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- import { Color } from '../../math/Color.js';
- import { Vector2 } from '../../math/Vector2.js';
- import { Matrix3 } from '../../math/Matrix3.js';
- /**
- * Uniforms library for shared webgl shaders
- */
- const UniformsLib = {
- common: {
- diffuse: { value: /*@__PURE__*/ new Color( 0xffffff ) },
- opacity: { value: 1.0 },
- map: { value: null },
- mapTransform: { value: /*@__PURE__*/ new Matrix3() },
- alphaMap: { value: null },
- alphaMapTransform: { value: /*@__PURE__*/ new Matrix3() },
- alphaTest: { value: 0 }
- },
- specularmap: {
- specularMap: { value: null },
- specularMapTransform: { value: /*@__PURE__*/ new Matrix3() }
- },
- envmap: {
- envMap: { value: null },
- envMapRotation: { value: /*@__PURE__*/ new Matrix3() },
- flipEnvMap: { value: - 1 },
- reflectivity: { value: 1.0 }, // basic, lambert, phong
- ior: { value: 1.5 }, // physical
- refractionRatio: { value: 0.98 }, // basic, lambert, phong
- },
- aomap: {
- aoMap: { value: null },
- aoMapIntensity: { value: 1 },
- aoMapTransform: { value: /*@__PURE__*/ new Matrix3() }
- },
- lightmap: {
- lightMap: { value: null },
- lightMapIntensity: { value: 1 },
- lightMapTransform: { value: /*@__PURE__*/ new Matrix3() }
- },
- bumpmap: {
- bumpMap: { value: null },
- bumpMapTransform: { value: /*@__PURE__*/ new Matrix3() },
- bumpScale: { value: 1 }
- },
- normalmap: {
- normalMap: { value: null },
- normalMapTransform: { value: /*@__PURE__*/ new Matrix3() },
- normalScale: { value: /*@__PURE__*/ new Vector2( 1, 1 ) }
- },
- displacementmap: {
- displacementMap: { value: null },
- displacementMapTransform: { value: /*@__PURE__*/ new Matrix3() },
- displacementScale: { value: 1 },
- displacementBias: { value: 0 }
- },
- emissivemap: {
- emissiveMap: { value: null },
- emissiveMapTransform: { value: /*@__PURE__*/ new Matrix3() }
- },
- metalnessmap: {
- metalnessMap: { value: null },
- metalnessMapTransform: { value: /*@__PURE__*/ new Matrix3() }
- },
- roughnessmap: {
- roughnessMap: { value: null },
- roughnessMapTransform: { value: /*@__PURE__*/ new Matrix3() }
- },
- gradientmap: {
- gradientMap: { value: null }
- },
- fog: {
- fogDensity: { value: 0.00025 },
- fogNear: { value: 1 },
- fogFar: { value: 2000 },
- fogColor: { value: /*@__PURE__*/ new Color( 0xffffff ) }
- },
- lights: {
- ambientLightColor: { value: [] },
- lightProbe: { value: [] },
- directionalLights: { value: [], properties: {
- direction: {},
- color: {}
- } },
- directionalLightShadows: { value: [], properties: {
- shadowIntensity: 1,
- shadowBias: {},
- shadowNormalBias: {},
- shadowRadius: {},
- shadowMapSize: {}
- } },
- directionalShadowMap: { value: [] },
- directionalShadowMatrix: { value: [] },
- spotLights: { value: [], properties: {
- color: {},
- position: {},
- direction: {},
- distance: {},
- coneCos: {},
- penumbraCos: {},
- decay: {}
- } },
- spotLightShadows: { value: [], properties: {
- shadowIntensity: 1,
- shadowBias: {},
- shadowNormalBias: {},
- shadowRadius: {},
- shadowMapSize: {}
- } },
- spotLightMap: { value: [] },
- spotShadowMap: { value: [] },
- spotLightMatrix: { value: [] },
- pointLights: { value: [], properties: {
- color: {},
- position: {},
- decay: {},
- distance: {}
- } },
- pointLightShadows: { value: [], properties: {
- shadowIntensity: 1,
- shadowBias: {},
- shadowNormalBias: {},
- shadowRadius: {},
- shadowMapSize: {},
- shadowCameraNear: {},
- shadowCameraFar: {}
- } },
- pointShadowMap: { value: [] },
- pointShadowMatrix: { value: [] },
- hemisphereLights: { value: [], properties: {
- direction: {},
- skyColor: {},
- groundColor: {}
- } },
- // TODO (abelnation): RectAreaLight BRDF data needs to be moved from example to main src
- rectAreaLights: { value: [], properties: {
- color: {},
- position: {},
- width: {},
- height: {}
- } },
- ltc_1: { value: null },
- ltc_2: { value: null }
- },
- points: {
- diffuse: { value: /*@__PURE__*/ new Color( 0xffffff ) },
- opacity: { value: 1.0 },
- size: { value: 1.0 },
- scale: { value: 1.0 },
- map: { value: null },
- alphaMap: { value: null },
- alphaMapTransform: { value: /*@__PURE__*/ new Matrix3() },
- alphaTest: { value: 0 },
- uvTransform: { value: /*@__PURE__*/ new Matrix3() }
- },
- sprite: {
- diffuse: { value: /*@__PURE__*/ new Color( 0xffffff ) },
- opacity: { value: 1.0 },
- center: { value: /*@__PURE__*/ new Vector2( 0.5, 0.5 ) },
- rotation: { value: 0.0 },
- map: { value: null },
- mapTransform: { value: /*@__PURE__*/ new Matrix3() },
- alphaMap: { value: null },
- alphaMapTransform: { value: /*@__PURE__*/ new Matrix3() },
- alphaTest: { value: 0 }
- }
- };
- export { UniformsLib };
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