webgl_tonemapping.html 7.4 KB

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  1. <!DOCTYPE html>
  2. <html lang="en">
  3. <head>
  4. <title>threejs webgl - materials</title>
  5. <meta charset="utf-8">
  6. <meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0">
  7. <style>
  8. body {
  9. color: #fff;
  10. font-family:Monospace;
  11. font-size:13px;
  12. text-align:center;
  13. background-color: #000;
  14. margin: 0px;
  15. overflow: hidden;
  16. }
  17. #info {
  18. position: absolute;
  19. top: 0px; width: 100%;
  20. padding: 5px;
  21. }
  22. </style>
  23. </head>
  24. <body>
  25. <div id="container"></div>
  26. <div id="info"><a href="http://threejs.org" target="_blank">threejs</a> - Transparency with Non-Premultipled Alpha (left) versus Premultiplied Alpha (right) with RGBA8 Buffers by <a href="http://clara.io/" target="_blank">Ben Houston</a>.</div>
  27. <script src="../build/three.min.js"></script>
  28. <script src="../examples/js/controls/OrbitControls.js"></script>
  29. <script src="../src/loaders/BinaryTextureLoader.js"></script>
  30. <script src="../examples/js/Detector.js"></script>
  31. <script src="../examples/js/libs/stats.min.js"></script>
  32. <script src="../examples/js/libs/dat.gui.min.js"></script>
  33. <script src="../examples/js/postprocessing/EffectComposer.js"></script>
  34. <script src="../examples/js/postprocessing/RenderPass.js"></script>
  35. <script src="../examples/js/postprocessing/MaskPass.js"></script>
  36. <script src="../examples/js/postprocessing/ShaderPass.js"></script>
  37. <script src="../examples/js/shaders/CopyShader.js"></script>
  38. <script src="../examples/js/shaders/FXAAShader.js"></script>
  39. <script src="../examples/js/postprocessing/BloomPass.js"></script>
  40. <script src="../examples/js/shaders/ConvolutionShader.js"></script>
  41. <script>
  42. if ( ! Detector.webgl ) Detector.addGetWebGLMessage();
  43. var container, stats;
  44. var params = {
  45. opacity: 0.5,
  46. roughness: 1.0,
  47. bumpScale: 0.3,
  48. exposure: 1.0,
  49. whitePoint: 1.0,
  50. toneMapping: "Reinhard"
  51. };
  52. var toneMappingOptions = {
  53. None: THREE.NoToneMapping,
  54. Linear: THREE.LinearToneMapping,
  55. Reinhard: THREE.ReinhardToneMapping,
  56. Uncharted2: THREE.Uncharted2ToneMapping
  57. };
  58. var camera, scene, renderer, controls, objects = [];
  59. var composer;
  60. var standardMaterial, standardMaterialPremultiplied;
  61. init();
  62. animate();
  63. function init() {
  64. container = document.createElement( 'div' );
  65. document.body.appendChild( container );
  66. camera = new THREE.PerspectiveCamera( 40, window.innerWidth / window.innerHeight, 1, 2000 );
  67. camera.position.set( 0.0, 40, 40 * 3.5 );
  68. scene = new THREE.Scene();
  69. renderer = new THREE.WebGLRenderer( { antialias: false } );
  70. var roughnessTexture = THREE.ImageUtils.loadTexture( "../examples/textures/roughness_map.jpg" );
  71. roughnessTexture.wrapS = THREE.RepeatWrapping;
  72. roughnessTexture.wrapT = THREE.RepeatWrapping;
  73. roughnessTexture.repeat.set( 9, 2 );
  74. standardMaterial = new THREE.MeshStandardMaterial( {
  75. map: null,
  76. roughnessMap: roughnessTexture,
  77. bumpScale: - 0.05,
  78. bumpMap: roughnessTexture,
  79. color: 0xffffff,
  80. metalness: 0.9,
  81. roughness: 1.0,
  82. shading: THREE.SmoothShading,
  83. transparent: true
  84. } );
  85. var geometry = new THREE.SphereGeometry( 18, 30, 30 );
  86. var torusMesh1 = new THREE.Mesh( geometry, standardMaterial );
  87. torusMesh1.position.x = -20.0;
  88. torusMesh1.castShadow = true;
  89. scene.add( torusMesh1 );
  90. objects.push( torusMesh1 );
  91. standardMaterialPremultiplied = new THREE.MeshStandardMaterial( {
  92. map: null,
  93. roughnessMap: roughnessTexture,
  94. bumpScale: - 0.05,
  95. bumpMap: roughnessTexture,
  96. color: 0xffffff,
  97. metalness: 0.9,
  98. roughness: 1.0,
  99. shading: THREE.SmoothShading,
  100. blending: THREE.PremultipliedAlphaBlending,
