large_mesh_test.html 11 KB

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  1. <!DOCTYPE HTML>
  2. <html lang="en">
  3. <head>
  4. <title>three.js - Large mesh test</title>
  5. <meta charset="utf-8">
  6. <style type="text/css">
  7. body {
  8. background:#000;
  9. color:#fff;
  10. padding:0;
  11. margin:0;
  12. overflow:hidden;
  13. font-family:georgia;
  14. text-align:center;
  15. }
  16. h1 { }
  17. a { color:skyblue }
  18. canvas { pointer-events:none; z-index:10; position:relative; }
  19. #log { position:absolute; top:50px; text-align:left; display:block; z-index:100 }
  20. #d { text-align:center; margin:1em 0 -18em 0; z-index:0; position:relative; display:block }
  21. .button { background:orange; color:#fff; padding:0.2em 0.5em; cursor:pointer }
  22. .inactive { background:#999; color:#eee }
  23. </style>
  24. </head>
  25. <body>
  26. <div id="d">
  27. <h1>Large mesh test</h1>
  28. <span id="rcanvas" class="button inactive">2d canvas renderer</span>
  29. <span id="rwebgl" class="button">WebGL renderer</span>
  30. <br/>
  31. <p>Lucy model from <a href="http://graphics.stanford.edu/data/3Dscanrep/">Stanford 3d scanning repository</a>
  32. (decimated with <a href="http://meshlab.sourceforge.net/">Meshlab</a>).
  33. <p>Please be patient while the mesh is loading. It may take a while, it's 4.5MB file.
  34. <p>Using a modified version of <a href="http://github.com/alteredq/three.js">Three.js</a> by mrdoob.
  35. <br/>
  36. <p>Best viewed in Chrome 8/9 or Firefox 4 using WebGL renderer.
  37. <p>Canvas renderer is very slow for this demo and only diffuse material works there.
  38. <p>Use the flag --allow-file-access-from-files if working localy.
  39. </div>
  40. <pre id="log"></pre>
  41. <script type="text/javascript" src="../build/Three.js"></script>
  42. <!--
  43. -->
  44. <!--
  45. <script type="text/javascript" src="../src/Three.js"></script>
  46. <script type="text/javascript" src="../src/core/Color.js"></script>
  47. <script type="text/javascript" src="../src/core/Vector2.js"></script>
  48. <script type="text/javascript" src="../src/core/Vector3.js"></script>
  49. <script type="text/javascript" src="../src/core/Vector4.js"></script>
  50. <script type="text/javascript" src="../src/core/Rectangle.js"></script>
  51. <script type="text/javascript" src="../src/core/Matrix3.js"></script>
  52. <script type="text/javascript" src="../src/core/Matrix4.js"></script>
  53. <script type="text/javascript" src="../src/core/Vertex.js"></script>
  54. <script type="text/javascript" src="../src/core/Face3.js"></script>
  55. <script type="text/javascript" src="../src/core/Face4.js"></script>
  56. <script type="text/javascript" src="../src/core/UV.js"></script>
  57. <script type="text/javascript" src="../src/core/Geometry.js"></script>
  58. <script type="text/javascript" src="../src/cameras/Camera.js"></script>
  59. <script type="text/javascript" src="../src/io/Loader.js"></script>
  60. <script type="text/javascript" src="../src/lights/Light.js"></script>
  61. <script type="text/javascript" src="../src/lights/AmbientLight.js"></script>
  62. <script type="text/javascript" src="../src/lights/DirectionalLight.js"></script>
  63. <script type="text/javascript" src="../src/lights/PointLight.js"></script>
  64. <script type="text/javascript" src="../src/objects/Object3D.js"></script>
  65. <script type="text/javascript" src="../src/objects/Mesh.js"></script>
  66. <script type="text/javascript" src="../src/objects/Particle.js"></script>
  67. <script type="text/javascript" src="../src/objects/Line.js"></script>
  68. <script type="text/javascript" src="../src/materials/LineColorMaterial.js"></script>
  69. <script type="text/javascript" src="../src/materials/MeshPhongMaterial.js"></script>
  70. <script type="text/javascript" src="../src/materials/MeshBitmapMaterial.js"></script>
