GLTF2Loader.js 50 KB

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  1. /**
  2. * @author Rich Tibbett / https://github.com/richtr
  3. * @author mrdoob / http://mrdoob.com/
  4. * @author Tony Parisi / http://www.tonyparisi.com/
  5. * @author Takahiro / https://github.com/takahirox
  6. * @author Don McCurdy / https://www.donmccurdy.com
  7. */
  8. THREE.GLTF2Loader = ( function () {
  9. function GLTF2Loader( manager ) {
  10. this.manager = ( manager !== undefined ) ? manager : THREE.DefaultLoadingManager;
  11. }
  12. GLTF2Loader.prototype = {
  13. constructor: GLTF2Loader,
  14. load: function ( url, onLoad, onProgress, onError ) {
  15. var scope = this;
  16. var path = this.path && ( typeof this.path === "string" ) ? this.path : THREE.Loader.prototype.extractUrlBase( url );
  17. var loader = new THREE.FileLoader( scope.manager );
  18. loader.setResponseType( 'arraybuffer' );
  19. loader.load( url, function ( data ) {
  20. scope.parse( data, onLoad, path );
  21. }, onProgress, onError );
  22. },
  23. setCrossOrigin: function ( value ) {
  24. this.crossOrigin = value;
  25. },
  26. setPath: function ( value ) {
  27. this.path = value;
  28. },
  29. parse: function ( data, callback, path ) {
  30. var content;
  31. var extensions = {};
  32. var magic = convertUint8ArrayToString( new Uint8Array( data, 0, 4 ) );
  33. if ( magic === BINARY_EXTENSION_HEADER_MAGIC ) {
  34. extensions[ EXTENSIONS.KHR_BINARY_GLTF ] = new GLTFBinaryExtension( data );
  35. content = extensions[ EXTENSIONS.KHR_BINARY_GLTF ].content;
  36. } else {
  37. content = convertUint8ArrayToString( new Uint8Array( data ) );
  38. }
  39. var json = JSON.parse( content );
  40. if ( json.extensionsUsed && json.extensionsUsed.indexOf( EXTENSIONS.KHR_MATERIALS_COMMON ) >= 0 ) {
  41. extensions[ EXTENSIONS.KHR_MATERIALS_COMMON ] = new GLTFMaterialsCommonExtension( json );
  42. }
  43. console.time( 'GLTF2Loader' );
  44. var parser = new GLTFParser( json, extensions, {
  45. path: path || this.path,
  46. crossOrigin: this.crossOrigin
  47. } );
  48. parser.parse( function ( scene, scenes, cameras, animations ) {
  49. console.timeEnd( 'GLTF2Loader' );
  50. var glTF = {
  51. "scene": scene,
  52. "scenes": scenes,
  53. "cameras": cameras,
  54. "animations": animations
  55. };
  56. callback( glTF );
  57. } );
  58. }
  59. };
  60. /* GLTFREGISTRY */
  61. function GLTFRegistry() {
  62. var objects = {};
  63. return {
  64. get: function ( key ) {
  65. return objects[ key ];
  66. },
  67. add: function ( key, object ) {
  68. objects[ key ] = object;
  69. },
  70. remove: function ( key ) {
  71. delete objects[ key ];
  72. },
  73. removeAll: function () {
  74. objects = {};
  75. },
  76. update: function ( scene, camera ) {
  77. for ( var name in objects ) {
  78. var object = objects[ name ];
  79. if ( object.update ) {
  80. object.update( scene, camera );
  81. }
  82. }
  83. }
  84. };
  85. }
  86. /* GLTFSHADER */
  87. function GLTFShader( targetNode, allNodes ) {
  88. var boundUniforms = {};
  89. // bind each uniform to its source node
  90. var uniforms = targetNode.material.uniforms;
  91. for ( var uniformId in uniforms ) {
  92. var uniform = uniforms[ uniformId ];
  93. if ( uniform.semantic ) {
  94. var sourceNodeRef = uniform.node;
  95. var sourceNode = targetNode;
  96. if ( sourceNodeRef ) {
  97. sourceNode = allNodes[ sourceNodeRef ];
  98. }
  99. boundUniforms[ uniformId ] = {
  100. semantic: uniform.semantic,
  101. sourceNode: sourceNode,
  102. targetNode: targetNode,
  103. uniform: uniform
  104. };
  105. }
  106. }
  107. this.boundUniforms = boundUniforms;
  108. this._m4 = new THREE.Matrix4();
  109. }
  110. // Update - update all the uniform values
  111. GLTFShader.prototype.update = function ( scene, camera ) {
  112. var boundUniforms = this.boundUniforms;
  113. for ( var name in boundUniforms ) {
  114. var boundUniform = boundUniforms[ name ];
  115. switch ( boundUniform.semantic ) {
  116. case "MODELVIEW":
  117. var m4 = boundUniform.uniform.value;
  118. m4.multiplyMatrices( camera.matrixWorldInverse, boundUniform.sourceNode.matrixWorld );
  119. break;
  120. case "MODELVIEWINVERSETRANSPOSE":
  121. var m3 = boundUniform.uniform.value;
  122. this._m4.multiplyMatrices( camera.matrixWorldInverse, boundUniform.sourceNode.matrixWorld );
  123. m3.getNormalMatrix( this._m4 );
  124. break;
  125. case "PROJECTION":
  126. var m4 = boundUniform.uniform.value;
  127. m4.copy( camera.projectionMatrix );
  128. break;
  129. case "JOINTMATRIX":
  130. var m4v = boundUniform.uniform.value;
  131. for ( var mi = 0; mi < m4v.length; mi ++ ) {
  132. // So it goes like this:
  133. // SkinnedMesh world matrix is already baked into MODELVIEW;
  134. // transform joints to local space,
  135. // then transform using joint's inverse
  136. m4v[ mi ]
  137. .getInverse( boundUniform.sourceNode.matrixWorld )
  138. .multiply( boundUniform.targetNode.skeleton.bones[ mi ].matrixWorld )
  139. .multiply( boundUniform.targetNode.skeleton.boneInverses[ mi ] )
  140. .multiply( boundUniform.targetNode.bindMatrix );
  141. }
  142. break;
  143. default :
  144. console.warn( "Unhandled shader semantic: " + boundUniform.semantic );
  145. break;
  146. }
  147. }
  148. };
  149. /*********************************/
  150. /********** EXTENSIONS ***********/
