3MFLoader.js 26 KB

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  1. /**
  2. * @author technohippy / https://github.com/technohippy
  3. * @author Mugen87 / https://github.com/Mugen87
  4. *
  5. * 3D Manufacturing Format (3MF) specification: https://3mf.io/specification/
  6. *
  7. * The following features from the core specification are supported:
  8. *
  9. * - 3D Models
  10. * - Object Resources (Meshes and Components)
  11. * - Material Resources (Base Materials)
  12. *
  13. * 3MF Materials and Properties Extension are only partially supported.
  14. *
  15. * - Texture 2D
  16. * - Texture 2D Groups
  17. */
  18. import {
  19. BufferAttribute,
  20. BufferGeometry,
  21. ClampToEdgeWrapping,
  22. FileLoader,
  23. Float32BufferAttribute,
  24. Group,
  25. LinearFilter,
  26. LinearMipmapLinearFilter,
  27. Loader,
  28. LoaderUtils,
  29. Matrix4,
  30. Mesh,
  31. MeshPhongMaterial,
  32. MirroredRepeatWrapping,
  33. NearestFilter,
  34. RepeatWrapping,
  35. TextureLoader,
  36. sRGBEncoding
  37. } from "../../../build/three.module.js";
  38. var ThreeMFLoader = function ( manager ) {
  39. Loader.call( this, manager );
  40. this.availableExtensions = [];
  41. };
  42. ThreeMFLoader.prototype = Object.assign( Object.create( Loader.prototype ), {
  43. constructor: ThreeMFLoader,
  44. load: function ( url, onLoad, onProgress, onError ) {
  45. var scope = this;
  46. var loader = new FileLoader( scope.manager );
  47. loader.setPath( scope.path );
  48. loader.setResponseType( 'arraybuffer' );
  49. loader.load( url, function ( buffer ) {
  50. onLoad( scope.parse( buffer ) );
  51. }, onProgress, onError );
  52. },
  53. parse: function ( data ) {
  54. var scope = this;
  55. var textureLoader = new TextureLoader( this.manager );
  56. var textureMap = {};
  57. function loadDocument( data ) {
  58. var zip = null;
  59. var file = null;
  60. var relsName;
  61. var modelRelsName;
  62. var modelPartNames = [];
  63. var printTicketPartNames = [];
  64. var texturesPartNames = [];
  65. var otherPartNames = [];
  66. var rels;
  67. var modelRels;
  68. var modelParts = {};
  69. var printTicketParts = {};
  70. var texturesParts = {};
  71. var otherParts = {};
  72. try {
  73. zip = new JSZip( data ); // eslint-disable-line no-undef
  74. } catch ( e ) {
  75. if ( e instanceof ReferenceError ) {
  76. console.error( 'THREE.3MFLoader: jszip missing and file is compressed.' );
  77. return null;
  78. }
  79. }
  80. for ( file in zip.files ) {
  81. if ( file.match( /\_rels\/.rels$/ ) ) {
  82. relsName = file;
  83. } else if ( file.match( /3D\/_rels\/.*\.model\.rels$/ ) ) {
  84. modelRelsName = file;
  85. } else if ( file.match( /^3D\/.*\.model$/ ) ) {
  86. modelPartNames.push( file );
  87. } else if ( file.match( /^3D\/Metadata\/.*\.xml$/ ) ) {
  88. printTicketPartNames.push( file );
  89. } else if ( file.match( /^3D\/Texture\/.*/ ) ) {
  90. texturesPartNames.push( file );
  91. } else if ( file.match( /^3D\/Other\/.*/ ) ) {
  92. otherPartNames.push( file );
  93. }
  94. }
  95. //
  96. var relsView = new Uint8Array( zip.file( relsName ).asArrayBuffer() );
  97. var relsFileText = LoaderUtils.decodeText( relsView );
  98. rels = parseRelsXml( relsFileText );
  99. //
  100. if ( modelRelsName ) {
  101. var relsView = new Uint8Array( zip.file( modelRelsName ).asArrayBuffer() );
  102. var relsFileText = LoaderUtils.decodeText( relsView );
  103. modelRels = parseRelsXml( relsFileText );
  104. }
  105. //
  106. for ( var i = 0; i < modelPartNames.length; i ++ ) {
  107. var modelPart = modelPartNames[ i ];
