SVGLoader.js 11 KB

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  1. /**
  2. * @author mrdoob / http://mrdoob.com/
  3. * @author zz85 / http://joshuakoo.com/
  4. */
  5. THREE.SVGLoader = function ( manager ) {
  6. this.manager = ( manager !== undefined ) ? manager : THREE.DefaultLoadingManager;
  7. };
  8. THREE.SVGLoader.prototype = {
  9. constructor: THREE.SVGLoader,
  10. load: function ( url, onLoad, onProgress, onError ) {
  11. var scope = this;
  12. var loader = new THREE.FileLoader( scope.manager );
  13. loader.load( url, function ( text ) {
  14. onLoad( scope.parse( text ) );
  15. }, onProgress, onError );
  16. },
  17. parse: function ( text ) {
  18. function parseNode( node, style ) {
  19. if ( node.nodeType !== 1 ) return;
  20. switch ( node.nodeName ) {
  21. case 'svg':
  22. break;
  23. case 'g':
  24. parseStyle( node, style );
  25. break;
  26. case 'path':
  27. paths.push( parsePathNode( node, style ) );
  28. break;
  29. case 'rect':
  30. paths.push( parseRectNode( node, style ) );
  31. break;
  32. case 'polygon':
  33. paths.push( parsePolygonNode( node, style ) );
  34. break;
  35. case 'polyline':
  36. paths.push( parsePolylineNode( node, style ) );
  37. break;
  38. case 'circle':
  39. paths.push( parseCircleNode( node, style ) );
  40. break;
  41. case 'ellipse':
  42. paths.push( parseEllipseNode( node, style ) );
  43. break;
  44. case 'line':
  45. paths.push( parseLineNode( node, style ) );
  46. break;
  47. default:
  48. console.log( node );
  49. }
  50. var nodes = node.childNodes;
  51. for ( var i = 0; i < nodes.length; i ++ ) {
  52. parseNode( nodes[ i ], style );
  53. }
  54. }
  55. function parsePathNode( node, style ) {
  56. var path = new THREE.ShapePath();
  57. path.color.setStyle( parseFill( node, style ) );
  58. var point = new THREE.Vector2();
  59. var control = new THREE.Vector2();
  60. var d = node.getAttribute( 'd' );
  61. // console.log( d );
  62. var commands = d.match( /[a-df-z][^a-df-z]*/ig );
  63. for ( var i = 0; i < commands.length; i ++ ) {
  64. var command = commands[ i ];
  65. var type = command.charAt( 0 );
  66. var data = command.substr( 1 ).trim();
  67. switch ( type ) {
  68. case 'M':
  69. var numbers = parseFloats( data );
  70. point.fromArray( numbers );
  71. control.x = point.x;
  72. control.y = point.y;
  73. path.moveTo( point.x, point.y );
  74. break;
  75. case 'H':
  76. var numbers = parseFloats( data );
  77. point.x = numbers[ 0 ];
  78. control.x = point.x;
  79. control.y = point.y;
  80. path.lineTo( point.x, point.y );
  81. break;
  82. case 'V':
  83. var numbers = parseFloats( data );
  84. point.y = numbers[ 0 ];
  85. control.x = point.x;
  86. control.y = point.y;
  87. path.lineTo( point.x, point.y );
  88. break;
  89. case 'L':
  90. var numbers = parseFloats( data );
  91. point.x = numbers[ 0 ];
  92. point.y = numbers[ 1 ];
  93. control.x = point.x;
  94. control.y = point.y;
  95. path.lineTo( point.x, point.y );
  96. break;
  97. case 'C':
  98. var numbers = parseFloats( data );
  99. path.bezierCurveTo(
  100. numbers[ 0 ],
  101. numbers[ 1 ],
  102. numbers[ 2 ],
  103. numbers[ 3 ],
  104. numbers[ 4 ],
  105. numbers[ 5 ],
  106. );
  107. control.x = numbers[ 2 ];
  108. control.y = numbers[ 3 ];
  109. point.x = numbers[ 4 ];
  110. point.y = numbers[ 5 ];
  111. break;
  112. case 'S':
  113. var numbers = parseFloats( data );
  114. path.bezierCurveTo(
  115. getReflection( point.x, control.x ),
  116. getReflection( point.y, control.y ),
  117. numbers[ 0 ],
  118. numbers[ 1 ],
  119. numbers[ 2 ],
  120. numbers[ 3 ]
  121. );
  122. control.x = numbers[ 0 ];
  123. control.y = numbers[ 1 ];
  124. point.x = numbers[ 2 ];
  125. point.y = numbers[ 3 ];
  126. break;
  127. case 'Q':
  128. var numbers = parseFloats( data );
