceStride;
  629. var length = index + sourceStride;
  630. for ( ; index < length; index ++ ) {
  631. array.push( sourceArray[ index ] );
  632. }
  633. }
  634. var maxcount = 0;
  635. var sourceArray = source.array;
  636. var sourceStride = source.stride;
  637. var array = [];
  638. if ( primitive.vcount !== undefined ) {
  639. var index = 0;
  640. for ( var i = 0, l = vcount.length; i < l; i ++ ) {
  641. var count = vcount[ i ];
  642. if ( count === 4 ) {
  643. var a = index + stride * 0;
  644. var b = index + stride * 1;
  645. var c = index + stride * 2;
  646. var d = index + stride * 3;
  647. pushVector( a ); pushVector( b ); pushVector( d );
  648. pushVector( b ); pushVector( c ); pushVector( d );
  649. } else if ( count === 3 ) {
  650. var a = index + stride * 0;
  651. var b = index + stride * 1;
  652. var c = index + stride * 2;
  653. pushVector( a ); pushVector( b ); pushVector( c );
  654. } else {
  655. maxcount = Math.max( maxcount, count );
  656. }
  657. index += stride * count;
  658. }
  659. if ( maxcount > 0 ) {
  660. console.log( 'ColladaLoader: Geometry has faces with more than 4 vertices.' );
  661. }
  662. } else {
  663. for ( var i = 0, l = indices.length; i < l; i += stride ) {
  664. pushVector( i );
  665. }
  666. }
  667. return new THREE.Float32Attribute( array, sourceStride );
  668. }
  669. function getGeometry( id ) {
  670. return getBuild( library.geometries[ id ], buildGeometry );
  671. }
  672. // nodes
  673. var matrix = new THREE.Matrix4();
  674. var vector = new THREE.Vector3();
  675. function parseNode( xml ) {
  676. var data = {
  677. name: xml.getAttribute( 'name' ),
  678. matrix: new THREE.Matrix4(),
  679. nodes: [],
  680. instanceCameras: [],
  681. instanceLights: [],
  682. instanceGeometries: [],
  683. instanceNodes: []
  684. };
  685. for ( var i = 0; i < xml.childNodes.length; i ++ ) {
  686. var child = xml.childNodes[ i ];
  687. if ( child.nodeType !== 1 ) continue;
  688. switch ( child.nodeName ) {
  689. case 'node':
  690. parseNode( child );
  691. data.nodes.push( child.getAttribute( 'id' ) );
  692. break;
  693. case 'instance_camera':
  694. data.instanceCameras.push( parseId( child.getAttribute( 'url' ) ) );
  695. break;
  696. case 'instance_light':
  697. data.instanceLights.push( parseId( child.getAttribute( 'url' ) ) );
  698. break;
  699. case 'instance_geometry':
  700. data.instanceGeometries.push( parseNodeInstanceGeometry( child ) );
  701. break;
  702. case 'instance_node':
  703. data.instanceNodes.push( parseId( child.getAttribute( 'url' ) ) );
  704. break;
  705. case 'matrix':
  706. var array = parseFloats( child.textContent );
  707. data.matrix.multiply( matrix.fromArray( array ).transpose() ); // .transpose() when Z_UP?
  708. break;
  709. case 'translate':
  710. var array = parseFloats( child.textContent );
  711. vector.fromArray( array );
  712. data.matrix.multiply( matrix.makeTranslation( vector.x, vector.y, vector.z ) );
  713. break;
  714. case 'rotate':
  715. var array = parseFloats( child.textContent );
  716. var angle = THREE.Math.degToRad( array[ 3 ] );
  717. data.matrix.multiply( matrix.makeRotationAxis( vector.fromArray( array ), angle ) );
  718. break;
  719. case 'scale':
  720. var array = parseFloats( child.textContent );
  721. data.matrix.scale( vector.fromArray( array ) );
  722. break;
  723. case 'extra':
  724. break;
  725. default:
  726. console.log( child );
  727. }
  728. }
  729. if ( xml.getAttribute( 'id' ) !== null ) {
  730. library.nodes[ xml.getAttribute( 'id' ) ] = data;
  731. }
  732. return data;
  733. }
  734. function parseNodeInstanceGeometry( xml ) {
  735. var data = {
  736. id: parseId( xml.getAttribute( 'url' ) ),
  737. materials: {}
  738. };
  739. for ( var i = 0; i < xml.childNodes.length; i ++ ) {
  740. var child = xml.childNodes[ i ];
  741. if ( child.nodeName === 'bind_material' ) {
  742. var instances = child.getElementsByTagName( 'instance_material' );
  743. for ( var j = 0; j < instances.length; j ++ ) {
  744. var instance = instances[ j ];
  745. var symbol = instance.getAttribute( 'symbol' );
  746. var target = instance.getAttribute( 'target' );
  747. data.materials[ symbol ] = parseId( target );
  748. }
  749. break;
  750. }
  751. }
  752. return data;
  753. }
  754. function buildNode( data ) {
  755. var objects = [];
  756. var matrix = data.matrix;
  757. var nodes = data.nodes;
  758. var instanceCameras = data.instanceCameras;
  759. var instanceLights = data.instanceLights;
  760. var instanceGeometries = data.instanceGeometries;
  761. var instanceNodes = data.instanceNodes;
  762. for ( var i = 0, l = nodes.length; i < l; i ++ ) {
  763. objects.push( getNode( nodes[ i ] ).clone() );
  764. }
  765. for ( var i = 0, l = instanceCameras.length; i < l; i ++ ) {
  766. objects.push( getCamera( instanceCameras[ i ] ).clone() );