  108. var view = new Uint8Array( zip.file( modelPart ).asArrayBuffer() );
  109. var fileText = LoaderUtils.decodeText( view );
  110. var xmlData = new DOMParser().parseFromString( fileText, 'application/xml' );
  111. if ( xmlData.documentElement.nodeName.toLowerCase() !== 'model' ) {
  112. console.error( 'THREE.3MFLoader: Error loading 3MF - no 3MF document found: ', modelPart );
  113. }
  114. var modelNode = xmlData.querySelector( 'model' );
  115. var extensions = {};
  116. for ( var i = 0; i < modelNode.attributes.length; i ++ ) {
  117. var attr = modelNode.attributes[ i ];
  118. if ( attr.name.match( /^xmlns:(.+)$/ ) ) {
  119. extensions[ attr.value ] = RegExp.$1;
  120. }
  121. }
  122. var modelData = parseModelNode( modelNode );
  123. modelData[ 'xml' ] = modelNode;
  124. if ( 0 < Object.keys( extensions ).length ) {
  125. modelData[ 'extensions' ] = extensions;
  126. }
  127. modelParts[ modelPart ] = modelData;
  128. }
  129. //
  130. for ( var i = 0; i < texturesPartNames.length; i ++ ) {
  131. var texturesPartName = texturesPartNames[ i ];
  132. texturesParts[ texturesPartName ] = zip.file( texturesPartName ).asArrayBuffer();
  133. }
  134. return {
  135. rels: rels,
  136. modelRels: modelRels,
  137. model: modelParts,
  138. printTicket: printTicketParts,
  139. texture: texturesParts,
  140. other: otherParts
  141. };
  142. }
  143. function parseRelsXml( relsFileText ) {
  144. var relsXmlData = new DOMParser().parseFromString( relsFileText, 'application/xml' );
  145. var relsNode = relsXmlData.querySelector( 'Relationship' );
  146. var target = relsNode.getAttribute( 'Target' );
  147. var id = relsNode.getAttribute( 'Id' );
  148. var type = relsNode.getAttribute( 'Type' );
  149. return {
  150. target: target,
  151. id: id,
  152. type: type
  153. };
  154. }
  155. function parseMetadataNodes( metadataNodes ) {
  156. var metadataData = {};
  157. for ( var i = 0; i < metadataNodes.length; i ++ ) {
  158. var metadataNode = metadataNodes[ i ];
  159. var name = metadataNode.getAttribute( 'name' );
  160. var validNames = [
  161. 'Title',
  162. 'Designer',
  163. 'Description',
  164. 'Copyright',
  165. 'LicenseTerms',
  166. 'Rating',
  167. 'CreationDate',
  168. 'ModificationDate'
  169. ];
  170. if ( 0 <= validNames.indexOf( name ) ) {
  171. metadataData[ name ] = metadataNode.textContent;
  172. }
  173. }
  174. return metadataData;
  175. }
  176. function parseBasematerialsNode( basematerialsNode ) {
  177. var basematerialsData = {
  178. id: basematerialsNode.getAttribute( 'id' ), // required
  179. basematerials: []
  180. };
  181. var basematerialNodes = basematerialsNode.querySelectorAll( 'base' );
  182. for ( var i = 0; i < basematerialNodes.length; i ++ ) {
  183. var basematerialNode = basematerialNodes[ i ];
  184. var basematerialData = parseBasematerialNode( basematerialNode );
  185. basematerialsData.basematerials.push( basematerialData );
  186. }
  187. return basematerialsData;
  188. }
  189. function parseTexture2DNode( texture2DNode ) {
  190. var texture2dData = {
  191. id: texture2DNode.getAttribute( 'id' ), // required
  192. path: texture2DNode.getAttribute( 'path' ), // required
  193. contenttype: texture2DNode.getAttribute( 'contenttype' ), // required
  194. tilestyleu: texture2DNode.getAttribute( 'tilestyleu' ),
  195. tilestylev: texture2DNode.getAttribute( 'tilestylev' ),
  196. filter: texture2DNode.getAttribute( 'filter' ),
  197. };
  198. return texture2dData;
  199. }
  200. function parseTextures2DGroupNodes( texture2DGroupNode ) {
