misc_sound.html 7.3 KB

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  1. <!DOCTYPE html>
  2. <html lang="en">
  3. <head>
  4. <title>three.js misc - sound</title>
  5. <meta charset="utf-8">
  6. <meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0">
  7. <style>
  8. body {
  9. background-color: #000000;
  10. margin: 0px;
  11. overflow: hidden;
  12. font-family:Monospace;
  13. font-size:13px;
  14. font-weight: bold;
  15. text-align: center;
  16. }
  17. a {
  18. color: #0078ff;
  19. }
  20. #info {
  21. color:#fff;
  22. position: absolute;
  23. top: 0px; left: 0px; width: 50%;
  24. padding: 5px;
  25. z-index:100;
  26. }
  27. </style>
  28. </head>
  29. <body>
  30. <div id="info">
  31. <a href="http://threejs.org" target="_blank" rel="noopener">three.js</a> - webgl 3d sounds example -
  32. music by <a href="http://www.newgrounds.com/audio/listen/358232" target="_blank" rel="noopener">larrylarrybb</a> and
  33. <a href="http://www.newgrounds.com/audio/listen/376737" target="_blank" rel="noopener">skullbeatz</a> and
  34. <a href="http://opengameart.org/content/project-utopia-seamless-loop" target="_blank" rel="noopener">congusbongus</a><br/><br/>
  35. navigate with WASD / arrows / mouse
  36. </div>
  37. <div id="container"></div>
  38. <script src="../build/three.js"></script>
  39. <script src="js/controls/FirstPersonControls.js"></script>
  40. <script src="js/Detector.js"></script>
  41. <script src="js/libs/dat.gui.min.js"></script>
  42. <script>
  43. if ( ! Detector.webgl ) Detector.addGetWebGLMessage();
  44. var container;
  45. var camera, controls, scene, renderer;
  46. var light, pointLight;
  47. var material1, material2, material3;
  48. var analyser1, analyser2, analyser3;
  49. var clock = new THREE.Clock();
  50. init();
  51. animate();
  52. function init() {
  53. container = document.getElementById( 'container' );
  54. camera = new THREE.PerspectiveCamera( 50, window.innerWidth / window.innerHeight, 1, 10000 );
  55. camera.position.set( 0, 25, 0 );
  56. var listener = new THREE.AudioListener();
  57. camera.add( listener );
  58. scene = new THREE.Scene();
  59. scene.fog = new THREE.FogExp2( 0x000000, 0.0025 );
  60. light = new THREE.DirectionalLight( 0xffffff );
  61. light.position.set( 0, 0.5, 1 ).normalize();
  62. scene.add( light );
  63. var sphere = new THREE.SphereGeometry( 20, 32, 16 );
  64. material1 = new THREE.MeshPhongMaterial( { color: 0xffaa00, flatShading: true, shininess: 0 } );
  65. material2 = new THREE.MeshPhongMaterial( { color: 0xff2200, flatShading: true, shininess: 0 } );
  66. material3 = new THREE.MeshPhongMaterial( { color: 0x6622aa, flatShading: true, shininess: 0 } );
  67. // sound spheres
  68. var audioLoader = new THREE.AudioLoader();
  69. var mesh1 = new THREE.Mesh( sphere, material1 );
  70. mesh1.position.set( -250, 30, 0 );
  71. scene.add( mesh1 );
  72. var sound1 = new THREE.PositionalAudio( listener );
  73. audioLoader.load( 'sounds/358232_j_s_song.ogg', function( buffer ) {
  74. sound1.setBuffer( buffer );
  75. sound1.setRefDistance( 20 );
  76. sound1.play();
  77. });
  78. mesh1.add( sound1 );
  79. //
  80. var mesh2 = new THREE.Mesh( sphere, material2 );
  81. mesh2.position.set( 250, 30, 0 );
  82. scene.add( mesh2 );
  83. var sound2 = new THREE.PositionalAudio( listener );
  84. audioLoader.load( 'sounds/376737_Skullbeatz___Bad_Cat_Maste.ogg', function( buffer ) {
  85. sound2.setBuffer( buffer );
  86. sound2.setRefDistance( 20 );
  87. sound2.play();
  88. });
  89. mesh2.add( sound2 );
  90. //
  91. var mesh3 = new THREE.Mesh( sphere, material3 );
  92. mesh3.position.set( 0, 30, -250 );
  93. scene.add( mesh3 );
  94. var sound3 = new THREE.PositionalAudio( listener );
  95. var oscillator = listener.context.createOscillator();
  96. oscillator.type = 'sine';
  97. oscillator.frequency.value = 144;
  98. oscillator.start(0);
  99. sound3.setNodeSource(oscillator);
