webgl_shaders_sky.html 4.4 KB

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  1. <!DOCTYPE html>
  2. <html lang="en">
  3. <head>
  4. <title>three.js webgl - shaders - sky sun shader</title>
  5. <meta charset="utf-8">
  6. <meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0">
  7. <link type="text/css" rel="stylesheet" href="main.css">
  8. </head>
  9. <body>
  10. <div id="info"><a href="http://threejs.org" target="_blank" rel="noopener">three.js</a> webgl - sky + sun shader
  11. <br/><a href="https://plus.google.com/117614030945250277079/posts/MYkgKdvLhNj">More info</a> by <a href="http://twitter.com/blurspline">@blurspline</a>
  12. </div>
  13. <script type="module">
  14. import {
  15. GridHelper,
  16. Mesh,
  17. MeshBasicMaterial,
  18. PerspectiveCamera,
  19. Scene,
  20. SphereBufferGeometry,
  21. WebGLRenderer
  22. } from "../build/three.module.js";
  23. import { GUI } from './jsm/libs/dat.gui.module.js';
  24. import { OrbitControls } from './jsm/controls/OrbitControls.js';
  25. import { Sky } from './jsm/objects/Sky.js';
  26. var camera, controls, scene, renderer;
  27. var sky, sunSphere;
  28. init();
  29. render();
  30. function initSky() {
  31. // Add Sky
  32. sky = new Sky();
  33. sky.scale.setScalar( 450000 );
  34. scene.add( sky );
  35. // Add Sun Helper
  36. sunSphere = new Mesh(
  37. new SphereBufferGeometry( 20000, 16, 8 ),
  38. new MeshBasicMaterial( { color: 0xffffff } )
  39. );
  40. sunSphere.position.y = - 700000;
  41. sunSphere.visible = false;
  42. scene.add( sunSphere );
  43. /// GUI
  44. var effectController = {
  45. turbidity: 10,
  46. rayleigh: 2,
  47. mieCoefficient: 0.005,
  48. mieDirectionalG: 0.8,
  49. luminance: 1,
  50. inclination: 0.49, // elevation / inclination
  51. azimuth: 0.25, // Facing front,
  52. sun: ! true
  53. };
  54. var distance = 400000;
  55. function guiChanged() {
  56. var uniforms = sky.material.uniforms;
  57. uniforms[ "turbidity" ].value = effectController.turbidity;
  58. uniforms[ "rayleigh" ].value = effectController.rayleigh;
  59. uniforms[ "luminance" ].value = effectController.luminance;
  60. uniforms[ "mieCoefficient" ].value = effectController.mieCoefficient;
  61. uniforms[ "mieDirectionalG" ].value = effectController.mieDirectionalG;
  62. var theta = Math.PI * ( effectController.inclination - 0.5 );
  63. var phi = 2 * Math.PI * ( effectController.azimuth - 0.5 );
  64. sunSphere.position.x = distance * Math.cos( phi );
  65. sunSphere.position.y = distance * Math.sin( phi ) * Math.sin( theta );
  66. sunSphere.position.z = distance * Math.sin( phi ) * Math.cos( theta );
  67. sunSphere.visible = effectController.sun;
  68. uniforms[ "sunPosition" ].value.copy( sunSphere.position );
  69. renderer.render( scene, camera );
  70. }
  71. var gui = new GUI();
  72. gui.add( effectController, "turbidity", 1.0, 20.0, 0.1 ).onChange( guiChanged );
  73. gui.add( effectController, "rayleigh", 0.0, 4, 0.001 ).onChange( guiChanged );
  74. gui.add( effectController, "mieCoefficient", 0.0, 0.1, 0.001 ).onChange( guiChanged );
  75. gui.add( effectController, "mieDirectionalG", 0.0, 1, 0.001 ).onChange( guiChanged );
  76. gui.add( effectController, "luminance", 0.0, 2 ).onChange( guiChanged );
  77. gui.add( effectController, "inclination", 0, 1, 0.0001 ).onChange( guiChanged );
  78. gui.add( effectController, "azimuth", 0, 1, 0.0001 ).onChange( guiChanged );
  79. gui.add( effectController, "sun" ).onChange( guiChanged );
  80. guiChanged();
  81. }
  82. function init() {
  83. camera = new PerspectiveCamera( 60, window.innerWidth / window.innerHeight, 100, 2000000 );
  84. camera.position.set( 0, 100, 2000 );
  85. //camera.setLens(20);
  86. scene = new Scene();
  87. var helper = new GridHelper( 10000, 2, 0xffffff, 0xffffff );
  88. scene.add( helper );
  89. renderer = new WebGLRenderer();
  90. renderer.setPixelRatio( window.devicePixelRatio );
  91. renderer.setSize( window.innerWidth, window.innerHeight );
  92. document.body.appendChild( renderer.domElement );
  93. controls = new OrbitControls( camera, renderer.domElement );
  94. controls.addEventListener( 'change', render );
  95. //controls.maxPolarAngle = Math.PI / 2;
  96. controls.enableZoom = false;
  97. controls.enablePan = false;
  98. initSky();
  99. window.addEventListener( 'resize', onWindowResize, false );
  100. }
  101. function onWindowResize() {
  102. camera.aspect = window.innerWidth / window.innerHeight;
  103. camera.updateProjectionMatrix();
  104. renderer.setSize( window.innerWidth, window.innerHeight );
  105. render();
  106. }
  107. function render() {
  108. renderer.render( scene, camera );
  109. }
  110. </script>
  111. </body>
  112. </html>