  151. /*********************************/
  152. var EXTENSIONS = {
  153. KHR_BINARY_GLTF: 'KHR_binary_glTF',
  154. KHR_MATERIALS_COMMON: 'KHR_materials_common'
  155. };
  156. /* MATERIALS COMMON EXTENSION */
  157. function GLTFMaterialsCommonExtension( json ) {
  158. this.name = EXTENSIONS.KHR_MATERIALS_COMMON;
  159. this.lights = {};
  160. var extension = ( json.extensions && json.extensions[ EXTENSIONS.KHR_MATERIALS_COMMON ] ) || {};
  161. var lights = extension.lights || {};
  162. for ( var lightId in lights ) {
  163. var light = lights[ lightId ];
  164. var lightNode;
  165. var lightParams = light[ light.type ];
  166. var color = new THREE.Color().fromArray( lightParams.color );
  167. switch ( light.type ) {
  168. case "directional":
  169. lightNode = new THREE.DirectionalLight( color );
  170. lightNode.position.set( 0, 0, 1 );
  171. break;
  172. case "point":
  173. lightNode = new THREE.PointLight( color );
  174. break;
  175. case "spot":
  176. lightNode = new THREE.SpotLight( color );
  177. lightNode.position.set( 0, 0, 1 );
  178. break;
  179. case "ambient":
  180. lightNode = new THREE.AmbientLight( color );
  181. break;
  182. }
  183. if ( lightNode ) {
  184. this.lights[ lightId ] = lightNode;
  185. }
  186. }
  187. }
  188. /* BINARY EXTENSION */
  189. var BINARY_EXTENSION_BUFFER_NAME = 'binary_glTF';
  190. var BINARY_EXTENSION_HEADER_MAGIC = 'glTF';
  191. var BINARY_EXTENSION_HEADER_LENGTH = 12;
  192. var BINARY_EXTENSION_CHUNK_TYPES = { JSON: 0x4E4F534A, BIN: 0x004E4942 };
  193. function GLTFBinaryExtension( data ) {
  194. this.name = EXTENSIONS.KHR_BINARY_GLTF;
  195. this.content = null;
  196. this.body = null;
  197. var headerView = new DataView( data, 0, BINARY_EXTENSION_HEADER_LENGTH );
  198. this.header = {
  199. magic: convertUint8ArrayToString( new Uint8Array( data.slice( 0, 4 ) ) ),
  200. version: headerView.getUint32( 4, true ),
  201. length: headerView.getUint32( 8, true )
  202. };
  203. if ( this.header.magic !== BINARY_EXTENSION_HEADER_MAGIC ) {
  204. throw new Error( 'GLTF2Loader: Unsupported glTF-Binary header.' );
  205. } else if ( this.header.version < 2.0 ) {
  206. throw new Error( 'GLTF2Loader: Legacy binary file detected. Use GLTFLoader instead.' );
  207. }
  208. var chunkView = new DataView( data, BINARY_EXTENSION_HEADER_LENGTH );
  209. var chunkIndex = 0;
  210. while ( chunkIndex < chunkView.byteLength ) {
  211. var chunkLength = chunkView.getUint32( chunkIndex, true );
  212. chunkIndex += 4;
  213. var chunkType = chunkView.getUint32( chunkIndex, true );
  214. chunkIndex += 4;
  215. if ( chunkType === BINARY_EXTENSION_CHUNK_TYPES.JSON ) {
  216. var contentArray = new Uint8Array( data, BINARY_EXTENSION_HEADER_LENGTH + chunkIndex, chunkLength );
  217. this.content = convertUint8ArrayToString( contentArray );
  218. } else if ( chunkType === BINARY_EXTENSION_CHUNK_TYPES.BIN ) {
  219. var byteOffset = BINARY_EXTENSION_HEADER_LENGTH + chunkIndex;
  220. this.body = data.slice( byteOffset, byteOffset + chunkLength );
  221. }
  222. // Clients must ignore chunks with unknown types.
  223. chunkIndex += chunkLength;
  224. }
  225. if ( this.content === null ) {
  226. throw new Error( 'GLTF2Loader: JSON content not found.' );
  227. }
  228. }
  229. /*********************************/
  230. /********** INTERNALS ************/
  231. /*********************************/
  232. /* CONSTANTS */
  233. var WEBGL_CONSTANTS = {
  234. FLOAT: 5126,
  235. //FLOAT_MAT2: 35674,
  236. FLOAT_MAT3: 35675,
  237. FLOAT_MAT4: 35676,
  238. FLOAT_VEC2: 35664,
  239. FLOAT_VEC3: 35665,
  240. FLOAT_VEC4: 35666,
  241. LINEAR: 9729,
  242. REPEAT: 10497,
  243. SAMPLER_2D: 35678,
  244. TRIANGLES: 4,
  245. LINES: 1,
  246. UNSIGNED_BYTE: 5121,
  247. UNSIGNED_SHORT: 5123,
  248. VERTEX_SHADER: 35633,
  249. FRAGMENT_SHADER: 35632
  250. };
  251. var WEBGL_TYPE = {
  252. 5126: Number,
  253. //35674: THREE.Matrix2,
  254. 35675: THREE.Matrix3,
  255. 35676: THREE.Matrix4,
  256. 35664: THREE.Vector2,
  257. 35665: THREE.Vector3,
  258. 35666: THREE.Vector4,
  259. 35678: THREE.Texture
  260. };
  261. var WEBGL_COMPONENT_TYPES = {
  262. 5120: Int8Array,
  263. 5121: Uint8Array,
  264. 5122: Int16Array,
  265. 5123: Uint16Array,
  266. 5125: Uint32Array,
  267. 5126: Float32Array
  268. };
  269. var WEBGL_FILTERS = {
  270. 9728: THREE.NearestFilter,
  271. 9729: THREE.LinearFilter,
  272. 9984: THREE.NearestMipMapNearestFilter,
  273. 9985: THREE.LinearMipMapNearestFilter,
  274. 9986: THREE.NearestMipMapLinearFilter,
  275. 9987: THREE.LinearMipMapLinearFilter
  276. };
  277. var WEBGL_WRAPPINGS = {
  278. 33071: THREE.ClampToEdgeWrapping,
  279. 33648: THREE.MirroredRepeatWrapping,
  280. 10497: THREE.RepeatWrapping
  281. };
  282. var WEBGL_TEXTURE_FORMATS = {
  283. 6406: THREE.AlphaFormat,
  284. 6407: THREE.RGBFormat,
  285. 6408: THREE.RGBAFormat,
  286. 6409: THREE.LuminanceFormat,
  287. 6410: THREE.LuminanceAlphaFormat
  288. };
  289. var WEBGL_TEXTURE_DATATYPES = {
  290. 5121: THREE.UnsignedByteType,
  291. 32819: THREE.UnsignedShort4444Type,
  292. 32820: THREE.UnsignedShort5551Type,
  293. 33635: THREE.UnsignedShort565Type
  294. };
  295. var WEBGL_SIDES = {
  296. 1028: THREE.BackSide, // Culling front
  297. 1029: THREE.FrontSide // Culling back
  298. //1032: THREE.NoSide // Culling front and back, what to do?