  101. transparent: true
  102. } );
  103. var torusMesh2 = new THREE.Mesh( geometry, standardMaterialPremultiplied );
  104. torusMesh2.position.x = 20.0;
  105. torusMesh2.castShadow = true;
  106. scene.add( torusMesh2 );
  107. objects.push( torusMesh2 );
  108. var floorMaterial = new THREE.MeshStandardMaterial( {
  109. map: null,
  110. roughnessMap: null,
  111. color: 0xffffff,
  112. metalness: 0.0,
  113. roughness: 0.0,
  114. shading: THREE.SmoothShading
  115. } );
  116. var planeGeometry = new THREE.PlaneBufferGeometry( 200, 200 );
  117. var planeMesh1 = new THREE.Mesh( planeGeometry, floorMaterial );
  118. planeMesh1.position.y = - 50;
  119. planeMesh1.rotation.x = - Math.PI * 0.5;
  120. planeMesh1.receiveShadow = true;
  121. scene.add( planeMesh1 );
  122. // Lights
  123. scene.add( new THREE.AmbientLight( 0x222222 ) );
  124. var spotLight = new THREE.SpotLight( 0xffffff );
  125. spotLight.position.set( 50, 100, 50 );
  126. spotLight.angle = Math.PI / 7;
  127. spotLight.penumbra = 0.8
  128. spotLight.castShadow = true;
  129. scene.add( spotLight );
  130. renderer.setPixelRatio( window.devicePixelRatio );
  131. renderer.setSize( window.innerWidth, window.innerHeight );
  132. renderer.shadowMap.enabled = true;
  133. container.appendChild( renderer.domElement );
  134. renderer.gammaInput = true;
  135. renderer.gammaOutput = true;
  136. composer = new THREE.EffectComposer( renderer );
  137. composer.setSize( window.innerWidth, window.innerHeight );
  138. var renderScene = new THREE.RenderPass( scene, camera );
  139. composer.addPass( renderScene );
  140. var copyPass = new THREE.ShaderPass( THREE.CopyShader );
  141. copyPass.renderToScreen = true;
  142. composer.addPass( copyPass );
  143. stats = new Stats();
  144. stats.domElement.style.position = 'absolute';
  145. stats.domElement.style.top = '0px';
  146. container.appendChild( stats.domElement );
  147. controls = new THREE.OrbitControls( camera, renderer.domElement );
  148. controls.target.set( 0, 0, 0 );
  149. controls.update();
  150. window.addEventListener( 'resize', onWindowResize, false );
  151. var gui = new dat.GUI();
  152. gui.add( params, 'toneMapping', Object.keys( toneMappingOptions ) );
  153. gui.add( params, 'roughness', 0, 1 );
  154. gui.add( params, 'bumpScale', - 1, 1 );
  155. gui.add( params, 'opacity', 0, 1 );
  156. gui.add( params, 'exposure', 0, 5 );
  157. gui.add( params, 'whitePoint', 0, 5 );
  158. gui.open();
  159. }
  160. function onWindowResize() {
  161. var width = window.innerWidth;
  162. var height = window.innerHeight;
  163. camera.aspect = width / height;
  164. camera.updateProjectionMatrix();
  165. renderer.setSize( width, height );
  166. composer.setSize( width, height );
  167. }
  168. //
  169. function animate() {
  170. requestAnimationFrame( animate );
  171. render();
  172. stats.update();
  173. }
  174. function render() {
  175. if ( standardMaterial !== undefined ) {
  176. standardMaterial.roughness = params.roughness;
  177. standardMaterialPremultiplied.roughness = params.roughness;
  178. standardMaterial.bumpScale = - 0.05 * params.bumpScale;
  179. standardMaterialPremultiplied.bumpScale = - 0.05 * params.bumpScale;
  180. standardMaterial.opacity = params.opacity;
  181. standardMaterialPremultiplied.opacity = params.opacity;
  182. }
  183. if( renderer.toneMapping !== toneMappingOptions[ params.toneMapping ] ) {
  184. renderer.toneMapping = toneMappingOptions[ params.toneMapping ];
  185. standardMaterial.needsUpdate = true;
  186. standardMaterialPremultiplied.needsUpdate = true;
  187. }
  188. renderer.toneMappingExposure = params.exposure;
  189. renderer.toneMappingWhitePoint = params.whitePoint;
  190. var timer = Date.now() * 0.00025;
  191. camera.lookAt( scene.position );
  192. for ( var i = 0, l = objects.length; i < l; i ++ ) {
  193. var object = objects[ i ];
  194. object.rotation.y += 0.005;
  195. }
  196. composer.render();
  197. }
  198. </script>
  199. </body>
  200. </html>