  201. var texture2DGroupData = {
  202. id: texture2DGroupNode.getAttribute( 'id' ), // required
  203. texid: texture2DGroupNode.getAttribute( 'texid' ), // required
  204. displaypropertiesid: texture2DGroupNode.getAttribute( 'displaypropertiesid' )
  205. };
  206. var tex2coordNodes = texture2DGroupNode.querySelectorAll( 'tex2coord' );
  207. var uvs = [];
  208. for ( var i = 0; i < tex2coordNodes.length; i ++ ) {
  209. var tex2coordNode = tex2coordNodes[ i ];
  210. var u = tex2coordNode.getAttribute( 'u' );
  211. var v = tex2coordNode.getAttribute( 'v' );
  212. uvs.push( parseFloat( u ), parseFloat( v ) );
  213. }
  214. texture2DGroupData[ 'uvs' ] = new Float32Array( uvs );
  215. return texture2DGroupData;
  216. }
  217. function parseBasematerialNode( basematerialNode ) {
  218. var basematerialData = {};
  219. basematerialData[ 'name' ] = basematerialNode.getAttribute( 'name' ); // required
  220. basematerialData[ 'displaycolor' ] = basematerialNode.getAttribute( 'displaycolor' ); // required
  221. return basematerialData;
  222. }
  223. function parseMeshNode( meshNode ) {
  224. var meshData = {};
  225. var vertices = [];
  226. var vertexNodes = meshNode.querySelectorAll( 'vertices vertex' );
  227. for ( var i = 0; i < vertexNodes.length; i ++ ) {
  228. var vertexNode = vertexNodes[ i ];
  229. var x = vertexNode.getAttribute( 'x' );
  230. var y = vertexNode.getAttribute( 'y' );
  231. var z = vertexNode.getAttribute( 'z' );
  232. vertices.push( parseFloat( x ), parseFloat( y ), parseFloat( z ) );
  233. }
  234. meshData[ 'vertices' ] = new Float32Array( vertices );
  235. var triangleProperties = [];
  236. var triangles = [];
  237. var triangleNodes = meshNode.querySelectorAll( 'triangles triangle' );
  238. for ( var i = 0; i < triangleNodes.length; i ++ ) {
  239. var triangleNode = triangleNodes[ i ];
  240. var v1 = triangleNode.getAttribute( 'v1' );
  241. var v2 = triangleNode.getAttribute( 'v2' );
  242. var v3 = triangleNode.getAttribute( 'v3' );
  243. var p1 = triangleNode.getAttribute( 'p1' );
  244. var p2 = triangleNode.getAttribute( 'p2' );
  245. var p3 = triangleNode.getAttribute( 'p3' );
  246. var pid = triangleNode.getAttribute( 'pid' );
  247. triangles.push( parseInt( v1, 10 ), parseInt( v2, 10 ), parseInt( v3, 10 ) );
  248. var triangleProperty = {};
  249. if ( p1 ) {
  250. triangleProperty[ 'p1' ] = parseInt( p1, 10 );
  251. }
  252. if ( p2 ) {
  253. triangleProperty[ 'p2' ] = parseInt( p2, 10 );
  254. }
  255. if ( p3 ) {
  256. triangleProperty[ 'p3' ] = parseInt( p3, 10 );
  257. }
  258. if ( pid ) {
  259. triangleProperty[ 'pid' ] = pid;
  260. }
  261. if ( 0 < Object.keys( triangleProperty ).length ) {
  262. triangleProperties.push( triangleProperty );
  263. }
  264. }
  265. meshData[ 'triangleProperties' ] = triangleProperties;
  266. meshData[ 'triangles' ] = new Uint32Array( triangles );
  267. return meshData;
  268. }
  269. function parseComponentsNode( componentsNode ) {
  270. var components = [];
  271. var componentNodes = componentsNode.querySelectorAll( 'component' );
  272. for ( var i = 0; i < componentNodes.length; i ++ ) {
  273. var componentNode = componentNodes[ i ];
  274. var componentData = parseComponentNode( componentNode );
  275. components.push( componentData );
  276. }
  277. return components;
  278. }
  279. function parseComponentNode( componentNode ) {
  280. var componentData = {};
  281. componentData[ 'objectId' ] = componentNode.getAttribute( 'objectid' ); // required
  282. var transform = componentNode.getAttribute( 'transform' );