  299. };
  300. var WEBGL_DEPTH_FUNCS = {
  301. 512: THREE.NeverDepth,
  302. 513: THREE.LessDepth,
  303. 514: THREE.EqualDepth,
  304. 515: THREE.LessEqualDepth,
  305. 516: THREE.GreaterEqualDepth,
  306. 517: THREE.NotEqualDepth,
  307. 518: THREE.GreaterEqualDepth,
  308. 519: THREE.AlwaysDepth
  309. };
  310. var WEBGL_BLEND_EQUATIONS = {
  311. 32774: THREE.AddEquation,
  312. 32778: THREE.SubtractEquation,
  313. 32779: THREE.ReverseSubtractEquation
  314. };
  315. var WEBGL_BLEND_FUNCS = {
  316. 0: THREE.ZeroFactor,
  317. 1: THREE.OneFactor,
  318. 768: THREE.SrcColorFactor,
  319. 769: THREE.OneMinusSrcColorFactor,
  320. 770: THREE.SrcAlphaFactor,
  321. 771: THREE.OneMinusSrcAlphaFactor,
  322. 772: THREE.DstAlphaFactor,
  323. 773: THREE.OneMinusDstAlphaFactor,
  324. 774: THREE.DstColorFactor,
  325. 775: THREE.OneMinusDstColorFactor,
  326. 776: THREE.SrcAlphaSaturateFactor
  327. // The followings are not supported by Three.js yet
  328. //32769: CONSTANT_COLOR,
  329. //32770: ONE_MINUS_CONSTANT_COLOR,
  330. //32771: CONSTANT_ALPHA,
  331. //32772: ONE_MINUS_CONSTANT_COLOR
  332. };
  333. var WEBGL_TYPE_SIZES = {
  334. 'SCALAR': 1,
  335. 'VEC2': 2,
  336. 'VEC3': 3,
  337. 'VEC4': 4,
  338. 'MAT2': 4,
  339. 'MAT3': 9,
  340. 'MAT4': 16
  341. };
  342. var PATH_PROPERTIES = {
  343. scale: 'scale',
  344. translation: 'position',
  345. rotation: 'quaternion'
  346. };
  347. var INTERPOLATION = {
  348. LINEAR: THREE.InterpolateLinear,
  349. STEP: THREE.InterpolateDiscrete
  350. };
  351. var STATES_ENABLES = {
  352. 2884: 'CULL_FACE',
  353. 2929: 'DEPTH_TEST',
  354. 3042: 'BLEND',
  355. 3089: 'SCISSOR_TEST',
  356. 32823: 'POLYGON_OFFSET_FILL',
  357. 32926: 'SAMPLE_ALPHA_TO_COVERAGE'
  358. };
  359. /* UTILITY FUNCTIONS */
  360. function _each( object, callback, thisObj ) {
  361. if ( !object ) {
  362. return Promise.resolve();
  363. }
  364. var results;
  365. var fns = [];
  366. if ( Object.prototype.toString.call( object ) === '[object Array]' ) {
  367. results = [];
  368. var length = object.length;
  369. for ( var idx = 0; idx < length; idx ++ ) {
  370. var value = callback.call( thisObj || this, object[ idx ], idx );
  371. if ( value ) {
  372. fns.push( value );
  373. if ( value instanceof Promise ) {
  374. value.then( function( key, value ) {
  375. results[ key ] = value;
  376. }.bind( this, idx ));
  377. } else {
  378. results[ idx ] = value;
  379. }
  380. }
  381. }
  382. } else {
  383. results = {};
  384. for ( var key in object ) {
  385. if ( object.hasOwnProperty( key ) ) {
  386. var value = callback.call( thisObj || this, object[ key ], key );
  387. if ( value ) {
  388. fns.push( value );
  389. if ( value instanceof Promise ) {
  390. value.then( function( key, value ) {
  391. results[ key ] = value;
  392. }.bind( this, key ));
  393. } else {
  394. results[ key ] = value;
  395. }
  396. }
  397. }
  398. }
  399. }
  400. return Promise.all( fns ).then( function() {
  401. return results;
  402. });
  403. }
  404. function resolveURL( url, path ) {
  405. // Invalid URL
  406. if ( typeof url !== 'string' || url === '' )
  407. return '';
  408. // Absolute URL http://,https://,//
  409. if ( /^(https?:)?\/\//i.test( url ) ) {
  410. return url;
  411. }
  412. // Data URI
  413. if ( /^data:.*,.*$/i.test( url ) ) {
  414. return url;
  415. }
  416. // Blob URL
  417. if ( /^blob:.*$/i.test( url ) ) {
  418. return url;
  419. }
  420. // Relative URL
  421. return ( path || '' ) + url;
  422. }
  423. // Avoid the String.fromCharCode.apply(null, array) shortcut, which
  424. // throws a "maximum call stack size exceeded" error for large arrays.
  425. function convertUint8ArrayToString( array ) {
  426. var s = '';
  427. for ( var i = 0; i < array.length; i ++ ) {
  428. s += String.fromCharCode( array[ i ] );
  429. }
  430. return s;
  431. }
  432. // Three.js seems too dependent on attribute names so globally
  433. // replace those in the shader code
  434. function replaceTHREEShaderAttributes( shaderText, technique ) {
  435. // Expected technique attributes
  436. var attributes = {};
  437. for ( var attributeId in technique.attributes ) {
  438. var pname = technique.attributes[ attributeId ];
  439. var param = technique.parameters[ pname ];
  440. var atype = param.type;
  441. var semantic = param.semantic;
  442. attributes[ attributeId ] = {
  443. type: atype,
  444. semantic: semantic
  445. };
  446. }
  447. // Figure out which attributes to change in technique
  448. var shaderParams = technique.parameters;
  449. var shaderAttributes = technique.attributes;
  450. var params = {};
  451. for ( var attributeId in attributes ) {
  452. var pname = shaderAttributes[ attributeId ];
  453. var shaderParam = shaderParams[ pname ];
  454. var semantic = shaderParam.semantic;
  455. if ( semantic ) {
  456. params[ attributeId ] = shaderParam;
  457. }
  458. }
  459. for ( var pname in params ) {
  460. var param = params[ pname ];
  461. var semantic = param.semantic;
  462. var regEx = new RegExp( "\\b" + pname + "\\b", "g" );
  463. switch ( semantic ) {
  464. case "POSITION":
  465. shaderText = shaderText.replace( regEx, 'position' );
  466. break;
  467. case "NORMAL":
  468. shaderText = shaderText.replace( regEx, 'normal' );
  469. break;
  470. case 'TEXCOORD_0':
  471. case 'TEXCOORD0':
  472. case 'TEXCOORD':
  473. shaderText = shaderText.replace( regEx, 'uv' );
  474. break;
  475. case 'COLOR_0':
  476. case 'COLOR0':
  477. case 'COLOR':
  478. shaderText = shaderText.replace( regEx, 'color' );
  479. break;
  480. case "WEIGHT":
  481. shaderText = shaderText.replace( regEx, 'skinWeight' );
  482. break;
  483. case "JOINT":
  484. shaderText = shaderText.replace( regEx, 'skinIndex' );
  485. break;
  486. }
  487. }
  488. return shaderText;
  489. }
  490. function createDefaultMaterial() {
  491. return new THREE.MeshPhongMaterial( {
  492. color: 0x00000,
  493. emissive: 0x888888,
  494. specular: 0x000000,
  495. shininess: 0,
  496. transparent: false,
  497. depthTest: true,
  498. side: THREE.FrontSide
  499. } );
  500. }
  501. // Deferred constructor for RawShaderMaterial types
  502. function DeferredShaderMaterial( params ) {
  503. this.isDeferredShaderMaterial = true;
  504. this.params = params;
  505. }
  506. DeferredShaderMaterial.prototype.create = function () {
  507. var uniforms = THREE.UniformsUtils.clone( this.params.uniforms );
  508. for ( var uniformId in this.params.uniforms ) {
  509. var originalUniform = this.params.uniforms[ uniformId ];
  510. if ( originalUniform.value instanceof THREE.Texture ) {
  511. uniforms[ uniformId ].value = originalUniform.value;
  512. uniforms[ uniformId ].value.needsUpdate = true;
  513. }
  514. uniforms[ uniformId ].semantic = originalUniform.semantic;
  515. uniforms[ uniformId ].node = originalUniform.node;
  516. }
  517. this.params.uniforms = uniforms;
  518. return new THREE.RawShaderMaterial( this.params );
  519. };
  520. /* GLTF PARSER */
  521. function GLTFParser( json, extensions, options ) {
  522. this.json = json || {};
  523. this.extensions = extensions || {};
  524. this.options = options || {};
  525. // loader object cache
  526. this.cache = new GLTFRegistry();
  527. }
  528. GLTFParser.prototype._withDependencies = function ( dependencies ) {
  529. var _dependencies = {};
  530. for ( var i = 0; i < dependencies.length; i ++ ) {
  531. var dependency = dependencies[ i ];
  532. var fnName = "load" + dependency.charAt( 0 ).toUpperCase() + dependency.slice( 1 );
  533. var cached = this.cache.get( dependency );
  534. if ( cached !== undefined ) {
  535. _dependencies[ dependency ] = cached;
  536. } else if ( this[ fnName ] ) {
  537. var fn = this[ fnName ]();
  538. this.cache.add( dependency, fn );
  539. _dependencies[ dependency ] = fn;
  540. }
  541. }
  542. return _each( _dependencies, function ( dependency ) {
  543. return dependency;
  544. } );
  545. };
  546. GLTFParser.prototype.parse = function ( callback ) {
  547. var json = this.json;
  548. // Clear the loader cache
  549. this.cache.removeAll();
  550. // Fire the callback on complete
  551. this._withDependencies( [
  552. "scenes",
  553. "cameras",
  554. "animations"
  555. ] ).then( function ( dependencies ) {
  556. var scenes = [];
  557. for ( var name in dependencies.scenes ) {
  558. scenes.push( dependencies.scenes[ name ] );
  559. }
  560. var scene = json.scene !== undefined ? dependencies.scenes[ json.scene ] : scenes[ 0 ];
  561. var cameras = [];
  562. for ( var name in dependencies.cameras ) {
  563. var camera = dependencies.cameras[ name ];
  564. cameras.push( camera );
  565. }
  566. var animations = [];
  567. for ( var name in dependencies.animations ) {
  568. animations.push( dependencies.animations[ name ] );
  569. }
  570. callback( scene, scenes, cameras, animations );
  571. } );
  572. };
  573. GLTFParser.prototype.loadShaders = function () {
  574. var json = this.json;
  575. var options = this.options;
  576. return this._withDependencies( [
  577. "bufferViews"
  578. ] ).then( function ( dependencies ) {
  579. return _each( json.shaders, function ( shader ) {
  580. if ( shader.bufferView !== undefined ) {
  581. var bufferView = dependencies.bufferViews[ shader.bufferView ];
  582. var array = new Uint8Array( bufferView );
  583. return convertUint8ArrayToString( array );
  584. }
  585. return new Promise( function ( resolve ) {
  586. var loader = new THREE.FileLoader();
  587. loader.setResponseType( 'text' );
  588. loader.load( resolveURL( shader.uri, options.path ), function ( shaderText ) {
  589. resolve( shaderText );
  590. } );
  591. } );
  592. } );
  593. } );
  594. };
  595. GLTFParser.prototype.loadBuffers = function () {
  596. var json = this.json;
  597. var extensions = this.extensions;
  598. var options = this.options;
  599. return _each( json.buffers, function ( buffer, name ) {
  600. if ( buffer.type === 'arraybuffer' || buffer.type === undefined ) {
  601. // If present, GLB container is required to be the first buffer.
