SVGLoader.js 13 KB

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  1. /**
  2. * @author mrdoob / http://mrdoob.com/
  3. * @author zz85 / http://joshuakoo.com/
  4. */
  5. THREE.SVGLoader = function ( manager ) {
  6. this.manager = ( manager !== undefined ) ? manager : THREE.DefaultLoadingManager;
  7. };
  8. THREE.SVGLoader.prototype = {
  9. constructor: THREE.SVGLoader,
  10. load: function ( url, onLoad, onProgress, onError ) {
  11. var scope = this;
  12. var loader = new THREE.FileLoader( scope.manager );
  13. loader.load( url, function ( text ) {
  14. onLoad( scope.parse( text ) );
  15. }, onProgress, onError );
  16. },
  17. parse: function ( text ) {
  18. function parseNode( node, style ) {
  19. if ( node.nodeType !== 1 ) return;
  20. switch ( node.nodeName ) {
  21. case 'svg':
  22. break;
  23. case 'g':
  24. style = parseStyle( node, style );
  25. break;
  26. case 'path':
  27. style = parseStyle( node, style );
  28. if ( node.hasAttribute( 'd' ) && isVisible( style ) ) paths.push( parsePathNode( node, style ) );
  29. break;
  30. case 'rect':
  31. style = parseStyle( node, style );
  32. if ( isVisible( style ) ) paths.push( parseRectNode( node, style ) );
  33. break;
  34. case 'polygon':
  35. style = parseStyle( node, style );
  36. if ( isVisible( style ) ) paths.push( parsePolygonNode( node, style ) );
  37. break;
  38. case 'polyline':
  39. style = parseStyle( node, style );
  40. if ( isVisible( style ) ) paths.push( parsePolylineNode( node, style ) );
  41. break;
  42. case 'circle':
  43. style = parseStyle( node, style );
  44. if ( isVisible( style ) ) paths.push( parseCircleNode( node, style ) );
  45. break;
  46. case 'ellipse':
  47. style = parseStyle( node, style );
  48. if ( isVisible( style ) ) paths.push( parseEllipseNode( node, style ) );
  49. break;
  50. case 'line':
  51. style = parseStyle( node, style );
  52. if ( isVisible( style ) ) paths.push( parseLineNode( node, style ) );
  53. break;
  54. default:
  55. console.log( node );
  56. }
  57. var nodes = node.childNodes;
  58. for ( var i = 0; i < nodes.length; i ++ ) {
  59. parseNode( nodes[ i ], style );
  60. }
  61. }
  62. function parsePathNode( node, style ) {
  63. var path = new THREE.ShapePath();
  64. path.color.setStyle( style.fill );
  65. var point = new THREE.Vector2();
  66. var control = new THREE.Vector2();
  67. var d = node.getAttribute( 'd' );
  68. // console.log( d );
  69. var commands = d.match( /[a-df-z][^a-df-z]*/ig );
  70. for ( var i = 0, l = commands.length; i < l; i ++ ) {
  71. var command = commands[ i ];
  72. var type = command.charAt( 0 );
  73. var data = command.substr( 1 ).trim();
  74. switch ( type ) {
  75. case 'M':
  76. var numbers = parseFloats( data );
  77. for ( var j = 0, jl = numbers.length; j < jl; j += 2 ) {
  78. point.x = numbers[ j + 0 ];
  79. point.y = numbers[ j + 1 ];
  80. control.x = point.x;
  81. control.y = point.y;
  82. path.moveTo( point.x, point.y );
  83. }
  84. break;
  85. case 'H':
  86. var numbers = parseFloats( data );
  87. for ( var j = 0, jl = numbers.length; j < jl; j ++ ) {
  88. point.x = numbers[ j ];
  89. control.x = point.x;
  90. control.y = point.y;
  91. path.lineTo( point.x, point.y );
  92. }
  93. break;
  94. case 'V':
  95. var numbers = parseFloats( data );
  96. for ( var j = 0, jl = numbers.length; j < jl; j ++ ) {
  97. point.y = numbers[ j ];
  98. control.x = point.x;
  99. control.y = point.y;
  100. path.lineTo( point.x, point.y );
  101. }
  102. break;
  103. case 'L':
  104. var numbers = parseFloats( data );
  105. for ( var j = 0, jl = numbers.length; j < jl; j += 2 ) {