  767. }
  768. for ( var i = 0, l = instanceLights.length; i < l; i ++ ) {
  769. objects.push( getLight( instanceLights[ i ] ).clone() );
  770. }
  771. for ( var i = 0, l = instanceGeometries.length; i < l; i ++ ) {
  772. var instance = instanceGeometries[ i ];
  773. var geometries = getGeometry( instance.id );
  774. for ( var key in geometries ) {
  775. var object = geometries[ key ].clone();
  776. if ( instance.materials[ key ] !== undefined ) {
  777. object.material = getMaterial( instance.materials[ key ] );
  778. }
  779. objects.push( object );
  780. }
  781. }
  782. for ( var i = 0, l = instanceNodes.length; i < l; i ++ ) {
  783. objects.push( getNode( instanceNodes[ i ] ).clone() );
  784. }
  785. var object;
  786. if ( nodes.length === 0 && objects.length === 1 ) {
  787. object = objects[ 0 ];
  788. } else {
  789. object = new THREE.Group();
  790. for ( var i = 0; i < objects.length; i ++ ) {
  791. object.add( objects[ i ] );
  792. }
  793. }
  794. object.name = data.name;
  795. matrix.decompose( object.position, object.quaternion, object.scale );
  796. return object;
  797. }
  798. function getNode( id ) {
  799. return getBuild( library.nodes[ id ], buildNode );
  800. }
  801. // visual scenes
  802. function parseVisualScene( xml ) {
  803. var data = {
  804. name: xml.getAttribute( 'name' ),
  805. children: []
  806. };
  807. var elements = getElementsByTagName( xml, 'node' );
  808. for ( var i = 0; i < elements.length; i ++ ) {
  809. data.children.push( parseNode( elements[ i ] ) );
  810. }
  811. library.visualScenes[ xml.getAttribute( 'id' ) ] = data;
  812. }
  813. function buildVisualScene( data ) {
  814. var group = new THREE.Group();
  815. group.name = data.name;
  816. var children = data.children;
  817. for ( var i = 0; i < children.length; i ++ ) {
  818. group.add( buildNode( children[ i ] ) );
  819. }
  820. return group;
  821. }
  822. function getVisualScene( id ) {
  823. return getBuild( library.visualScenes[ id ], buildVisualScene );
  824. }
  825. // scenes
  826. function parseScene( xml ) {
  827. var instance = getElementsByTagName( xml, 'instance_visual_scene' )[ 0 ];
  828. return getVisualScene( parseId( instance.getAttribute( 'url' ) ) );
  829. }
  830. console.time( 'ColladaLoader' );
  831. if ( text.length === 0 ) {
  832. return { scene: new THREE.Scene() };
  833. }
  834. console.time( 'ColladaLoader: DOMParser' );
  835. var xml = new DOMParser().parseFromString( text, 'application/xml' );
  836. console.timeEnd( 'ColladaLoader: DOMParser' );
  837. var collada = getElementsByTagName( xml, 'COLLADA' )[ 0 ];
  838. // metadata
  839. var version = collada.getAttribute( 'version' );
  840. console.log( 'ColladaLoader: File version', version );
  841. var asset = parseAsset( getElementsByTagName( collada, 'asset' )[ 0 ] );
  842. //
  843. var library = {
  844. images: {},
  845. effects: {},
  846. materials: {},
  847. cameras: {},
  848. lights: {},
  849. geometries: {},
  850. nodes: {},
  851. visualScenes: {}
  852. };
  853. console.time( 'ColladaLoader: Parse' );
  854. parseLibrary( collada, library.images, 'library_images', 'image', parseImage );
  855. parseLibrary( collada, library.effects, 'library_effects', 'effect', parseEffect );
  856. parseLibrary( collada, library.materials, 'library_materials', 'material', parseMaterial );
  857. parseLibrary( collada, library.cameras, 'library_cameras', 'camera', parseCamera );
  858. parseLibrary( collada, library.lights, 'library_lights', 'light', parseLight );
  859. parseLibrary( collada, library.geometries, 'library_geometries', 'geometry', parseGeometry );
  860. parseLibrary( collada, library.nodes, 'library_nodes', 'node', parseNode );
  861. parseLibrary( collada, library.visualScenes, 'library_visual_scenes', 'visual_scene', parseVisualScene );
  862. console.timeEnd( 'ColladaLoader: Parse' );
  863. console.time( 'ColladaLoader: Build' );
  864. buildLibrary( library.images, buildImage );
  865. buildLibrary( library.effects, buildEffect );
  866. buildLibrary( library.materials, buildMaterial );
  867. buildLibrary( library.cameras, buildCamera );
  868. buildLibrary( library.lights, buildLight );
  869. buildLibrary( library.geometries, buildGeometry );
  870. buildLibrary( library.nodes, buildNode );
  871. buildLibrary( library.visualScenes, buildVisualScene );
  872. console.timeEnd( 'ColladaLoader: Build' );
  873. // console.log( library );
  874. var scene = parseScene( getElementsByTagName( collada, 'scene' )[ 0 ] );
  875. if ( asset.upAxis === 'Z_UP' ) {
  876. scene.rotation.x = - Math.PI / 2;
  877. }
  878. scene.scale.multiplyScalar( asset.unit );
  879. console.timeEnd( 'ColladaLoader' );
  880. // console.log( scene );
  881. return {
  882. animations: [],
  883. kinematics: { joints: [] },
  884. scene: scene
  885. };
  886. }
  887. };