misc_animation_keys.html 3.9 KB

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  1. <!DOCTYPE html>
  2. <html lang="en">
  3. <head>
  4. <title>three.js webgl - animation - basic</title>
  5. <meta charset="utf-8">
  6. <meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0">
  7. <style>
  8. body {
  9. color: #fff;
  10. font-family:Monospace;
  11. font-size:13px;
  12. text-align:center;
  13. background-color: #000;
  14. margin: 0px;
  15. overflow: hidden;
  16. }
  17. #info {
  18. position: absolute;
  19. top: 0px; width: 100%;
  20. padding: 5px;
  21. }
  22. a {
  23. color: #f00;
  24. }
  25. </style>
  26. </head>
  27. <body>
  28. <div id="container"></div>
  29. <div id="info">
  30. <a href="http://threejs.org" target="_blank">three.js</a> webgl - animation - basic use
  31. </div>
  32. <script src="../build/three.js"></script>
  33. <script src="js/loaders/collada/Animation.js"></script>
  34. <script src="js/loaders/collada/AnimationHandler.js"></script>
  35. <script src="js/loaders/collada/KeyFrameAnimation.js"></script>
  36. <script src="js/Detector.js"></script>
  37. <script src="js/libs/stats.min.js"></script>
  38. <script>
  39. if ( ! Detector.webgl ) Detector.addGetWebGLMessage();
  40. var container, stats;
  41. var scene, camera, renderer;
  42. var clock = new THREE.Clock();
  43. var init = function(){
  44. container = document.getElementById( 'container' );
  45. camera = new THREE.PerspectiveCamera( 53, window.innerWidth / window.innerHeight, 1, 1000 );
  46. camera.position.x = 0;
  47. camera.position.y = 0;
  48. camera.position.z = 100;
  49. camera.lookAt(new THREE.Vector3( 0, 0, 0 ));
  50. renderer = new THREE.WebGLRenderer();
  51. renderer.setClearColor( 0x555555 );
  52. renderer.setPixelRatio( window.devicePixelRatio );
  53. renderer.setSize( window.innerWidth, window.innerHeight );
  54. container.appendChild( renderer.domElement );
  55. stats = new Stats();
  56. stats.domElement.style.position = 'absolute';
  57. stats.domElement.style.top = '0px';
  58. container.appendChild( stats.domElement );
  59. window.addEventListener( 'resize', onWindowResize, false );
  60. };
  61. var onWindowResize = function () {
  62. windowHalfX = window.innerWidth / 2;
  63. windowHalfY = window.innerHeight / 2;
  64. camera.aspect = window.innerWidth / window.innerHeight;
  65. camera.updateProjectionMatrix();
  66. renderer.setSize( window.innerWidth, window.innerHeight );
  67. };
  68. var createScene = function(){
  69. scene = new THREE.Scene();
  70. var axisHelper = new THREE.AxisHelper( 1 );
  71. scene.add( axisHelper );
  72. // SphereGeometry
  73. var sphereGeometry = new THREE.SphereGeometry( 5, 32, 32 );
  74. var material = new THREE.MeshBasicMaterial( { color: 0xffff00 } );
  75. var sphereMesh = new THREE.Mesh( sphereGeometry, material );
  76. // Setup animation
  77. var animationData = {
  78. "name" : "Action",
  79. "fps" : 25,
  80. "length" : 2.0,
  81. "hierarchy" : [
  82. {
  83. "parent" : -1, //root
  84. "keys" : [
  85. {
  86. "time":0,
  87. "pos" :[0,0,0],
  88. "rot" :[0,0,0],
  89. "scl" :[1,1,1]
  90. },
  91. {
  92. "time":1.0,
  93. "pos" :[30,0,0]
  94. }
  95. ,
  96. {
  97. "time":2.0,
  98. "pos" :[0,0,0]
  99. }
  100. ]
  101. }
  102. ]
  103. };
  104. ensureLoop( animationData );
  105. var sphereMeshAnimation = new THREE.Animation( sphereMesh, animationData );
  106. sphereMeshAnimation.play();
  107. scene.add( sphereMesh );
  108. };
  109. var ensureLoop = function( animation ) {
  110. for ( var i = 0; i < animation.hierarchy.length; i ++ ) {
  111. var obj = animation.hierarchy[ i ];
  112. var first = obj.keys[ 0 ];
  113. var last = obj.keys[ obj.keys.length - 1 ];
  114. last.pos = first.pos;
  115. last.rot = first.rot;
  116. last.scl = first.scl;
  117. }
  118. };
  119. var animate = function () {
  120. requestAnimationFrame( animate );
  121. var delta = clock.getDelta();
  122. THREE.AnimationHandler.update( delta );
  123. render();
  124. };
  125. var render = function () {
  126. renderer.render( scene, camera );
  127. stats.update();
  128. };
  129. init();
  130. createScene();
  131. animate();
  132. </script>
  133. </body>
  134. </html>