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- /**
- * @author oosmoxiecode / https://github.com/oosmoxiecode
- * @author WestLangley / https://github.com/WestLangley
- * @author zz85 / https://github.com/zz85
- * @author miningold / https://github.com/miningold
- * @author jonobr1 / https://github.com/jonobr1
- *
- * Creates a tube which extrudes along a 3d spline.
- */
- import { Geometry } from '../core/Geometry';
- function TubeGeometry( path, tubularSegments, radius, radialSegments, closed, taper ) {
- Geometry.call( this );
- this.type = 'TubeGeometry';
- this.parameters = {
- path: path,
- tubularSegments: tubularSegments,
- radius: radius,
- radialSegments: radialSegments,
- closed: closed
- };
- if ( taper !== undefined ) console.warn( 'THREE.TubeGeometry: taper has been removed.' );
- var bufferGeometry = new TubeBufferGeometry( path, tubularSegments, radius, radialSegments, closed );
- // expose internals
- this.tangents = bufferGeometry.tangents;
- this.normals = bufferGeometry.normals;
- this.binormals = bufferGeometry.binormals;
- // create geometry
- this.fromBufferGeometry( bufferGeometry );
- this.mergeVertices();
- }
- TubeGeometry.prototype = Object.create( Geometry.prototype );
- TubeGeometry.prototype.constructor = TubeGeometry;
- /**
- * @author Mugen87 / https://github.com/Mugen87
- */
- import { Float32BufferAttribute, Uint16BufferAttribute, Uint32BufferAttribute } from '../core/BufferAttribute';
- import { BufferGeometry } from '../core/BufferGeometry';
- import { Vector2 } from '../math/Vector2';
- import { Vector3 } from '../math/Vector3';
- function TubeBufferGeometry( path, tubularSegments, radius, radialSegments, closed ) {
- BufferGeometry.call( this );
- this.type = 'TubeBufferGeometry';
- this.parameters = {
- path: path,
- tubularSegments: tubularSegments,
- radius: radius,
- radialSegments: radialSegments,
- closed: closed
- };
- tubularSegments = tubularSegments || 64;
- radius = radius || 1;
- radialSegments = radialSegments || 8;
- closed = closed || false;
- var frames = path.computeFrenetFrames( tubularSegments, closed );
- // expose internals
- this.tangents = frames.tangents;
- this.normals = frames.normals;
- this.binormals = frames.binormals;
- // helper variables
- var vertex = new Vector3();
- var normal = new Vector3();
- var uv = new Vector2();
- var i, j;
- // buffer
- var vertices = [];
- var normals = [];
- var uvs = [];
- var indices = [];
- // create buffer data
- generateBufferData();
- // build geometry
- this.setIndex( new ( vertices.length > 65535 ? Uint32BufferAttribute : Uint16BufferAttribute )( indices, 1 ) );
- this.addAttribute( 'position', new Float32BufferAttribute( vertices, 3 ) );
- this.addAttribute( 'normal', new Float32BufferAttribute( normals, 3 ) );
- this.addAttribute( 'uv', new Float32BufferAttribute( uvs, 2 ) );
- // functions
- function generateBufferData() {
- for ( i = 0; i < tubularSegments; i ++ ) {
- generateSegment( i );
- }
- // if the geometry is not closed, generate the last row of vertices and normals
- // at the regular position on the given path
- //
- // if the geometry is closed, duplicate the first row of vertices and normals (uvs will differ)
- generateSegment( ( closed === false ) ? tubularSegments : 0 );
- // uvs are generated in a separate function.
- // this makes it easy compute correct values for closed geometries
- generateUVs();
- // finally create faces
- generateIndices();
- }
- function generateSegment( i ) {
- // we use getPointAt to sample evenly distributed points from the given path
- var P = path.getPointAt( i / tubularSegments );
- // retrieve corresponding normal and binormal
- var N = frames.normals[ i ];
- var B = frames.binormals[ i ];
- // generate normals and vertices for the current segment
- for ( j = 0; j <= radialSegments; j ++ ) {
- var v = j / radialSegments * Math.PI * 2;
- var sin = Math.sin( v );
- var cos = - Math.cos( v );
- // normal
- normal.x = ( cos * N.x + sin * B.x );
- normal.y = ( cos * N.y + sin * B.y );
- normal.z = ( cos * N.z + sin * B.z );
- normal.normalize();
- normals.push( normal.x, normal.y, normal.z );
- // vertex
- vertex.x = P.x + radius * normal.x;
- vertex.y = P.y + radius * normal.y;
- vertex.z = P.z + radius * normal.z;
- vertices.push( vertex.x, vertex.y, vertex.z );
- }
- }
- function generateIndices() {
- for ( j = 1; j <= tubularSegments; j ++ ) {
- for ( i = 1; i <= radialSegments; i ++ ) {
- var a = ( radialSegments + 1 ) * ( j - 1 ) + ( i - 1 );
- var b = ( radialSegments + 1 ) * j + ( i - 1 );
- var c = ( radialSegments + 1 ) * j + i;
- var d = ( radialSegments + 1 ) * ( j - 1 ) + i;
- // faces
- indices.push( a, b, d );
- indices.push( b, c, d );
- }
- }
- }
- function generateUVs() {
- for ( i = 0; i <= tubularSegments; i ++ ) {
- for ( j = 0; j <= radialSegments; j ++ ) {
- uv.x = i / tubularSegments;
- uv.y = j / radialSegments;
- uvs.push( uv.x, uv.y );
- }
- }
- }
- }
- TubeBufferGeometry.prototype = Object.create( BufferGeometry.prototype );
- TubeBufferGeometry.prototype.constructor = TubeBufferGeometry;
- export { TubeGeometry, TubeBufferGeometry };
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