  71. <script type="text/javascript" src="../src/materials/MeshColorFillMaterial.js"></script>
  72. <script type="text/javascript" src="../src/materials/MeshColorStrokeMaterial.js"></script>
  73. <script type="text/javascript" src="../src/materials/MeshFaceMaterial.js"></script>
  74. <script type="text/javascript" src="../src/materials/ParticleCircleMaterial.js"></script>
  75. <script type="text/javascript" src="../src/materials/ParticleBitmapMaterial.js"></script>
  76. <script type="text/javascript" src="../src/scenes/Scene.js"></script>
  77. <script type="text/javascript" src="../src/renderers/Projector.js"></script>
  78. <script type="text/javascript" src="../src/renderers/CanvasRenderer.js"></script>
  79. <script type="text/javascript" src="../src/renderers/SVGRenderer.js"></script>
  80. <script type="text/javascript" src="../src/renderers/WebGLRenderer.js"></script>
  81. <script type="text/javascript" src="../src/renderers/renderables/RenderableFace3.js"></script>
  82. <script type="text/javascript" src="../src/renderers/renderables/RenderableFace4.js"></script>
  83. <script type="text/javascript" src="../src/renderers/renderables/RenderableParticle.js"></script>
  84. <script type="text/javascript" src="../src/renderers/renderables/RenderableLine.js"></script>
  85. -->
  86. <script type="text/javascript" src="geometry/primitives/Sphere.js"></script>
  87. <script type="text/javascript" src="js/Stats.js"></script>
  88. <script type="text/javascript">
  89. var SCREEN_WIDTH = window.innerWidth;
  90. var SCREEN_HEIGHT = window.innerHeight;
  91. var FLOOR = -250;
  92. var container;
  93. var stats;
  94. var camera;
  95. var scene;
  96. var canvasRenderer, webglRenderer;
  97. var mesh, zmesh, lightMesh;
  98. var directionalLight, pointLight;
  99. var mouseX = 0;
  100. var mouseY = 0;
  101. var windowHalfX = window.innerWidth >> 1;
  102. var windowHalfY = window.innerHeight >> 1;
  103. var render_canvas = 1, render_gl = 1;
  104. var has_gl = 0;
  105. var bcanvas = document.getElementById("rcanvas");
  106. var bwebgl = document.getElementById("rwebgl");
  107. document.addEventListener('mousemove', onDocumentMouseMove, false);
  108. init();
  109. loop();
  110. render_canvas = !has_gl;
  111. bwebgl.style.display = has_gl ? "inline" : "none";
  112. bcanvas.className = render_canvas ? "button" : "button inactive";
  113. setInterval(loop, 1000/60);
  114. function addMesh( geometry, scale, x, y, z, rx, ry, rz, material ) {
  115. mesh = new THREE.Mesh( geometry, material );
  116. mesh.scale.x = mesh.scale.y = mesh.scale.z = scale;
  117. mesh.position.x = x;
  118. mesh.position.y = y;
  119. mesh.position.z = z;
  120. mesh.rotation.x = rx;
  121. mesh.rotation.y = ry;
  122. mesh.rotation.z = rz;
  123. mesh.overdraw = true;
  124. mesh.updateMatrix();
  125. scene.addObject(mesh);
  126. }
  127. function init() {
  128. container = document.createElement('div');
  129. document.body.appendChild(container);
  130. camera = new THREE.Camera( 50, SCREEN_WIDTH / SCREEN_HEIGHT, 1, 100000 );
  131. camera.position.z = 1500;
  132. camera.updateMatrix();
  133. scene = new THREE.Scene();
  134. // LIGHTS
  135. var ambient = new THREE.AmbientLight( 0x101010 );
  136. scene.addLight( ambient );
  137. directionalLight = new THREE.DirectionalLight( 0xffffff, 0.5 );
  138. directionalLight.position.x = 1;
  139. directionalLight.position.y = 1;
  140. directionalLight.position.z = 2;
  141. directionalLight.position.normalize();
  142. scene.addLight( directionalLight );
  143. pointLight = new THREE.PointLight( 0xffaa00 );
  144. pointLight.position.x = 0;
  145. pointLight.position.y = 0;
  146. pointLight.position.z = 0;
  147. scene.addLight( pointLight );
  148. // light representation
  149. sphere = new Sphere( 100, 16, 8, 1 );