  129. path.quadraticCurveTo(
  130. numbers[ 0 ],
  131. numbers[ 1 ],
  132. numbers[ 2 ],
  133. numbers[ 3 ]
  134. );
  135. control.x = numbers[ 0 ];
  136. control.y = numbers[ 1 ];
  137. point.x = numbers[ 2 ];
  138. point.y = numbers[ 3 ];
  139. break;
  140. case 'T':
  141. var numbers = parseFloats( data );
  142. var rx = getReflection( point.x, control.x );
  143. var ry = getReflection( point.y, control.y );
  144. path.quadraticCurveTo(
  145. rx,
  146. ry,
  147. numbers[ 0 ],
  148. numbers[ 1 ]
  149. );
  150. control.x = rx;
  151. control.y = ry;
  152. point.x = numbers[ 0 ];
  153. point.y = numbers[ 1 ];
  154. break;
  155. case 'A':
  156. // TODO:
  157. break;
  158. case 'm':
  159. var numbers = parseFloats( data );
  160. point.x += numbers[ 0 ];
  161. point.y += numbers[ 1 ];
  162. control.x = point.x;
  163. control.y = point.y;
  164. path.moveTo( point.x, point.y );
  165. break;
  166. case 'h':
  167. var numbers = parseFloats( data );
  168. point.x += numbers[ 0 ];
  169. control.x = point.x;
  170. control.y = point.y;
  171. path.lineTo( point.x, point.y );
  172. break;
  173. case 'v':
  174. var numbers = parseFloats( data );
  175. point.y += numbers[ 0 ];
  176. control.x = point.x;
  177. control.y = point.y;
  178. path.lineTo( point.x, point.y );
  179. break;
  180. case 'l':
  181. var numbers = parseFloats( data );
  182. point.x += numbers[ 0 ];
  183. point.y += numbers[ 1 ];
  184. control.x = point.x;
  185. control.y = point.y;
  186. path.lineTo( point.x, point.y );
  187. break;
  188. case 'c':
  189. var numbers = parseFloats( data );
  190. path.bezierCurveTo(
  191. point.x + numbers[ 0 ],
  192. point.y + numbers[ 1 ],
  193. point.x + numbers[ 2 ],
  194. point.y + numbers[ 3 ],
  195. point.x + numbers[ 4 ],
  196. point.y + numbers[ 5 ],
  197. );
  198. point.x += numbers[ 4 ];
  199. point.y += numbers[ 5 ];
  200. break;
  201. case 's':
  202. var numbers = parseFloats( data );
  203. path.bezierCurveTo(
  204. // TODO: Not sure if point needs
  205. // to be added to reflection...
  206. getReflection( point.x, control.x ),
  207. getReflection( point.y, control.y ),
  208. point.x + numbers[ 0 ],
  209. point.y + numbers[ 1 ],
  210. point.x + numbers[ 2 ],
  211. point.y + numbers[ 3 ]
  212. );
  213. control.x = point.x + numbers[ 0 ];
  214. control.y = point.y + numbers[ 1 ];
  215. point.x += numbers[ 2 ];
  216. point.y += numbers[ 3 ];
  217. break;
  218. case 'q':
  219. var numbers = parseFloats( data );
  220. path.quadraticCurveTo(
  221. point.x + numbers[ 0 ],
  222. point.y + numbers[ 1 ],
  223. point.x + numbers[ 2 ],
  224. point.y + numbers[ 3 ]
  225. );
  226. control.x = point.x + numbers[ 0 ];
  227. control.y = point.y + numbers[ 1 ];
  228. point.x += numbers[ 2 ];
  229. point.y += numbers[ 3 ];
  230. break;
  231. case 't':
  232. var numbers = parseFloats( data );
  233. var rx = getReflection( point.x, control.x );
  234. var ry = getReflection( point.y, control.y );
  235. path.quadraticCurveTo(
  236. rx,
  237. ry,
  238. point.x + numbers[ 0 ],
  239. point.y + numbers[ 1 ]
  240. );
  241. control.x = rx;
  242. control.y = ry;
  243. point.x = point.x + numbers[ 0 ];
  244. point.y = point.y + numbers[ 1 ];
  245. break;
  246. case 'a':
  247. // TODO:
  248. break;
  249. case 'Z':
  250. case 'z':
  251. path.currentPath.autoClose = true;
  252. break;
  253. default:
  254. console.log( command );
  255. }
  256. }
  257. return path;
  258. }
  259. function parseRectNode( node, style ) {
  260. var x = parseFloat( node.getAttribute( 'x' ) );
  261. var y = parseFloat( node.getAttribute( 'y' ) );
  262. var w = parseFloat( node.getAttribute( 'width' ) );
  263. var h = parseFloat( node.getAttribute( 'height' ) );
  264. var path = new THREE.ShapePath();