  602. if ( buffer.uri === undefined && name === 0 ) {
  603. return extensions[ EXTENSIONS.KHR_BINARY_GLTF ].body;
  604. }
  605. return new Promise( function ( resolve ) {
  606. var loader = new THREE.FileLoader();
  607. loader.setResponseType( 'arraybuffer' );
  608. loader.load( resolveURL( buffer.uri, options.path ), function ( buffer ) {
  609. resolve( buffer );
  610. } );
  611. } );
  612. } else {
  613. console.warn( 'THREE.GLTF2Loader: ' + buffer.type + ' buffer type is not supported' );
  614. }
  615. } );
  616. };
  617. GLTFParser.prototype.loadBufferViews = function () {
  618. var json = this.json;
  619. return this._withDependencies( [
  620. "buffers"
  621. ] ).then( function ( dependencies ) {
  622. return _each( json.bufferViews, function ( bufferView ) {
  623. var arraybuffer = dependencies.buffers[ bufferView.buffer ];
  624. var byteLength = bufferView.byteLength !== undefined ? bufferView.byteLength : 0;
  625. return arraybuffer.slice( bufferView.byteOffset, bufferView.byteOffset + byteLength );
  626. } );
  627. } );
  628. };
  629. GLTFParser.prototype.loadAccessors = function () {
  630. var json = this.json;
  631. return this._withDependencies( [
  632. "bufferViews"
  633. ] ).then( function ( dependencies ) {
  634. return _each( json.accessors, function ( accessor ) {
  635. var arraybuffer = dependencies.bufferViews[ accessor.bufferView ];
  636. var itemSize = WEBGL_TYPE_SIZES[ accessor.type ];
  637. var TypedArray = WEBGL_COMPONENT_TYPES[ accessor.componentType ];
  638. // For VEC3: itemSize is 3, elementBytes is 4, itemBytes is 12.
  639. var elementBytes = TypedArray.BYTES_PER_ELEMENT;
  640. var itemBytes = elementBytes * itemSize;
  641. var array;
  642. // The buffer is not interleaved if the stride is the item size in bytes.
  643. if ( accessor.byteStride && accessor.byteStride !== itemBytes ) {
  644. // Use the full buffer if it's interleaved.
  645. array = new TypedArray( arraybuffer );
  646. // Integer parameters to IB/IBA are in array elements, not bytes.
  647. var ib = new THREE.InterleavedBuffer( array, accessor.byteStride / elementBytes );
  648. return new THREE.InterleavedBufferAttribute( ib, itemSize, accessor.byteOffset / elementBytes );
  649. } else {
  650. array = new TypedArray( arraybuffer, accessor.byteOffset, accessor.count * itemSize );
  651. return new THREE.BufferAttribute( array, itemSize );
  652. }
  653. } );
  654. } );
  655. };
  656. GLTFParser.prototype.loadTextures = function () {
  657. var json = this.json;
  658. var options = this.options;
  659. return this._withDependencies( [
  660. "bufferViews"
  661. ] ).then( function ( dependencies ) {
  662. return _each( json.textures, function ( texture ) {
  663. if ( texture.source !== undefined ) {
  664. return new Promise( function ( resolve ) {
  665. var source = json.images[ texture.source ];
  666. var sourceUri = source.uri;
  667. var urlCreator;
  668. if ( source.bufferView !== undefined ) {
  669. var bufferView = dependencies.bufferViews[ source.bufferView ];
  670. var blob = new Blob( [ bufferView ], { type: source.mimeType } );
  671. urlCreator = window.URL || window.webkitURL;
  672. sourceUri = urlCreator.createObjectURL( blob );
  673. }
  674. var textureLoader = THREE.Loader.Handlers.get( sourceUri );
  675. if ( textureLoader === null ) {
  676. textureLoader = new THREE.TextureLoader();
  677. }
  678. textureLoader.setCrossOrigin( options.crossOrigin );
  679. textureLoader.load( resolveURL( sourceUri, options.path ), function ( _texture ) {
  680. if ( urlCreator !== undefined ) {
  681. urlCreator.revokeObjectURL( sourceUri );
  682. }
  683. _texture.flipY = false;
  684. if ( texture.name !== undefined ) _texture.name = texture.name;
  685. _texture.format = texture.format !== undefined ? WEBGL_TEXTURE_FORMATS[ texture.format ] : THREE.RGBAFormat;
  686. if ( texture.internalFormat !== undefined && _texture.format !== WEBGL_TEXTURE_FORMATS[ texture.internalFormat ] ) {
  687. console.warn( 'THREE.GLTF2Loader: Three.js doesn\'t support texture internalFormat which is different from texture format. ' +
  688. 'internalFormat will be forced to be the same value as format.' );
  689. }
  690. _texture.type = texture.type !== undefined ? WEBGL_TEXTURE_DATATYPES[ texture.type ] : THREE.UnsignedByteType;
  691. if ( texture.sampler !== undefined ) {
  692. var sampler = json.samplers[ texture.sampler ];
  693. _texture.magFilter = WEBGL_FILTERS[ sampler.magFilter ] || THREE.LinearFilter;
  694. _texture.minFilter = WEBGL_FILTERS[ sampler.minFilter ] || THREE.NearestMipMapLinearFilter;
  695. _texture.wrapS = WEBGL_WRAPPINGS[ sampler.wrapS ] || THREE.RepeatWrapping;
  696. _texture.wrapT = WEBGL_WRAPPINGS[ sampler.wrapT ] || THREE.RepeatWrapping;
  697. }
  698. resolve( _texture );
  699. }, undefined, function () {
  700. resolve();
  701. } );
  702. } );
  703. }
  704. } );
  705. } );
  706. };
  707. GLTFParser.prototype.loadMaterials = function () {
  708. var json = this.json;
  709. return this._withDependencies( [
  710. "shaders",
  711. "textures"
  712. ] ).then( function ( dependencies ) {
  713. return _each( json.materials, function ( material ) {
  714. var materialType;
  715. var materialValues = {};
  716. var materialParams = {};
  717. var khr_material;
  718. if ( material.extensions && material.extensions[ EXTENSIONS.KHR_MATERIALS_COMMON ] ) {
  719. khr_material = material.extensions[ EXTENSIONS.KHR_MATERIALS_COMMON ];
  720. }
  721. if ( khr_material ) {
  722. // don't copy over unused values to avoid material warning spam
  723. var keys = [ 'ambient', 'emission', 'transparent', 'transparency', 'doubleSided' ];
  724. switch ( khr_material.technique ) {
  725. case 'BLINN' :
  726. case 'PHONG' :
  727. materialType = THREE.MeshPhongMaterial;
  728. keys.push( 'diffuse', 'specular', 'shininess' );
