GeometryUtils.js 6.0 KB

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  1. /**
  2. * @author mrdoob / http://mrdoob.com/
  3. * @author alteredq / http://alteredqualia.com/
  4. */
  5. THREE.GeometryUtils = {
  6. // Merge two geometries or geometry and geometry from object (using object's transform)
  7. merge: function ( geometry1, geometry2, materialIndexOffset ) {
  8. console.warn( 'THREE.GeometryUtils: .merge() has been moved to Geometry. Use geometry.merge( geometry2, matrix, materialIndexOffset ) instead.' );
  9. var matrix;
  10. if ( geometry2 instanceof THREE.Mesh ) {
  11. geometry2.matrixAutoUpdate && geometry2.updateMatrix();
  12. matrix = geometry2.matrix;
  13. geometry2 = geometry2.geometry;
  14. }
  15. geometry1.merge( geometry2, matrix, materialIndexOffset );
  16. },
  17. center: function ( geometry ) {
  18. console.warn( 'THREE.GeometryUtils: .center() has been moved to Geometry. Use geometry.center() instead.' );
  19. return geometry.center();
  20. },
  21. /**
  22. * Generates 2D-Coordinates in a very fast way.
  23. *
  24. * @author Dylan Grafmyre
  25. *
  26. * Based on work by:
  27. * @author Thomas Diewald
  28. * @link http://www.openprocessing.org/sketch/15493
  29. *
  30. * @param center Center of Hilbert curve.
  31. * @param size Total width of Hilbert curve.
  32. * @param iterations Number of subdivisions.
  33. * @param v0 Corner index -X, -Z.
  34. * @param v1 Corner index -X, +Z.
  35. * @param v2 Corner index +X, +Z.
  36. * @param v3 Corner index +X, -Z.
  37. */
  38. hilbert2D: function ( center, size, iterations, v0, v1, v2, v3 ) {
  39. // Default Vars
  40. var center = center !== undefined ? center : new THREE.Vector3( 0, 0, 0 ),
  41. size = size !== undefined ? size : 10,
  42. half = size / 2,
  43. iterations = iterations !== undefined ? iterations : 1,
  44. v0 = v0 !== undefined ? v0 : 0,
  45. v1 = v1 !== undefined ? v1 : 1,
  46. v2 = v2 !== undefined ? v2 : 2,
  47. v3 = v3 !== undefined ? v3 : 3
  48. ;
  49. var vec_s = [
  50. new THREE.Vector3( center.x - half, center.y, center.z - half ),
  51. new THREE.Vector3( center.x - half, center.y, center.z + half ),
  52. new THREE.Vector3( center.x + half, center.y, center.z + half ),
  53. new THREE.Vector3( center.x + half, center.y, center.z - half )
  54. ];
  55. var vec = [
  56. vec_s[ v0 ],
  57. vec_s[ v1 ],
  58. vec_s[ v2 ],
  59. vec_s[ v3 ]
  60. ];
  61. // Recurse iterations
  62. if ( 0 <= -- iterations ) {
  63. var tmp = [];
  64. Array.prototype.push.apply( tmp, THREE.GeometryUtils.hilbert2D( vec[ 0 ], half, iterations, v0, v3, v2, v1 ) );
  65. Array.prototype.push.apply( tmp, THREE.GeometryUtils.hilbert2D( vec[ 1 ], half, iterations, v0, v1, v2, v3 ) );
  66. Array.prototype.push.apply( tmp, THREE.GeometryUtils.hilbert2D( vec[ 2 ], half, iterations, v0, v1, v2, v3 ) );
  67. Array.prototype.push.apply( tmp, THREE.GeometryUtils.hilbert2D( vec[ 3 ], half, iterations, v2, v1, v0, v3 ) );
  68. // Return recursive call
  69. return tmp;
  70. }
  71. // Return complete Hilbert Curve.
  72. return vec;
  73. },
  74. /**
  75. * Generates 3D-Coordinates in a very fast way.
  76. *
  77. * @author Dylan Grafmyre
  78. *
  79. * Based on work by:
  80. * @author Thomas Diewald
  81. * @link http://www.openprocessing.org/visuals/?visualID=15599
  82. *
  83. * @param center Center of Hilbert curve.
  84. * @param size Total width of Hilbert curve.
  85. * @param iterations Number of subdivisions.