  106. point.x = numbers[ j + 0 ];
  107. point.y = numbers[ j + 1 ];
  108. control.x = point.x;
  109. control.y = point.y;
  110. path.lineTo( point.x, point.y );
  111. }
  112. break;
  113. case 'C':
  114. var numbers = parseFloats( data );
  115. for ( var j = 0, jl = numbers.length; j < jl; j += 6 ) {
  116. path.bezierCurveTo(
  117. numbers[ j + 0 ],
  118. numbers[ j + 1 ],
  119. numbers[ j + 2 ],
  120. numbers[ j + 3 ],
  121. numbers[ j + 4 ],
  122. numbers[ j + 5 ]
  123. );
  124. control.x = numbers[ j + 2 ];
  125. control.y = numbers[ j + 3 ];
  126. point.x = numbers[ j + 4 ];
  127. point.y = numbers[ j + 5 ];
  128. }
  129. break;
  130. case 'S':
  131. var numbers = parseFloats( data );
  132. path.bezierCurveTo(
  133. getReflection( point.x, control.x ),
  134. getReflection( point.y, control.y ),
  135. numbers[ 0 ],
  136. numbers[ 1 ],
  137. numbers[ 2 ],
  138. numbers[ 3 ]
  139. );
  140. control.x = numbers[ 0 ];
  141. control.y = numbers[ 1 ];
  142. point.x = numbers[ 2 ];
  143. point.y = numbers[ 3 ];
  144. break;
  145. case 'Q':
  146. var numbers = parseFloats( data );
  147. path.quadraticCurveTo(
  148. numbers[ 0 ],
  149. numbers[ 1 ],
  150. numbers[ 2 ],
  151. numbers[ 3 ]
  152. );
  153. control.x = numbers[ 0 ];
  154. control.y = numbers[ 1 ];
  155. point.x = numbers[ 2 ];
  156. point.y = numbers[ 3 ];
  157. break;
  158. case 'T':
  159. var numbers = parseFloats( data );
  160. var rx = getReflection( point.x, control.x );
  161. var ry = getReflection( point.y, control.y );
  162. path.quadraticCurveTo(
  163. rx,
  164. ry,
  165. numbers[ 0 ],
  166. numbers[ 1 ]
  167. );
  168. control.x = rx;
  169. control.y = ry;
  170. point.x = numbers[ 0 ];
  171. point.y = numbers[ 1 ];
  172. break;
  173. // case 'A': break;
  174. case 'm':
  175. var numbers = parseFloats( data );
  176. for ( var j = 0, jl = numbers.length; j < jl; j += 2 ) {
  177. point.x += numbers[ j + 0 ];
  178. point.y += numbers[ j + 1 ];
  179. control.x = point.x;
  180. control.y = point.y;
  181. path.moveTo( point.x, point.y );
  182. }
  183. break;
  184. case 'h':
  185. var numbers = parseFloats( data );
  186. for ( var j = 0, jl = numbers.length; j < jl; j ++ ) {
  187. point.x += numbers[ j ];
  188. control.x = point.x;
  189. control.y = point.y;
  190. path.lineTo( point.x, point.y );
  191. }
  192. break;
  193. case 'v':
  194. var numbers = parseFloats( data );
  195. for ( var j = 0, jl = numbers.length; j < jl; j ++ ) {
  196. point.y += numbers[ j ];
  197. control.x = point.x;
  198. control.y = point.y;
  199. path.lineTo( point.x, point.y );
  200. }
  201. break;
  202. case 'l':
  203. var numbers = parseFloats( data );
  204. for ( var j = 0, jl = numbers.length; j < jl; j += 2 ) {
  205. point.x += numbers[ j + 0 ];
  206. point.y += numbers[ j + 1 ];
  207. control.x = point.x;
  208. control.y = point.y;
  209. path.lineTo( point.x, point.y );
  210. }
  211. break;
  212. case 'c':
  213. var numbers = parseFloats( data );
  214. for ( var j = 0, jl = numbers.length; j < jl; j += 6 ) {
  215. path.bezierCurveTo(
  216. point.x + numbers[ j + 0 ],
  217. point.y + numbers[ j + 1 ],
  218. point.x + numbers[ j + 2 ],
  219. point.y + numbers[ j + 3 ],
  220. point.x + numbers[ j + 4 ],
  221. point.y + numbers[ j + 5 ]
  222. );
  223. point.x += numbers[ j + 4 ];
  224. point.y += numbers[ j + 5 ];
  225. }
  226. break;
  227. case 's':
  228. var numbers = parseFloats( data );
  229. path.bezierCurveTo(
  230. // TODO: Not sure if point needs
  231. // to be added to reflection...
