threejs-debug-js-html-elements.html 2.6 KB

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  1. <!-- Licensed under a BSD license. See license.html for license -->
  2. <!DOCTYPE html>
  3. <html>
  4. <head>
  5. <meta charset="utf-8">
  6. <meta name="viewport" content="width=device-width, initial-scale=1.0, user-scalable=yes">
  7. <title>Three.js - Debug - HTML Elements</title>
  8. <style>
  9. body {
  10. margin: 0;
  11. }
  12. #c {
  13. width: 100vw;
  14. height: 100vh;
  15. display: block;
  16. }
  17. #debug {
  18. position: absolute;
  19. left: 1em;
  20. top: 1em;
  21. padding: 1em;
  22. background: rgba(0, 0, 0, 0.9);
  23. color: white;
  24. font-family: monospace;
  25. }
  26. </style>
  27. </head>
  28. <body>
  29. <canvas id="c"></canvas>
  30. <div id="debug">
  31. <div>x:<span id="x"></span></div>
  32. <div>y:<span id="y"></span></div>
  33. <div>z:<span id="z"></span></div>
  34. </div>
  35. </body>
  36. <script type="module">
  37. import * as THREE from './resources/threejs/r115/build/three.module.js';
  38. function main() {
  39. const canvas = document.querySelector('#c');
  40. const renderer = new THREE.WebGLRenderer({canvas});
  41. const fov = 75;
  42. const aspect = 2; // the canvas default
  43. const near = 0.1;
  44. const far = 50;
  45. const camera = new THREE.PerspectiveCamera(fov, aspect, near, far);
  46. camera.position.z = 20;
  47. const scene = new THREE.Scene();
  48. scene.background = new THREE.Color('red');
  49. const geometry = new THREE.SphereBufferGeometry();
  50. const material = new THREE.MeshBasicMaterial({color: 'yellow'});
  51. const mesh = new THREE.Mesh(geometry, material);
  52. scene.add(mesh);
  53. function resizeRendererToDisplaySize(renderer) {
  54. const canvas = renderer.domElement;
  55. const width = canvas.clientWidth;
  56. const height = canvas.clientHeight;
  57. const needResize = canvas.width !== width || canvas.height !== height;
  58. if (needResize) {
  59. renderer.setSize(width, height, false);
  60. }
  61. return needResize;
  62. }
  63. const xElem = document.querySelector('#x');
  64. const yElem = document.querySelector('#y');
  65. const zElem = document.querySelector('#z');
  66. function render(time) {
  67. time *= 0.001; // convert to seconds
  68. if (resizeRendererToDisplaySize(renderer)) {
  69. const canvas = renderer.domElement;
  70. camera.aspect = canvas.clientWidth / canvas.clientHeight;
  71. camera.updateProjectionMatrix();
  72. }
  73. mesh.position.set(
  74. Math.sin(time * 1.2) * 5,
  75. Math.sin(time * 1.1) * 5,
  76. Math.sin(time * 1.3) * 10,
  77. );
  78. xElem.textContent = mesh.position.x.toFixed(3);
  79. yElem.textContent = mesh.position.y.toFixed(3);
  80. zElem.textContent = mesh.position.z.toFixed(3);
  81. renderer.render(scene, camera);
  82. requestAnimationFrame(render);
  83. }
  84. requestAnimationFrame(render);
  85. }
  86. main();
  87. </script>
  88. </html>