  283. if ( transform ) {
  284. componentData[ 'transform' ] = parseTransform( transform );
  285. }
  286. return componentData;
  287. }
  288. function parseTransform( transform ) {
  289. var t = [];
  290. transform.split( ' ' ).forEach( function ( s ) {
  291. t.push( parseFloat( s ) );
  292. } );
  293. var matrix = new Matrix4();
  294. matrix.set(
  295. t[ 0 ], t[ 3 ], t[ 6 ], t[ 9 ],
  296. t[ 1 ], t[ 4 ], t[ 7 ], t[ 10 ],
  297. t[ 2 ], t[ 5 ], t[ 8 ], t[ 11 ],
  298. 0.0, 0.0, 0.0, 1.0
  299. );
  300. return matrix;
  301. }
  302. function parseObjectNode( objectNode ) {
  303. var objectData = {
  304. type: objectNode.getAttribute( 'type' )
  305. };
  306. var id = objectNode.getAttribute( 'id' );
  307. if ( id ) {
  308. objectData[ 'id' ] = id;
  309. }
  310. var pid = objectNode.getAttribute( 'pid' );
  311. if ( pid ) {
  312. objectData[ 'pid' ] = pid;
  313. }
  314. var pindex = objectNode.getAttribute( 'pindex' );
  315. if ( pindex ) {
  316. objectData[ 'pindex' ] = pindex;
  317. }
  318. var thumbnail = objectNode.getAttribute( 'thumbnail' );
  319. if ( thumbnail ) {
  320. objectData[ 'thumbnail' ] = thumbnail;
  321. }
  322. var partnumber = objectNode.getAttribute( 'partnumber' );
  323. if ( partnumber ) {
  324. objectData[ 'partnumber' ] = partnumber;
  325. }
  326. var name = objectNode.getAttribute( 'name' );
  327. if ( name ) {
  328. objectData[ 'name' ] = name;
  329. }
  330. var meshNode = objectNode.querySelector( 'mesh' );
  331. if ( meshNode ) {
  332. objectData[ 'mesh' ] = parseMeshNode( meshNode );
  333. }
  334. var componentsNode = objectNode.querySelector( 'components' );
  335. if ( componentsNode ) {
  336. objectData[ 'components' ] = parseComponentsNode( componentsNode );
  337. }
  338. return objectData;
  339. }
  340. function parseResourcesNode( resourcesNode ) {
  341. var resourcesData = {};
  342. var basematerialsNode = resourcesNode.querySelector( 'basematerials' );
  343. if ( basematerialsNode ) {
  344. resourcesData[ 'basematerials' ] = parseBasematerialsNode( basematerialsNode );
  345. }
  346. //
  347. resourcesData[ 'texture2d' ] = {};
  348. var textures2DNodes = resourcesNode.querySelectorAll( 'texture2d' );
  349. for ( var i = 0; i < textures2DNodes.length; i ++ ) {
  350. var textures2DNode = textures2DNodes[ i ];
  351. var texture2DData = parseTexture2DNode( textures2DNode );
  352. resourcesData[ 'texture2d' ][ texture2DData[ 'id' ] ] = texture2DData;
  353. }
  354. //
  355. resourcesData[ 'texture2dgroup' ] = {};
  356. var textures2DGroupNodes = resourcesNode.querySelectorAll( 'texture2dgroup' );
  357. for ( var i = 0; i < textures2DGroupNodes.length; i ++ ) {
  358. var textures2DGroupNode = textures2DGroupNodes[ i ];
  359. var textures2DGroupData = parseTextures2DGroupNodes( textures2DGroupNode );
  360. resourcesData[ 'texture2dgroup' ][ textures2DGroupData[ 'id' ] ] = textures2DGroupData;
  361. }
  362. //
  363. resourcesData[ 'object' ] = {};
  364. var objectNodes = resourcesNode.querySelectorAll( 'object' );
  365. for ( var i = 0; i < objectNodes.length; i ++ ) {
  366. var objectNode = objectNodes[ i ];
  367. var objectData = parseObjectNode( objectNode );
  368. resourcesData[ 'object' ][ objectData[ 'id' ] ] = objectData;
  369. }
  370. return resourcesData;
  371. }
  372. function parseBuildNode( buildNode ) {
  373. var buildData = [];
  374. var itemNodes = buildNode.querySelectorAll( 'item' );
  375. for ( var i = 0; i < itemNodes.length; i ++ ) {
  376. var itemNode = itemNodes[ i ];
  377. var buildItem = {