  729. break;
  730. case 'LAMBERT' :
  731. materialType = THREE.MeshLambertMaterial;
  732. keys.push( 'diffuse' );
  733. break;
  734. case 'CONSTANT' :
  735. default :
  736. materialType = THREE.MeshBasicMaterial;
  737. break;
  738. }
  739. keys.forEach( function( v ) {
  740. if ( khr_material.values[ v ] !== undefined ) materialValues[ v ] = khr_material.values[ v ];
  741. } );
  742. if ( khr_material.doubleSided || materialValues.doubleSided ) {
  743. materialParams.side = THREE.DoubleSide;
  744. }
  745. if ( khr_material.transparent || materialValues.transparent ) {
  746. materialParams.transparent = true;
  747. materialParams.opacity = ( materialValues.transparency !== undefined ) ? materialValues.transparency : 1;
  748. }
  749. } else if ( material.technique === undefined ) {
  750. if ( material.pbrMetallicRoughness !== undefined ) {
  751. // specification
  752. // https://github.com/sbtron/glTF/blob/30de0b365d1566b1bbd8b9c140f9e995d3203226/specification/2.0/README.md#metallic-roughness-material
  753. materialType = THREE.MeshStandardMaterial;
  754. if ( material.pbrMetallicRoughness !== undefined ) {
  755. var metallicRoughness = material.pbrMetallicRoughness;
  756. materialParams.color = new THREE.Color( 1.0, 1.0, 1.0 );
  757. materialParams.opacity = 1.0;
  758. if ( Array.isArray( metallicRoughness.baseColorFactor ) ) {
  759. var array = metallicRoughness.baseColorFactor;
  760. materialParams.color.fromArray( array );
  761. materialParams.opacity = array[ 3 ];
  762. }
  763. if ( metallicRoughness.baseColorTexture !== undefined ) {
  764. materialParams.map = dependencies.textures[ metallicRoughness.baseColorTexture.index ];
  765. }
  766. if ( materialParams.opacity < 1.0 ||
  767. ( materialParams.map !== undefined &&
  768. ( materialParams.map.format === THREE.AlphaFormat ||
  769. materialParams.map.format === THREE.RGBAFormat ||
  770. materialParams.map.format === THREE.LuminanceAlphaFormat ) ) ) {
  771. materialParams.transparent = true;
  772. }
  773. materialParams.metalness = metallicRoughness.metallicFactor !== undefined ? metallicRoughness.metallicFactor : 1.0;
  774. materialParams.roughness = metallicRoughness.roughnessFactor !== undefined ? metallicRoughness.roughnessFactor : 1.0;
  775. if ( metallicRoughness.metallicRoughnessTexture !== undefined ) {
  776. var textureIndex = metallicRoughness.metallicRoughnessTexture.index;
  777. // Note that currently metalnessMap would be entirely ignored because
  778. // Three.js and glTF specification use different texture channels for metalness
  779. // (Blue: Three.js, Red: glTF).
  780. // But glTF specification team is discussing if they can change.
  781. // Let's keep an eye on it so far.
  782. //
  783. // https://github.com/KhronosGroup/glTF/issues/857
  784. materialParams.metalnessMap = dependencies.textures[ textureIndex ];
  785. materialParams.roughnessMap = dependencies.textures[ textureIndex ];
  786. }
  787. }
  788. } else {
  789. materialType = THREE.MeshPhongMaterial;
  790. }
  791. if ( material.normalTexture !== undefined ) {
  792. materialParams.normalMap = dependencies.textures[ material.normalTexture.index ];
  793. }
  794. if ( material.occlusionTexture !== undefined ) {
  795. materialParams.aoMap = dependencies.textures[ material.occlusionTexture.index ];
  796. }
  797. if ( material.emissiveTexture !== undefined ) {
  798. materialParams.emissiveMap = dependencies.textures[ material.emissiveTexture.index ];
  799. }
  800. materialParams.emissive = new THREE.Color( 0.0, 0.0, 0.0 );
  801. if ( material.emissiveFactor !== undefined ) {
  802. materialParams.emissive.fromArray( material.emissiveFactor );
  803. }
  804. Object.assign( materialValues, material.values );
  805. } else {
  806. materialType = DeferredShaderMaterial;
  807. var technique = json.techniques[ material.technique ];
  808. materialParams.uniforms = {};
  809. var program = json.programs[ technique.program ];
  810. if ( program ) {
  811. materialParams.fragmentShader = dependencies.shaders[ program.fragmentShader ];
  812. if ( ! materialParams.fragmentShader ) {
  813. console.warn( "ERROR: Missing fragment shader definition:", program.fragmentShader );
  814. materialType = THREE.MeshPhongMaterial;
  815. }
  816. var vertexShader = dependencies.shaders[ program.vertexShader ];
  817. if ( ! vertexShader ) {
  818. console.warn( "ERROR: Missing vertex shader definition:", program.vertexShader );
  819. materialType = THREE.MeshPhongMaterial;
  820. }
  821. // IMPORTANT: FIX VERTEX SHADER ATTRIBUTE DEFINITIONS
  822. materialParams.vertexShader = replaceTHREEShaderAttributes( vertexShader, technique );
  823. var uniforms = technique.uniforms;
  824. for ( var uniformId in uniforms ) {
  825. var pname = uniforms[ uniformId ];
  826. var shaderParam = technique.parameters[ pname ];
  827. var ptype = shaderParam.type;
  828. if ( WEBGL_TYPE[ ptype ] ) {
  829. var pcount = shaderParam.count;
  830. var value;
  831. if ( material.values !== undefined ) value = material.values[ pname ];
  832. var uvalue = new WEBGL_TYPE[ ptype ]();
  833. var usemantic = shaderParam.semantic;
  834. var unode = shaderParam.node;
  835. switch ( ptype ) {
  836. case WEBGL_CONSTANTS.FLOAT:
  837. uvalue = shaderParam.value;
  838. if ( pname == "transparency" ) {
  839. materialParams.transparent = true;
  840. }
  841. if ( value !== undefined ) {
  842. uvalue = value;
  843. }
  844. break;
  845. case WEBGL_CONSTANTS.FLOAT_VEC2:
  846. case WEBGL_CONSTANTS.FLOAT_VEC3:
  847. case WEBGL_CONSTANTS.FLOAT_VEC4:
  848. case WEBGL_CONSTANTS.FLOAT_MAT3:
  849. if ( shaderParam && shaderParam.value ) {
  850. uvalue.fromArray( shaderParam.value );
  851. }
  852. if ( value ) {
  853. uvalue.fromArray( value );
  854. }
  855. break;
  856. case WEBGL_CONSTANTS.FLOAT_MAT2:
  857. // what to do?
