DirectionalLight.html 2.5 KB

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  1. [page:Object3D] → [page:Light] →
  2. <h1>[name]</h1>
  3. <div class="desc">
  4. Affects objects using [page:MeshLambertMaterial] or [page:MeshPhongMaterial].
  5. </div>
  6. <h2>Example</h2>
  7. <code>// White directional light at half intensity shining from the top.
  8. var directionalLight = new THREE.DirectionalLight( 0xffffff, 0.5 );
  9. directionalLight.position.set( 0, 1, 0 );
  10. scene.add( directionalLight );</code>
  11. <h2>Constructor</h2>
  12. <h3>[name]( [page:Float hex], [page:Float intensity], [page:Float distance] )</h3>
  13. <h2>Properties</h2>
  14. <h3>.[page:Vector3 position]</h3>
  15. <div>
  16. Direction of the light is normalized vector from *position* to *(0,0,0)*.<br />
  17. Default — *new THREE.Vector3()*.
  18. </div>
  19. <h3>.[page:Object3D target]</h3>
  20. <h3>.[page:Float intensity]</h3>
  21. <div>
  22. Light's intensity.<br />
  23. Default — *1.0*.
  24. </div>
  25. <h3>.[page:Float distance]</h3>
  26. <div>
  27. If non-zero, light will attenuate linearly from maximum intensity at light *position* down to zero at *distance*.<br />
  28. Default — *0.0*.
  29. </div>
  30. <h3>.[page:Boolean castShadow]</h3>
  31. <div>
  32. If set to *true* light will cast dynamic shadows. *Warning*: This is expensive and requires tweaking to get shadows looking right.<br />
  33. Default — *false*.
  34. </div>
  35. <h3>.[page:Boolean onlyShadow]</h3>
  36. <div>
  37. If set to *true* light will only cast shadow but not contribute any lighting (as if *intensity* was 0 but cheaper to compute).<br />
  38. Default — *false*.
  39. </div>
  40. <h3>.[page:Float shadowCameraNear]</h3>
  41. <h3>.[page:Float shadowCameraFar]</h3>
  42. <h3>.[page:Float shadowCameraLeft]</h3>
  43. <h3>.[page:Float shadowCameraRight]</h3>
  44. <h3>.[page:Float shadowCameraTop]</h3>
  45. <h3>.[page:Float shadowCameraBottom]</h3>
  46. <h3>.[page:Boolean shadowCameraVisible]</h3>
  47. <h3>.[page:Float shadowBias]</h3>
  48. <h3>.[page:Float shadowDarkness]</h3>
  49. <h3>.[page:Integer shadowMapWidth]</h3>
  50. <h3>.[page:Integer shadowMapHeight]</h3>
  51. <h3>.[page:Boolean shadowCascade]</h3>
  52. <h3>.[page:Vector3 shadowCascadeOffset]</h3>
  53. <h3>.[page:Integer shadowCascadeCount]</h3>
  54. <h3>.[page:Array shadowCascadeBias]</h3>
  55. <h3>.[page:Array shadowCascadeWidth]</h3>
  56. <h3>.[page:Array shadowCascadeHeight]</h3>
  57. <h3>.[page:Array shadowCascadeNearZ]</h3>
  58. <h3>.[page:Array shadowCascadeFarZ]</h3>
  59. <h3>.[page:Array shadowCascadeArray]</h3>
  60. <h3>.[page:RenderTarget shadowMap]</h3>
  61. <h3>.[page:Integer shadowMapSize]</h3>
  62. <h3>.[page:Camera shadowCamera]</h3>
  63. <h3>.[page:Matrix shadowMatrix]</h3>
  64. <h2>Source</h2>
  65. [link:https://github.com/mrdoob/three.js/blob/master/src/[path].js src/[path].js]