  378. objectId: itemNode.getAttribute( 'objectid' )
  379. };
  380. var transform = itemNode.getAttribute( 'transform' );
  381. if ( transform ) {
  382. buildItem[ 'transform' ] = parseTransform( transform );
  383. }
  384. buildData.push( buildItem );
  385. }
  386. return buildData;
  387. }
  388. function parseModelNode( modelNode ) {
  389. var modelData = { unit: modelNode.getAttribute( 'unit' ) || 'millimeter' };
  390. var metadataNodes = modelNode.querySelectorAll( 'metadata' );
  391. if ( metadataNodes ) {
  392. modelData[ 'metadata' ] = parseMetadataNodes( metadataNodes );
  393. }
  394. var resourcesNode = modelNode.querySelector( 'resources' );
  395. if ( resourcesNode ) {
  396. modelData[ 'resources' ] = parseResourcesNode( resourcesNode );
  397. }
  398. var buildNode = modelNode.querySelector( 'build' );
  399. if ( buildNode ) {
  400. modelData[ 'build' ] = parseBuildNode( buildNode );
  401. }
  402. return modelData;
  403. }
  404. function buildGroups( geometry, modelData, meshData ) {
  405. var basematerialsData = modelData[ 'resources' ][ 'basematerials' ];
  406. var triangleProperties = meshData[ 'triangleProperties' ];
  407. var start = 0;
  408. var count = 0;
  409. var currentMaterialIndex = - 1;
  410. for ( var i = 0, l = triangleProperties.length; i < l; i ++ ) {
  411. var triangleProperty = triangleProperties[ i ];
  412. var pid = triangleProperty.pid;
  413. // only proceed if the triangle refers to a basematerials definition
  414. if ( basematerialsData && ( basematerialsData.id === pid ) ) {
  415. if ( currentMaterialIndex === - 1 ) currentMaterialIndex = triangleProperty.p1;
  416. if ( currentMaterialIndex === triangleProperty.p1 ) {
  417. count += 3; // primitives per triangle
  418. } else {
  419. geometry.addGroup( start, count, currentMaterialIndex );
  420. start += count;
  421. count = 3;
  422. currentMaterialIndex = triangleProperty.p1;
  423. }
  424. }
  425. }
  426. if ( geometry.groups.length > 0 ) mergeGroups( geometry );
  427. }
  428. function buildGeometry( modelData, meshData, objectData ) {
  429. var geometry = new BufferGeometry();
  430. geometry.setIndex( new BufferAttribute( meshData[ 'triangles' ], 1 ) );
  431. geometry.setAttribute( 'position', new BufferAttribute( meshData[ 'vertices' ], 3 ) );
  432. //
  433. var texture2dgroups = modelData.resources.texture2dgroup;
  434. if ( texture2dgroups ) {
  435. var textureCoordinates = [];
  436. var triangleProperties = meshData[ 'triangleProperties' ];
  437. var texture2dgroupObjectLevel;
  438. // check reference to texture coordinates on object level
  439. var texid;
  440. var pid = objectData.pid;
  441. if ( pid && texture2dgroups[ pid ] ) texture2dgroupObjectLevel = texture2dgroups[ pid ];
  442. // process all triangles
  443. for ( var i = 0, l = triangleProperties.length; i < l; i ++ ) {
  444. var texture2dgroup = texture2dgroupObjectLevel;
  445. var triangleProperty = triangleProperties[ i ];
  446. pid = triangleProperty.pid;
  447. // overwrite existing resource reference if necessary
  448. if ( pid && texture2dgroups[ pid ] ) texture2dgroup = texture2dgroups[ pid ];
  449. if ( texture2dgroup ) {
  450. texid = texture2dgroup.texid; // the loader only supports a single texture for a single geometry right now (and not per face)
  451. var uvs = texture2dgroup.uvs;
  452. textureCoordinates.push( uvs[ ( triangleProperty.p1 * 2 ) + 0 ] );
  453. textureCoordinates.push( uvs[ ( triangleProperty.p1 * 2 ) + 1 ] );
  454. textureCoordinates.push( uvs[ ( triangleProperty.p2 * 2 ) + 0 ] );
