Three.js 3D rendering library for javascript #gamedev #game-engine #rendering #javascript

Sébastien Valette 82b6b8ccfc Fix WireframeHelper for BufferGeometries without offsets 11 سال پیش
build ae16286d47 Updated builds. 11 سال پیش
docs 26df5b70aa update setLength documentation to reflect code 11 سال پیش
editor b9fbbaf2ef Editor: Minor css clean up. 11 سال پیش
examples b1633c0e71 Merge remote-tracking branch 'origin/dev' into dev 11 سال پیش
src 82b6b8ccfc Fix WireframeHelper for BufferGeometries without offsets 11 سال پیش
test 99b7e5311a Fix coding style 11 سال پیش
utils 29f4476cd9 coverter_to_threejs.py: removed trailing whitespaces 11 سال پیش
.gitignore 6536ce7052 gitignore node_modules 11 سال پیش
CONTRIBUTING.md 4f903eab24 CONTRIBUTING: Smaller font size for message. 11 سال پیش
LICENSE 4857e75774 Update LICENSE 11 سال پیش
README.md bb3c743e67 Changed README example to use WebGLRenderer. 11 سال پیش
bower.json cbb711950d r68 11 سال پیش

README.md

three.js

JavaScript 3D library

The aim of the project is to create a lightweight 3D library with a very low level of complexity — in other words, for dummies. The library provides <canvas>, <svg>, CSS3D and WebGL renderers.

ExamplesDocumentationMigratingHelp

Usage

Download the minified library and include it in your html. Alternatively see how to build the library yourself.

<script src="js/three.min.js"></script>

This code creates a scene, a camera, and a geometric cube, and it adds the cube to the scene. It then creates a <canvas> renderer for the scene and camera, and it adds that viewport to the document.body element. Finally it animates the cube within the scene for the camera.

<script>

	var scene, camera, renderer;
	var geometry, material, mesh;

	init();
	animate();

	function init() {

		scene = new THREE.Scene();
		
		camera = new THREE.PerspectiveCamera( 75, window.innerWidth / window.innerHeight, 1, 10000 );
		camera.position.z = 1000;

		geometry = new THREE.BoxGeometry( 200, 200, 200 );
		material = new THREE.MeshBasicMaterial( { color: 0xff0000, wireframe: true } );

		mesh = new THREE.Mesh( geometry, material );
		scene.add( mesh );

		renderer = new THREE.WebGLRenderer();
		renderer.setSize( window.innerWidth, window.innerHeight );

		document.body.appendChild( renderer.domElement );

	}

	function animate() {

		requestAnimationFrame( animate );

		mesh.rotation.x += 0.01;
		mesh.rotation.y += 0.02;

		renderer.render( scene, camera );

	}

</script>

If everything went well you should see this.

Change log

releases