webgl_loader_sea3d_sound.html 11 KB

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  1. <!DOCTYPE html>
  2. <html lang="en">
  3. <head>
  4. <title>three.js webgl - sea3d</title>
  5. <meta charset="utf-8">
  6. <meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0">
  7. <style>
  8. body {
  9. font-family: Monospace;
  10. background-color: #000;
  11. margin: 0px;
  12. overflow: hidden;
  13. }
  14. #info {
  15. color: #fff;
  16. position: absolute;
  17. top: 10px;
  18. width: 100%;
  19. text-align: center;
  20. z-index: 100;
  21. display:block;
  22. }
  23. #blocker {
  24. position: absolute;
  25. width: 100%;
  26. height: 100%;
  27. background-color: rgba(0,0,0,0.5);
  28. }
  29. #instructions {
  30. width: 100%;
  31. height: 100%;
  32. display: -webkit-box;
  33. display: -moz-box;
  34. display: box;
  35. -webkit-box-orient: horizontal;
  36. -moz-box-orient: horizontal;
  37. box-orient: horizontal;
  38. -webkit-box-pack: center;
  39. -moz-box-pack: center;
  40. box-pack: center;
  41. -webkit-box-align: center;
  42. -moz-box-align: center;
  43. box-align: center;
  44. color: #ffffff;
  45. text-align: center;
  46. cursor: pointer;
  47. }
  48. a { color: white }
  49. </style>
  50. </head>
  51. <body>
  52. <div id="info">
  53. <a href="http://threejs.org" target="_blank">three.js</a> - model by <a href="https://github.com/sunag/sea3d" style="color:#FFFFF" target="_blank">sea3d</a>
  54. </div>
  55. <div id="blocker">
  56. <div id="instructions">
  57. <span style="font-size:40px">Click to play</span>
  58. <br />
  59. (W, A, S, D = Move, MOUSE = Look around)
  60. </div>
  61. </div>
  62. <script src="../build/three.js"></script>
  63. <script src="js/controls/PointerLockControls.js"></script>
  64. <script src="js/postprocessing/EffectComposer.js"></script>
  65. <script src="js/postprocessing/RenderPass.js"></script>
  66. <script src="js/postprocessing/ShaderPass.js"></script>
  67. <script src="js/postprocessing/MaskPass.js"></script>
  68. <script src="js/shaders/CopyShader.js"></script>
  69. <script src="js/shaders/ColorCorrectionShader.js"></script>
  70. <script src="js/shaders/VignetteShader.js"></script>
  71. <script src="js/MorphAnimMesh.js"></script>
  72. <script src="js/loaders/collada/Animation.js"></script>
  73. <script src="js/loaders/sea3d/SEA3D.js"></script>
  74. <script src="js/loaders/sea3d/SEA3DLZMA.js"></script>
  75. <script src="js/loaders/sea3d/SEA3DLoader.js"></script>
  76. <script src="js/Detector.js"></script>
  77. <script src="js/libs/stats.min.js"></script>
  78. <script>
  79. if ( ! Detector.webgl ) Detector.addGetWebGLMessage();
  80. var container, raycaster, stats;
  81. var camera, scene, renderer, composer, controls, velocity;
  82. var blocker, instructions;
  83. var moveLeft, moveForward, moveBackward, moveRight;
  84. initKeyDown
  85. var loader;
  86. var audioListener, soundFilter;
  87. var soundArea, collisionArea;
  88. // Initialize Three.JS
  89. initPointerLock();
  90. initKeyDown();
  91. init();
  92. //
  93. // SEA3D Loader
  94. //
  95. loader = new THREE.SEA3D( {
  96. autoPlay : true, // Auto play animations
  97. container : scene // Container to add models
  98. } );
  99. loader.onComplete = function( e ) {
  100. audioListener = loader.audioListener;
  101. soundFilter = audioListener.context.createBiquadFilter();
  102. soundFilter.type = 'lowpass';
  103. soundFilter.Q.value = 10;
  104. soundFilter.frequency.value = 440;
  105. soundArea = loader.getSound3D("Point002");
  106. collisionArea = loader.getMesh("Torus003");
  107. animate();
  108. };
  109. loader.load( './models/sea3d/sound.tjs.sea' );
  110. //
  111. function initPointerLock() {
  112. blocker = document.getElementById( 'blocker' );
  113. instructions = document.getElementById( 'instructions' );
  114. // http://www.html5rocks.com/en/tutorials/pointerlock/intro/
  115. var havePointerLock = 'pointerLockElement' in document || 'mozPointerLockElement' in document || 'webkitPointerLockElement' in document;