  455. textureCoordinates.push( uvs[ ( triangleProperty.p2 * 2 ) + 1 ] );
  456. textureCoordinates.push( uvs[ ( triangleProperty.p3 * 2 ) + 0 ] );
  457. textureCoordinates.push( uvs[ ( triangleProperty.p3 * 2 ) + 1 ] );
  458. }
  459. }
  460. if ( textureCoordinates.length > 0 ) {
  461. // uvs are defined on face level so the same vertex can have multiple uv coordinates
  462. geometry = geometry.toNonIndexed();
  463. geometry.setAttribute( 'uv', new Float32BufferAttribute( textureCoordinates, 2 ) );
  464. geometry.__texid = texid; // save the relationship between texture coordinates and texture
  465. return geometry;
  466. }
  467. }
  468. return geometry;
  469. }
  470. function buildTexture( geometry, modelData, textureData ) {
  471. var texid = geometry.__texid;
  472. if ( texid !== undefined ) {
  473. delete geometry.__texid;
  474. if ( textureMap[ texid ] !== undefined ) {
  475. return textureMap[ texid ];
  476. } else {
  477. var texture2ds = modelData.resources.texture2d;
  478. var texture2d = texture2ds[ texid ];
  479. if ( texture2d ) {
  480. var data = textureData[ texture2d.path ];
  481. var type = texture2d.contenttype;
  482. var blob = new Blob( [ data ], { type: type } );
  483. var sourceURI = URL.createObjectURL( blob );
  484. var texture = textureLoader.load( sourceURI, function () {
  485. URL.revokeObjectURL( sourceURI );
  486. } );
  487. texture.encoding = sRGBEncoding;
  488. // texture parameters
  489. switch ( texture2d.tilestyleu ) {
  490. case 'wrap':
  491. texture.wrapS = RepeatWrapping;
  492. break;
  493. case 'mirror':
  494. texture.wrapS = MirroredRepeatWrapping;
  495. break;
  496. case 'none':
  497. case 'clamp':
  498. texture.wrapS = ClampToEdgeWrapping;
  499. break;
  500. default:
  501. texture.wrapS = RepeatWrapping;
  502. }
  503. switch ( texture2d.tilestylev ) {
  504. case 'wrap':
  505. texture.wrapT = RepeatWrapping;
  506. break;
  507. case 'mirror':
  508. texture.wrapT = MirroredRepeatWrapping;
  509. break;
  510. case 'none':
  511. case 'clamp':
  512. texture.wrapT = ClampToEdgeWrapping;
  513. break;
  514. default:
  515. texture.wrapT = RepeatWrapping;
  516. }
  517. switch ( texture2d.filter ) {
  518. case 'auto':
  519. texture.magFilter = LinearFilter;
  520. texture.minFilter = LinearMipmapLinearFilter;
  521. break;
  522. case 'linear':
  523. texture.magFilter = LinearFilter;
  524. texture.minFilter = LinearFilter;
  525. break;
  526. case 'nearest':
  527. texture.magFilter = NearestFilter;
  528. texture.minFilter = NearestFilter;
  529. break;
  530. default:
  531. texture.magFilter = LinearFilter;
  532. texture.minFilter = LinearMipmapLinearFilter;
  533. }
  534. textureMap[ texid ] = texture;
  535. return texture;
  536. }
  537. }
  538. }
  539. return null;
  540. }
  541. function buildMesh( meshData, objects, modelData, textureData, objectData ) {
  542. var geometry = buildGeometry( modelData, meshData, objectData );
  543. var texture = buildTexture( geometry, modelData, textureData );
  544. // groups
  545. buildGroups( geometry, modelData, meshData );
  546. // material
  547. var material = null;
  548. // add material if an object-level definition is present
  549. var basematerialsData = modelData[ 'resources' ][ 'basematerials' ];
  550. if ( basematerialsData && ( basematerialsData.id === objectData.pid ) ) {
  551. var materialIndex = objectData.pindex;
  552. var basematerialData = basematerialsData.basematerials[ materialIndex ];
  553. material = getBuild( basematerialData, objects, modelData, textureData, objectData, buildBasematerial );
  554. }