  265. path.color.setStyle( parseFill( node, style ) );
  266. path.moveTo( x, y );
  267. path.lineTo( x + w, y );
  268. path.lineTo( x + w, y + h );
  269. path.lineTo( x, y + h );
  270. return path;
  271. }
  272. function parsePolygonNode( node, style ) {
  273. function iterator( match, a, b ) {
  274. var x = parseFloat( a );
  275. var y = parseFloat( b );
  276. if ( index === 0 ) {
  277. path.moveTo( x, y );
  278. } else {
  279. path.lineTo( x, y );
  280. }
  281. index++;
  282. }
  283. var regex = /(-?[\d\.?]+)[,|\s](-?[\d\.?]+)/g;
  284. var path = new THREE.ShapePath();
  285. path.color.setStyle( parseFill( node, style ) );
  286. var index = 0;
  287. node.getAttribute( 'points' ).replace(regex, iterator);
  288. path.currentPath.autoClose = true;
  289. return path;
  290. }
  291. function parsePolylineNode( node, style ) {
  292. function iterator( match, a, b ) {
  293. var x = parseFloat( a );
  294. var y = parseFloat( b );
  295. if ( index === 0 ) {
  296. path.moveTo( x, y );
  297. } else {
  298. path.lineTo( x, y );
  299. }
  300. index++;
  301. }
  302. var regex = /(-?[\d\.?]+)[,|\s](-?[\d\.?]+)/g;
  303. var path = new THREE.ShapePath();
  304. path.color.setStyle( parseFill( node, style ) );
  305. var index = 0;
  306. node.getAttribute( 'points' ).replace(regex, iterator);
  307. path.currentPath.autoClose = false;
  308. return path;
  309. }
  310. function parseCircleNode( node, style ) {
  311. var x = parseFloat( node.getAttribute( 'cx' ) );
  312. var y = parseFloat( node.getAttribute( 'cy' ) );
  313. var r = parseFloat( node.getAttribute( 'r' ) );
  314. var subpath = new THREE.Path();
  315. subpath.absarc( x, y, r, 0, Math.PI * 2 );
  316. var path = new THREE.ShapePath();
  317. path.color.setStyle( parseFill( node, style ) );
  318. path.subPaths.push( subpath );
  319. return path;
  320. }
  321. function parseEllipseNode( node, style ) {
  322. var x = parseFloat( node.getAttribute( 'cx' ) );
  323. var y = parseFloat( node.getAttribute( 'cy' ) );
  324. var rx = parseFloat( node.getAttribute( 'rx' ) );
  325. var ry = parseFloat( node.getAttribute( 'ry' ) );
  326. var subpath = new THREE.Path();
  327. subpath.absellipse( x, y, rx, ry, 0, Math.PI * 2 );
  328. var path = new THREE.ShapePath();
  329. path.color.setStyle( parseFill( node, style ) );
  330. path.subPaths.push( subpath );
  331. return path;
  332. }
  333. function parseLineNode( node, style ) {
  334. var x1 = parseFloat( node.getAttribute( 'x1' ) );
  335. var y1 = parseFloat( node.getAttribute( 'y1' ) );
  336. var x2 = parseFloat( node.getAttribute( 'x2' ) );
  337. var y2 = parseFloat( node.getAttribute( 'y2' ) );
  338. var path = new THREE.ShapePath();
  339. path.moveTo( x1, y1 );
  340. path.lineTo( x2, y2 );
  341. path.currentPath.autoClose = false;
  342. return path;
  343. }
  344. //
  345. function parseStyle( node, style ) {
  346. style.fill = node.style.fill;
  347. }
  348. function parseFill( node, style ) {
  349. if ( node.hasAttribute( 'fill' ) ) {
  350. return node.getAttribute( 'fill' );
  351. }
  352. if ( style.fill !== '' ) {
  353. return style.fill;
  354. }
  355. return '#ffffff';
  356. }
  357. // http://www.w3.org/TR/SVG11/implnote.html#PathElementImplementationNotes
  358. function getReflection( a, b ) {
  359. return 2 * a - ( b - a );
  360. }
  361. function parseFloats( string ) {
  362. var array = string.split( /[\s,]+|(?=\s?[+\-])/ );
  363. for ( var i = 0; i < array.length; i ++ ) {
  364. array[ i ] = parseFloat( array[ i ] );
  365. }
  366. return array;
  367. }
  368. //
  369. var xml = new DOMParser().parseFromString( text, 'image/svg+xml' ); // application/xml
  370. var svg = xml.documentElement;
  371. var paths = [];
  372. parseNode( svg, {} );
  373. return paths;
  374. }
  375. };