  858. console.warn( "FLOAT_MAT2 is not a supported uniform type" );
  859. break;
  860. case WEBGL_CONSTANTS.FLOAT_MAT4:
  861. if ( pcount ) {
  862. uvalue = new Array( pcount );
  863. for ( var mi = 0; mi < pcount; mi ++ ) {
  864. uvalue[ mi ] = new WEBGL_TYPE[ ptype ]();
  865. }
  866. if ( shaderParam && shaderParam.value ) {
  867. var m4v = shaderParam.value;
  868. uvalue.fromArray( m4v );
  869. }
  870. if ( value ) {
  871. uvalue.fromArray( value );
  872. }
  873. } else {
  874. if ( shaderParam && shaderParam.value ) {
  875. var m4 = shaderParam.value;
  876. uvalue.fromArray( m4 );
  877. }
  878. if ( value ) {
  879. uvalue.fromArray( value );
  880. }
  881. }
  882. break;
  883. case WEBGL_CONSTANTS.SAMPLER_2D:
  884. if ( value !== undefined ) {
  885. uvalue = dependencies.textures[ value ];
  886. } else if ( shaderParam.value !== undefined ) {
  887. uvalue = dependencies.textures[ shaderParam.value ];
  888. } else {
  889. uvalue = null;
  890. }
  891. break;
  892. }
  893. materialParams.uniforms[ uniformId ] = {
  894. value: uvalue,
  895. semantic: usemantic,
  896. node: unode
  897. };
  898. } else {
  899. throw new Error( "Unknown shader uniform param type: " + ptype );
  900. }
  901. }
  902. var states = technique.states || {};
  903. var enables = states.enable || [];
  904. var functions = states.functions || {};
  905. var enableCullFace = false;
  906. var enableDepthTest = false;
  907. var enableBlend = false;
  908. for ( var i = 0, il = enables.length; i < il; i ++ ) {
  909. var enable = enables[ i ];
  910. switch ( STATES_ENABLES[ enable ] ) {
  911. case 'CULL_FACE':
  912. enableCullFace = true;
  913. break;
  914. case 'DEPTH_TEST':
  915. enableDepthTest = true;
  916. break;
  917. case 'BLEND':
  918. enableBlend = true;
  919. break;
  920. // TODO: implement
  921. case 'SCISSOR_TEST':
  922. case 'POLYGON_OFFSET_FILL':
  923. case 'SAMPLE_ALPHA_TO_COVERAGE':
  924. break;
  925. default:
  926. throw new Error( "Unknown technique.states.enable: " + enable );
  927. }
  928. }
  929. if ( enableCullFace ) {
  930. materialParams.side = functions.cullFace !== undefined ? WEBGL_SIDES[ functions.cullFace ] : THREE.FrontSide;
  931. } else {
  932. materialParams.side = THREE.DoubleSide;
  933. }
  934. materialParams.depthTest = enableDepthTest;
  935. materialParams.depthFunc = functions.depthFunc !== undefined ? WEBGL_DEPTH_FUNCS[ functions.depthFunc ] : THREE.LessDepth;
  936. materialParams.depthWrite = functions.depthMask !== undefined ? functions.depthMask[ 0 ] : true;
  937. materialParams.blending = enableBlend ? THREE.CustomBlending : THREE.NoBlending;
  938. materialParams.transparent = enableBlend;
  939. var blendEquationSeparate = functions.blendEquationSeparate;
  940. if ( blendEquationSeparate !== undefined ) {
  941. materialParams.blendEquation = WEBGL_BLEND_EQUATIONS[ blendEquationSeparate[ 0 ] ];
  942. materialParams.blendEquationAlpha = WEBGL_BLEND_EQUATIONS[ blendEquationSeparate[ 1 ] ];
  943. } else {
  944. materialParams.blendEquation = THREE.AddEquation;
  945. materialParams.blendEquationAlpha = THREE.AddEquation;
  946. }
  947. var blendFuncSeparate = functions.blendFuncSeparate;
  948. if ( blendFuncSeparate !== undefined ) {
  949. materialParams.blendSrc = WEBGL_BLEND_FUNCS[ blendFuncSeparate[ 0 ] ];
  950. materialParams.blendDst = WEBGL_BLEND_FUNCS[ blendFuncSeparate[ 1 ] ];
  951. materialParams.blendSrcAlpha = WEBGL_BLEND_FUNCS[ blendFuncSeparate[ 2 ] ];
  952. materialParams.blendDstAlpha = WEBGL_BLEND_FUNCS[ blendFuncSeparate[ 3 ] ];
  953. } else {
  954. materialParams.blendSrc = THREE.OneFactor;
  955. materialParams.blendDst = THREE.ZeroFactor;
  956. materialParams.blendSrcAlpha = THREE.OneFactor;
  957. materialParams.blendDstAlpha = THREE.ZeroFactor;
  958. }
  959. }
  960. }
  961. if ( Array.isArray( materialValues.diffuse ) ) {
  962. materialParams.color = new THREE.Color().fromArray( materialValues.diffuse );
  963. } else if ( typeof( materialValues.diffuse ) === 'string' ) {
  964. materialParams.map = dependencies.textures[ materialValues.diffuse ];
  965. }
  966. delete materialParams.diffuse;
  967. if ( typeof( materialValues.reflective ) === 'string' ) {
  968. materialParams.envMap = dependencies.textures[ materialValues.reflective ];
  969. }
  970. if ( typeof( materialValues.bump ) === 'string' ) {
  971. materialParams.bumpMap = dependencies.textures[ materialValues.bump ];
  972. }
  973. if ( Array.isArray( materialValues.emission ) ) {
  974. if ( materialType === THREE.MeshBasicMaterial ) {
  975. materialParams.color = new THREE.Color().fromArray( materialValues.emission );
  976. } else {
  977. materialParams.emissive = new THREE.Color().fromArray( materialValues.emission );
  978. }
  979. } else if ( typeof( materialValues.emission ) === 'string' ) {
  980. if ( materialType === THREE.MeshBasicMaterial ) {
  981. materialParams.map = dependencies.textures[ materialValues.emission ];
  982. } else {
  983. materialParams.emissiveMap = dependencies.textures[ materialValues.emission ];
  984. }
  985. }
  986. if ( Array.isArray( materialValues.specular ) ) {
  987. materialParams.specular = new THREE.Color().fromArray( materialValues.specular );
  988. } else if ( typeof( materialValues.specular ) === 'string' ) {
  989. materialParams.specularMap = dependencies.textures[ materialValues.specular ];
  990. }
  991. if ( materialValues.shininess !== undefined ) {
  992. materialParams.shininess = materialValues.shininess;
  993. }
  994. var _material = new materialType( materialParams );
  995. if ( material.name !== undefined ) _material.name = material.name;
  996. return _material;
  997. } );
  998. } );
  999. };
  1000. GLTFParser.prototype.loadMeshes = function () {
  1001. var json = this.json;
  1002. return this._withDependencies( [
  1003. "accessors",
  1004. "materials"
  1005. ] ).then( function ( dependencies ) {
  1006. return _each( json.meshes, function ( mesh ) {
  1007. var group = new THREE.Group();
  1008. if ( mesh.name !== undefined ) group.name = mesh.name;
  1009. if ( mesh.extras ) group.userData = mesh.extras;
  1010. var primitives = mesh.primitives || [];
  1011. for ( var name in primitives ) {
  1012. var primitive = primitives[ name ];
  1013. if ( primitive.mode === WEBGL_CONSTANTS.TRIANGLES || primitive.mode === undefined ) {
  1014. var geometry = new THREE.BufferGeometry();
  1015. var attributes = primitive.attributes;
