GeometryUtils.js 5.9 KB

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  1. /**
  2. * @author mrdoob / http://mrdoob.com/
  3. * @author alteredq / http://alteredqualia.com/
  4. */
  5. import {
  6. Mesh,
  7. Vector3
  8. } from "../../../build/three.module.js";
  9. var GeometryUtils = {
  10. // Merge two geometries or geometry and geometry from object (using object's transform)
  11. merge: function ( geometry1, geometry2, materialIndexOffset ) {
  12. console.warn( 'THREE.GeometryUtils: .merge() has been moved to Geometry. Use geometry.merge( geometry2, matrix, materialIndexOffset ) instead.' );
  13. var matrix;
  14. if ( geometry2 instanceof Mesh ) {
  15. geometry2.matrixAutoUpdate && geometry2.updateMatrix();
  16. matrix = geometry2.matrix;
  17. geometry2 = geometry2.geometry;
  18. }
  19. geometry1.merge( geometry2, matrix, materialIndexOffset );
  20. },
  21. center: function ( geometry ) {
  22. console.warn( 'THREE.GeometryUtils: .center() has been moved to Geometry. Use geometry.center() instead.' );
  23. return geometry.center();
  24. },
  25. /**
  26. * Generates 2D-Coordinates in a very fast way.
  27. *
  28. * @author Dylan Grafmyre
  29. *
  30. * Based on work by:
  31. * @author Thomas Diewald
  32. * @link http://www.openprocessing.org/sketch/15493
  33. *
  34. * @param center Center of Hilbert curve.
  35. * @param size Total width of Hilbert curve.
  36. * @param iterations Number of subdivisions.
  37. * @param v0 Corner index -X, -Z.
  38. * @param v1 Corner index -X, +Z.
  39. * @param v2 Corner index +X, +Z.
  40. * @param v3 Corner index +X, -Z.
  41. */
  42. hilbert2D: function ( center, size, iterations, v0, v1, v2, v3 ) {
  43. // Default Vars
  44. var center = center !== undefined ? center : new Vector3( 0, 0, 0 ),
  45. size = size !== undefined ? size : 10,
  46. half = size / 2,
  47. iterations = iterations !== undefined ? iterations : 1,
  48. v0 = v0 !== undefined ? v0 : 0,
  49. v1 = v1 !== undefined ? v1 : 1,
  50. v2 = v2 !== undefined ? v2 : 2,
  51. v3 = v3 !== undefined ? v3 : 3
  52. ;
  53. var vec_s = [
  54. new Vector3( center.x - half, center.y, center.z - half ),
  55. new Vector3( center.x - half, center.y, center.z + half ),
  56. new Vector3( center.x + half, center.y, center.z + half ),
  57. new Vector3( center.x + half, center.y, center.z - half )
  58. ];
  59. var vec = [
  60. vec_s[ v0 ],
  61. vec_s[ v1 ],
  62. vec_s[ v2 ],
  63. vec_s[ v3 ]
  64. ];
  65. // Recurse iterations
  66. if ( 0 <= -- iterations ) {
  67. var tmp = [];
  68. Array.prototype.push.apply( tmp, GeometryUtils.hilbert2D( vec[ 0 ], half, iterations, v0, v3, v2, v1 ) );
  69. Array.prototype.push.apply( tmp, GeometryUtils.hilbert2D( vec[ 1 ], half, iterations, v0, v1, v2, v3 ) );
  70. Array.prototype.push.apply( tmp, GeometryUtils.hilbert2D( vec[ 2 ], half, iterations, v0, v1, v2, v3 ) );
  71. Array.prototype.push.apply( tmp, GeometryUtils.hilbert2D( vec[ 3 ], half, iterations, v2, v1, v0, v3 ) );
  72. // Return recursive call
  73. return tmp;
  74. }
  75. // Return complete Hilbert Curve.
  76. return vec;
  77. },
  78. /**
  79. * Generates 3D-Coordinates in a very fast way.
  80. *
  81. * @author Dylan Grafmyre
  82. *
  83. * Based on work by:
  84. * @author Thomas Diewald
  85. * @link http://www.openprocessing.org/visuals/?visualID=15599
  86. *
  87. * @param center Center of Hilbert curve.
  88. * @param size Total width of Hilbert curve.
