webgldeferred_animation.html 8.1 KB

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  1. <!DOCTYPE HTML>
  2. <html lang="en">
  3. <head>
  4. <title>three.js webgl - deferred rendering [morphing + skinning]</title>
  5. <meta charset="utf-8" />
  6. <meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0">
  7. <style>
  8. body {
  9. background-color: #000;
  10. margin: 0px;
  11. overflow: hidden;
  12. }
  13. #info {
  14. position: absolute;
  15. top: 20px; width: 100%;
  16. color: #ffffff;
  17. padding: 5px;
  18. font-family: Monospace;
  19. font-size: 13px;
  20. text-align: center;
  21. }
  22. a {
  23. color: #ff0080;
  24. text-decoration: none;
  25. }
  26. a:hover {
  27. color: #0080ff;
  28. }
  29. #stats { position: absolute; top:10px; left: 5px }
  30. #stats #fps { background: transparent !important }
  31. #stats #fps #fpsText { color: #aaa !important }
  32. #stats #fps #fpsGraph { display: none }
  33. </style>
  34. </head>
  35. <body>
  36. <div id="container"></div>
  37. <script src="../build/three.js"></script>
  38. <script src="js/libs/dat.gui.min.js"></script>
  39. <script src="js/libs/stats.min.js"></script>
  40. <script src="js/WebGL.js"></script>
  41. <script src="js/shaders/CopyShader.js"></script>
  42. <script src="js/shaders/FXAAShader.js"></script>
  43. <script src="js/postprocessing/EffectComposer.js"></script>
  44. <script src="js/postprocessing/RenderPass.js"></script>
  45. <script src="js/postprocessing/ShaderPass.js"></script>
  46. <script src="js/renderers/WebGLDeferredRenderer.js"></script>
  47. <script src="js/loaders/GLTFLoader.js"></script>
  48. <script>
  49. var WIDTH = window.innerWidth;
  50. var HEIGHT = window.innerHeight;
  51. var windowHalfX = WIDTH / 2;
  52. var windowHalfY = HEIGHT / 2;
  53. var mouseX = 0, mouseY = 0;
  54. var NEAR = 1.0, FAR = 350.0;
  55. var VIEW_ANGLE = 45;
  56. var renderer, camera, scene, stats, clock, mixer;
  57. var numLights = 40;
  58. var lights = [];
  59. var transparentObjects = [];
  60. var ready = false;
  61. init();
  62. animate();
  63. function init() {
  64. renderer = new THREE.WebGLDeferredRenderer();
  65. renderer.setSize( WIDTH, HEIGHT );
  66. camera = new THREE.PerspectiveCamera( VIEW_ANGLE, WIDTH / HEIGHT, NEAR, FAR );
  67. camera.position.z = 150;
  68. scene = new THREE.Scene();
  69. stats = new Stats();
  70. stats.domElement.style.position = 'absolute';
  71. stats.domElement.style.top = '8px';
  72. stats.domElement.style.zIndex = 100;
  73. var container = document.getElementById( 'container' );
  74. container.appendChild( renderer.domElement );
  75. container.appendChild( stats.domElement );
  76. initModel();
  77. initRoom();
  78. initLights();
  79. initGui();
  80. document.addEventListener( 'mousemove', onDocumentMouseMove, false );
  81. window.addEventListener( 'resize', onWindowResize, false );
  82. clock = new THREE.Clock();
  83. }
  84. function initModel() {
  85. var loader = new THREE.GLTFLoader();
  86. loader.load( 'models/gltf/RobotExpressive/RobotExpressive.glb', function ( gltf ) {
  87. var model = gltf.scene;
  88. model.position.y -= 30;
  89. model.scale.multiplyScalar( 10 );
  90. model.traverse( function ( o ) {
  91. if ( ! o.isMesh ) return;
  92. o.material.emissive = o.material.color.clone().multiplyScalar( 0.3 );
  93. } );
  94. mixer = new THREE.AnimationMixer( model );
  95. var dance = gltf.animations.find( function ( clip ) {
  96. return clip.name === 'Dance';
  97. } );
  98. var action = mixer.clipAction( dance );
  99. action.play();
  100. scene.add( model );
  101. ready = true;
  102. } );
  103. }
  104. function initLights() {
  105. var distance = 20;
  106. var c = new THREE.Vector3();
  107. var geometry = new THREE.SphereBufferGeometry( 1, 1, 1 );
  108. for ( var i = 0; i < numLights; i ++ ) {
  109. var light = new THREE.PointLight( 0xffffff, 2.0, distance );
  110. c.set( Math.random(), Math.random(), Math.random() ).normalize();
  111. light.color.setRGB( c.x, c.y, c.z );
  112. scene.add( light );
  113. lights.push( light );
  114. var material = new THREE.MeshBasicMaterial( { color: light.color } );
  115. var emitter = new THREE.Mesh( geometry, material );
  116. light.add( emitter );
  117. }
  118. var directionalLight = new THREE.DirectionalLight( 0x101010 );
  119. directionalLight.position.set( - 1, 1, 1 ).normalize();
