webvr_video.html 3.8 KB

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  1. <!DOCTYPE html>
  2. <html lang="en">
  3. <head>
  4. <title>three.js webvr - 360 stereo video</title>
  5. <meta charset="utf-8">
  6. <meta name="viewport" content="width=device-width, initial-scale=1.0, user-scalable=no">
  7. <link type="text/css" rel="stylesheet" href="main.css">
  8. </head>
  9. <body>
  10. <div id="container"></div>
  11. <div id="info">
  12. <a href="http://threejs.org" target="_blank" rel="noopener">three.js</a> webvr - 360 stereo video<br />
  13. stereoscopic panoramic render by <a href="http://pedrofe.com/rendering-for-oculus-rift-with-arnold/" target="_blank" rel="noopener">pedrofe</a>. scene from <a href="http://www.meryproject.com/" target="_blank" rel="noopener">mery project</a>.
  14. </div>
  15. <script src="js/vr/HelioWebXRPolyfill.js"></script>
  16. <script src="js/vr/WebVR.js"></script>
  17. <video id="video" loop muted crossOrigin="anonymous" webkit-playsinline style="display:none">
  18. <source src="textures/MaryOculus.webm">
  19. <source src="textures/MaryOculus.mp4">
  20. </video>
  21. <script type="module">
  22. import {
  23. Color,
  24. Mesh,
  25. MeshBasicMaterial,
  26. NearestFilter,
  27. PerspectiveCamera,
  28. RGBFormat,
  29. Scene,
  30. SphereBufferGeometry,
  31. Texture,
  32. WebGLRenderer
  33. } from "../build/three.module.js";
  34. var camera, scene, renderer;
  35. init();
  36. animate();
  37. function init() {
  38. var container = document.getElementById( 'container' );
  39. container.addEventListener( 'click', function () {
  40. video.play();
  41. } );
  42. camera = new PerspectiveCamera( 75, window.innerWidth / window.innerHeight, 1, 2000 );
  43. camera.layers.enable( 1 ); // render left view when no stereo available
  44. // video
  45. var video = document.getElementById( 'video' );
  46. video.play();
  47. var texture = new Texture( video );
  48. texture.generateMipmaps = false;
  49. texture.minFilter = NearestFilter;
  50. texture.magFilter = NearestFilter;
  51. texture.format = RGBFormat;
  52. setInterval( function () {
  53. if ( video.readyState >= video.HAVE_CURRENT_DATA ) {
  54. texture.needsUpdate = true;
  55. }
  56. }, 1000 / 24 );
  57. scene = new Scene();
  58. scene.background = new Color( 0x101010 );
  59. // left
  60. var geometry = new SphereBufferGeometry( 500, 60, 40 );
  61. // invert the geometry on the x-axis so that all of the faces point inward
  62. geometry.scale( - 1, 1, 1 );
  63. var uvs = geometry.attributes.uv.array;
  64. for ( var i = 0; i < uvs.length; i += 2 ) {
  65. uvs[ i ] *= 0.5;
  66. }
  67. var material = new MeshBasicMaterial( { map: texture } );
  68. var mesh = new Mesh( geometry, material );
  69. mesh.rotation.y = - Math.PI / 2;
  70. mesh.layers.set( 1 ); // display in left eye only
  71. scene.add( mesh );
  72. // right
  73. var geometry = new SphereBufferGeometry( 500, 60, 40 );
  74. geometry.scale( - 1, 1, 1 );
  75. var uvs = geometry.attributes.uv.array;
  76. for ( var i = 0; i < uvs.length; i += 2 ) {
  77. uvs[ i ] *= 0.5;
  78. uvs[ i ] += 0.5;
  79. }
  80. var material = new MeshBasicMaterial( { map: texture } );
  81. var mesh = new Mesh( geometry, material );
  82. mesh.rotation.y = - Math.PI / 2;
  83. mesh.layers.set( 2 ); // display in right eye only
  84. scene.add( mesh );
  85. //
  86. renderer = new WebGLRenderer();
  87. renderer.setPixelRatio( window.devicePixelRatio );
  88. renderer.setSize( window.innerWidth, window.innerHeight );
  89. renderer.vr.enabled = true;
  90. container.appendChild( renderer.domElement );
  91. document.body.appendChild( WEBVR.createButton( renderer, { referenceSpaceType: 'local' } ) );
  92. //
  93. window.addEventListener( 'resize', onWindowResize, false );
  94. }
  95. function onWindowResize() {
  96. camera.aspect = window.innerWidth / window.innerHeight;
  97. camera.updateProjectionMatrix();
  98. renderer.setSize( window.innerWidth, window.innerHeight );
  99. }
  100. function animate() {
  101. renderer.setAnimationLoop( render );
  102. }
  103. function render() {
  104. renderer.render( scene, camera );
  105. }
  106. </script>
  107. </body>
  108. </html>