  1016. for ( var attributeId in attributes ) {
  1017. var attributeEntry = attributes[ attributeId ];
  1018. if ( attributeEntry === undefined ) return;
  1019. var bufferAttribute = dependencies.accessors[ attributeEntry ];
  1020. switch ( attributeId ) {
  1021. case 'POSITION':
  1022. geometry.addAttribute( 'position', bufferAttribute );
  1023. break;
  1024. case 'NORMAL':
  1025. geometry.addAttribute( 'normal', bufferAttribute );
  1026. break;
  1027. case 'TEXCOORD_0':
  1028. case 'TEXCOORD0':
  1029. case 'TEXCOORD':
  1030. geometry.addAttribute( 'uv', bufferAttribute );
  1031. break;
  1032. case 'COLOR_0':
  1033. case 'COLOR0':
  1034. case 'COLOR':
  1035. geometry.addAttribute( 'color', bufferAttribute );
  1036. break;
  1037. case 'WEIGHT':
  1038. geometry.addAttribute( 'skinWeight', bufferAttribute );
  1039. break;
  1040. case 'JOINT':
  1041. geometry.addAttribute( 'skinIndex', bufferAttribute );
  1042. break;
  1043. }
  1044. }
  1045. if ( primitive.indices !== undefined ) {
  1046. geometry.setIndex( dependencies.accessors[ primitive.indices ] );
  1047. }
  1048. var material = dependencies.materials !== undefined ? dependencies.materials[ primitive.material ] : createDefaultMaterial();
  1049. var meshNode = new THREE.Mesh( geometry, material );
  1050. meshNode.castShadow = true;
  1051. meshNode.name = ( name === "0" ? group.name : group.name + name );
  1052. if ( primitive.extras ) meshNode.userData = primitive.extras;
  1053. group.add( meshNode );
  1054. } else if ( primitive.mode === WEBGL_CONSTANTS.LINES ) {
  1055. var geometry = new THREE.BufferGeometry();
  1056. var attributes = primitive.attributes;
  1057. for ( var attributeId in attributes ) {
  1058. var attributeEntry = attributes[ attributeId ];
  1059. if ( ! attributeEntry ) return;
  1060. var bufferAttribute = dependencies.accessors[ attributeEntry ];
  1061. switch ( attributeId ) {
  1062. case 'POSITION':
  1063. geometry.addAttribute( 'position', bufferAttribute );
  1064. break;
  1065. case 'COLOR_0':
  1066. case 'COLOR0':
  1067. case 'COLOR':
  1068. geometry.addAttribute( 'color', bufferAttribute );
  1069. break;
  1070. }
  1071. }
  1072. var material = dependencies.materials[ primitive.material ];
  1073. var meshNode;
  1074. if ( primitive.indices !== undefined ) {
  1075. geometry.setIndex( dependencies.accessors[ primitive.indices ] );
  1076. meshNode = new THREE.LineSegments( geometry, material );
  1077. } else {
  1078. meshNode = new THREE.Line( geometry, material );
  1079. }
  1080. meshNode.name = ( name === "0" ? group.name : group.name + name );
  1081. if ( primitive.extras ) meshNode.userData = primitive.extras;
  1082. group.add( meshNode );
  1083. } else {
  1084. console.warn( "Only triangular and line primitives are supported" );
  1085. }
  1086. }
  1087. return group;
  1088. } );
  1089. } );
  1090. };
  1091. GLTFParser.prototype.loadCameras = function () {
  1092. var json = this.json;
  1093. return _each( json.cameras, function ( camera ) {
  1094. if ( camera.type == "perspective" && camera.perspective ) {
  1095. var yfov = camera.perspective.yfov;
  1096. var aspectRatio = camera.perspective.aspectRatio !== undefined ? camera.perspective.aspectRatio : 1;
  1097. // According to COLLADA spec...
  1098. // aspectRatio = xfov / yfov
  1099. var xfov = yfov * aspectRatio;
  1100. var _camera = new THREE.PerspectiveCamera( THREE.Math.radToDeg( xfov ), aspectRatio, camera.perspective.znear || 1, camera.perspective.zfar || 2e6 );
  1101. if ( camera.name !== undefined ) _camera.name = camera.name;
  1102. if ( camera.extras ) _camera.userData = camera.extras;
  1103. return _camera;
  1104. } else if ( camera.type == "orthographic" && camera.orthographic ) {
  1105. var _camera = new THREE.OrthographicCamera( window.innerWidth / - 2, window.innerWidth / 2, window.innerHeight / 2, window.innerHeight / - 2, camera.orthographic.znear, camera.orthographic.zfar );
  1106. if ( camera.name !== undefined ) _camera.name = camera.name;
  1107. if ( camera.extras ) _camera.userData = camera.extras;
  1108. return _camera;
  1109. }
  1110. } );
  1111. };
  1112. GLTFParser.prototype.loadSkins = function () {
  1113. var json = this.json;
  1114. return this._withDependencies( [
  1115. "accessors"
  1116. ] ).then( function ( dependencies ) {
  1117. return _each( json.skins, function ( skin ) {
  1118. var bindShapeMatrix = new THREE.Matrix4();
  1119. if ( skin.bindShapeMatrix !== undefined ) bindShapeMatrix.fromArray( skin.bindShapeMatrix );
  1120. var _skin = {
  1121. bindShapeMatrix: bindShapeMatrix,
  1122. jointNames: skin.jointNames,
  1123. inverseBindMatrices: dependencies.accessors[ skin.inverseBindMatrices ]
  1124. };
  1125. return _skin;
  1126. } );
  1127. } );
  1128. };
  1129. GLTFParser.prototype.loadAnimations = function () {
  1130. var json = this.json;
  1131. return this._withDependencies( [
  1132. "accessors",
  1133. "nodes"
  1134. ] ).then( function ( dependencies ) {
  1135. return _each( json.animations, function ( animation, animationId ) {
  1136. var tracks = [];
  1137. for ( var channelId in animation.channels ) {
  1138. var channel = animation.channels[ channelId ];
  1139. var sampler = animation.samplers[ channel.sampler ];
  1140. if ( sampler ) {
  1141. var target = channel.target;
  1142. var name = target.node || target.id; // NOTE: target.id is deprecated.
  1143. var input = animation.parameters !== undefined ? animation.parameters[ sampler.input ] : sampler.input;
  1144. var output = animation.parameters !== undefined ? animation.parameters[ sampler.output ] : sampler.output;
  1145. var inputAccessor = dependencies.accessors[ input ];
  1146. var outputAccessor = dependencies.accessors[ output ];
  1147. var node = dependencies.nodes[ name ];
  1148. if ( node ) {
  1149. node.updateMatrix();
  1150. node.matrixAutoUpdate = true;
  1151. var TypedKeyframeTrack = PATH_PROPERTIES[ target.path ] === PATH_PROPERTIES.rotation
  1152. ? THREE.QuaternionKeyframeTrack
  1153. : THREE.VectorKeyframeTrack;
  1154. var targetName = node.name ? node.name : node.uuid;
  1155. var interpolation = sampler.interpolation !== undefined ? INTERPOLATION[ sampler.interpolation ] : THREE.InterpolateLinear;
  1156. // KeyframeTrack.optimize() will modify given 'times' and 'values'
  1157. // buffers before creating a truncated copy to keep. Because buffers may
  1158. // be reused by other tracks, make copies here.
