camera_free.html 10 KB

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  1. <!DOCTYPE HTML>
  2. <html lang="en">
  3. <head>
  4. <title>three.js - geometry - cube</title>
  5. <meta charset="utf-8">
  6. <meta name="viewport" content="width=device-width; initial-scale=1.0; maximum-scale=1.0; user-scalable=0;"/>
  7. <style type="text/css">
  8. body {
  9. font-family: Monospace;
  10. background-color: #f0f0f0;
  11. margin: 0px;
  12. overflow: hidden;
  13. }
  14. </style>
  15. </head>
  16. <body>
  17. <!-- <script type="text/javascript" src="../build/Three.js"></script> -->
  18. <script type="text/javascript" src="../src/Three.js"></script>
  19. <script type="text/javascript" src="../src/core/Color.js"></script>
  20. <script type="text/javascript" src="../src/core/Vector2.js"></script>
  21. <script type="text/javascript" src="../src/core/Vector3.js"></script>
  22. <script type="text/javascript" src="../src/core/Vector4.js"></script>
  23. <script type="text/javascript" src="../src/core/Rectangle.js"></script>
  24. <script type="text/javascript" src="../src/core/Matrix3.js"></script>
  25. <script type="text/javascript" src="../src/core/Matrix4.js"></script>
  26. <script type="text/javascript" src="../src/core/Vertex.js"></script>
  27. <script type="text/javascript" src="../src/core/Face3.js"></script>
  28. <script type="text/javascript" src="../src/core/Face4.js"></script>
  29. <script type="text/javascript" src="../src/core/UV.js"></script>
  30. <script type="text/javascript" src="../src/core/Geometry.js"></script>
  31. <script type="text/javascript" src="../src/cameras/Camera.js"></script>
  32. <script type="text/javascript" src="../src/lights/Light.js"></script>
  33. <script type="text/javascript" src="../src/lights/AmbientLight.js"></script>
  34. <script type="text/javascript" src="../src/lights/DirectionalLight.js"></script>
  35. <script type="text/javascript" src="../src/lights/PointLight.js"></script>
  36. <script type="text/javascript" src="../src/objects/Object3D.js"></script>
  37. <script type="text/javascript" src="../src/objects/Mesh.js"></script>
  38. <script type="text/javascript" src="../src/objects/Particle.js"></script>
  39. <script type="text/javascript" src="../src/objects/Line.js"></script>
  40. <script type="text/javascript" src="../src/materials/LineColorMaterial.js"></script>
  41. <script type="text/javascript" src="../src/materials/MeshBitmapMaterial.js"></script>
  42. <script type="text/javascript" src="../src/materials/MeshColorFillMaterial.js"></script>
  43. <script type="text/javascript" src="../src/materials/MeshColorStrokeMaterial.js"></script>
  44. <script type="text/javascript" src="../src/materials/MeshFaceMaterial.js"></script>
  45. <script type="text/javascript" src="../src/materials/ParticleCircleMaterial.js"></script>
  46. <script type="text/javascript" src="../src/materials/ParticleBitmapMaterial.js"></script>
  47. <script type="text/javascript" src="../src/scenes/Scene.js"></script>
  48. <script type="text/javascript" src="../src/renderers/Projector.js"></script>
  49. <script type="text/javascript" src="../src/renderers/CanvasRenderer.js"></script>
  50. <script type="text/javascript" src="../src/renderers/SVGRenderer.js"></script>
  51. <script type="text/javascript" src="../src/renderers/WebGLRenderer.js"></script>
  52. <script type="text/javascript" src="../src/renderers/renderables/RenderableFace3.js"></script>
  53. <script type="text/javascript" src="../src/renderers/renderables/RenderableFace4.js"></script>
  54. <script type="text/javascript" src="../src/renderers/renderables/RenderableParticle.js"></script>
