webgl_loader_ctm.html 6.7 KB

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  1. <!DOCTYPE html>
  2. <html lang="en">
  3. <head>
  4. <title>three.js webgl - io - CTM loader</title>
  5. <meta charset="utf-8">
  6. <meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0">
  7. <style>
  8. body {
  9. font-family: Monospace;
  10. background-color: #000;
  11. color: #fff;
  12. margin: 0px;
  13. overflow: hidden;
  14. }
  15. #info {
  16. color: #fff;
  17. position: absolute;
  18. top: 10px;
  19. width: 100%;
  20. text-align: center;
  21. z-index: 100;
  22. display:block;
  23. }
  24. #info a, .button { color: #f00; font-weight: bold; text-decoration: underline; cursor: pointer }
  25. #stats { position: absolute; top:0; left: 0 }
  26. #stats #fps { background: transparent !important }
  27. #stats #fps #fpsText { color: #aaa !important }
  28. #stats #fps #fpsGraph { display: none }
  29. </style>
  30. </head>
  31. <body>
  32. <div id="info">
  33. <a href="http://threejs.org" target="_blank">three.js</a> -
  34. <a href="http://openctm.sourceforge.net/" target="_blank">CTM format</a> loader test -
  35. using <a href="http://code.google.com/p/js-openctm/">js-openctm</a> -
  36. models from <a href="http://www.sci.utah.edu/~wald/animrep/" target="_blank">The Utah 3D Animation Repository</a>,
  37. <a href="http://graphics.cs.williams.edu/data/meshes.xml#14" target="_blank">Lee Perry-Smith</a>,
  38. <a href="http://davidoreilly.com/post/18087489343/disneyhead" target="_blank">David OReilly</a>
  39. </div>
  40. <script src="../build/three.js"></script>
  41. <script src="js/loaders/ctm/lzma.js"></script>
  42. <script src="js/loaders/ctm/ctm.js"></script>
  43. <script src="js/loaders/ctm/CTMLoader.js"></script>
  44. <script src="js/Detector.js"></script>
  45. <script src="js/libs/stats.min.js"></script>
  46. <script>
  47. var SCREEN_WIDTH = window.innerWidth;
  48. var SCREEN_HEIGHT = window.innerHeight;
  49. var container, stats;
  50. var camera, scene, renderer;
  51. var mesh, zmesh, geometry;
  52. var mouseX = 0, mouseY = 0;
  53. var windowHalfX = window.innerWidth / 2;
  54. var windowHalfY = window.innerHeight / 2;
  55. var textureLoader = new THREE.TextureLoader();
  56. var cubeTextureLoader = new THREE.CubeTextureLoader();
  57. document.addEventListener('mousemove', onDocumentMouseMove, false);
  58. init();
  59. animate();
  60. function init() {
  61. container = document.createElement( 'div' );
  62. document.body.appendChild( container );
  63. camera = new THREE.PerspectiveCamera( 20, SCREEN_WIDTH / SCREEN_HEIGHT, 1, 2000 );
  64. camera.position.z = 800;
  65. scene = new THREE.Scene();
  66. scene.fog = new THREE.Fog( 0x050505, 800, 2000 );
  67. var path = "textures/cube/SwedishRoyalCastle/";
  68. var format = '.jpg';
  69. var urls = [
  70. path + 'px' + format, path + 'nx' + format,
  71. path + 'py' + format, path + 'ny' + format,
  72. path + 'pz' + format, path + 'nz' + format
  73. ];
  74. reflectionCube = cubeTextureLoader.load( urls );
  75. // LIGHTS
  76. var ambient = new THREE.AmbientLight( 0x040404 );
  77. scene.add( ambient );
  78. var light = new THREE.SpotLight( 0xffeedd, 1.2, 650, Math.PI / 6 );
  79. light.position.set( 0, -100, 500 );
  80. light.castShadow = true;
  81. light.shadow.mapWidth = 1024;
  82. light.shadow.mapHeight = 1024;
  83. // scene.add( new THREE.CameraHelper( light.shadow.camera ) );
  84. scene.add( light );
  85. // RENDERER
  86. renderer = new THREE.WebGLRenderer( { antialias: true } );
  87. renderer.setClearColor( scene.fog.color );