  150. lightMesh = new THREE.Mesh( sphere, new THREE.MeshColorFillMaterial( 0xffaa00 ) );
  151. lightMesh.scale.x = lightMesh.scale.y = lightMesh.scale.z = 0.05;
  152. lightMesh.position = pointLight.position;
  153. lightMesh.overdraw = true;
  154. lightMesh.updateMatrix();
  155. scene.addObject(lightMesh);
  156. if ( render_gl ) {
  157. try {
  158. webglRenderer = new THREE.WebGLRenderer( scene );
  159. webglRenderer.setSize( SCREEN_WIDTH, SCREEN_HEIGHT );
  160. container.appendChild( webglRenderer.domElement );
  161. has_gl = 1;
  162. }
  163. catch (e) {
  164. }
  165. }
  166. if( render_canvas ) {
  167. canvasRenderer = new THREE.CanvasRenderer();
  168. canvasRenderer.setSize( SCREEN_WIDTH, SCREEN_HEIGHT );
  169. container.appendChild( canvasRenderer.domElement );
  170. }
  171. stats = new Stats();
  172. stats.domElement.style.position = 'absolute';
  173. stats.domElement.style.top = '0px';
  174. stats.domElement.style.zIndex = 100;
  175. container.appendChild( stats.domElement );
  176. bcanvas.addEventListener("click", toggleCanvas, false);
  177. bwebgl.addEventListener("click", toggleWebGL, false);
  178. var s = (new Date).getTime();
  179. var loader = new THREE.Loader();
  180. //loader.loadAsync( "obj/lucy/Lucy100k.js", function() { createScene( new Lucy100k(), s ) } );
  181. loader.loadWorker( 'obj/lucy/Lucy100k_slim.js', function( geometry ) { createScene( geometry, s ) } );
  182. }
  183. function createScene( geometry, start ) {
  184. addMesh( geometry, 0.75, 900, 0, 0, 0,0,0, new THREE.MeshPhongMaterial( 0x030303, 0x030303, 0x990000, 30, 1.0 ) );
  185. addMesh( geometry, 0.75, 300, 0, 0, 0,0,0, new THREE.MeshFaceMaterial( ) );
  186. addMesh( geometry, 0.75, -300, 0, 0, 0,0,0, new THREE.MeshPhongMaterial( 0x030303, 0x111111, 0xffaa00, 10, 1.0 ) );
  187. addMesh( geometry, 0.75, -900, 0, 0, 0,0,0, new THREE.MeshPhongMaterial( 0x030303, 0x555555, 0x666666, 10, 1.0 ) );
  188. log( "geometry.vertices: " + geometry.vertices.length );
  189. log( "geometry.faces: " + geometry.faces.length );
  190. log( "model loaded and created in " + ((new Date).getTime() - start) + " ms" );
  191. }
  192. function onDocumentMouseMove(event) {
  193. mouseX = ( event.clientX - windowHalfX );
  194. mouseY = ( event.clientY - windowHalfY );
  195. }
  196. var r = 0;
  197. function loop() {
  198. camera.position.x += ( mouseX - camera.position.x ) * .05;
  199. camera.position.y += ( - mouseY - camera.position.y ) * .05;
  200. camera.updateMatrix();
  201. lightMesh.position.x = 700*Math.cos(r);
  202. lightMesh.position.z = 700*Math.sin(r);
  203. lightMesh.updateMatrix();
  204. r += 0.01;
  205. if ( render_canvas ) canvasRenderer.render( scene, camera );
  206. if ( render_gl && has_gl ) webglRenderer.render( scene, camera );
  207. stats.update();
  208. }
  209. function log(text) {
  210. var e = document.getElementById("log");
  211. e.innerHTML = text + "<br/>" + e.innerHTML;
  212. }
  213. function toggleCanvas() {
  214. render_canvas = !render_canvas;
  215. bcanvas.className = render_canvas ? "button" : "button inactive";
  216. render_gl = !render_canvas;
  217. bwebgl.className = render_gl ? "button" : "button inactive";
  218. if( has_gl )
  219. webglRenderer.domElement.style.display = render_gl ? "block" : "none";
  220. canvasRenderer.domElement.style.display = render_canvas ? "block" : "none";
  221. }
  222. function toggleWebGL() {
  223. render_gl = !render_gl;
  224. bwebgl.className = render_gl ? "button" : "button inactive";
  225. render_canvas = !render_gl;
  226. bcanvas.className = render_canvas ? "button" : "button inactive";
  227. if( has_gl )
  228. webglRenderer.domElement.style.display = render_gl ? "block" : "none";
  229. canvasRenderer.domElement.style.display = render_canvas ? "block" : "none";
  230. }
  231. </script>
  232. </body>
  233. </html>