  116. if ( havePointerLock ) {
  117. var element = document.body;
  118. var pointerlockchange = function ( event ) {
  119. if ( document.pointerLockElement === element || document.mozPointerLockElement === element || document.webkitPointerLockElement === element ) {
  120. controlsEnabled = true;
  121. controls.enabled = true;
  122. blocker.style.display = 'none';
  123. } else {
  124. controls.enabled = false;
  125. blocker.style.display = '-webkit-box';
  126. blocker.style.display = '-moz-box';
  127. blocker.style.display = 'box';
  128. instructions.style.display = '';
  129. }
  130. };
  131. var pointerlockerror = function ( event ) {
  132. instructions.style.display = '';
  133. };
  134. // Hook pointer lock state change events
  135. document.addEventListener( 'pointerlockchange', pointerlockchange, false );
  136. document.addEventListener( 'mozpointerlockchange', pointerlockchange, false );
  137. document.addEventListener( 'webkitpointerlockchange', pointerlockchange, false );
  138. document.addEventListener( 'pointerlockerror', pointerlockerror, false );
  139. document.addEventListener( 'mozpointerlockerror', pointerlockerror, false );
  140. document.addEventListener( 'webkitpointerlockerror', pointerlockerror, false );
  141. instructions.addEventListener( 'click', function ( event ) {
  142. instructions.style.display = 'none';
  143. // Ask the browser to lock the pointer
  144. element.requestPointerLock = element.requestPointerLock || element.mozRequestPointerLock || element.webkitRequestPointerLock;
  145. if ( /Firefox/i.test( navigator.userAgent ) ) {
  146. var fullscreenchange = function ( event ) {
  147. if ( document.fullscreenElement === element || document.mozFullscreenElement === element || document.mozFullScreenElement === element ) {
  148. document.removeEventListener( 'fullscreenchange', fullscreenchange );
  149. document.removeEventListener( 'mozfullscreenchange', fullscreenchange );
  150. element.requestPointerLock();
  151. }
  152. };
  153. document.addEventListener( 'fullscreenchange', fullscreenchange, false );
  154. document.addEventListener( 'mozfullscreenchange', fullscreenchange, false );
  155. element.requestFullscreen = element.requestFullscreen || element.mozRequestFullscreen || element.mozRequestFullScreen || element.webkitRequestFullscreen;
  156. element.requestFullscreen();
  157. } else {
  158. element.requestPointerLock();
  159. }
  160. }, false );
  161. } else {
  162. instructions.innerHTML = 'Your browser doesn\'t seem to support Pointer Lock API';
  163. }
  164. }
  165. function initKeyDown() {
  166. function onKeyDown( event ) {
  167. switch ( event.keyCode ) {
  168. case 38: // up
  169. case 87: // w
  170. moveForward = true;
  171. break;
  172. case 37: // left
  173. case 65: // a
  174. moveLeft = true;
  175. break;
  176. case 40: // down
  177. case 83: // s
  178. moveBackward = true;
  179. break;
  180. case 39: // right
  181. case 68: // d
  182. moveRight = true;
  183. break;
  184. }
  185. };
  186. function onKeyUp( event ) {
  187. switch ( event.keyCode ) {
  188. case 38: // up
  189. case 87: // w
  190. moveForward = false;
  191. break;
  192. case 37: // left
  193. case 65: // a
  194. moveLeft = false;
  195. break;
  196. case 40: // down
  197. case 83: // s
  198. moveBackward = false;
  199. break;
  200. case 39: // right
  201. case 68: // d
  202. moveRight = false;
  203. break;
  204. }
  205. };
  206. document.addEventListener( 'keydown', onKeyDown, false );
  207. document.addEventListener( 'keyup', onKeyUp, false );
  208. }
  209. function init() {
  210. raycaster = new THREE.Raycaster();
  211. scene = new THREE.Scene();
  212. velocity = new THREE.Vector3();
  213. container = document.createElement( 'div' );
  214. document.body.appendChild( container );
  215. camera = new THREE.PerspectiveCamera( 45, window.innerWidth / window.innerHeight, 1, 2000 );