  86. * @param v0 Corner index -X, +Y, -Z.
  87. * @param v1 Corner index -X, +Y, +Z.
  88. * @param v2 Corner index -X, -Y, +Z.
  89. * @param v3 Corner index -X, -Y, -Z.
  90. * @param v4 Corner index +X, -Y, -Z.
  91. * @param v5 Corner index +X, -Y, +Z.
  92. * @param v6 Corner index +X, +Y, +Z.
  93. * @param v7 Corner index +X, +Y, -Z.
  94. */
  95. hilbert3D: function ( center, size, iterations, v0, v1, v2, v3, v4, v5, v6, v7 ) {
  96. // Default Vars
  97. var center = center !== undefined ? center : new THREE.Vector3( 0, 0, 0 ),
  98. size = size !== undefined ? size : 10,
  99. half = size / 2,
  100. iterations = iterations !== undefined ? iterations : 1,
  101. v0 = v0 !== undefined ? v0 : 0,
  102. v1 = v1 !== undefined ? v1 : 1,
  103. v2 = v2 !== undefined ? v2 : 2,
  104. v3 = v3 !== undefined ? v3 : 3,
  105. v4 = v4 !== undefined ? v4 : 4,
  106. v5 = v5 !== undefined ? v5 : 5,
  107. v6 = v6 !== undefined ? v6 : 6,
  108. v7 = v7 !== undefined ? v7 : 7
  109. ;
  110. var vec_s = [
  111. new THREE.Vector3( center.x - half, center.y + half, center.z - half ),
  112. new THREE.Vector3( center.x - half, center.y + half, center.z + half ),
  113. new THREE.Vector3( center.x - half, center.y - half, center.z + half ),
  114. new THREE.Vector3( center.x - half, center.y - half, center.z - half ),
  115. new THREE.Vector3( center.x + half, center.y - half, center.z - half ),
  116. new THREE.Vector3( center.x + half, center.y - half, center.z + half ),
  117. new THREE.Vector3( center.x + half, center.y + half, center.z + half ),
  118. new THREE.Vector3( center.x + half, center.y + half, center.z - half )
  119. ];
  120. var vec = [
  121. vec_s[ v0 ],
  122. vec_s[ v1 ],
  123. vec_s[ v2 ],
  124. vec_s[ v3 ],
  125. vec_s[ v4 ],
  126. vec_s[ v5 ],
  127. vec_s[ v6 ],
  128. vec_s[ v7 ]
  129. ];
  130. // Recurse iterations
  131. if ( -- iterations >= 0 ) {
  132. var tmp = [];
  133. Array.prototype.push.apply( tmp, THREE.GeometryUtils.hilbert3D( vec[ 0 ], half, iterations, v0, v3, v4, v7, v6, v5, v2, v1 ) );
  134. Array.prototype.push.apply( tmp, THREE.GeometryUtils.hilbert3D( vec[ 1 ], half, iterations, v0, v7, v6, v1, v2, v5, v4, v3 ) );
  135. Array.prototype.push.apply( tmp, THREE.GeometryUtils.hilbert3D( vec[ 2 ], half, iterations, v0, v7, v6, v1, v2, v5, v4, v3 ) );
  136. Array.prototype.push.apply( tmp, THREE.GeometryUtils.hilbert3D( vec[ 3 ], half, iterations, v2, v3, v0, v1, v6, v7, v4, v5 ) );
  137. Array.prototype.push.apply( tmp, THREE.GeometryUtils.hilbert3D( vec[ 4 ], half, iterations, v2, v3, v0, v1, v6, v7, v4, v5 ) );
  138. Array.prototype.push.apply( tmp, THREE.GeometryUtils.hilbert3D( vec[ 5 ], half, iterations, v4, v3, v2, v5, v6, v1, v0, v7 ) );
  139. Array.prototype.push.apply( tmp, THREE.GeometryUtils.hilbert3D( vec[ 6 ], half, iterations, v4, v3, v2, v5, v6, v1, v0, v7 ) );
  140. Array.prototype.push.apply( tmp, THREE.GeometryUtils.hilbert3D( vec[ 7 ], half, iterations, v6, v5, v2, v1, v0, v3, v4, v7 ) );
  141. // Return recursive call
  142. return tmp;
  143. }
  144. // Return complete Hilbert Curve.
  145. return vec;
  146. }
  147. };