  55. <script type="text/javascript" src="../src/renderers/renderables/RenderableLine.js"></script>
  56. <script type="text/javascript" src="geometry/primitives/Sphere.js"></script>
  57. <script type="text/javascript" src="geometry/primitives/Plane.js"></script>
  58. <script type="text/javascript" src="js/Stats.js"></script>
  59. <script type="text/javascript">
  60. var SCREEN_WIDTH = window.innerWidth;
  61. var SCREEN_HEIGHT = window.innerHeight;
  62. var container;
  63. var stats;
  64. var camera;
  65. var scene;
  66. var renderer;
  67. var cube, plane;
  68. var targetRotation = 0;
  69. var targetRotationOnMouseDown = 0;
  70. var mouseX = 0;
  71. var mouseXOnMouseDown = 0;
  72. var windowHalfX = window.innerWidth / 2;
  73. var windowHalfY = window.innerHeight / 2;
  74. var moveForward = false,
  75. moveBackwards = false,
  76. moveUp = false,
  77. moveDown = false,
  78. moveLeft = false,
  79. moveRight = false,
  80. yawLeft = false,
  81. yawRight = false,
  82. pitchUp = false,
  83. pitchDown = false,
  84. rollLeft = false,
  85. rollRight = false;
  86. var debugContext;
  87. init();
  88. setInterval(loop, 1000/60);
  89. function init() {
  90. container = document.createElement('div');
  91. document.body.appendChild(container);
  92. camera = new THREE.Camera( 45, SCREEN_WIDTH / SCREEN_HEIGHT, 1, 10000 );
  93. camera.position.y = 150;
  94. camera.position.z = 400;
  95. camera.target.position.y = 150;
  96. scene = new THREE.Scene();
  97. // Plane
  98. plane = new THREE.Mesh( new Plane( 1000, 1000, 10, 10 ), new THREE.MeshColorStrokeMaterial( 0x000000, 0.5, 1 ) );
  99. plane.rotation.x = - 90 * ( Math.PI / 180 );
  100. plane.doubleSided = true;
  101. scene.addObject( plane );
  102. // Spheres
  103. geometry = new Sphere( 100, 16, 8 );
  104. for (var i = 0; i < 10; i ++ ) {
  105. cube = new THREE.Mesh(geometry, new THREE.MeshColorFillMaterial( 0xffffff ) );
  106. cube.overdraw = true;
  107. cube.position.x = Math.random() * 1000 - 500;
  108. cube.position.y = Math.random() * 1000 - 500;
  109. cube.position.z = Math.random() * 1000 - 500;
  110. cube.rotation.x = Math.random() * 200 - 100;
  111. cube.rotation.y = Math.random() * 200 - 100;
  112. cube.rotation.z = Math.random() * 200 - 100;
  113. cube.scale.x = cube.scale.y = cube.scale.z = Math.random() + 0.5;
  114. scene.addObject(cube);
  115. }
  116. // Lights
  117. var ambientLight = new THREE.AmbientLight( Math.random() * 0x202020 );
  118. scene.addLight( ambientLight );
  119. var directionalLight = new THREE.DirectionalLight( Math.random() * 0xffffff );
  120. directionalLight.position.x = Math.random() - 0.5;
  121. directionalLight.position.y = Math.random() - 0.5;
  122. directionalLight.position.z = Math.random() - 0.5;
  123. directionalLight.position.normalize();
  124. scene.addLight( directionalLight );
  125. var pointLight = new THREE.PointLight( 0xff0000, 1 );
  126. scene.addLight( pointLight );
  127. renderer = new THREE.CanvasRenderer();
  128. renderer.setSize( SCREEN_WIDTH, SCREEN_HEIGHT );
  129. container.appendChild( renderer.domElement );
  130. var debugCanvas = document.createElement( 'canvas' );
  131. debugCanvas.width = 512;
  132. debugCanvas.height = 512;
  133. debugCanvas.style.position = 'absolute';
  134. debugCanvas.style.top = '0px';
  135. debugCanvas.style.left = '0px';
  136. container.appendChild( debugCanvas );
  137. debugContext = debugCanvas.getContext( '2d' );
  138. debugContext.setTransform( 1, 0, 0, 1, 256, 256 );
  139. debugContext.strokeStyle = '#000000';
  140. stats = new Stats();
