123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183184185186 |
- <!doctype html>
- <html lang="en">
- <head>
- <title>three.js webgl - camera</title>
- <meta charset="utf-8">
- <meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0">
- <style>
- body {
- color: #808080;
- font-family:Monospace;
- font-size:13px;
- text-align:center;
- background-color: #000;
- margin: 0px;
- overflow: hidden;
- }
- #info {
- position: absolute;
- top: 0px; width: 100%;
- padding: 5px;
- z-index: 100;
- }
- a {
- color: #0080ff;
- }
- </style>
- </head>
- <body>
- <div id="container"></div>
- <div id="info"><a href="http://github.com/mrdoob/three.js" target="_blank">three.js</a> - camera</div>
- <script src="../build/Three.js"></script>
- <script src="js/Stats.js"></script>
- <script>
- var SCREEN_WIDTH = window.innerWidth;
- var SCREEN_HEIGHT = window.innerHeight;
- var container, stats;
- var camera, scene, renderer, mesh;
- var r = 0;
- init();
- animate();
- function init() {
- container = document.createElement( 'div' );
- document.body.appendChild( container );
- scene = new THREE.Scene();
- camera = new THREE.PerspectiveCamera( 50, 0.5 * SCREEN_WIDTH / SCREEN_HEIGHT, 1, 10000 );
- camera.position.z = 2500;
- scene.add( camera );
- camera2 = new THREE.PerspectiveCamera( 50, 0.5 * SCREEN_WIDTH / SCREEN_HEIGHT, 150, 1000 );
- scene.add( camera2 );
- var visibleCamera = new THREE.VisibleCamera( camera2 );
- camera2.add( visibleCamera );
- //
- mesh = new THREE.Mesh( new THREE.SphereGeometry( 100, 16, 8 ), new THREE.MeshBasicMaterial( { color: 0xffffff, wireframe: true } ) );
- scene.add( mesh );
- var mesh2 = new THREE.Mesh( new THREE.SphereGeometry( 50, 16, 8 ), new THREE.MeshBasicMaterial( { color: 0x00ff00, wireframe: true } ) );
- mesh2.position.y = 150;
- mesh.add( mesh2 );
- //
- var x, y, z, geo = new THREE.Geometry();
- for ( var i = 0; i < 10000; i ++ ) {
- x = THREE.Math.randFloatSpread( 2000 );
- y = THREE.Math.randFloatSpread( 2000 );
- z = THREE.Math.randFloatSpread( 2000 );
- var p = new THREE.Vector3( x, y, z );
- geo.vertices.push( new THREE.Vertex( p ) );
- }
- var particles = new THREE.ParticleSystem( geo, new THREE.ParticleBasicMaterial( { color: 0x888888 } ) );
- scene.add( particles );
- //
- renderer = new THREE.WebGLRenderer( { antialias: true, clearColor: 0x000000, clearAlpha: 1 } );
- renderer.setSize( SCREEN_WIDTH, SCREEN_HEIGHT );
- renderer.domElement.style.position = "relative";
- container.appendChild( renderer.domElement );
- renderer.autoClear = false;
- //
- stats = new Stats();
- stats.domElement.style.position = 'absolute';
- stats.domElement.style.top = '0px';
- stats.domElement.style.zIndex = 100;
- stats.domElement.children[ 0 ].children[ 0 ].style.color = "#666";
- stats.domElement.children[ 0 ].style.background = "transparent";
- stats.domElement.children[ 0 ].children[ 1 ].style.display = "none";
- container.appendChild( stats.domElement );
- //
- window.addEventListener( 'resize', onWindowResize, false );
- }
- function onWindowResize( event ) {
- SCREEN_WIDTH = window.innerWidth;
- SCREEN_HEIGHT = window.innerHeight;
- renderer.setSize( SCREEN_WIDTH, SCREEN_HEIGHT );
- camera.aspect = 0.5 * SCREEN_WIDTH / SCREEN_HEIGHT;
- camera.updateProjectionMatrix();
- camera2.aspect = 0.5 * SCREEN_WIDTH / SCREEN_HEIGHT;
- camera2.updateProjectionMatrix();
- }
- //
- function animate() {
- requestAnimationFrame( animate );
- render();
- stats.update();
- }
- function render() {
- mesh.position.x = 700 * Math.cos( r );
- mesh.position.z = 700 * Math.sin( r );
- mesh.position.y = 700 * Math.sin( r );
- mesh.children[ 0 ].position.x = 70 * Math.cos( 2 * r );
- mesh.children[ 0 ].position.z = 70 * Math.sin( r );
- camera2.fov = 35 + 30 * Math.sin( 0.5 * r );
- camera2.far = mesh.position.length();
- camera2.updateProjectionMatrix();
- camera2.children[ 0 ].update( camera2 );
- camera2.lookAt( mesh.position );
- renderer.clear();
- renderer.setViewport( 0, 0, SCREEN_WIDTH/2, SCREEN_HEIGHT );
- renderer.render( scene, camera2 );
- renderer.setViewport( SCREEN_WIDTH/2, 0, SCREEN_WIDTH/2, SCREEN_HEIGHT );
- renderer.render( scene, camera );
- r += 0.01;
- }
- </script>
- </body>
- </html>
|