  1159. tracks.push( new TypedKeyframeTrack(
  1160. targetName + '.' + PATH_PROPERTIES[ target.path ],
  1161. THREE.AnimationUtils.arraySlice( inputAccessor.array, 0 ),
  1162. THREE.AnimationUtils.arraySlice( outputAccessor.array, 0 ),
  1163. interpolation
  1164. ) );
  1165. }
  1166. }
  1167. }
  1168. var name = animation.name !== undefined ? animation.name : "animation_" + animationId;
  1169. return new THREE.AnimationClip( name, undefined, tracks );
  1170. } );
  1171. } );
  1172. };
  1173. GLTFParser.prototype.loadNodes = function () {
  1174. var json = this.json;
  1175. var extensions = this.extensions;
  1176. var scope = this;
  1177. return _each( json.nodes, function ( node ) {
  1178. var matrix = new THREE.Matrix4();
  1179. var _node;
  1180. if ( node.jointName ) {
  1181. _node = new THREE.Bone();
  1182. _node.name = node.name !== undefined ? node.name : node.jointName;
  1183. _node.jointName = node.jointName;
  1184. } else {
  1185. _node = new THREE.Object3D();
  1186. if ( node.name !== undefined ) _node.name = node.name;
  1187. }
  1188. if ( node.extras ) _node.userData = node.extras;
  1189. if ( node.matrix !== undefined ) {
  1190. matrix.fromArray( node.matrix );
  1191. _node.applyMatrix( matrix );
  1192. } else {
  1193. if ( node.translation !== undefined ) {
  1194. _node.position.fromArray( node.translation );
  1195. }
  1196. if ( node.rotation !== undefined ) {
  1197. _node.quaternion.fromArray( node.rotation );
  1198. }
  1199. if ( node.scale !== undefined ) {
  1200. _node.scale.fromArray( node.scale );
  1201. }
  1202. }
  1203. return _node;
  1204. } ).then( function ( __nodes ) {
  1205. return scope._withDependencies( [
  1206. "meshes",
  1207. "skins",
  1208. "cameras"
  1209. ] ).then( function ( dependencies ) {
  1210. return _each( __nodes, function ( _node, nodeId ) {
  1211. var node = json.nodes[ nodeId ];
  1212. var meshes;
  1213. if ( node.mesh !== undefined) {
  1214. meshes = [ node.mesh ];
  1215. } else if ( node.meshes !== undefined ) {
  1216. console.warn( 'GLTF2Loader: Legacy glTF file detected. Nodes may have no more than 1 mesh.' );
  1217. meshes = node.meshes;
  1218. }
  1219. if ( meshes !== undefined ) {
  1220. for ( var meshId in meshes ) {
  1221. var mesh = meshes[ meshId ];
  1222. var group = dependencies.meshes[ mesh ];
  1223. if ( group === undefined ) {
  1224. console.warn( 'GLTF2Loader: Couldn\'t find node "' + mesh + '".' );
  1225. continue;
  1226. }
  1227. for ( var childrenId in group.children ) {
  1228. var child = group.children[ childrenId ];
  1229. // clone Mesh to add to _node
  1230. var originalMaterial = child.material;
  1231. var originalGeometry = child.geometry;
  1232. var originalUserData = child.userData;
  1233. var originalName = child.name;
  1234. var material;
  1235. if ( originalMaterial.isDeferredShaderMaterial ) {
  1236. originalMaterial = material = originalMaterial.create();
  1237. } else {
  1238. material = originalMaterial;
  1239. }
  1240. switch ( child.type ) {
  1241. case 'LineSegments':
  1242. child = new THREE.LineSegments( originalGeometry, material );
  1243. break;
  1244. case 'LineLoop':
  1245. child = new THREE.LineLoop( originalGeometry, material );
  1246. break;
  1247. case 'Line':
  1248. child = new THREE.Line( originalGeometry, material );
  1249. break;
  1250. default:
  1251. child = new THREE.Mesh( originalGeometry, material );
  1252. }
  1253. child.castShadow = true;
  1254. child.userData = originalUserData;
  1255. child.name = originalName;
  1256. var skinEntry;
  1257. if ( node.skin !== undefined ) {
  1258. skinEntry = dependencies.skins[ node.skin ];
  1259. }
  1260. // Replace Mesh with SkinnedMesh in library
  1261. if ( skinEntry ) {
  1262. var getJointNode = function ( jointId ) {
  1263. var keys = Object.keys( __nodes );
  1264. for ( var i = 0, il = keys.length; i < il; i ++ ) {
  1265. var n = __nodes[ keys[ i ] ];
  1266. if ( n.jointName === jointId ) return n;
  1267. }
  1268. return null;
  1269. };
  1270. var geometry = originalGeometry;
  1271. var material = originalMaterial;
  1272. material.skinning = true;
  1273. child = new THREE.SkinnedMesh( geometry, material, false );
  1274. child.castShadow = true;
  1275. child.userData = originalUserData;
  1276. child.name = originalName;
  1277. var bones = [];
  1278. var boneInverses = [];
  1279. for ( var i = 0, l = skinEntry.jointNames.length; i < l; i ++ ) {
  1280. var jointId = skinEntry.jointNames[ i ];
  1281. var jointNode = getJointNode( jointId );
  1282. if ( jointNode ) {
  1283. bones.push( jointNode );
  1284. var m = skinEntry.inverseBindMatrices.array;
  1285. var mat = new THREE.Matrix4().fromArray( m, i * 16 );
  1286. boneInverses.push( mat );
  1287. } else {
  1288. console.warn( "WARNING: joint: '" + jointId + "' could not be found" );
  1289. }
  1290. }
  1291. child.bind( new THREE.Skeleton( bones, boneInverses, false ), skinEntry.bindShapeMatrix );
  1292. var buildBoneGraph = function ( parentJson, parentObject, property ) {
  1293. var children = parentJson[ property ];
  1294. if ( children === undefined ) return;
  1295. for ( var i = 0, il = children.length; i < il; i ++ ) {
  1296. var nodeId = children[ i ];
  1297. var bone = __nodes[ nodeId ];
  1298. var boneJson = json.nodes[ nodeId ];
  1299. if ( bone !== undefined && bone.isBone === true && boneJson !== undefined ) {
  1300. parentObject.add( bone );
  1301. buildBoneGraph( boneJson, bone, 'children' );
  1302. }
  1303. }
  1304. };
  1305. buildBoneGraph( node, child, 'skeletons' );
  1306. }
  1307. _node.add( child );
  1308. }
  1309. }
  1310. }
  1311. if ( node.camera !== undefined ) {
  1312. var camera = dependencies.cameras[ node.camera ];
  1313. _node.add( camera );
  1314. }
  1315. if ( node.extensions
  1316. && node.extensions[ EXTENSIONS.KHR_MATERIALS_COMMON ]
  1317. && node.extensions[ EXTENSIONS.KHR_MATERIALS_COMMON ].light ) {
  1318. var extensionLights = extensions[ EXTENSIONS.KHR_MATERIALS_COMMON ].lights;
  1319. var light = extensionLights[ node.extensions[ EXTENSIONS.KHR_MATERIALS_COMMON ].light ];
  1320. _node.add( light );
  1321. }
  1322. return _node;
  1323. } );
  1324. } );
  1325. } );
  1326. };
  1327. GLTFParser.prototype.loadScenes = function () {
  1328. var json = this.json;
  1329. // scene node hierachy builder
  1330. function buildNodeHierachy( nodeId, parentObject, allNodes ) {
  1331. var _node = allNodes[ nodeId ];
  1332. parentObject.add( _node );
  1333. var node = json.nodes[ nodeId ];
  1334. if ( node.children ) {
  1335. var children = node.children;
  1336. for ( var i = 0, l = children.length; i < l; i ++ ) {
  1337. var child = children[ i ];
  1338. buildNodeHierachy( child, _node, allNodes );
  1339. }
  1340. }
  1341. }
  1342. return this._withDependencies( [
  1343. "nodes"
  1344. ] ).then( function ( dependencies ) {
  1345. return _each( json.scenes, function ( scene ) {
  1346. var _scene = new THREE.Scene();
  1347. if ( scene.name !== undefined ) _scene.name = scene.name;
  1348. if ( scene.extras ) _scene.userData = scene.extras;
  1349. var nodes = scene.nodes || [];
  1350. for ( var i = 0, l = nodes.length; i < l; i ++ ) {
  1351. var nodeId = nodes[ i ];
  1352. buildNodeHierachy( nodeId, _scene, dependencies.nodes );
  1353. }
  1354. _scene.traverse( function ( child ) {
  1355. // Register raw material meshes with GLTF2Loader.Shaders
  1356. if ( child.material && child.material.isRawShaderMaterial ) {
  1357. child.gltfShader = new GLTFShader( child, dependencies.nodes );
  1358. child.onBeforeRender = function(renderer, scene, camera){
  1359. this.gltfShader.update(scene, camera);
  1360. };
  1361. }
  1362. } );
  1363. return _scene;
  1364. } );
  1365. } );
  1366. };
  1367. return GLTF2Loader;
  1368. } )();