  88. renderer.setPixelRatio( window.devicePixelRatio );
  89. renderer.setSize( SCREEN_WIDTH, SCREEN_HEIGHT );
  90. renderer.domElement.style.position = "relative";
  91. container.appendChild( renderer.domElement );
  92. //
  93. renderer.gammaInput = true;
  94. renderer.gammaOutput = true;
  95. renderer.shadowMap.enabled = true;
  96. // STATS
  97. stats = new Stats();
  98. container.appendChild( stats.domElement );
  99. // EVENTS
  100. window.addEventListener( 'resize', onWindowResize, false );
  101. // LOADER
  102. var c = 0, s = Date.now();
  103. function checkTime() {
  104. c ++;
  105. if ( c === 3 ) {
  106. var e = Date.now();
  107. console.log( "Total parse time: " + (e-s) + " ms" );
  108. }
  109. }
  110. var loader = new THREE.CTMLoader();
  111. loader.load( "models/ctm/ben.ctm", function( geometry ) {
  112. var material = new THREE.MeshLambertMaterial( { color: 0xffaa00, map: textureLoader.load( "textures/UV_Grid_Sm.jpg" ), envMap: reflectionCube, combine: THREE.MixOperation, reflectivity: 0.3 } );
  113. callbackModel( geometry, 450, material, 0, -200, 0, 0, 0 );
  114. checkTime();
  115. }, { useWorker: true } );
  116. loader.load( "models/ctm/WaltHead.ctm", function( geometry ) {
  117. var material1 = new THREE.MeshLambertMaterial( { color: 0xffffff } );
  118. var material2 = new THREE.MeshPhongMaterial( { color: 0xff4400, specular: 0x333333, shininess: 100 } );
  119. var material3 = new THREE.MeshPhongMaterial( { color: 0x00ff44, specular: 0x333333, shininess: 100 } );
  120. callbackModel( geometry, 5, material1, -200, 0, -50, 0, 0 );
  121. callbackModel( geometry, 2, material2, 100, 0, 125, 0, 0 );
  122. callbackModel( geometry, 2, material3, -100, 0, 125, 0, 0 );
  123. checkTime();
  124. }, { useWorker: true } );
  125. loader.load( "models/ctm/LeePerry.ctm", function( geometry ) {
  126. var material = new THREE.MeshPhongMaterial( {
  127. specular: 0x303030,
  128. shininess: 50,
  129. map: textureLoader.load( "obj/leeperrysmith/Map-COL.jpg" ),
  130. specularMap: textureLoader.load( "obj/leeperrysmith/Map-SPEC.jpg" ),
  131. normalMap: textureLoader.load( "obj/leeperrysmith/Infinite-Level_02_Tangent_SmoothUV.jpg" ),
  132. normalScale: new THREE.Vector2( 0.8, 0.8 )
  133. } );
  134. callbackModel( geometry, 1300, material, 200, 50, 0, 0, 0 );
  135. checkTime();
  136. }, { useWorker: true } );
  137. }
  138. function callbackModel( geometry, s, material, x, y, z, rx, ry ) {
  139. var mesh = new THREE.Mesh( geometry, material );
  140. mesh.position.set( x, y, z );
  141. mesh.scale.set( s, s, s );
  142. mesh.rotation.x = rx;
  143. mesh.rotation.z = ry;
  144. mesh.castShadow = true;
  145. mesh.receiveShadow = true;
  146. scene.add( mesh );
  147. }
  148. //
  149. function onWindowResize( event ) {
  150. SCREEN_WIDTH = window.innerWidth;
  151. SCREEN_HEIGHT = window.innerHeight;
  152. renderer.setSize( SCREEN_WIDTH, SCREEN_HEIGHT );
  153. camera.aspect = SCREEN_WIDTH / SCREEN_HEIGHT;
  154. camera.updateProjectionMatrix();
  155. }
  156. function onDocumentMouseMove( event ) {
  157. mouseX = ( event.clientX - windowHalfX );
  158. mouseY = ( event.clientY - windowHalfY );
  159. }
  160. //
  161. function animate() {
  162. requestAnimationFrame( animate );
  163. render();
  164. stats.update();
  165. }
  166. function render() {
  167. camera.position.x += ( mouseX - camera.position.x ) * .05;
  168. camera.position.y += ( - mouseY - camera.position.y ) * .05;
  169. camera.lookAt( scene.position );
  170. renderer.render( scene, camera );
  171. }
  172. </script>
  173. </body>
  174. </html>