  232. getReflection( point.x, control.x ),
  233. getReflection( point.y, control.y ),
  234. point.x + numbers[ 0 ],
  235. point.y + numbers[ 1 ],
  236. point.x + numbers[ 2 ],
  237. point.y + numbers[ 3 ]
  238. );
  239. control.x = point.x + numbers[ 0 ];
  240. control.y = point.y + numbers[ 1 ];
  241. point.x += numbers[ 2 ];
  242. point.y += numbers[ 3 ];
  243. break;
  244. case 'q':
  245. var numbers = parseFloats( data );
  246. path.quadraticCurveTo(
  247. point.x + numbers[ 0 ],
  248. point.y + numbers[ 1 ],
  249. point.x + numbers[ 2 ],
  250. point.y + numbers[ 3 ]
  251. );
  252. control.x = point.x + numbers[ 0 ];
  253. control.y = point.y + numbers[ 1 ];
  254. point.x += numbers[ 2 ];
  255. point.y += numbers[ 3 ];
  256. break;
  257. case 't':
  258. var numbers = parseFloats( data );
  259. var rx = getReflection( point.x, control.x );
  260. var ry = getReflection( point.y, control.y );
  261. path.quadraticCurveTo(
  262. rx,
  263. ry,
  264. point.x + numbers[ 0 ],
  265. point.y + numbers[ 1 ]
  266. );
  267. control.x = rx;
  268. control.y = ry;
  269. point.x = point.x + numbers[ 0 ];
  270. point.y = point.y + numbers[ 1 ];
  271. break;
  272. // case 'a': break;
  273. case 'Z':
  274. case 'z':
  275. path.currentPath.autoClose = true;
  276. break;
  277. default:
  278. console.warn( command );
  279. }
  280. // console.log( type, parseFloats( data ), parseFloats( data ).length )
  281. }
  282. return path;
  283. }
  284. /*
  285. * According to https://www.w3.org/TR/SVG/shapes.html#RectElementRXAttribute
  286. * rounded corner should be rendered to elliptical arc, but bezier curve does the job well enough
  287. */
  288. function parseRectNode( node, style ) {
  289. var x = parseFloat( node.getAttribute( 'x' ) || 0 );
  290. var y = parseFloat( node.getAttribute( 'y' ) || 0 );
  291. var rx = parseFloat( node.getAttribute( 'rx' ) || 0 );
  292. var ry = parseFloat( node.getAttribute( 'ry' ) || 0 );
  293. var w = parseFloat( node.getAttribute( 'width' ) );
  294. var h = parseFloat( node.getAttribute( 'height' ) );
  295. var path = new THREE.ShapePath();
  296. path.color.setStyle( style.fill );
  297. path.moveTo( x + 2 * rx, y );
  298. path.lineTo( x + w - 2 * rx, y );
  299. if ( rx !== 0 || ry !== 0 ) path.bezierCurveTo( x + w, y, x + w, y, x + w, y + 2 * ry );
  300. path.lineTo( x + w, y + h - 2 * ry );
  301. if ( rx !== 0 || ry !== 0 ) path.bezierCurveTo( x + w, y + h, x + w, y + h, x + w - 2 * rx, y + h );
  302. path.lineTo( x + 2 * rx, y + h );
  303. if ( rx !== 0 || ry !== 0 ) {
  304. path.bezierCurveTo( x, y + h, x, y + h, x, y + h - 2 * ry );
  305. path.lineTo( x, y + 2 * ry );
  306. path.bezierCurveTo( x, y, x, y, x + 2 * rx, y );
  307. }
  308. return path;
  309. }
  310. function parsePolygonNode( node, style ) {
  311. function iterator( match, a, b ) {
  312. var x = parseFloat( a );
  313. var y = parseFloat( b );
  314. if ( index === 0 ) {
  315. path.moveTo( x, y );
  316. } else {
  317. path.lineTo( x, y );
  318. }
  319. index ++;
  320. }
  321. var regex = /(-?[\d\.?]+)[,|\s](-?[\d\.?]+)/g;
  322. var path = new THREE.ShapePath();
  323. path.color.setStyle( style.fill );
  324. var index = 0;
  325. node.getAttribute( 'points' ).replace(regex, iterator);
  326. path.currentPath.autoClose = true;