  89. * @param iterations Number of subdivisions.
  90. * @param v0 Corner index -X, +Y, -Z.
  91. * @param v1 Corner index -X, +Y, +Z.
  92. * @param v2 Corner index -X, -Y, +Z.
  93. * @param v3 Corner index -X, -Y, -Z.
  94. * @param v4 Corner index +X, -Y, -Z.
  95. * @param v5 Corner index +X, -Y, +Z.
  96. * @param v6 Corner index +X, +Y, +Z.
  97. * @param v7 Corner index +X, +Y, -Z.
  98. */
  99. hilbert3D: function ( center, size, iterations, v0, v1, v2, v3, v4, v5, v6, v7 ) {
  100. // Default Vars
  101. var center = center !== undefined ? center : new Vector3( 0, 0, 0 ),
  102. size = size !== undefined ? size : 10,
  103. half = size / 2,
  104. iterations = iterations !== undefined ? iterations : 1,
  105. v0 = v0 !== undefined ? v0 : 0,
  106. v1 = v1 !== undefined ? v1 : 1,
  107. v2 = v2 !== undefined ? v2 : 2,
  108. v3 = v3 !== undefined ? v3 : 3,
  109. v4 = v4 !== undefined ? v4 : 4,
  110. v5 = v5 !== undefined ? v5 : 5,
  111. v6 = v6 !== undefined ? v6 : 6,
  112. v7 = v7 !== undefined ? v7 : 7
  113. ;
  114. var vec_s = [
  115. new Vector3( center.x - half, center.y + half, center.z - half ),
  116. new Vector3( center.x - half, center.y + half, center.z + half ),
  117. new Vector3( center.x - half, center.y - half, center.z + half ),
  118. new Vector3( center.x - half, center.y - half, center.z - half ),
  119. new Vector3( center.x + half, center.y - half, center.z - half ),
  120. new Vector3( center.x + half, center.y - half, center.z + half ),
  121. new Vector3( center.x + half, center.y + half, center.z + half ),
  122. new Vector3( center.x + half, center.y + half, center.z - half )
  123. ];
  124. var vec = [
  125. vec_s[ v0 ],
  126. vec_s[ v1 ],
  127. vec_s[ v2 ],
  128. vec_s[ v3 ],
  129. vec_s[ v4 ],
  130. vec_s[ v5 ],
  131. vec_s[ v6 ],
  132. vec_s[ v7 ]
  133. ];
  134. // Recurse iterations
  135. if ( -- iterations >= 0 ) {
  136. var tmp = [];
  137. Array.prototype.push.apply( tmp, GeometryUtils.hilbert3D( vec[ 0 ], half, iterations, v0, v3, v4, v7, v6, v5, v2, v1 ) );
  138. Array.prototype.push.apply( tmp, GeometryUtils.hilbert3D( vec[ 1 ], half, iterations, v0, v7, v6, v1, v2, v5, v4, v3 ) );
  139. Array.prototype.push.apply( tmp, GeometryUtils.hilbert3D( vec[ 2 ], half, iterations, v0, v7, v6, v1, v2, v5, v4, v3 ) );
  140. Array.prototype.push.apply( tmp, GeometryUtils.hilbert3D( vec[ 3 ], half, iterations, v2, v3, v0, v1, v6, v7, v4, v5 ) );
  141. Array.prototype.push.apply( tmp, GeometryUtils.hilbert3D( vec[ 4 ], half, iterations, v2, v3, v0, v1, v6, v7, v4, v5 ) );
  142. Array.prototype.push.apply( tmp, GeometryUtils.hilbert3D( vec[ 5 ], half, iterations, v4, v3, v2, v5, v6, v1, v0, v7 ) );
  143. Array.prototype.push.apply( tmp, GeometryUtils.hilbert3D( vec[ 6 ], half, iterations, v4, v3, v2, v5, v6, v1, v0, v7 ) );
  144. Array.prototype.push.apply( tmp, GeometryUtils.hilbert3D( vec[ 7 ], half, iterations, v6, v5, v2, v1, v0, v3, v4, v7 ) );
  145. // Return recursive call
  146. return tmp;
  147. }
  148. // Return complete Hilbert Curve.
  149. return vec;
  150. }
  151. };
  152. export { GeometryUtils };