webgl_materials_texture_anisotropy.html 5.4 KB

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  1. <!DOCTYPE html>
  2. <html lang="en">
  3. <head>
  4. <title>three.js webgl - materials - anisotropic texture filtering</title>
  5. <meta charset="utf-8">
  6. <meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0">
  7. <style>
  8. body {
  9. color: #000;
  10. font-family:Monospace;
  11. font-size:13px;
  12. text-align:center;
  13. background-color: #fff;
  14. margin: 0px;
  15. padding: 0px;
  16. overflow: hidden;
  17. }
  18. #info {
  19. position: absolute;
  20. top: 0px; width: 100%;
  21. padding: 5px;
  22. z-index:100;
  23. }
  24. .lbl { color:#fff; font-size:16px; font-weight:bold; position: absolute; bottom:0px; z-index:100; text-shadow:#000 1px 1px 1px; background-color:rgba(0,0,0,0.85); padding:1em }
  25. #lbl_left { text-align:left; left:0px }
  26. #lbl_right { text-align:left; right:0px }
  27. .g { color:#aaa }
  28. .c { color:#fa0 }
  29. a { color:red }
  30. #stats { position: absolute; top:0; left: 0 }
  31. #stats #fps { background: transparent !important }
  32. #stats #fps #fpsText { color: #777 !important }
  33. #stats #fps #fpsGraph { display: none }
  34. </style>
  35. </head>
  36. <body>
  37. <div id="info">
  38. <a href="http://threejs.org" target="_blank">three.js</a> - anisotropic texture filtering example
  39. </div>
  40. <div id="lbl_left" class="lbl">
  41. anisotropy: <span class="c" id="val_left"></span><br/>
  42. </div>
  43. <div id="lbl_right" class="lbl">
  44. anisotropy: <span class="c" id="val_right"></span><br/>
  45. </div>
  46. <script src="../build/three.js"></script>
  47. <script src="js/Detector.js"></script>
  48. <script src="js/libs/stats.min.js"></script>
  49. <script>
  50. if ( ! Detector.webgl ) Detector.addGetWebGLMessage();
  51. var SCREEN_WIDTH = window.innerWidth;
  52. var SCREEN_HEIGHT = window.innerHeight;
  53. var container,stats;
  54. var camera, scene1, scene2, renderer;
  55. var mouseX = 0, mouseY = 0;
  56. var windowHalfX = window.innerWidth / 2;
  57. var windowHalfY = window.innerHeight / 2;
  58. init();
  59. animate();
  60. function init() {
  61. container = document.createElement( 'div' );
  62. document.body.appendChild( container );
  63. renderer = new THREE.WebGLRenderer( { antialias: true } );
  64. //
  65. camera = new THREE.PerspectiveCamera( 35, SCREEN_WIDTH / SCREEN_HEIGHT, 1, 25000 );
  66. camera.position.z = 1500;
  67. scene1 = new THREE.Scene();
  68. scene2 = new THREE.Scene();
  69. scene1.fog = new THREE.Fog( 0xf2f7ff, 1, 25000 );
  70. scene2.fog = scene1.fog;
  71. scene1.add( new THREE.AmbientLight( 0xeef0ff ) );
  72. scene2.add( new THREE.AmbientLight( 0xeef0ff ) );
  73. var light1 = new THREE.DirectionalLight( 0xffffff, 2 );
  74. light1.position.set( 1, 1, 1 );
  75. scene1.add( light1 );
  76. var light2 = new THREE.DirectionalLight( 0xffffff, 2 );
  77. light2.position.set( 1, 1, 1 );
  78. scene2.add( light2 );
  79. // GROUND
  80. var textureLoader = new THREE.TextureLoader();
  81. var maxAnisotropy = renderer.getMaxAnisotropy();
  82. var texture1 = textureLoader.load( "textures/crate.gif" );
  83. var material1 = new THREE.MeshPhongMaterial( { color: 0xffffff, map: texture1 } );
  84. texture1.anisotropy = maxAnisotropy;
  85. texture1.wrapS = texture1.wrapT = THREE.RepeatWrapping;
  86. texture1.repeat.set( 512, 512 );
  87. var texture2 = textureLoader.load( "textures/crate.gif" );
  88. var material2 = new THREE.MeshPhongMaterial( { color: 0xffffff, map: texture2 } );
  89. texture2.anisotropy = 1;
  90. texture2.wrapS = texture2.wrapT = THREE.RepeatWrapping;
  91. texture2.repeat.set( 512, 512 );
  92. if ( maxAnisotropy > 0 ) {
  93. document.getElementById( "val_left" ).innerHTML = texture1.anisotropy;
  94. document.getElementById( "val_right" ).innerHTML = texture2.anisotropy;
  95. } else {
  96. document.getElementById( "val_left" ).innerHTML = "not supported";
  97. document.getElementById( "val_right" ).innerHTML = "not supported";
  98. }
  99. //
  100. var geometry = new THREE.PlaneBufferGeometry( 100, 100 );
  101. var mesh1 = new THREE.Mesh( geometry, material1 );
  102. mesh1.rotation.x = - Math.PI / 2;
  103. mesh1.scale.set( 1000, 1000, 1000 );
  104. var mesh2 = new THREE.Mesh( geometry, material2 );
  105. mesh2.rotation.x = - Math.PI / 2;
  106. mesh2.scale.set( 1000, 1000, 1000 );
  107. scene1.add( mesh1 );
  108. scene2.add( mesh2 );
  109. // RENDERER
  110. renderer.setClearColor( scene1.fog.color );
  111. renderer.setPixelRatio( window.devicePixelRatio );
  112. renderer.setSize( SCREEN_WIDTH, SCREEN_HEIGHT );
  113. renderer.autoClear = false;
  114. renderer.domElement.style.position = "relative";
  115. container.appendChild( renderer.domElement );
  116. // STATS1
  117. stats = new Stats();
  118. container.appendChild( stats.domElement );
  119. document.addEventListener( 'mousemove', onDocumentMouseMove, false );
  120. }
  121. function onDocumentMouseMove(event) {
  122. mouseX = ( event.clientX - windowHalfX );
  123. mouseY = ( event.clientY - windowHalfY );
  124. }
  125. function animate() {
  126. requestAnimationFrame( animate );
  127. render();
  128. stats.update();
  129. }
  130. function render() {
  131. camera.position.x += ( mouseX - camera.position.x ) * .05;
  132. camera.position.y = THREE.Math.clamp( camera.position.y + ( - ( mouseY - 200 ) - camera.position.y ) * .05, 50, 1000 );
  133. camera.lookAt( scene1.position );
  134. renderer.clear();
  135. renderer.setScissorTest( true );
  136. renderer.setScissor( 0, 0, SCREEN_WIDTH/2 - 2, SCREEN_HEIGHT );
  137. renderer.render( scene1, camera );
  138. renderer.setScissor( SCREEN_WIDTH/2, 0, SCREEN_WIDTH/2 - 2, SCREEN_HEIGHT );
  139. renderer.render( scene2, camera );
  140. renderer.setScissorTest( false );
  141. }
  142. </script>
  143. </body>
  144. </html>