webgl_loader_3dm.html 3.6 KB

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  1. <!DOCTYPE html>
  2. <html lang="en">
  3. <head>
  4. <title>three.js webgl - loaders - Rhino 3DM loader</title>
  5. <meta charset="utf-8">
  6. <meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0">
  7. <link type="text/css" rel="stylesheet" href="main.css">
  8. </head>
  9. <body>
  10. <div id="info">
  11. <a href="https://threejs.org" target="_blank" rel="noopener">three.js</a> - Rhino 3DM loader
  12. </div>
  13. <script type="module">
  14. import * as THREE from '../build/three.module.js';
  15. import { CSS2DRenderer } from './jsm/renderers/CSS2DRenderer.js';
  16. import { OrbitControls } from './jsm/controls/OrbitControls.js';
  17. import { Rhino3dmLoader } from './jsm/loaders/3DMLoader.js';
  18. import { GUI } from './jsm/libs/dat.gui.module.js';
  19. var container, controls;
  20. var camera, scene, renderer, labelRenderer;
  21. var gui;
  22. init();
  23. animate();
  24. function init() {
  25. THREE.Object3D.DefaultUp = new THREE.Vector3( 0, 0, 1 );
  26. container = document.createElement( 'div' );
  27. document.body.appendChild( container );
  28. camera = new THREE.PerspectiveCamera( 60, window.innerWidth / window.innerHeight, 1, 1000 );
  29. camera.position.set( 26, - 40, 5 );
  30. scene = new THREE.Scene();
  31. scene.add( new THREE.AmbientLight( { intensity: 0.0001 } ) );
  32. var directionalLight = new THREE.DirectionalLight( 0xffffff );
  33. directionalLight.position.set( 0, 0, 2 );
  34. directionalLight.castShadow = true;
  35. directionalLight.intensity = 2;
  36. scene.add( directionalLight );
  37. var loader = new Rhino3dmLoader();
  38. loader.setLibraryPath( 'jsm/libs/rhino3dm/' );
  39. loader.load( 'models/3dm/Rhino_Logo.3dm', function ( object ) {
  40. scene.add( object );
  41. initGUI( object.userData.layers );
  42. } );
  43. var width = window.innerWidth;
  44. var height = window.innerHeight;
  45. renderer = new THREE.WebGLRenderer( { antialias: true } );
  46. renderer.setPixelRatio( window.devicePixelRatio );
  47. renderer.setSize( width, height );
  48. container.appendChild( renderer.domElement );
  49. labelRenderer = new CSS2DRenderer();
  50. labelRenderer.setSize( width, height );
  51. labelRenderer.domElement.style.position = 'absolute';
  52. labelRenderer.domElement.style.top = '0px';
  53. container.appendChild( labelRenderer.domElement );
  54. controls = new OrbitControls( camera, container );
  55. window.addEventListener( 'resize', resize, false );
  56. }
  57. function resize() {
  58. var width = window.innerWidth;
  59. var height = window.innerHeight;
  60. camera.aspect = width / height;
  61. camera.updateProjectionMatrix();
  62. renderer.setSize( width, height );
  63. labelRenderer.setSize( width, height );
  64. }
  65. function animate() {
  66. controls.update();
  67. renderer.render( scene, camera );
  68. labelRenderer.render( scene, camera );
  69. requestAnimationFrame( animate );
  70. }
  71. function initGUI( layers ) {
  72. gui = new GUI( { width: 300 } );
  73. var layersControl = gui.addFolder( 'layers' );
  74. layersControl.open();
  75. for ( var i = 0; i < layers.length; i ++ ) {
  76. var layer = layers[ i ];
  77. layersControl.add( layer, 'visible' ).name( layer.name ).onChange( function ( val ) {
  78. var name = this.object.name;
  79. scene.traverse( function ( child ) {
  80. if ( child.userData.hasOwnProperty( 'attributes' ) ) {
  81. if ( 'layerIndex' in child.userData.attributes ) {
  82. var layerName = layers[ child.userData.attributes.layerIndex ].name;
  83. if ( layerName === name ) {
  84. child.visible = val;
  85. layer.visible = val;
  86. }
  87. }
  88. }
  89. } );
  90. } );
  91. }
  92. }
  93. </script>
  94. </body>
  95. </html>