  216. controls = new THREE.PointerLockControls( camera );
  217. scene.add( controls.getObject() );
  218. controls.getObject().translateX( 250 );
  219. controls.getObject().translateZ( 250 );
  220. renderer = new THREE.WebGLRenderer();
  221. renderer.setPixelRatio( window.devicePixelRatio );
  222. renderer.setSize( window.innerWidth, window.innerHeight );
  223. renderer.setClearColor( 0x333333, 1 );
  224. container.appendChild( renderer.domElement );
  225. stats = new Stats();
  226. stats.domElement.style.position = 'absolute';
  227. stats.domElement.style.top = '0px';
  228. container.appendChild( stats.domElement );
  229. // post-processing
  230. composer = new THREE.EffectComposer( renderer );
  231. var renderPass = new THREE.RenderPass( scene, camera );
  232. var copyPass = new THREE.ShaderPass( THREE.CopyShader );
  233. composer.addPass( renderPass );
  234. var vh = 1.4, vl = 1.2;
  235. var colorCorrectionPass = new THREE.ShaderPass( THREE.ColorCorrectionShader );
  236. colorCorrectionPass.uniforms[ "powRGB" ].value = new THREE.Vector3( vh, vh, vh );
  237. colorCorrectionPass.uniforms[ "mulRGB" ].value = new THREE.Vector3( vl, vl, vl );
  238. composer.addPass( colorCorrectionPass );
  239. var vignettePass = new THREE.ShaderPass( THREE.VignetteShader );
  240. vignettePass.uniforms[ "darkness" ].value = 1.0;
  241. composer.addPass( vignettePass );
  242. composer.addPass( copyPass );
  243. copyPass.renderToScreen = true;
  244. // events
  245. window.addEventListener( 'resize', onWindowResize, false );
  246. }
  247. function onWindowResize() {
  248. camera.aspect = window.innerWidth / window.innerHeight;
  249. camera.updateProjectionMatrix();
  250. composer.setSize( window.innerWidth, window.innerHeight );
  251. renderer.setSize( window.innerWidth, window.innerHeight );
  252. }
  253. //
  254. function animateCamera( delta ) {
  255. var scale = 1400;
  256. velocity.x -= velocity.x * 10.0 * delta;
  257. velocity.z -= velocity.z * 10.0 * delta;
  258. velocity.y -= 9.8 * 100.0 * delta; // 100.0 = mass
  259. if ( moveForward ) velocity.z -= scale * delta;
  260. if ( moveBackward ) velocity.z += scale * delta;
  261. if ( moveLeft ) velocity.x -= scale * delta;
  262. if ( moveRight ) velocity.x += scale * delta;
  263. controls.getObject().translateX( velocity.x * delta );
  264. controls.getObject().translateZ( velocity.z * delta );
  265. }
  266. var clock = new THREE.Clock();
  267. var audioPos = new THREE.Vector3();
  268. var audioRot = new THREE.Euler();
  269. function updateSoundFilter( collision, sound3d ) {
  270. // difference position between sound and listener
  271. var difPos = new THREE.Vector3().setFromMatrixPosition( sound3d.matrixWorld ).sub(audioPos);
  272. var length = difPos.length();
  273. // pick a vector from camera to sound
  274. raycaster.set( audioPos, difPos.normalize() );
  275. // intersecting sound1
  276. if ( length > 50 && raycaster.intersectObjects( [collision] ).length ) {
  277. if ( sound3d.getFilter() !== soundFilter ) sound3d.setFilter( soundFilter );
  278. } else if ( sound3d.getFilter() !== undefined ) {
  279. sound3d.setFilter();
  280. }
  281. }
  282. //
  283. function animate() {
  284. var delta = clock.getDelta();
  285. animateCamera( delta );
  286. // Sound3D Spatial Transform Update
  287. loader.audioListener.position.copy( audioPos.setFromMatrixPosition( camera.matrixWorld ) );
  288. loader.audioListener.rotation.copy( audioRot.setFromRotationMatrix( camera.matrixWorld ) );
  289. // Update sound filter from raycaster intersecting
  290. updateSoundFilter( collisionArea, soundArea );
  291. // Update SEA3D Animations
  292. THREE.SEA3D.AnimationHandler.update( delta );
  293. render( delta );
  294. stats.update();
  295. requestAnimationFrame( animate );
  296. }
  297. function render( delta ) {
  298. //renderer.render( scene, camera );
  299. composer.render( delta );
  300. }
  301. </script>
  302. </body>
  303. </html>