  100. sound3.setRefDistance( 20 );
  101. sound3.setVolume(0.5);
  102. mesh3.add(sound3);
  103. // analysers
  104. analyser1 = new THREE.AudioAnalyser( sound1, 32 );
  105. analyser2 = new THREE.AudioAnalyser( sound2, 32 );
  106. analyser3 = new THREE.AudioAnalyser( sound3, 32 );
  107. // global ambient audio
  108. var sound4 = new THREE.Audio( listener );
  109. audioLoader.load( 'sounds/Project_Utopia.ogg', function( buffer ) {
  110. sound4.setBuffer( buffer );
  111. sound4.setLoop(true);
  112. sound4.setVolume(0.5);
  113. sound4.play();
  114. });
  115. // ground
  116. var helper = new THREE.GridHelper( 1000, 10, 0x444444, 0x444444 );
  117. helper.position.y = 0.1;
  118. scene.add( helper );
  119. //
  120. var SoundControls = function() {
  121. this.master = listener.getMasterVolume();
  122. this.firstSphere = sound1.getVolume();
  123. this.secondSphere = sound2.getVolume();
  124. this.thirdSphere = sound3.getVolume();
  125. this.Ambient = sound4.getVolume();
  126. };
  127. var GeneratorControls = function() {
  128. this.frequency = oscillator.frequency.value;
  129. this.wavetype = oscillator.type;
  130. };
  131. var gui = new dat.GUI();
  132. var soundControls = new SoundControls();
  133. var generatorControls = new GeneratorControls();
  134. var volumeFolder = gui.addFolder('sound volume');
  135. var generatorFolder = gui.addFolder('sound generator');
  136. volumeFolder.add(soundControls, 'master').min(0.0).max(1.0).step(0.01).onChange(function() {
  137. listener.setMasterVolume(soundControls.master);
  138. });
  139. volumeFolder.add(soundControls, 'firstSphere').min(0.0).max(1.0).step(0.01).onChange(function() {
  140. sound1.setVolume(soundControls.firstSphere);
  141. });
  142. volumeFolder.add(soundControls, 'secondSphere').min(0.0).max(1.0).step(0.01).onChange(function() {
  143. sound2.setVolume(soundControls.secondSphere);
  144. });
  145. volumeFolder.add(soundControls, 'thirdSphere').min(0.0).max(1.0).step(0.01).onChange(function() {
  146. sound3.setVolume(soundControls.thirdSphere);
  147. });
  148. volumeFolder.add(soundControls, 'Ambient').min(0.0).max(1.0).step(0.01).onChange(function() {
  149. sound4.setVolume(soundControls.Ambient);
  150. });
  151. volumeFolder.open();
  152. generatorFolder.add(generatorControls, 'frequency').min(50.0).max(5000.0).step(1.0).onChange(function() {
  153. oscillator.frequency.value = generatorControls.frequency;
  154. });
  155. generatorFolder.add(generatorControls, 'wavetype', ['sine', 'square', 'sawtooth', 'triangle']).onChange(function() {
  156. oscillator.type = generatorControls.wavetype;
  157. });
  158. generatorFolder.open();
  159. renderer = new THREE.WebGLRenderer( { antialias: true } );
  160. renderer.setPixelRatio( window.devicePixelRatio );
  161. renderer.setSize( window.innerWidth, window.innerHeight );
  162. container.innerHTML = "";
  163. container.appendChild( renderer.domElement );
  164. //
  165. controls = new THREE.FirstPersonControls( camera, renderer.domElement );
  166. controls.movementSpeed = 70;
  167. controls.lookSpeed = 0.05;
  168. controls.noFly = true;
  169. controls.lookVertical = false;
  170. window.addEventListener( 'resize', onWindowResize, false );
  171. }
  172. function onWindowResize() {
  173. camera.aspect = window.innerWidth / window.innerHeight;
  174. camera.updateProjectionMatrix();
  175. renderer.setSize( window.innerWidth, window.innerHeight );
  176. controls.handleResize();
  177. }
  178. function animate() {
  179. requestAnimationFrame( animate );
  180. render();
  181. }
  182. function render() {
  183. var delta = clock.getDelta();
  184. controls.update( delta );
  185. material1.emissive.b = analyser1.getAverageFrequency() / 256;
  186. material2.emissive.b = analyser2.getAverageFrequency() / 256;
  187. material3.emissive.b = analyser3.getAverageFrequency() / 256;
  188. renderer.render( scene, camera );
  189. }
  190. </script>
  191. </body>
  192. </html>