2
0

Three.js 3D rendering library for javascript #gamedev #game-engine #rendering #javascript

Mugen87 86e82cbf9b InstancedMesh: Honor instanceColor in copy(). 4 жил өмнө
.github b4be803311 Update CONTRIBUTING.md 4 жил өмнө
build b4332dc5f8 Updated builds. 4 жил өмнө
docs a934799551 Update Creating-a-scene.html 4 жил өмнө
editor d7826b1f0a Editor: Fix remove function of UIPoints. 4 жил өмнө
examples 2aa13314aa Examples: More Geometry removal. 4 жил өмнө
files b963904e7a Examples: Fix toggle icon CSS issue. #19943 4 жил өмнө
src 86e82cbf9b InstancedMesh: Honor instanceColor in copy(). 4 жил өмнө
test fd0a1dd4db Test: Clean up. 4 жил өмнө
utils 1866617070 Exporters: Remove Geometry support. 4 жил өмнө
.editorconfig f1ba3a32ed Remove indent size from .editorconfig 6 жил өмнө
.gitattributes 5446f535d1 git should handle the line endings 7 жил өмнө
.gitignore 08bac6a468 cleanup 5 жил өмнө
LICENSE 75406c6313 Update LICENSE 4 жил өмнө
README.md b9f817e265 README: Changed frame-based animation to time-based animation. 4 жил өмнө
icon.png c69db34ef8 Added icon.png 6 жил өмнө
package-lock.json 39d529a0ec Updated: package.json 4 жил өмнө
package.json 39d529a0ec Updated: package.json 4 жил өмнө

README.md

three.js

NPM Package Build Size NPM Downloads Dev Dependencies Language Grade

JavaScript 3D library

The aim of the project is to create an easy to use, lightweight, 3D library with a default WebGL renderer. The library also provides Canvas 2D, SVG and CSS3D renderers in the examples.

ExamplesDocumentationWikiMigratingQuestionsForumSlackDiscord

Usage

This code creates a scene, a camera, and a geometric cube, and it adds the cube to the scene. It then creates a WebGL renderer for the scene and camera, and it adds that viewport to the document.body element. Finally, it animates the cube within the scene for the camera.

import * as THREE from './js/three.module.js';

let camera, scene, renderer;
let geometry, material, mesh;

init();

function init() {

	camera = new THREE.PerspectiveCamera( 70, window.innerWidth / window.innerHeight, 0.01, 10 );
	camera.position.z = 1;

	scene = new THREE.Scene();

	geometry = new THREE.BoxGeometry( 0.2, 0.2, 0.2 );
	material = new THREE.MeshNormalMaterial();

	mesh = new THREE.Mesh( geometry, material );
	scene.add( mesh );

	renderer = new THREE.WebGLRenderer( { antialias: true } );
	renderer.setSize( window.innerWidth, window.innerHeight );
	renderer.setAnimationLoop( animation );
	document.body.appendChild( renderer.domElement );

}

function animation( time ) {

	mesh.rotation.x = time / 2000;
	mesh.rotation.y = time / 1000;

	renderer.render( scene, camera );

}

If everything went well, you should see this.

Cloning this repository

Cloning the repo with all its history results in a ~2GB download. If you don't need the whole history you can use the depth parameter to significantly reduce download size.

git clone --depth=1 https://github.com/mrdoob/three.js.git

Change log

Releases