  141. stats.domElement.style.position = 'absolute';
  142. stats.domElement.style.top = '0px';
  143. container.appendChild(stats.domElement);
  144. document.addEventListener( 'keydown', onDocumentKeyDown, false );
  145. document.addEventListener( 'keyup', onDocumentKeyUp, false );
  146. }
  147. function onDocumentKeyDown( event ) {
  148. switch( event.keyCode ) {
  149. case 38: moveForward = true; break; // up
  150. case 40: moveBackwards = true; break; // down
  151. case 37: moveLeft = true; break; // left
  152. case 39: moveRight = true; break; // right
  153. case 65: yawLeft = true; break; // a
  154. case 68: yawRight = true; break; // d
  155. case 87: moveUp/*pitchUp*/ = true; break; // w
  156. case 83: moveDown/*pitchDown*/ = true; break; // s
  157. case 90: rollLeft = true; break; // z
  158. case 67: rollRight = true; break; // c
  159. }
  160. }
  161. function onDocumentKeyUp( event ) {
  162. switch( event.keyCode ) {
  163. case 38: moveForward = false; break; // up
  164. case 40: moveBackwards = false; break; // down
  165. case 37: moveLeft = false; break; // left
  166. case 39: moveRight = false; break; // right
  167. case 65: yawLeft = false; break; // a
  168. case 68: yawRight = false; break; // d
  169. case 87: moveUp/*pitchUp*/ = false; break; // w
  170. case 83: moveDown/*pitchDown*/ = false; break; // s
  171. case 90: rollLeft = false; break; // z
  172. case 67: rollRight = false; break; // c
  173. }
  174. }
  175. //
  176. function loop() {
  177. if ( moveForward ) camera.position.z -= 5; // camera.moveZ( 5 );
  178. if ( moveBackwards ) camera.position.z += 5; // camera.moveZ( - 5 );
  179. if ( moveUp ) camera.position.y += 5; // camera.moveZ( 5 );
  180. if ( moveDown ) camera.position.y -= 5; // camera.moveZ( - 5 );
  181. if ( moveLeft ) camera.position.x -= 5; // camera.moveX( - 5 );
  182. if ( moveRight ) camera.position.x += 5; // camera.moveX( 5 );
  183. if ( pitchUp ) camera.rotation.x += 0.01; // camera.rotateX( 1 );
  184. if ( pitchDown ) camera.rotation.x -= 0.01; // camera.rotateX( - 1 );
  185. if ( yawLeft ) camera.target.position.x -= 5; // camera.rotation.y += 0.01; // camera.rotateY( 1 );
  186. if ( yawRight ) camera.target.position.x += 5; // camera.rotation.y -= 0.01; // camera.rotateY( - 1 );
  187. if ( rollLeft ) camera.rotation.z += 0.01; // camera.rotateZ( 1 );
  188. if ( rollRight ) camera.rotation.z -= 0.01; // camera.rotateZ( - 1 );
  189. debugContext.clearRect( -256, -256, 512, 512 );
  190. debugContext.beginPath();
  191. // center
  192. debugContext.moveTo( -10, 0 );
  193. debugContext.lineTo( 10, 0 );
  194. debugContext.moveTo( 0, -10 );
  195. debugContext.lineTo( 0, 10 );
  196. // camera
  197. debugContext.moveTo( camera.position.x * 0.1, camera.position.z * 0.1 );
  198. debugContext.lineTo( camera.target.position.x * 0.1, camera.target.position.z * 0.1 );
  199. debugContext.rect( camera.position.x * 0.1 - 5, camera.position.z * 0.1 - 5, 10, 10 );
  200. debugContext.rect( camera.target.position.x * 0.1 - 5, camera.target.position.z * 0.1 - 5, 10, 10 );
  201. debugContext.rect( - 50, - 50, 100, 100 );
  202. for ( var i = 1; i < scene.objects.length; i++ ) {
  203. var object = scene.objects[i];
  204. object.rotation.x += 0.01;
  205. object.rotation.y += 0.005;
  206. object.position.y = Math.sin( object.rotation.x ) * 200;
  207. debugContext.rect( object.position.x * 0.1 - 5, object.position.z * 0.1 - 5, 10, 10 );
  208. }
  209. debugContext.closePath();
  210. debugContext.stroke();
  211. renderer.render(scene, camera);
  212. stats.update();
  213. }
  214. </script>
  215. </body>
  216. </html>