Quaternion.js 3.8 KB

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  1. /**
  2. * @author bhouston / http://exocortex.com
  3. */
  4. module( "Quaternion" );
  5. test( "constructor", function() {
  6. var a = new THREE.Quaternion();
  7. ok( a.x == 0, "Passed!" );
  8. ok( a.y == 0, "Passed!" );
  9. ok( a.z == 0, "Passed!" );
  10. ok( a.w == 1, "Passed!" );
  11. a = new THREE.Quaternion( x, y, z, w );
  12. ok( a.x === x, "Passed!" );
  13. ok( a.y === y, "Passed!" );
  14. ok( a.z === z, "Passed!" );
  15. ok( a.w === w, "Passed!" );
  16. });
  17. test( "copy", function() {
  18. var a = new THREE.Quaternion( x, y, z, w );
  19. var b = new THREE.Quaternion().copy( a );
  20. ok( b.x == x, "Passed!" );
  21. ok( b.y == y, "Passed!" );
  22. ok( b.z == z, "Passed!" );
  23. ok( b.w == w, "Passed!" );
  24. // ensure that it is a true copy
  25. a.x = 0;
  26. a.y = -1;
  27. a.z = 0;
  28. a.w = -1;
  29. ok( b.x == x, "Passed!" );
  30. ok( b.y == y, "Passed!" );
  31. });
  32. test( "set", function() {
  33. var a = new THREE.Quaternion();
  34. ok( a.x == 0, "Passed!" );
  35. ok( a.y == 0, "Passed!" );
  36. ok( a.z == 0, "Passed!" );
  37. ok( a.w == 1, "Passed!" );
  38. a.set( x, y, z, w );
  39. ok( a.x == x, "Passed!" );
  40. ok( a.y == y, "Passed!" );
  41. ok( a.z === z, "Passed!" );
  42. ok( a.w === w, "Passed!" );
  43. });
  44. test( "setFromAxisAngle", function() {
  45. // TODO: find cases to validate.
  46. ok( true, "Passed!" );
  47. var zero = new THREE.Quaternion();
  48. var a = new THREE.Quaternion().setFromAxisAngle( new THREE.Vector3( 1, 0, 0 ), 0 );
  49. ok( a.equals( zero ), "Passed!" );
  50. a = new THREE.Quaternion().setFromAxisAngle( new THREE.Vector3( 0, 1, 0 ), 0 );
  51. ok( a.equals( zero ), "Passed!" );
  52. a = new THREE.Quaternion().setFromAxisAngle( new THREE.Vector3( 0, 0, 1 ), 0 );
  53. ok( a.equals( zero ), "Passed!" );
  54. var b1 = new THREE.Quaternion().setFromAxisAngle( new THREE.Vector3( 1, 0, 0 ), Math.PI );
  55. ok( ! a.equals( b1 ), "Passed!" );
  56. var b2 = new THREE.Quaternion().setFromAxisAngle( new THREE.Vector3( 1, 0, 0 ), -Math.PI );
  57. ok( ! a.equals( b2 ), "Passed!" );
  58. b1.multiplySelf( b2 );
  59. ok( a.equals( b1 ), "Passed!" );
  60. });
  61. test( "setFromRotationMatrix", function() {
  62. // TODO: find cases to validate.
  63. ok( true, "Passed!" );
  64. });
  65. test( "fromEuler/toEuler", function() {
  66. // TODO: find cases to validate.
  67. ok( true, "Passed!" );
  68. });
  69. test( "add", function() {
  70. var a = new THREE.Quaternion( x, y, z, w );
  71. var b = new THREE.Quaternion( -x, -y, -z, -w );
  72. a.addSelf( b );
  73. ok( a.x == 0, "Passed!" );
  74. ok( a.y == 0, "Passed!" );
  75. ok( a.z == 0, "Passed!" );
  76. ok( a.w == 0, "Passed!" );
  77. var c = new THREE.Quaternion().add( b, b );
  78. ok( c.x == -2*x, "Passed!" );
  79. ok( c.y == -2*y, "Passed!" );
  80. ok( c.z == -2*z, "Passed!" );
  81. ok( c.w == -2*w, "Passed!" );
  82. });
  83. test( "normalize/length", function() {
  84. var a = new THREE.Quaternion( x, y, z, w );
  85. var b = new THREE.Quaternion( -x, -y, -z, -w );
  86. ok( a.length() != 1, "Passed!");
  87. a.normalize();
  88. ok( a.length() == 1, "Passed!");
  89. a.set( 0, 0, 0, 0 );
  90. ok( a.length() == 0, "Passed!");
  91. a.normalize();
  92. ok( a.length() == 1, "Passed!");
  93. });
  94. test( "inverse/conjugate", function() {
  95. var a = new THREE.Quaternion( x, y, z, w );
  96. // TODO: add better validation here.
  97. var b = a.clone().conjugate();
  98. ok( a.x == -b.x, "Passed!" );
  99. ok( a.y == -b.y, "Passed!" );
  100. ok( a.z == -b.z, "Passed!" );
  101. ok( a.w == b.w, "Passed!" );
  102. });
  103. test( "multiply/multiplySelf", function() {
  104. // TODO: find cases to validate.
  105. ok( true, "Passed!" );
  106. });
  107. test( "multiplyVector3", function() {
  108. // TODO: find cases to validate.
  109. ok( true, "Passed!" );
  110. });
  111. test( "slerpSelf/slerp", function() {
  112. // TODO: find cases to validate.
  113. ok( true, "Passed!" );
  114. });
  115. test( "equals", function() {
  116. var a = new THREE.Quaternion( x, y, z, w );
  117. var b = new THREE.Quaternion( -x, -y, -z, -w );
  118. ok( a.x != b.x, "Passed!" );
  119. ok( a.y != b.y, "Passed!" );
  120. ok( ! a.equals( b ), "Passed!" );
  121. ok( ! b.equals( a ), "Passed!" );
  122. a.copy( b );
  123. ok( a.x == b.x, "Passed!" );
  124. ok( a.y == b.y, "Passed!" );
  125. ok( a.equals( b ), "Passed!" );
  126. ok( b.equals( a ), "Passed!" );
  127. });