  120. scene.add( directionalLight );
  121. var spotLight = new THREE.SpotLight( 0x404040 );
  122. spotLight.position.set( 0, 50, 0 );
  123. scene.add( spotLight );
  124. }
  125. function initRoom() {
  126. var size = 100;
  127. var geometry = new THREE.PlaneBufferGeometry( size, size );
  128. var material = new THREE.MeshPhongMaterial( { color: 0x222222, specular: 0x222222, shininess: 75 } );
  129. var transparentMaterial = new THREE.MeshPhongMaterial( { color: 0x222222, emissive: 0x88888888, specular: 0x222222, shininess: 75, opacity: 0.3, transparent: true } );
  130. var room = new THREE.Object3D();
  131. room.position.y = size / 2 - 30;
  132. // top
  133. var mesh = new THREE.Mesh( geometry, material );
  134. mesh.rotation.x = Math.PI / 2;
  135. mesh.position.y = size / 2;
  136. room.add( mesh );
  137. // bottom
  138. mesh = new THREE.Mesh( geometry, material );
  139. mesh.rotation.x = - Math.PI / 2;
  140. mesh.position.y = - size / 2;
  141. room.add( mesh );
  142. // left
  143. mesh = new THREE.Mesh( geometry, material );
  144. mesh.position.x = - size / 2;
  145. mesh.rotation.y = Math.PI / 2;
  146. room.add( mesh );
  147. // right
  148. mesh = new THREE.Mesh( geometry, material );
  149. mesh.position.x = size / 2;
  150. mesh.rotation.y = - Math.PI / 2;
  151. room.add( mesh );
  152. // back
  153. mesh = new THREE.Mesh( geometry, material );
  154. mesh.position.z = - size / 2;
  155. room.add( mesh );
  156. // front, to check if transparency works
  157. mesh = new THREE.Mesh( geometry, transparentMaterial );
  158. mesh.position.z = size / 2;
  159. mesh.scale.multiplyScalar( 0.33 );
  160. mesh.visible = false;
  161. transparentObjects.push( mesh );
  162. room.add( mesh );
  163. // back2, to check if transparency works
  164. mesh = new THREE.Mesh( geometry, transparentMaterial );
  165. mesh.position.z = - size / 4;
  166. mesh.scale.multiplyScalar( 0.75 );
  167. mesh.visible = false;
  168. transparentObjects.push( mesh );
  169. room.add( mesh );
  170. scene.add( room );
  171. }
  172. function initGui() {
  173. var gui = new dat.GUI( { width: 280 } );
  174. var api = {
  175. 'mode': 0,
  176. 'transparent_objects': false
  177. };
  178. var folder = gui.addFolder( 'menu' );
  179. folder.add( api, 'mode', {
  180. 'classic': 0,
  181. 'light pre-pass': 1,
  182. 'forward': 2
  183. } ).onChange( function () {
  184. switch ( parseInt( api.mode ) ) {
  185. case 0:
  186. renderer.forwardRendering = false;
  187. renderer.enableLightPrePass( false );
  188. break;
  189. case 1:
  190. renderer.forwardRendering = false;
  191. renderer.enableLightPrePass( true );
  192. break;
  193. case 2:
  194. renderer.forwardRendering = true;
  195. break;
  196. default:
  197. break;
  198. }
  199. } );
  200. folder.add( api, 'transparent_objects' ).onChange( function () {
  201. for ( var i = 0, il = transparentObjects.length; i < il; i ++ ) {
  202. transparentObjects[ i ].visible = api[ 'transparent_objects' ];
  203. }
  204. } );
  205. folder.open();
  206. }
  207. function onDocumentMouseMove( event ) {
  208. mouseX = ( event.clientX - windowHalfX ) / 10.0;
  209. mouseY = ( event.clientY - windowHalfY ) / 10.0;
  210. }
  211. function onWindowResize() {
  212. WIDTH = window.innerWidth;
  213. HEIGHT = window.innerHeight;
  214. windowHalfX = WIDTH / 2;
  215. windowHalfY = HEIGHT / 2;
  216. renderer.setSize( WIDTH, HEIGHT );
  217. camera.aspect = WIDTH / HEIGHT;
  218. camera.updateProjectionMatrix();
  219. }
  220. function animate() {
  221. requestAnimationFrame( animate );
  222. if ( ready ) {
  223. update();
  224. render();
  225. }
  226. stats.update();
  227. }
  228. function update() {
  229. var delta = clock.getDelta();
  230. var time = Date.now() * 0.0005;
  231. mixer.update( delta / 2.0 );
  232. for ( var i = 0, il = lights.length; i < il; i ++ ) {
  233. var light = lights[ i ];
  234. var x = Math.sin( time + i * 7.0 ) * 45;
  235. var y = Math.cos( time + i * 5.0 ) * 45 + 20;
  236. var z = Math.cos( time + i * 3.0 ) * 45;
  237. light.position.set( x, y, z );
  238. }
  239. }
  240. function render() {
  241. camera.position.x += ( - mouseX - camera.position.x ) * .05;
  242. camera.position.y += ( - mouseY - camera.position.y ) * .05;
  243. camera.lookAt( scene.position );
  244. renderer.render( scene, camera );
  245. }
  246. </script>
  247. </body>
  248. </html>