vr_cubes.html 5.3 KB

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  1. <!DOCTYPE html>
  2. <html lang="en">
  3. <head>
  4. <title>three.js webgl - native vr demo</title>
  5. <meta charset="utf-8">
  6. <meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0">
  7. <style>
  8. body {
  9. font-family: Monospace;
  10. background-color: #f0f0f0;
  11. margin: 0px;
  12. overflow: hidden;
  13. }
  14. .menu {
  15. position: fixed;
  16. bottom: 20px;
  17. right: 20px;
  18. }
  19. .button {
  20. display: inline-block;
  21. padding: 8px;
  22. color: #FFF;
  23. background-color: #555;
  24. }
  25. .button.enabled {
  26. background-color: rgb(18, 36, 70);
  27. }
  28. .button:hover {
  29. cursor: pointer;
  30. background-color: rgb(18, 36, 70);
  31. }
  32. .button.error {
  33. pointer-events: none;
  34. background-color: red;
  35. }
  36. </style>
  37. </head>
  38. <body>
  39. <div class="menu">
  40. <div class="button full-screen">Start VR Mode</div>
  41. </div>
  42. <script src="../build/three.min.js"></script>
  43. <script src="js/effects/VREffect.js"></script>
  44. <script src="js/controls/VRControls.js"></script>
  45. <script src="js/libs/stats.min.js"></script>
  46. <script>
  47. var container, stats;
  48. var camera, scene, raycaster, renderer;
  49. var vrEffect;
  50. var vrControls;
  51. var INTERSECTED;
  52. var radius = 100, theta = 0;
  53. var crosshair;
  54. init();
  55. animate();
  56. function init() {
  57. container = document.createElement( 'div' );
  58. document.body.appendChild( container );
  59. var info = document.createElement( 'div' );
  60. info.style.position = 'absolute';
  61. info.style.top = '10px';
  62. info.style.width = '100%';
  63. info.style.textAlign = 'center';
  64. info.innerHTML = '<a href="http://threejs.org" target="_blank">three.js</a> webgl - interactive cubes';
  65. container.appendChild( info );
  66. camera = new THREE.PerspectiveCamera( 70, window.innerWidth / window.innerHeight, 1, 10000 );
  67. scene = new THREE.Scene();
  68. crosshair = new THREE.Mesh(
  69. new THREE.RingGeometry( 0.5, 1, 32 ),
  70. new THREE.MeshBasicMaterial( {
  71. color: 0x00bb00,
  72. transparent: true,
  73. opacity: 0.5
  74. } )
  75. );
  76. scene.add( crosshair );
  77. var light = new THREE.DirectionalLight( 0xffffff, 1 );
  78. light.position.set( 1, 1, 1 ).normalize();
  79. scene.add( light );
  80. var geometry = new THREE.BoxGeometry( 20, 20, 20 );
  81. for ( var i = 0; i < 2000; i ++ ) {
  82. var object = new THREE.Mesh( geometry, new THREE.MeshLambertMaterial( { color: Math.random() * 0xffffff } ) );
  83. object.position.x = Math.random() * 800 - 400;
  84. object.position.y = Math.random() * 800 - 400;
  85. object.position.z = Math.random() * 800 - 400;
  86. object.rotation.x = Math.random() * 2 * Math.PI;
  87. object.rotation.y = Math.random() * 2 * Math.PI;
  88. object.rotation.z = Math.random() * 2 * Math.PI;
  89. object.scale.x = Math.random() + 0.5;
  90. object.scale.y = Math.random() + 0.5;
  91. object.scale.z = Math.random() + 0.5;
  92. scene.add( object );
  93. }
  94. raycaster = new THREE.Raycaster();
  95. renderer = new THREE.WebGLRenderer( { antialias: true } );
  96. renderer.setPixelRatio( window.devicePixelRatio );
  97. var fullScreenButton = document.querySelector( '.full-screen' );
  98. if ( navigator.getVRDevices === undefined ) {
  99. fullScreenButton.innerHTML = 'Your browser doesn\'t support WebVR';
  100. fullScreenButton.classList.add('error');
  101. }
  102. vrControls = new THREE.VRControls( camera );
  103. vrEffect = new THREE.VREffect( renderer, function ( error ) {
  104. fullScreenButton.innerHTML = error;
  105. fullScreenButton.classList.add('error');
  106. } );
  107. fullScreenButton.onclick = function() {
  108. vrEffect.setFullScreen( true );
  109. };
  110. renderer.setClearColor( 0xf0f0f0 );
  111. renderer.setSize( window.innerWidth, window.innerHeight );
  112. renderer.sortObjects = false;
  113. container.appendChild( renderer.domElement );
  114. stats = new Stats();
  115. stats.domElement.style.position = 'absolute';
  116. stats.domElement.style.top = '0px';
  117. container.appendChild( stats.domElement );
  118. //
  119. window.addEventListener( 'resize', onWindowResize, false );
  120. }
  121. function onWindowResize() {
  122. camera.aspect = window.innerWidth / window.innerHeight;
  123. camera.updateProjectionMatrix();
  124. vrEffect.setSize( window.innerWidth, window.innerHeight );
  125. }
  126. //
  127. function animate() {
  128. requestAnimationFrame( animate );
  129. render();
  130. stats.update();
  131. }
  132. function render() {
  133. // find intersections
  134. raycaster.setFromCamera( { x: 0, y: 0 }, camera );
  135. var intersects = raycaster.intersectObjects( scene.children );
  136. if ( intersects.length > 0 ) {
  137. if ( INTERSECTED != intersects[ 0 ].object ) {
  138. if ( INTERSECTED ) INTERSECTED.material.emissive.setHex( INTERSECTED.currentHex );
  139. INTERSECTED = intersects[ 0 ].object;
  140. INTERSECTED.currentHex = INTERSECTED.material.emissive.getHex();
  141. INTERSECTED.material.emissive.setHex( 0xff0000 );
  142. }
  143. } else {
  144. if ( INTERSECTED ) INTERSECTED.material.emissive.setHex( INTERSECTED.currentHex );
  145. INTERSECTED = null;
  146. }
  147. vrControls.update();
  148. crosshair.quaternion.copy( camera.quaternion );
  149. crosshair.position.set( 0, 0, 0 );
  150. if ( INTERSECTED ) {
  151. crosshair.translateZ(
  152. -scene.position.distanceTo( INTERSECTED.position ) +
  153. INTERSECTED.geometry.boundingSphere.radius + 5
  154. );
  155. }
  156. else {
  157. crosshair.translateZ(-40);
  158. }
  159. vrEffect.render( scene, camera );
  160. }
  161. </script>
  162. </body>
  163. </html>