  327. return path;
  328. }
  329. function parsePolylineNode( node, style ) {
  330. function iterator( match, a, b ) {
  331. var x = parseFloat( a );
  332. var y = parseFloat( b );
  333. if ( index === 0 ) {
  334. path.moveTo( x, y );
  335. } else {
  336. path.lineTo( x, y );
  337. }
  338. index ++;
  339. }
  340. var regex = /(-?[\d\.?]+)[,|\s](-?[\d\.?]+)/g;
  341. var path = new THREE.ShapePath();
  342. path.color.setStyle( style.fill );
  343. var index = 0;
  344. node.getAttribute( 'points' ).replace(regex, iterator);
  345. path.currentPath.autoClose = false;
  346. return path;
  347. }
  348. function parseCircleNode( node, style ) {
  349. var x = parseFloat( node.getAttribute( 'cx' ) );
  350. var y = parseFloat( node.getAttribute( 'cy' ) );
  351. var r = parseFloat( node.getAttribute( 'r' ) );
  352. var subpath = new THREE.Path();
  353. subpath.absarc( x, y, r, 0, Math.PI * 2 );
  354. var path = new THREE.ShapePath();
  355. path.color.setStyle( style.fill );
  356. path.subPaths.push( subpath );
  357. return path;
  358. }
  359. function parseEllipseNode( node, style ) {
  360. var x = parseFloat( node.getAttribute( 'cx' ) );
  361. var y = parseFloat( node.getAttribute( 'cy' ) );
  362. var rx = parseFloat( node.getAttribute( 'rx' ) );
  363. var ry = parseFloat( node.getAttribute( 'ry' ) );
  364. var subpath = new THREE.Path();
  365. subpath.absellipse( x, y, rx, ry, 0, Math.PI * 2 );
  366. var path = new THREE.ShapePath();
  367. path.color.setStyle( style.fill );
  368. path.subPaths.push( subpath );
  369. return path;
  370. }
  371. function parseLineNode( node, style ) {
  372. var x1 = parseFloat( node.getAttribute( 'x1' ) );
  373. var y1 = parseFloat( node.getAttribute( 'y1' ) );
  374. var x2 = parseFloat( node.getAttribute( 'x2' ) );
  375. var y2 = parseFloat( node.getAttribute( 'y2' ) );
  376. var path = new THREE.ShapePath();
  377. path.moveTo( x1, y1 );
  378. path.lineTo( x2, y2 );
  379. path.currentPath.autoClose = false;
  380. return path;
  381. }
  382. //
  383. function parseStyle( node, style ) {
  384. style = Object.assign( {}, style ); // clone style
  385. if ( node.hasAttribute( 'fill' ) ) style.fill = node.getAttribute( 'fill' );
  386. if ( node.style.fill !== '' ) style.fill = node.style.fill;
  387. return style;
  388. }
  389. function isVisible( style ) {
  390. return style.fill !== 'none' && style.fill !== 'transparent';
  391. }
  392. // http://www.w3.org/TR/SVG11/implnote.html#PathElementImplementationNotes
  393. function getReflection( a, b ) {
  394. return 2 * a - ( b - a );
  395. }
  396. function parseFloats( string ) {
  397. var array = string.split( /[\s,]+|(?=\s?[+\-])/ );
  398. for ( var i = 0; i < array.length; i ++ ) {
  399. array[ i ] = parseFloat( array[ i ] );
  400. }
  401. return array;
  402. }
  403. //
  404. console.log( 'THREE.SVGLoader' );
  405. var paths = [];
  406. console.time( 'THREE.SVGLoader: DOMParser' );
  407. var xml = new DOMParser().parseFromString( text, 'image/svg+xml' ); // application/xml
  408. console.timeEnd( 'THREE.SVGLoader: DOMParser' );
  409. console.time( 'THREE.SVGLoader: Parse' );
  410. parseNode( xml.documentElement, { fill: '#000' } );
  411. // console.log( paths );
  412. console.timeEnd( 'THREE.SVGLoader: Parse' );
  413. return paths;
  414. }
  415. };