  555. // add/overwrite material if definitions on triangles are present
  556. if ( geometry.groups.length > 0 ) {
  557. var groups = geometry.groups;
  558. material = [];
  559. for ( var i = 0, l = groups.length; i < l; i ++ ) {
  560. var group = groups[ i ];
  561. var basematerialData = basematerialsData.basematerials[ group.materialIndex ];
  562. material.push( getBuild( basematerialData, objects, modelData, textureData, objectData, buildBasematerial ) );
  563. }
  564. }
  565. // default material
  566. if ( material === null ) {
  567. if ( texture === null ) {
  568. material = new MeshPhongMaterial( { color: 0xaaaaff, flatShading: true } );
  569. } else {
  570. material = new MeshPhongMaterial( { map: texture, flatShading: true } );
  571. }
  572. }
  573. return new Mesh( geometry, material );
  574. }
  575. function mergeGroups( geometry ) {
  576. // sort by material index
  577. var groups = geometry.groups.sort( function ( a, b ) {
  578. if ( a.materialIndex !== b.materialIndex ) return a.materialIndex - b.materialIndex;
  579. return a.start - b.start;
  580. } );
  581. // reorganize index buffer
  582. var index = geometry.index;
  583. var itemSize = index.itemSize;
  584. var srcArray = index.array;
  585. var targetOffset = 0;
  586. var targetArray = new srcArray.constructor( srcArray.length );
  587. for ( var i = 0; i < groups.length; i ++ ) {
  588. var group = groups[ i ];
  589. var groupLength = group.count * itemSize;
  590. var groupStart = group.start * itemSize;
  591. var sub = srcArray.subarray( groupStart, groupStart + groupLength );
  592. targetArray.set( sub, targetOffset );
  593. targetOffset += groupLength;
  594. }
  595. srcArray.set( targetArray );
  596. // update groups
  597. var start = 0;
  598. for ( i = 0; i < groups.length; i ++ ) {
  599. group = groups[ i ];
  600. group.start = start;
  601. start += group.count;
  602. }
  603. // merge groups
  604. var lastGroup = groups[ 0 ];
  605. geometry.groups = [ lastGroup ];
  606. for ( i = 1; i < groups.length; i ++ ) {
  607. group = groups[ i ];
  608. if ( lastGroup.materialIndex === group.materialIndex ) {
  609. lastGroup.count += group.count;
  610. } else {
  611. lastGroup = group;
  612. geometry.groups.push( lastGroup );
  613. }
  614. }
  615. }
  616. function applyExtensions( extensions, meshData, modelXml ) {
  617. if ( ! extensions ) {
  618. return;
  619. }
  620. var availableExtensions = [];
  621. var keys = Object.keys( extensions );
  622. for ( var i = 0; i < keys.length; i ++ ) {
  623. var ns = keys[ i ];
  624. for ( var j = 0; j < scope.availableExtensions.length; j ++ ) {
  625. var extension = scope.availableExtensions[ j ];
  626. if ( extension.ns === ns ) {
  627. availableExtensions.push( extension );
  628. }
  629. }
  630. }
  631. for ( var i = 0; i < availableExtensions.length; i ++ ) {
  632. var extension = availableExtensions[ i ];
  633. extension.apply( modelXml, extensions[ extension[ 'ns' ] ], meshData );
  634. }
  635. }
  636. function getBuild( data, objects, modelData, textureData, objectData, builder ) {
  637. if ( data.build !== undefined ) return data.build;
  638. data.build = builder( data, objects, modelData, textureData, objectData );
  639. return data.build;
  640. }
  641. function buildBasematerial( materialData ) {
  642. var material = new MeshPhongMaterial( { flatShading: true } );
  643. material.name = materialData.name;
  644. // displaycolor MUST be specified with a value of a 6 or 8 digit hexadecimal number, e.g. "#RRGGBB" or "#RRGGBBAA"
  645. var displaycolor = materialData.displaycolor;
  646. var color = displaycolor.substring( 0, 7 );
  647. material.color.setStyle( color );
  648. material.color.convertSRGBToLinear(); // displaycolor is in sRGB
  649. // process alpha if set
  650. if ( displaycolor.length === 9 ) {
  651. material.opacity = parseInt( displaycolor.charAt( 7 ) + displaycolor.charAt( 8 ), 16 ) / 255;
  652. }
  653. return material;
  654. }
  655. function buildComposite( compositeData, objects, modelData, textureData ) {
  656. var composite = new Group();
  657. for ( var j = 0; j < compositeData.length; j ++ ) {
  658. var component = compositeData[ j ];
  659. var build = objects[ component.objectId ];
  660. if ( build === undefined ) {
  661. buildObject( component.objectId, objects, modelData, textureData );
  662. build = objects[ component.objectId ];
  663. }
  664. var object3D = build.clone();
  665. // apply component transfrom
  666. var transform = component.transform;
  667. if ( transform ) {
  668. object3D.applyMatrix( transform );
  669. }
  670. composite.add( object3D );
  671. }
  672. return composite;
  673. }
  674. function buildObject( objectId, objects, modelData, textureData ) {
  675. var objectData = modelData[ 'resources' ][ 'object' ][ objectId ];
  676. if ( objectData[ 'mesh' ] ) {
  677. var meshData = objectData[ 'mesh' ];
  678. var extensions = modelData[ 'extensions' ];
  679. var modelXml = modelData[ 'xml' ];
  680. applyExtensions( extensions, meshData, modelXml );
  681. objects[ objectData.id ] = getBuild( meshData, objects, modelData, textureData, objectData, buildMesh );
  682. } else {
  683. var compositeData = objectData[ 'components' ];
  684. objects[ objectData.id ] = getBuild( compositeData, objects, modelData, textureData, objectData, buildComposite );
  685. }
  686. }
  687. function buildObjects( data3mf ) {
  688. var modelsData = data3mf.model;
  689. var modelRels = data3mf.modelRels;
  690. var objects = {};
  691. var modelsKeys = Object.keys( modelsData );
  692. var textureData = {};
  693. // evaluate model relationship to a texture
  694. if ( modelRels ) {
  695. var textureKey = modelRels.target.substring( 1 );
  696. if ( data3mf.texture[ textureKey ] ) {
  697. textureData[ modelRels.target ] = data3mf.texture[ textureKey ];
  698. }
  699. }
  700. // start build
  701. for ( var i = 0; i < modelsKeys.length; i ++ ) {
  702. var modelsKey = modelsKeys[ i ];
  703. var modelData = modelsData[ modelsKey ];
  704. var objectIds = Object.keys( modelData[ 'resources' ][ 'object' ] );
  705. for ( var j = 0; j < objectIds.length; j ++ ) {
  706. var objectId = objectIds[ j ];
  707. buildObject( objectId, objects, modelData, textureData );
  708. }
  709. }
  710. return objects;
  711. }
  712. function build( objects, refs, data3mf ) {
  713. var group = new Group();
  714. var buildData = data3mf.model[ refs[ 'target' ].substring( 1 ) ][ 'build' ];
  715. for ( var i = 0; i < buildData.length; i ++ ) {
  716. var buildItem = buildData[ i ];
  717. var object3D = objects[ buildItem[ 'objectId' ] ];
  718. // apply transform
  719. var transform = buildItem[ 'transform' ];
  720. if ( transform ) {
  721. object3D.applyMatrix( transform );
  722. }
  723. group.add( object3D );
  724. }
  725. return group;
  726. }
  727. var data3mf = loadDocument( data );
  728. var objects = buildObjects( data3mf );
  729. return build( objects, data3mf[ 'rels' ], data3mf );
  730. },
  731. addExtension: function ( extension ) {
  732. this.availableExtensions.push( extension );
  733. }
  734. } );
  735. export { ThreeMFLoader };